Difference between revisions of "Static Data Export"

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CCP provides developers a series of static files, known as the Static Data Export(SDE), which contains static data from the Tranquility server. The SDE is currently exported as .yaml and .static files, however, different and easier to use formats(mentioned below) are made by the community. The SDE can be found at the EVE developers [https://developers.eveonline.com/resource/resources resource] page. All resources provided by CCP are subject to the [https://developers.eveonline.com/resource/license-agreement license agreement] linked on the page.
  
= How to use the fuzzwork dumps =
+
== Fuzzwork SDE Conversions ==
The fuzzwork dumps, also knows as the SDE (Static Data Export), are very useful for many 3rd party applications. They can be found at [http://www.fuzzwork.co.uk www.fuzzwork.co.uk] under SDE, then under latest, or more directly at [http://www.fuzzwork.co.uk/dump/latest www.fuzzwork.co.uk/dump/latest]. This article  will go into detail on what each part is for, and how to access it.
+
To aide fellow developers and players in consuming this data without having to extract or convert from YAML or static format every time Steve Ronuken has hosted conversions in PostgreSQL, SQLite, MySQL, MSSQL, and CSV formats. They can be found at [https://www.fuzzwork.co.uk Fuzzwork] under SDE or more directly at [https://www.fuzzwork.co.uk/dump www.fuzzwork.co.uk/dump]. Individual table data can be found in [[:wikipedia:Comma-separated values|CSV]] and [[:wikipedia:SQL|SQL]] (MySQL) formats here [https://www.fuzzwork.co.uk/dump/latest www.fuzzwork.co.uk/dump/latest].
== Opening a file from the SDE ==
+
 
Directly quoted from the site: "To open bz2 files, use bunzip2 in linux, or something like 7zip in windows"
+
=== Opening a file from Fuzzwork SDE Conversions ===
Each file come in two flavors, CSV and SQL. For the purpose of this guide I won't go into opening SQL files, and rather assume that you will be using CSV files.
+
To extract data from compressed files, use [https://ss64.com/bash/tar.html tar] for <code>.tar.bz2</code> files or [https://ss64.com/osx/bzip.html bunzip2] for <code>.bz2</code> files in Linux, and something like [https://www.7-zip.org/ 7-zip] for either format in windows. Once extracted the files can be opened in the appropriate application that supports the file format.
== What each file does ==
+
 
 +
== How does the ESI fit into all this? ==
 +
The [[EVE Swagger Interface]] intends to have endpoints to account for all of the SDE, currently, it's not quite there yet, and the SDE is needed for many projects. The progress can be tracked [https://github.com/esi/esi-issues/issues/1103 here].
 +
 
 +
== How to implement the original SDE into your application ==
 +
 
 +
=== Step 0: Preface ===
 +
This is not a guide to Python or programming, if you don't know how to program, there are tons of resources to learn to code, there are a few of my favorites in the External Links section down below, if your having issues, contact me at [[User:Asgore Astroficus|Asgore Astroficus]] ([[User talk:Asgore Astroficus|talk]]).
 +
 
 +
=== Step 1: Opening the file ===
 +
Firstly, find the file containing the data you need, for this example, I'm going to use fsd/blueprints.yaml. This file contains all the information required to build an industry cost predictor. Next, open the file using your desired programming language, I'm going to use python, so to open this I'll run ''with open("fsd/blueprints.yaml", "r") as f:''. The file is open! To the next step!
 +
 
 +
=== Step 2: Reading the file ===
 +
==== Step 2.1: Installing PyYAML ====
 +
Assuming you're using pip, this should be as simple as ''pip install pyyaml''. If you having issues, contact me at [[User:Asgore Astroficus|Asgore Astroficus]] ([[User talk:Asgore Astroficus|talk]]) or have a look at [https://stackabuse.com/reading-and-writing-yaml-to-a-file-in-python/ this article].
 +
 
 +
==== Step 2.2: Interpreting the file ====
 +
Now that PyYAML is installed, we need to use it to parse our file, we have already opened it, so it should just be a matter of parsing it with PyYAML, which can be done by ''blueprints = yaml.load(f, Loader=yaml.FullLoader)'', remember to have ''import yaml'' at the top of your .py file. Hopefully now if you print out the blueprints variable, your console will be filled with sweet, sweet data and the taste of success. The data will be a dictionary, and the rest from here should be relatively simple, it should just be navigating through the data as if it was a dictionary.
 +
 
 +
=== Step 3: Postface ===
 +
I hope this short guide helped you somewhat get into the SDE, I might write one for the Fuzzwork conversions soon. If you have any issues, pop me a message here [[User:Asgore Astroficus|Asgore Astroficus]] ([[User talk:Asgore Astroficus|talk]]).
 +
 
 +
== What each table contains ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! File name !! What it does
+
! Table name !! What it contains
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramActivities.csv.bz2 ramActivities.csv.bz2]|| Describes what each R.A.M. does.  See [[Manufacturing]]
+
| [https://www.fuzzwork.co.uk/dump/latest/agtAgents.csv.bz2 agtAgents.csv.bz2]|| Contains information regarding agents such as location, corporation, type, level, and locator (boolean)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invGroups.csv.bz2 invGroups.csv.bz2]|| Contains information on inventory groups, such as groupID, categoryID, and other metadata
+
| [https://www.fuzzwork.co.uk/dump/latest/agtAgentTypes.csv.bz2 agtAgentTypes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/agtAgents.csv.bz2 agtAgents.csv.bz2]|| Contains information regarding agents such as location, corporation, type, level, and locator (boolean)
+
| [https://www.fuzzwork.co.uk/dump/latest/agtResearchAgents.csv.bz2 agtResearchAgents.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypeDetailPerCategory.csv.bz2 ramAssemblyLineTypeDetailPerCategory.csv.bz2]|| Information on R.A.M.
+
| [https://www.fuzzwork.co.uk/dump/latest/certCerts.csv.bz2 certCerts.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmExpressions.csv.bz2 dgmExpressions.csv.bz2]|| Information regarding expressions
+
| [https://www.fuzzwork.co.uk/dump/latest/certMasteries.csv.bz2 certMasteries.csv.bz2]|| What ships have what certificates. In this case, typeID is the ship, and certID is the certificate. See certSkills
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmEffects.csv.bz2 dgmEffects.csv.bz2]|| Information regarding effects, such as launching missiles, scaling damage, and the effects skills have.
+
| [https://www.fuzzwork.co.uk/dump/latest/certSkills.csv.bz2 certSkills.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/warCombatZones.csv.bz2 warCombatZones.csv.bz2]|| A small file that updates regularly.  Contains information about combat zones (FW I think?)
+
| [https://www.fuzzwork.co.uk/dump/latest/chrAncestries.csv.bz2 chrAncestries.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/staOperationServices.csv.bz2 staOperationServices.csv.bz2]|| Information about what station types offer what services (speculation)
+
| [https://www.fuzzwork.co.uk/dump/latest/chrAttributes.csv.bz2 chrAttributes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invMetaGroups.csv.bz2 invMetaGroups.csv.bz2]|| A small file about meta group ids, such as Tech I, Tech II, Faction, Officer, etc
+
| [https://www.fuzzwork.co.uk/dump/latest/chrBloodlines.csv.bz2 chrBloodlines.csv.bz2]|| Contains information on what race each bloodline belongs to, descriptions.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivitySkills.csv.bz2 industryActivitySkills.csv.bz2]|| Containes information about the skills required to manufacture any blueprint.
+
| [https://www.fuzzwork.co.uk/dump/latest/chrFactions.csv.bz2 chrFactions.csv.bz2]|| Faction IDs, name, and description. Also what race each faction belongs to, and some other misc. information.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/chrBloodlines.csv.bz2 chrBloodlines.csv.bz2]|| Contains information on what race each bloodline belongs to, descriptions.
+
| [https://www.fuzzwork.co.uk/dump/latest/chrRaces.csv.bz2 chrRaces.csv.bz2]|| raceID and raceName, iconID and a long and short description (side note, ORE is a race)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/skinShip.csv.bz2 skinShip.csv.bz2]|| What skins can be used on what ships
+
| [https://www.fuzzwork.co.uk/dump/latest/crpActivities.csv.bz2 crpActivities.csv.bz2]|| IDK, maybe names of NPC sturcture groups?
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationTrades.csv.bz2 crpNPCCorporationTrades.csv.bz2]|| Information on what each NPC corp sells.
+
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationDivisions.csv.bz2 crpNPCCorporationDivisions.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapUniverse.csv.bz2 mapUniverse.csv.bz2]|| Possibly to differentiate between K-space and J-space? (speculation)
+
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationResearchFields.csv.bz2 crpNPCCorporationResearchFields.csv.bz2]|| Unknown
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invItems.csv.bz2 invItems.csv.bz2]|| Information about itemID and typeID, and some others
+
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporations.csv.bz2 crpNPCCorporations.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/staStations.csv.bz2 staStations.csv.bz2]|| Information about stations, their security level, location, name, reprocessing level, and much more.
+
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationTrades.csv.bz2 crpNPCCorporationTrades.csv.bz2]|| Information on what each NPC corp sells.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapLocationWormholeClasses.csv.bz2 mapLocationWormholeClasses.csv.bz2]|| Each location's wormholeClassID
+
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCDivisions.csv.bz2 crpNPCDivisions.csv.bz2]|| Information on NPC divisions, mostly deprecated.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invCategories.csv.bz2 invCategories.csv.bz2]|| Category IDs and category names
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeCategories.csv.bz2 dgmAttributeCategories.csv.bz2]|| What each categoryID is, and a categoryName
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/eveGraphics.csv.bz2 eveGraphics.csv.bz2]|| Information regarding grapics such as graphicID, graphic location, race, and description.
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeTypes.csv.bz2 dgmAttributeTypes.csv.bz2]|| Defines attributes of types (like CPU Load, Powergrid Usage, EM damage)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapDenormalize.csv.bz2 mapDenormalize.csv.bz2]|| Position, radius, and security status of moons, planets, solar systems, all the way to regions.  As such, a very large CSV with more than half a million lines.
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmEffects.csv.bz2 dgmEffects.csv.bz2]|| Information regarding effects, such as launching missiles, scaling damage, and the effects skills have.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpActivities.csv.bz2 crpActivities.csv.bz2]|| IDK, maybe names of NPC sturcture groups?
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmExpressions.csv.bz2 dgmExpressions.csv.bz2]|| Information regarding expressions
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/chrRaces.csv.bz2 chrRaces.csv.bz2]|| raceID and raceName, iconID and a long and short description (side note, ORE is a race)
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeAttributes.csv.bz2 dgmTypeAttributes.csv.bz2]|| Provides values for the attributes of a type (how much EM damage does the Mjolnir Cruise Missile do) See dgmAttributeTypes and
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/chrFactions.csv.bz2 chrFactions.csv.bz2]|| Faction IDs, name, and description.  Also what race each faction belongs to, and some other misc. information.
+
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeEffects.csv.bz2 dgmTypeEffects.csv.bz2]|| effectID that each typID had, see also dgmEffects.csv.bz2
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invNames.csv.bz2 invNames.csv.bz2]|| Unknown
+
| [https://www.fuzzwork.co.uk/dump/latest/eveGraphics.csv.bz2 eveGraphics.csv.bz2]|| Information regarding grapics such as graphicID, graphic location, race, and description.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invMetaTypes.csv.bz2 invMetaTypes.csv.bz2]|| typeID, parentTypeID, metaGroupID
+
| [https://www.fuzzwork.co.uk/dump/latest/eveIcons.csv.bz2 eveIcons.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeEffects.csv.bz2 dgmTypeEffects.csv.bz2]|| effectID that each typID had, see also dgmEffects.csv.bz2
+
| [https://www.fuzzwork.co.uk/dump/latest/eveUnits.csv.bz2 eveUnits.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCDivisions.csv.bz2 crpNPCDivisions.csv.bz2]|| Information on NPC divisions, mostly deprecated.
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivity.csv.bz2 industryActivity.csv.bz2]|| Contains the number of seconds it takes to create a blueprint product
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationResearchFields.csv.bz2 crpNPCCorporationResearchFields.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityMaterials.csv.bz2 industryActivityMaterials.csv.bz2]|| Contains the materials required to create a blueprint product
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/certMasteries.csv.bz2 certMasteries.csv.bz2]|| What ships have what certificates.  In this case, typeID is the ship, and certID is the certificate.  See certSkills.csv.bz2
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityProbabilities.csv.bz2 industryActivityProbabilities.csv.bz2]|| Contains the outcome and the probability of an invention
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/translationTables.csv.bz2 translationTables.csv.bz2]|| Appears to be empty as of 12/3/16
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityProducts.csv.bz2 industryActivityProducts.csv.bz2]|| Shows what processes create what (such as what products a blueprint creates)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematics.csv.bz2 planetSchematics.csv.bz2]|| schematicID, name, and time it takes to complete that schematic.
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityRaces.csv.bz2 industryActivityRaces.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapConstellations.csv.bz2 mapConstellations.csv.bz2]|| Constellation position, faction, name, region, name, and radius.
+
| [https://www.fuzzwork.co.uk/dump/latest/industryActivitySkills.csv.bz2 industryActivitySkills.csv.bz2]|| Contains information about the skills required to manufacture any blueprint.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmTypeAttributes.csv.bz2 dgmTypeAttributes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/industryBlueprints.csv.bz2 industryBlueprints.csv.bz2]|| Contains the base maximum amount of BPC runs
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeCategories.csv.bz2 dgmAttributeCategories.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invCategories.csv.bz2 invCategories.csv.bz2]|| Category IDs and category names
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporationDivisions.csv.bz2 crpNPCCorporationDivisions.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invContrabandTypes.csv.bz2 invContrabandTypes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/skinLicense.csv.bz2 skinLicense.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invControlTowerResourcePurposes.csv.bz2 invControlTowerResourcePurposes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invPositions.csv.bz2 invPositions.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invControlTowerResources.csv.bz2 invControlTowerResources.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/certSkills.csv.bz2 certSkills.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invFlags.csv.bz2 invFlags.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/staStationTypes.csv.bz2 staStationTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invGroups.csv.bz2 invGroups.csv.bz2]|| Contains information on inventory groups, such as groupID, categoryID, and other metadata
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapSolarSystems.csv.bz2 mapSolarSystems.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invItems.csv.bz2 invItems.csv.bz2]|| Information about itemID and typeID, and some others
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invTraits.csv.bz2 invTraits.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invMarketGroups.csv.bz2 invMarketGroups.csv.bz2]|| Defines the market group hierarchy
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invControlTowerResourcePurposes.csv.bz2 invControlTowerResourcePurposes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invMetaGroups.csv.bz2 invMetaGroups.csv.bz2]|| A small file about meta group ids, such as Tech I, Tech II, Faction, Officer, etc
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invContrabandTypes.csv.bz2 invContrabandTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invMetaTypes.csv.bz2 invMetaTypes.csv.bz2]|| typeID, parentTypeID, metaGroupID
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapLandmarks.csv.bz2 mapLandmarks.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invNames.csv.bz2 invNames.csv.bz2]|| itemID for everything. Not that itemID is not typeID.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invFlags.csv.bz2 invFlags.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invPositions.csv.bz2 invPositions.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityMaterials.csv.bz2 industryActivityMaterials.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invTraits.csv.bz2 invTraits.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/warCombatZoneSystems.csv.bz2 warCombatZoneSystems.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invTypeMaterials.csv.bz2 invTypeMaterials.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/staServices.csv.bz2 staServices.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invTypeReactions.csv.bz2 invTypeReactions.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapConstellationJumps.csv.bz2 mapConstellationJumps.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invTypes.csv.bz2 invTypes.csv.bz2]|| Defines the types in the game like market items and celestial objects. Contains typeID, name, description, marketGroupID, ...
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapCelestialStatistics.csv.bz2 mapCelestialStatistics.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invUniqueNames.csv.bz2 invUniqueNames.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslations.csv.bz2 trnTranslations.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/invVolumes.csv.bz2 invVolumes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapSolarSystemJumps.csv.bz2 mapSolarSystemJumps.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapCelestialStatistics.csv.bz2 mapCelestialStatistics.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/dgmAttributeTypes.csv.bz2 dgmAttributeTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapConstellationJumps.csv.bz2 mapConstellationJumps.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/agtResearchAgents.csv.bz2 agtResearchAgents.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapConstellations.csv.bz2 mapConstellations.csv.bz2]|| Constellation position, faction, name, region, name, and radius.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypeDetailPerGroup.csv.bz2 ramAssemblyLineTypeDetailPerGroup.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapDenormalize.csv.bz2 mapDenormalize.csv.bz2]|| Position, radius, and security status of moons, planets, solar systems, all the way to regions. As such, a very large CSV with more than half a million lines.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invTypeMaterials.csv.bz2 invTypeMaterials.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapJumps.csv.bz2 mapJumps.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapJumps.csv.bz2 mapJumps.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapLandmarks.csv.bz2 mapLandmarks.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invControlTowerResources.csv.bz2 invControlTowerResources.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapLocationScenes.csv.bz2 mapLocationScenes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryBlueprints.csv.bz2 industryBlueprints.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapLocationWormholeClasses.csv.bz2 mapLocationWormholeClasses.csv.bz2]|| Each location's wormholeClassID
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivity.csv.bz2 industryActivity.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapRegionJumps.csv.bz2 mapRegionJumps.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/certCerts.csv.bz2 certCerts.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapRegions.csv.bz2 mapRegions.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invTypes.csv.bz2 invTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapSolarSystemJumps.csv.bz2 mapSolarSystemJumps.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapLocationScenes.csv.bz2 mapLocationScenes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapSolarSystems.csv.bz2 mapSolarSystems.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/chrAncestries.csv.bz2 chrAncestries.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/mapUniverse.csv.bz2 mapUniverse.csv.bz2]|| Possibly to differentiate between K-space and J-space? (speculation)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invUniqueNames.csv.bz2 invUniqueNames.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematics.csv.bz2 planetSchematics.csv.bz2]|| schematicID, name, and time it takes to complete that schematic.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslationLanguages.csv.bz2 trnTranslationLanguages.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematicsPinMap.csv.bz2 planetSchematicsPinMap.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslationColumns.csv.bz2 trnTranslationColumns.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematicsTypeMap.csv.bz2 planetSchematicsTypeMap.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/skins.csv.bz2 skins.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramActivities.csv.bz2 ramActivities.csv.bz2]|| Describes what each R.A.M. does. See [[Manufacturing]]
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramInstallationTypeContents.csv.bz2 ramInstallationTypeContents.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineStations.csv.bz2 ramAssemblyLineStations.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematicsTypeMap.csv.bz2 planetSchematicsTypeMap.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypeDetailPerCategory.csv.bz2 ramAssemblyLineTypeDetailPerCategory.csv.bz2]|| Information on R.A.M.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapRegions.csv.bz2 mapRegions.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypeDetailPerGroup.csv.bz2 ramAssemblyLineTypeDetailPerGroup.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invTypeReactions.csv.bz2 invTypeReactions.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypes.csv.bz2 ramAssemblyLineTypes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityRaces.csv.bz2 industryActivityRaces.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/ramInstallationTypeContents.csv.bz2 ramInstallationTypeContents.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/eveUnits.csv.bz2 eveUnits.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/skinLicense.csv.bz2 skinLicense.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/eveIcons.csv.bz2 eveIcons.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/skinMaterials.csv.bz2 skinMaterials.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/agtAgentTypes.csv.bz2 agtAgentTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/skins.csv.bz2 skins.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/staOperations.csv.bz2 staOperations.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/skinShip.csv.bz2 skinShip.csv.bz2]|| What skins can be used on what ships
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/skinMaterials.csv.bz2 skinMaterials.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/staOperations.csv.bz2 staOperations.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineTypes.csv.bz2 ramAssemblyLineTypes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/staOperationServices.csv.bz2 staOperationServices.csv.bz2]|| Information about what station types offer what services (speculation)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/ramAssemblyLineStations.csv.bz2 ramAssemblyLineStations.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/staServices.csv.bz2 staServices.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/planetSchematicsPinMap.csv.bz2 planetSchematicsPinMap.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/staStations.csv.bz2 staStations.csv.bz2]|| Information about stations, their security level, location, name, reprocessing level, and much more.
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/mapRegionJumps.csv.bz2 mapRegionJumps.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/staStationTypes.csv.bz2 staStationTypes.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invVolumes.csv.bz2 invVolumes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/translationTables.csv.bz2 translationTables.csv.bz2]|| Appears to be empty
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/invMarketGroups.csv.bz2 invMarketGroups.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslationColumns.csv.bz2 trnTranslationColumns.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityProducts.csv.bz2 industryActivityProducts.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslationLanguages.csv.bz2 trnTranslationLanguages.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/industryActivityProbabilities.csv.bz2 industryActivityProbabilities.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/trnTranslations.csv.bz2 trnTranslations.csv.bz2]||  
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/crpNPCCorporations.csv.bz2 crpNPCCorporations.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/warCombatZones.csv.bz2 warCombatZones.csv.bz2]|| A small file that updates regularly. It contains information about combat zones (FW I think?)
 
|-
 
|-
| [https://www.fuzzwork.co.uk/dump/latest/chrAttributes.csv.bz2 chrAttributes.csv.bz2]|| Example
+
| [https://www.fuzzwork.co.uk/dump/latest/warCombatZoneSystems.csv.bz2 warCombatZoneSystems.csv.bz2]||  
 
|}
 
|}
 +
 +
== External links ==
 +
* [https://codecademy.com CodeCademy]
 +
* [https://www.youtube.com/channel/UCCezIgC97PvUuR4_gbFUs5g Corey Schafer]
 +
* [https://discord.gg/csvQt9 EVE Online Discord Dev Chat] - I read most messages sent here, if you need help that StackOverflow can't provide, here is your best bet.
 +
 +
[[Category:Applications]]

Latest revision as of 12:29, 13 July 2024

CCP provides developers a series of static files, known as the Static Data Export(SDE), which contains static data from the Tranquility server. The SDE is currently exported as .yaml and .static files, however, different and easier to use formats(mentioned below) are made by the community. The SDE can be found at the EVE developers resource page. All resources provided by CCP are subject to the license agreement linked on the page.

Fuzzwork SDE Conversions

To aide fellow developers and players in consuming this data without having to extract or convert from YAML or static format every time Steve Ronuken has hosted conversions in PostgreSQL, SQLite, MySQL, MSSQL, and CSV formats. They can be found at Fuzzwork under SDE or more directly at www.fuzzwork.co.uk/dump. Individual table data can be found in CSV and SQL (MySQL) formats here www.fuzzwork.co.uk/dump/latest.

Opening a file from Fuzzwork SDE Conversions

To extract data from compressed files, use tar for .tar.bz2 files or bunzip2 for .bz2 files in Linux, and something like 7-zip for either format in windows. Once extracted the files can be opened in the appropriate application that supports the file format.

How does the ESI fit into all this?

The EVE Swagger Interface intends to have endpoints to account for all of the SDE, currently, it's not quite there yet, and the SDE is needed for many projects. The progress can be tracked here.

How to implement the original SDE into your application

Step 0: Preface

This is not a guide to Python or programming, if you don't know how to program, there are tons of resources to learn to code, there are a few of my favorites in the External Links section down below, if your having issues, contact me at Asgore Astroficus (talk).

Step 1: Opening the file

Firstly, find the file containing the data you need, for this example, I'm going to use fsd/blueprints.yaml. This file contains all the information required to build an industry cost predictor. Next, open the file using your desired programming language, I'm going to use python, so to open this I'll run with open("fsd/blueprints.yaml", "r") as f:. The file is open! To the next step!

Step 2: Reading the file

Step 2.1: Installing PyYAML

Assuming you're using pip, this should be as simple as pip install pyyaml. If you having issues, contact me at Asgore Astroficus (talk) or have a look at this article.

Step 2.2: Interpreting the file

Now that PyYAML is installed, we need to use it to parse our file, we have already opened it, so it should just be a matter of parsing it with PyYAML, which can be done by blueprints = yaml.load(f, Loader=yaml.FullLoader), remember to have import yaml at the top of your .py file. Hopefully now if you print out the blueprints variable, your console will be filled with sweet, sweet data and the taste of success. The data will be a dictionary, and the rest from here should be relatively simple, it should just be navigating through the data as if it was a dictionary.

Step 3: Postface

I hope this short guide helped you somewhat get into the SDE, I might write one for the Fuzzwork conversions soon. If you have any issues, pop me a message here Asgore Astroficus (talk).

What each table contains

Table name What it contains
agtAgents.csv.bz2 Contains information regarding agents such as location, corporation, type, level, and locator (boolean)
agtAgentTypes.csv.bz2
agtResearchAgents.csv.bz2
certCerts.csv.bz2
certMasteries.csv.bz2 What ships have what certificates. In this case, typeID is the ship, and certID is the certificate. See certSkills
certSkills.csv.bz2
chrAncestries.csv.bz2
chrAttributes.csv.bz2
chrBloodlines.csv.bz2 Contains information on what race each bloodline belongs to, descriptions.
chrFactions.csv.bz2 Faction IDs, name, and description. Also what race each faction belongs to, and some other misc. information.
chrRaces.csv.bz2 raceID and raceName, iconID and a long and short description (side note, ORE is a race)
crpActivities.csv.bz2 IDK, maybe names of NPC sturcture groups?
crpNPCCorporationDivisions.csv.bz2
crpNPCCorporationResearchFields.csv.bz2 Unknown
crpNPCCorporations.csv.bz2
crpNPCCorporationTrades.csv.bz2 Information on what each NPC corp sells.
crpNPCDivisions.csv.bz2 Information on NPC divisions, mostly deprecated.
dgmAttributeCategories.csv.bz2 What each categoryID is, and a categoryName
dgmAttributeTypes.csv.bz2 Defines attributes of types (like CPU Load, Powergrid Usage, EM damage)
dgmEffects.csv.bz2 Information regarding effects, such as launching missiles, scaling damage, and the effects skills have.
dgmExpressions.csv.bz2 Information regarding expressions
dgmTypeAttributes.csv.bz2 Provides values for the attributes of a type (how much EM damage does the Mjolnir Cruise Missile do) See dgmAttributeTypes and
dgmTypeEffects.csv.bz2 effectID that each typID had, see also dgmEffects.csv.bz2
eveGraphics.csv.bz2 Information regarding grapics such as graphicID, graphic location, race, and description.
eveIcons.csv.bz2
eveUnits.csv.bz2
industryActivity.csv.bz2 Contains the number of seconds it takes to create a blueprint product
industryActivityMaterials.csv.bz2 Contains the materials required to create a blueprint product
industryActivityProbabilities.csv.bz2 Contains the outcome and the probability of an invention
industryActivityProducts.csv.bz2 Shows what processes create what (such as what products a blueprint creates)
industryActivityRaces.csv.bz2
industryActivitySkills.csv.bz2 Contains information about the skills required to manufacture any blueprint.
industryBlueprints.csv.bz2 Contains the base maximum amount of BPC runs
invCategories.csv.bz2 Category IDs and category names
invContrabandTypes.csv.bz2
invControlTowerResourcePurposes.csv.bz2
invControlTowerResources.csv.bz2
invFlags.csv.bz2
invGroups.csv.bz2 Contains information on inventory groups, such as groupID, categoryID, and other metadata
invItems.csv.bz2 Information about itemID and typeID, and some others
invMarketGroups.csv.bz2 Defines the market group hierarchy
invMetaGroups.csv.bz2 A small file about meta group ids, such as Tech I, Tech II, Faction, Officer, etc
invMetaTypes.csv.bz2 typeID, parentTypeID, metaGroupID
invNames.csv.bz2 itemID for everything. Not that itemID is not typeID.
invPositions.csv.bz2
invTraits.csv.bz2
invTypeMaterials.csv.bz2
invTypeReactions.csv.bz2
invTypes.csv.bz2 Defines the types in the game like market items and celestial objects. Contains typeID, name, description, marketGroupID, ...
invUniqueNames.csv.bz2
invVolumes.csv.bz2
mapCelestialStatistics.csv.bz2
mapConstellationJumps.csv.bz2
mapConstellations.csv.bz2 Constellation position, faction, name, region, name, and radius.
mapDenormalize.csv.bz2 Position, radius, and security status of moons, planets, solar systems, all the way to regions. As such, a very large CSV with more than half a million lines.
mapJumps.csv.bz2
mapLandmarks.csv.bz2
mapLocationScenes.csv.bz2
mapLocationWormholeClasses.csv.bz2 Each location's wormholeClassID
mapRegionJumps.csv.bz2
mapRegions.csv.bz2
mapSolarSystemJumps.csv.bz2
mapSolarSystems.csv.bz2
mapUniverse.csv.bz2 Possibly to differentiate between K-space and J-space? (speculation)
planetSchematics.csv.bz2 schematicID, name, and time it takes to complete that schematic.
planetSchematicsPinMap.csv.bz2
planetSchematicsTypeMap.csv.bz2
ramActivities.csv.bz2 Describes what each R.A.M. does. See Manufacturing
ramAssemblyLineStations.csv.bz2
ramAssemblyLineTypeDetailPerCategory.csv.bz2 Information on R.A.M.
ramAssemblyLineTypeDetailPerGroup.csv.bz2
ramAssemblyLineTypes.csv.bz2
ramInstallationTypeContents.csv.bz2
skinLicense.csv.bz2
skinMaterials.csv.bz2
skins.csv.bz2
skinShip.csv.bz2 What skins can be used on what ships
staOperations.csv.bz2
staOperationServices.csv.bz2 Information about what station types offer what services (speculation)
staServices.csv.bz2
staStations.csv.bz2 Information about stations, their security level, location, name, reprocessing level, and much more.
staStationTypes.csv.bz2
translationTables.csv.bz2 Appears to be empty
trnTranslationColumns.csv.bz2
trnTranslationLanguages.csv.bz2
trnTranslations.csv.bz2
warCombatZones.csv.bz2 A small file that updates regularly. It contains information about combat zones (FW I think?)
warCombatZoneSystems.csv.bz2

External links