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→Hybrid Turrets: Updated skill information, added "Capital Blaster Specialization", "Capital Railgun Specialization" |
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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | = Overview = | ||
Gunnery skills let you use | Gunnery skills let you use EVE's four varieties of [[Turrets|turret]] (energy, hybrid, projectile, and precursor) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles. | ||
Perception and | Perception and Willpower are the attributes most important for training gunnery skills. | ||
The following are the skills in the Gunnery section (in alphabetical order): | The following are the skills in the Gunnery section (in alphabetical order): | ||
{| class="wikitable" | {| class="wikitable" | ||
!Skill | !Skill (Multiplier) | ||
!Purpose | !Purpose | ||
!Alpha Limit | |||
|- | |- | ||
|{{sk|Capital Artillery Specialization}} | | {{Sk|Advanced Doomsday Operation|mult=yes}} | ||
| Increases the damage of titan doomsday weapons by 7.5% per skill level. | |||
| {{SkillAlphaBar|Advanced Doomsday Operation}} | |||
|- | |||
|{{sk|Capital Artillery Specialization|mult=yes}} | |||
|Allows use of Tech 2 Capital Artillery. | |Allows use of Tech 2 Capital Artillery. | ||
|{{SkillAlphaBar|Capital Artillery Specialization}} | |||
|- | |- | ||
|{{sk|Capital Autocannon Specialization}} | |{{sk|Capital Autocannon Specialization|mult=yes}} | ||
|Allows use of Tech 2 Capital Autocannons. | |Allows use of Tech 2 Capital Autocannons. | ||
|{{SkillAlphaBar|Capital Autocannon Specialization}} | |||
|- | |- | ||
|{{sk|Capital Beam Laser Specialization}} | |{{sk|Capital Beam Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Capital Beam Lasers. | |Allows use of Tech 2 Capital Beam Lasers. | ||
|{{SkillAlphaBar|Capital Beam Laser Specialization}} | |||
|- | |- | ||
|{{sk|Capital Blaster Specialization}} | |{{sk|Capital Blaster Specialization|mult=yes}} | ||
|Allows use of Tech 2 Capital Blasters | |Allows use of Tech 2 Capital Blasters. | ||
|{{SkillAlphaBar|Capital Blaster Specialization}} | |||
|- | |- | ||
|{{sk|Capital Energy Turret}} | |{{sk|Capital Energy Turret|mult=yes}} | ||
|Allows use of Capital Energy Turrets. | |Allows use of Capital Energy Turrets. | ||
|{{SkillAlphaBar|Capital Energy Turret}} | |||
|- | |- | ||
|{{sk|Capital Hybrid Turret}} | |{{sk|Capital Hybrid Turret|mult=yes}} | ||
|Allows use of Capital Hybrid Turrets. | |Allows use of Capital Hybrid Turrets. | ||
|{{SkillAlphaBar|Capital Hybrid Turret}} | |||
|- | |- | ||
|{{sk|Capital | |{{sk|Capital Precursor Weapon|mult=yes}} | ||
|Allows use of Capital | |Allows use of Capital Entropic Disintegrators. | ||
|{{SkillAlphaBar|Capital Precursor Weapon}} | |||
|- | |- | ||
|{{sk|Capital | |{{sk|Capital Projectile Turret|mult=yes}} | ||
|Allows use of | |Allows use of Capital Projectile Turrets. | ||
|{{SkillAlphaBar|Capital Projectile Turret}} | |||
|- | |- | ||
|{{sk|Capital Railgun Specialization}} | |{{sk|Capital Pulse Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Capital Pulse Lasers. | |||
|{{SkillAlphaBar|Capital Pulse Laser Specialization}} | |||
|- | |||
|{{sk|Capital Railgun Specialization|mult=yes}} | |||
|Allows use of Tech 2 Capital Railguns. | |Allows use of Tech 2 Capital Railguns. | ||
|{{SkillAlphaBar|Capital Railgun Specialization}} | |||
|- | |- | ||
|{{sk|Controlled Bursts}} | |{{sk|Controlled Bursts|mult=yes}} | ||
|Reduced cap use of turrets. | |Reduced cap use of turrets. | ||
|{{SkillAlphaBar|Controlled Bursts}} | |||
|- | |- | ||
|{{sk|Doomsday Operation}} | |{{Sk|Disruptive Lance Operation|mult=yes}} | ||
|Allows use of Disruptive Lances. | |||
|{{SkillAlphaBar|Disruptive Lance Operation}} | |||
|- | |||
|{{sk|Doomsday Operation|mult=yes}} | |||
|Allows use of Doomsday weapons. | |Allows use of Doomsday weapons. | ||
|{{SkillAlphaBar|Doomsday Operation}} | |||
|- | |- | ||
|{{sk|Doomsday Rapid Firing}} | |{{sk|Doomsday Rapid Firing|mult=yes}} | ||
|Decreases Doomsday weapon duration. | |Decreases Doomsday weapon duration. | ||
|{{SkillAlphaBar|Doomsday Rapid Firing}} | |||
|- | |- | ||
|{{sk|Gunnery}} | |{{sk|Gunnery|mult=yes}} | ||
|Base skill for turrets. Bonus to turret rate of fire. | |Base skill for turrets. Bonus to turret rate of fire. | ||
|{{SkillAlphaBar|Gunnery}} | |||
|- | |- | ||
|{{sk|Large Artillery Specialization}} | |{{sk|Large Artillery Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Artillery. | |Allows use of Tech 2 Large Artillery. | ||
|{{SkillAlphaBar|Large Artillery Specialization}} | |||
|- | |- | ||
|{{sk|Large Autocannon Specialization}} | |{{sk|Large Autocannon Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Autocannons. | |Allows use of Tech 2 Large Autocannons. | ||
|{{SkillAlphaBar|Large Autocannon Specialization}} | |||
|- | |- | ||
|{{sk|Large Beam Laser Specialization}} | |{{sk|Large Beam Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Beam Lasers. | |Allows use of Tech 2 Large Beam Lasers. | ||
|{{SkillAlphaBar|Large Beam Laser Specialization}} | |||
|- | |- | ||
|{{sk|Large Blaster Specialization}} | |{{sk|Large Blaster Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Blasters. | |Allows use of Tech 2 Large Blasters. | ||
|{{SkillAlphaBar|Large Blaster Specialization}} | |||
|- | |- | ||
|{{sk|Large Energy Turret}} | |{{sk|Large Disintegrator Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Entropic Disintegrators. | |||
|{{SkillAlphaBar|Large Disintegrator Specialization}} | |||
|- | |||
|{{sk|Large Energy Turret|mult=yes}} | |||
|Allows use of Large Energy Turrets. | |Allows use of Large Energy Turrets. | ||
|{{SkillAlphaBar|Large Energy Turret}} | |||
|- | |- | ||
|{{sk|Large Hybrid Turret}} | |{{sk|Large Hybrid Turret|mult=yes}} | ||
|Allows use of Large Hybrid Turrets. | |Allows use of Large Hybrid Turrets. | ||
|{{SkillAlphaBar|Large Hybrid Turret}} | |||
|- | |- | ||
|{{sk|Large Projectile Turret}} | |{{sk|Large Precursor Weapon|mult=yes}} | ||
|Allows use of Large Entropic Disintegrators. | |||
|{{SkillAlphaBar|Large Precursor Weapon}} | |||
|- | |||
|{{sk|Large Projectile Turret|mult=yes}} | |||
|Allows use of Large Projectile Turrets. | |Allows use of Large Projectile Turrets. | ||
|{{SkillAlphaBar|Large Projectile Turret}} | |||
|- | |- | ||
|{{sk|Large Pulse Laser Specialization}} | |{{sk|Large Pulse Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Pulse Lasers. | |Allows use of Tech 2 Large Pulse Lasers. | ||
|{{SkillAlphaBar|Large Pulse Laser Specialization}} | |||
|- | |- | ||
|{{sk|Large Railgun Specialization}} | |{{sk|Large Railgun Specialization|mult=yes}} | ||
|Allows use of Tech 2 Large Railguns. | |Allows use of Tech 2 Large Railguns. | ||
|{{SkillAlphaBar|Large Railgun Specialization}} | |||
|- | |- | ||
|{{sk|Medium Artillery Specialization}} | |{{sk|Large Vorton Projector|mult=yes}} | ||
|Allows use of Large Vorton Projectors. | |||
|{{SkillAlphaBar|Large Vorton Projector}} | |||
|- | |||
|{{sk|Large Vorton Specialization|mult=yes}} | |||
|Allows use of Tech 2 Large Vorton Projectors. | |||
|{{SkillAlphaBar|Large Vorton Specialization}} | |||
|- | |||
|{{sk|Medium Artillery Specialization|mult=yes}} | |||
|Allows use of Tech 2 Medium Artillery. | |Allows use of Tech 2 Medium Artillery. | ||
|{{SkillAlphaBar|Medium Artillery Specialization}} | |||
|- | |- | ||
|{{sk|Medium Autocannon Specialization}} | |{{sk|Medium Autocannon Specialization|mult=yes}} | ||
|Allows use of Tech 2 Medium Autocannons. | |Allows use of Tech 2 Medium Autocannons. | ||
|{{SkillAlphaBar|Medium Autocannon Specialization}} | |||
|- | |- | ||
|{{sk|Medium Beam Laser Specialization}} | |{{sk|Medium Beam Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Medium Beam Lasers. | |Allows use of Tech 2 Medium Beam Lasers. | ||
|{{SkillAlphaBar|Medium Beam Laser Specialization}} | |||
|- | |||
|{{sk|Medium Blaster Specialization|mult=yes}} | |||
|Allows use of Tech 2 Medium Blasters. | |||
|{{SkillAlphaBar|Medium Blaster Specialization}} | |||
|- | |- | ||
|{{sk|Medium | |{{sk|Medium Disintegrator Specialization|mult=yes}} | ||
|Allows use of Tech 2 Medium | |Allows use of Tech 2 Medium Entropic Disintegrators. | ||
|{{SkillAlphaBar|Medium Disintegrator Specialization}} | |||
|- | |- | ||
|{{sk|Medium Energy Turret}} | |{{sk|Medium Energy Turret|mult=yes}} | ||
|Allows use of Medium Energy Turrets. | |Allows use of Medium Energy Turrets. | ||
|{{SkillAlphaBar|Medium Energy Turret}} | |||
|- | |- | ||
|{{sk|Medium Hybrid Turret}} | |{{sk|Medium Hybrid Turret|mult=yes}} | ||
|Allows use of Medium Hybrid Turrets. | |Allows use of Medium Hybrid Turrets. | ||
|{{SkillAlphaBar|Medium Hybrid Turret}} | |||
|- | |- | ||
|{{sk|Medium Projectile Turret}} | |{{sk|Medium Precursor Weapon|mult=yes}} | ||
|Allows use of Medium Entropic Disintegrators. | |||
|{{SkillAlphaBar|Medium Precursor Weapon}} | |||
|- | |||
|{{sk|Medium Projectile Turret|mult=yes}} | |||
|Allows use of Medium Projectile Turrets. | |Allows use of Medium Projectile Turrets. | ||
|{{SkillAlphaBar|Medium Projectile Turret}} | |||
|- | |- | ||
|{{sk|Medium Pulse Laser Specialization}} | |{{sk|Medium Pulse Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Medium Pulse Lasers. | |Allows use of Tech 2 Medium Pulse Lasers. | ||
|{{SkillAlphaBar|Medium Pulse Laser Specialization}} | |||
|- | |- | ||
|{{sk|Medium Railgun Specialization}} | |{{sk|Medium Railgun Specialization|mult=yes}} | ||
|Allows use of Tech 2 Medium Railguns. | |Allows use of Tech 2 Medium Railguns. | ||
|{{SkillAlphaBar|Medium Railgun Specialization}} | |||
|- | |- | ||
|{{sk|Motion Prediction}} | |{{sk|Medium Vorton Projector|mult=yes}} | ||
|Allows use of Medium Vorton Projectors. | |||
|{{SkillAlphaBar|Medium Vorton Projector}} | |||
|- | |||
|{{sk|Medium Vorton Specialization|mult=yes}} | |||
|Allows use of Tech 2 Medium Vorton Projectors. | |||
|{{SkillAlphaBar|Medium Vorton Specialization}} | |||
|- | |||
|{{sk|Motion Prediction|mult=yes}} | |||
|Bonus to turret tracking. | |Bonus to turret tracking. | ||
|{{SkillAlphaBar|Motion Prediction}} | |||
|- | |- | ||
|{{sk|Rapid Firing}} | |{{sk|Rapid Firing|mult=yes}} | ||
|Bonus to turret rate of fire. | |Bonus to turret rate of fire. | ||
|{{SkillAlphaBar|Rapid Firing}} | |||
|- | |- | ||
|{{sk|Sharpshooter}} | |{{sk|Sharpshooter|mult=yes}} | ||
|Bonus to turret optimal range. | |Bonus to turret optimal range. | ||
|{{SkillAlphaBar|Sharpshooter}} | |||
|- | |- | ||
|{{sk|Small Artillery Specialization}} | |{{sk|Small Artillery Specialization|mult=yes}} | ||
|Allows use of Tech 2 Small Artillery. | |Allows use of Tech 2 Small Artillery. | ||
|{{SkillAlphaBar|Small Artillery Specialization}} | |||
|- | |- | ||
|{{sk|Small Autocannon Specialization}} | |{{sk|Small Autocannon Specialization|mult=yes}} | ||
|Allows use of Tech 2 Small Autocannons. | |Allows use of Tech 2 Small Autocannons. | ||
|{{SkillAlphaBar|Small Autocannon Specialization}} | |||
|- | |- | ||
|{{sk|Small Beam Laser Specialization}} | |{{sk|Small Beam Laser Specialization|mult=yes}} | ||
|Allows use of Tech 2 Small Beam Lasers. | |Allows use of Tech 2 Small Beam Lasers. | ||
|{{SkillAlphaBar|Small Beam Laser Specialization}} | |||
|- | |- | ||
|{{sk|Small Blaster Specialization}} | |{{sk|Small Blaster Specialization|mult=yes}} | ||
|Allows use of Tech 2 Small Blasters. | |Allows use of Tech 2 Small Blasters. | ||
|{{SkillAlphaBar|Small Blaster Specialization}} | |||
|- | |||
|{{sk|Small Disintegrator Specialization|mult=yes}} | |||
|Allows use of Tech 2 Small Entropic Disintegrators. | |||
|{{SkillAlphaBar|Small Disintegrator Specialization}} | |||
|- | |||
|{{sk|Small Energy Turret|mult=yes}} | |||
|Allows use of Small Energy Turrets. | |||
|{{SkillAlphaBar|Small Energy Turret}} | |||
|- | |||
|{{sk|Small Hybrid Turret|mult=yes}} | |||
|Allows use of Small Hybrid Turrets. | |||
|{{SkillAlphaBar|Small Hybrid Turret}} | |||
|- | |||
|{{sk|Small Precursor Weapon|mult=yes}} | |||
|Allows use of Small Entropic Disintegrators. | |||
|{{SkillAlphaBar|Small Precursor Weapon}} | |||
|- | |- | ||
|{{sk|Small | |{{sk|Small Projectile Turret|mult=yes}} | ||
|Allows use of Small | |Allows use of Small Projectile Turrets. | ||
|{{SkillAlphaBar|Small Projectile Turret}} | |||
|- | |- | ||
|{{sk|Small | |{{sk|Small Pulse Laser Specialization|mult=yes}} | ||
|Allows use of Small | |Allows use of Tech 2 Small Pulse Lasers. | ||
|{{SkillAlphaBar|Small Pulse Laser Specialization}} | |||
|- | |- | ||
|{{sk|Small | |{{sk|Small Railgun Specialization|mult=yes}} | ||
|Allows use of Small | |Allows use of Tech 2 Small Railguns. | ||
|{{SkillAlphaBar|Small Railgun Specialization}} | |||
|- | |- | ||
|{{sk|Small | |{{sk|Small Vorton Projector|mult=yes}} | ||
|Allows use of | |Allows use of Small Vorton Projectors. | ||
|{{SkillAlphaBar|Small Vorton Projector}} | |||
|- | |- | ||
|{{sk|Small | |{{sk|Small Vorton Specialization|mult=yes}} | ||
|Allows use of Tech 2 Small | |Allows use of Tech 2 Small Vorton Projectors. | ||
|{{SkillAlphaBar|Small Vorton Specialization}} | |||
|- | |- | ||
|{{sk|Surgical Strike}} | |{{sk|Surgical Strike|mult=yes}} | ||
|Bonus to turret damage. | |Bonus to turret damage. | ||
|{{SkillAlphaBar|Surgical Strike}} | |||
|- | |- | ||
|{{sk|Tactical Weapon Reconfiguration}} | |{{sk|Tactical Weapon Reconfiguration|mult=yes}} | ||
|Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. | |Allows use of Siege modules. Reduces Siege Module use of Strontium Clathrates. | ||
|{{SkillAlphaBar|Tactical Weapon Reconfiguration}} | |||
|- | |- | ||
|{{sk|Trajectory Analysis}} | |{{sk|Trajectory Analysis|mult=yes}} | ||
|Bonus to turret falloff range. | |Bonus to turret falloff range. | ||
|{{SkillAlphaBar|Trajectory Analysis}} | |||
|- | |||
|{{sk|Vorton Arc Extension|mult=yes}} | |||
|Bonus to Vorton Projector optimal range. | |||
|{{SkillAlphaBar|Vorton Arc Extension}} | |||
|- | |||
|{{sk|Vorton Arc Guidance|mult=yes}} | |||
|Bonus to Vorton Projector explosion radius and explosion velocity. | |||
|{{SkillAlphaBar|Vorton Arc Guidance}} | |||
|- | |||
|{{sk|Vorton Power Amplification|mult=yes}} | |||
|Bonus to Vorton Projector damage. | |||
|{{SkillAlphaBar|Vorton Power Amplification}} | |||
|- | |||
|{{sk|Vorton Projector Operation|mult=yes}} | |||
|Bonus to Vorton Projector rate of fire. | |||
|{{SkillAlphaBar|Vorton Projector Operation}} | |||
|} | |} | ||
=Support Skills= | = Support Skills = | ||
{{Skill | {{Skill | ||
|skill=Gunnery | |skill=Gunnery | ||
| Line 157: | Line 280: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre=none | |pre=none | ||
|reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}} | |reqI=Small Railguns/Blasters; Small Beam/Pulse Lasers; Small Autocannons/Artillery; Polarized Light Neutron Blaster; Polarized Small Focused Pulse Laser; {{sk|Small Hybrid Turret|icon=yes}}; {{sk|Small Projectile Turret|icon=yes}}; {{sk|Small Energy Turret|icon=yes}} | ||
|reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}} | |reqII=125mm Gatling AutoCannon II; 150mm Light AutCannon II; 200mm AutoCannon II; 250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Polarized 200mm AutoCannon; {{sk|Rapid Firing|icon=yes}}; {{sk|Sharpshooter|icon=yes}}; {{sk|Motion Prediction|icon=yes}}; {{sk|Controlled Bursts|icon=yes}}; {{sk|Weapon Upgrades|icon=yes}} | ||
|reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery# | |reqIII=Medium Railguns/Blasters; Medium Beam/Pulse Lasers; Medium Autocannons/Artillery; {{sk|Caldari Offensive Systems|icon=yes}}; {{sk|Medium Hybrid Turret|icon=yes}}; {{sk|Medium Projectile Turret|icon=yes}}; [[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret]] | ||
|reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}} | |reqIV={{sk|Surgical Strike|icon=yes}}; {{sk|Trajectory Analysis|icon=yes}} | ||
|reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}}; | |reqV=Large/Capital Railguns/Blasters; Large/Capital Beam/Pulse Lasers; Large/Capital Autocannons/Artillery; {{sk|Amarr Offensive Systems|icon=yes}}; {{sk|Gallente Offensive Systems|icon=yes}}; {{sk|Minmatar Offensive Systems|icon=yes}}; {{sk|Large Hybrid Turret|icon=yes}}; {{sk|Large Projectile Turret|icon=yes}}; {{sk|Large Energy Turret|icon=yes}}; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Capital Energy Turret|icon=yes}}; | ||
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. | |notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite. Does not affect Vorton Projectors. | ||
}} | }} | ||
| Line 173: | Line 294: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|II}} | |pre={{sk|Gunnery|II}} | ||
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. | |notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets. Does not affect Vorton Projectors. | ||
}} | }} | ||
| Line 184: | Line 303: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|II}} | |pre={{sk|Gunnery|II}} | ||
|reqIII={{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}} | |reqIII={{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}}; {{sk|Small Pulse Laser Specialization|icon=yes}} | ||
|reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}} | |reqIV={{sk|Medium Autocannon Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}}; {{sk|Medium Pulse Laser Specialization|icon=yes}} | ||
|reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | |reqV={{sk|Large Autocannon Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}}; {{sk|Large Pulse Laser Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}}; {{sk|Capital Blaster Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | ||
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). | |notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers). | ||
}} | }} | ||
| Line 198: | Line 315: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|II}} | |pre={{sk|Gunnery|II}} | ||
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. | |notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skill plans. Does not affect Vorton Projectors. | ||
}} | }} | ||
| Line 209: | Line 324: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|II}} | |pre={{sk|Gunnery|II}} | ||
|reqIII={{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}} | |reqIII={{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Beam Laser Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}} | ||
|reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}} | |reqIV={{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Beam Laser Specialization|icon=yes}}; {{sk|Medium Artillery Specialization|icon=yes}} | ||
|reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}} | |reqV={{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Beam Laser Specialization|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Capital Railgun Specialization|icon=yes}}; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Artillery Specialization|icon=yes}} | ||
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). | |notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery). Does not affect Vorton Projectors. | ||
}} | }} | ||
| Line 223: | Line 336: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|IV}} | |pre={{sk|Gunnery|IV}} | ||
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. | |notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority. Does not affect Vorton Projectors. | ||
}} | }} | ||
| Line 234: | Line 345: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|IV}} | |pre={{sk|Gunnery|IV}} | ||
|reqI=Tech 1 and Faction Tracking Computers | |reqI=Tech 1 and Faction Tracking Computers | ||
| Line 242: | Line 351: | ||
}} | }} | ||
=Energy Turrets= | = Energy Turrets = | ||
{{Skill | {{Skill | ||
| Line 249: | Line 358: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|I}} | |pre={{sk|Gunnery|I}} | ||
|reqI=Tech 1 and Faction Small Energy Turrets | |reqI=Tech 1 and Faction Small Energy Turrets | ||
| Line 263: | Line 370: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|III}}; {{sk|Small Energy Turret|V}} | |pre={{sk|Sharpshooter|III}}; {{sk|Small Energy Turret|V}} | ||
|reqI=Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S | |reqI=Dual Light Beam Laser II; Small Focused Beam Laser II; Aurora S; Gleam S | ||
| Line 275: | Line 380: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|III}}; {{sk|Small Energy Turret|V}} | |pre={{sk|Motion Prediction|III}}; {{sk|Small Energy Turret|V}} | ||
|reqI=Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S | |reqI=Dual Light Pulse Laser II; Gatling Pulse Laser II; Small Focused Pulse Laser II; Polarized Small Focused Pulse Laser; Conflagration S; Scorch S | ||
| Line 287: | Line 390: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|III}}; {{sk|Small Energy Turret|III}} | |pre={{sk|Gunnery|III}}; {{sk|Small Energy Turret|III}} | ||
|reqI=T1 and Faction Medium Energy Turrets | |reqI=T1 and Faction Medium Energy Turrets | ||
| Line 301: | Line 402: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|IV}}; {{sk|Medium Energy Turret|V}} | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Energy Turret|V}} | ||
|reqI=Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M | |reqI=Focused Medium Beam Laser II; Heavy Beam Laser II; Quad Light Beam Laser II; Aurora M; Gleam M | ||
| Line 313: | Line 412: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Energy Turret|V}} | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Energy Turret|V}} | ||
|reqI=Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M | |reqI=Focused Medium Pulse Laser II; Heavy Pulse Laser II; Polarized Heavy Pulse Laser; Conflagration M; Scorch M | ||
| Line 325: | Line 422: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|V}}; {{sk|Medium Energy Turret|III}} | |pre={{sk|Gunnery|V}}; {{sk|Medium Energy Turret|III}} | ||
|reqI=Tech 1 and Faction Large Energy Turrets | |reqI=Tech 1 and Faction Large Energy Turrets | ||
| Line 338: | Line 433: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|V}}; {{sk|Large Energy Turret|V}} | |pre={{sk|Sharpshooter|V}}; {{sk|Large Energy Turret|V}} | ||
|reqI=Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L | |reqI=Dual Heavy Beam Laser II; Mega Beam Laser II; Tachyon Beam Laser II; Aurora L; Gleam L | ||
| Line 350: | Line 443: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|V}}; {{sk|Large Energy Turret|V}} | |pre={{sk|Motion Prediction|V}}; {{sk|Large Energy Turret|V}} | ||
|reqI=Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L | |reqI=Mega Pulse Laser II; Dual Heavy Pulse Laser II; Polarized Mega Pulse Laser; Conflagration L; Scorch L | ||
| Line 362: | Line 453: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|V}}; {{sk|Large Energy Turret|V}} | |pre={{sk|Gunnery|V}}; {{sk|Large Energy Turret|V}} | ||
|reqI=Tech 1 and Faction Capital Energy Turrets | |reqI=Tech 1 and Faction Capital Energy Turrets | ||
|reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | |reqV=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Dual Giga Beam Laser II; {{sk|Capital Beam Laser Specialization|icon=yes}}; {{sk|Capital Pulse Laser Specialization|icon=yes}} | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 375: | Line 464: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy Turret|V}} | |||
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Energy | |||
|reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL | |reqI=Dual Giga Beam Laser II; Aurora XL; Gleam XL | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 387: | Line 474: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}} | |pre={{sk|Motion Prediction|V}}; {{sk|Capital Energy Turret|V}} | ||
|reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL | |reqI=Quad Mega Pulse Laser II; Dual Giga Pulse Laser II; Conflagration XL; Scorch XL | ||
|notes= | |notes= | ||
}} | }} | ||
=Hybrid Turrets= | = Hybrid Turrets = | ||
{{Skill | {{Skill | ||
| Line 401: | Line 486: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|I}} | |pre={{sk|Gunnery|I}} | ||
|reqI=Tech 1 and Faction Small Hybrid Turrets | |reqI=Tech 1 and Faction Small Hybrid Turrets | ||
|reqIII={{sk|Medium Hybrid Turret|icon=yes}} | |reqIII={{sk|Medium Hybrid Turret|icon=yes}} | ||
|reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}} | |reqV=Tech 2 Small Hybrid Turrets; {{sk|Small Railgun Specialization|icon=yes}}; {{sk|Small Blaster Specialization|icon=yes}} | ||
|notes=T1 blasters and railguns for frigates and destroyers. | |notes=T1 blasters and railguns for frigates and destroyers. | ||
}} | }} | ||
| Line 415: | Line 498: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|III}}; {{sk|Small Hybrid Turret|V}} | |pre={{sk|Motion Prediction|III}}; {{sk|Small Hybrid Turret|V}} | ||
|reqI=Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S | |reqI=Light Electron Blaster II; Light Ion Blaster II; Light Neutron Blaster II; Polarized Light Neutron Blaster; Void S; Null S | ||
| Line 427: | Line 508: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|III}}; {{sk|Small Hybrid Turret|V}} | |pre={{sk|Sharpshooter|III}}; {{sk|Small Hybrid Turret|V}} | ||
|reqI=150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S | |reqI=150mm Railgun II; 75mm Gatling Rail II; 125mm Railgun II; Javelin S; Spike S | ||
| Line 439: | Line 518: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|III}}; {{sk|Small Hybrid Turret|III}} | |pre={{sk|Gunnery|III}}; {{sk|Small Hybrid Turret|III}} | ||
|reqI=Tech 1 and Faction Medium Hybrid Turrets | |reqI=Tech 1 and Faction Medium Hybrid Turrets | ||
|reqIII={{sk|Large Hybrid Turret|icon=yes}} | |reqIII={{sk|Large Hybrid Turret|icon=yes}} | ||
|reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}} | |reqV=Tech 2 Medium Hybrid Turrets; {{sk|Medium Railgun Specialization|icon=yes}}; {{sk|Medium Blaster Specialization|icon=yes}} | ||
|notes=T1 blasters and railguns for cruisers and battlecruisers. | |notes=T1 blasters and railguns for cruisers and battlecruisers. | ||
}} | }} | ||
| Line 453: | Line 530: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Hybrid Turret|V}} | |pre={{sk|Motion Prediction|IV}}; {{sk|Medium Hybrid Turret|V}} | ||
|reqI=Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M | |reqI=Heavy Electron Blaster II; Heavy Ion Blaster II; Heavy Neutron Blaster II; Polarized Heavy Neutron Blaster; Null M; Void M | ||
| Line 465: | Line 540: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|IV}}; {{sk|Medium Hybrid Turret|V}} | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Hybrid Turret|V}} | ||
|reqI=250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M | |reqI=250mm Railgun II; Dual 150mm Railgun II; 200mm Railgun II; Javelin M; Spike M | ||
| Line 477: | Line 550: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|V}}; {{sk|Medium Hybrid Turret|III}} | |pre={{sk|Gunnery|V}}; {{sk|Medium Hybrid Turret|III}} | ||
|reqI=Tech 1 and Faction Large Hybrid Turrets | |reqI=Tech 1 and Faction Large Hybrid Turrets | ||
|reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}} | |reqV=Tech 2 Large Hybrid Turrets; {{sk|Capital Hybrid Turret|icon=yes}}; {{sk|Large Railgun Specialization|icon=yes}}; {{sk|Large Blaster Specialization|icon=yes}} | ||
|notes=T1 battleship-sized blasters and railguns. | |notes=T1 battleship-sized blasters and railguns. | ||
}} | }} | ||
| Line 490: | Line 561: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|V}}; {{sk|Large Hybrid Turret|V}} | |pre={{sk|Motion Prediction|V}}; {{sk|Large Hybrid Turret|V}} | ||
|reqI=Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L | |reqI=Electron Blaster Cannon II; Ion Blaster Cannon II; Neutron Blaster Cannon II; Polarized Neutron Blaster Cannon; Null L; Void L | ||
| Line 502: | Line 571: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|V}}; {{sk|Large Hybrid Turret|V}} | |pre={{sk|Sharpshooter|V}}; {{sk|Large Hybrid Turret|V}} | ||
|reqI=425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L | |reqI=425mm Railgun II; Dual 250mm Railgun II; 350mm Railgun II; Javelin L; Spike L | ||
| Line 514: | Line 581: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Gunnery|V}}; {{sk|Large Hybrid Turret|V}} | |pre={{sk|Gunnery|V}}; {{sk|Large Hybrid Turret|V}} | ||
|reqI=Tech 1 and Faction Capital Hybrid Turrets | |reqI=Tech 1 and Faction Capital Hybrid Turrets | ||
| Line 527: | Line 592: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}} | |pre={{sk|Motion Prediction|V}}; {{sk|Capital Hybrid Turret|V}} | ||
|reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL | |reqI=Triple Neutron Blaster Cannon II; Ion Siege Blaster II; Void XL; Null XL | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 539: | Line 602: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}} | |pre={{sk|Sharpshooter|V}}; {{sk|Capital Hybrid Turret|V}} | ||
|reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL | |reqI=Dual 1000mm Railgun II; Javelin XL; Spike XL | ||
|notes= | |notes= | ||
}} | }} | ||
=Projectile Turrets= | = Projectile Turrets = | ||
{{Skill | {{Skill | ||
| Line 553: | Line 614: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Gunnery|I}} | ||
|reqI=Tech 1 and Faction Small Projectile Turrets | |||
| | |reqIII={{sk|Medium Projectile Turret|icon=yes}} | ||
|reqI= | |reqV=Tech 2 Small Projectile Turrets; {{sk|Small Autocannon Specialization|icon=yes}}; {{sk|Small Artillery Specialization|icon=yes}} | ||
|reqIII= | |notes=T1 autocannon and artillery for frigates and destroyers. | ||
|reqV= | |||
|notes=T1 autocannon and artillery for frigates and destroyers. | |||
}} | }} | ||
| Line 567: | Line 626: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Sharpshooter|III}}; {{sk|Small Projectile Turret|V}} | ||
|reqI=250mm Light Artillery Cannon II; 280mm Howitzer Artillery II; Quake S; Tremor S | |||
| | |||
|reqI= | |||
|notes=Enables the use of T2 Small Artillery weapons. | |notes=Enables the use of T2 Small Artillery weapons. | ||
}} | }} | ||
| Line 576: | Line 633: | ||
{{Skill | {{Skill | ||
|skill=Small Autocannon Specialization | |skill=Small Autocannon Specialization | ||
|desc=Specialist training in the operation of advanced small | |desc=Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|icon=yes}}; {{sk|Small Projectile Turret|V}} | |||
|reqI=125mm Gatling AutoCannon II; 150mm Light AutoCannon II; 200mm AutoCannon II; Polarized 200mm AutoCannon; Hail S; Barrage S | |||
|pre= | |||
|reqI= | |||
|notes=Enables the use of T2 Small Autocannon weapons. | |notes=Enables the use of T2 Small Autocannon weapons. | ||
}} | }} | ||
| Line 591: | Line 646: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Gunnery|III}}; {{sk|Small Projectile Turret|III}} | ||
| | |reqI=Tech 1 and Faction Medium Projectile Turrets | ||
|reqIII={{sk|Large Projectile Turret|icon=yes}} | |||
|reqI= | |reqV=Tech 2 Medium Projectile Turrets; {{sk|Medium Artillery Specialization|icon=yes}}; {{sk|Medium Autocannon Specialization|icon=yes}} | ||
|reqIII= | |notes=T1 autocannon and artillery for cruisers and battlecruisers. | ||
|reqV= | |||
|notes=T1 autocannon and artillery for cruisers and battlecruisers. | |||
}} | }} | ||
| Line 605: | Line 658: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Sharpshooter|IV}}; {{sk|Medium Projectile Turret|V}} | ||
|reqI=650mm Artillery Cannon II; 720mm Howitzer Artillery II; Quake M; Tremor M | |||
| | |||
|reqI= | |||
|notes=Enables the use of T2 Medium Artillery weapons. | |notes=Enables the use of T2 Medium Artillery weapons. | ||
}} | }} | ||
| Line 617: | Line 668: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Projectile Turret|V}} | |||
|reqI=220mm Vulcan AutoCannon II; 425mm AutoCannon II; Dual 180mm AutoCannon II; Polarized 425mm AutoCannon; Barrage M; Hail M | |||
|pre= | |||
|reqI= | |||
|notes=Enables the use of T2 Medium Autocannon weapons. | |notes=Enables the use of T2 Medium Autocannon weapons. | ||
}} | }} | ||
| Line 629: | Line 678: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Gunnery|V}}; {{sk|Medium Projectile Turret|III}} | ||
| | |reqI=Tech 1 and Faction Large Projectile Turrets | ||
|reqV=Tech 2 Large Projectile Turrets; {{sk|Capital Projectile Turret|icon=yes}}; {{sk|Large Artillery Specialization|icon=yes}}; {{sk|Large Autocannon Specialization|icon=yes}} | |||
|reqI= | |notes=T1 battleship-sized autocannon and artillery. | ||
|reqV= | |||
|notes=T1 battleship-sized autocannon and artillery. | |||
}} | }} | ||
| Line 642: | Line 689: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Sharpshooter|V}}; {{sk|Large Projectile Turret|V}} | ||
|reqI=1200mm Artillery Cannon II; 1400mm Howitzer Artillery II; Quake L; Tremor L | |||
| | |||
|reqI= | |||
|notes=Enables the use of T2 Large Artillery weapons. | |notes=Enables the use of T2 Large Artillery weapons. | ||
}} | }} | ||
| Line 654: | Line 699: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Motion Prediction|V}}; {{sk|Large Projectile Turret|V}} | |||
|reqI=800mm Repeating Cannon II; Dual 425mm AutoCannon II; Dual 650mm Repeating Cannon II; Polarized 800mm Repeating Cannon; Barrage L; Hail L | |||
|pre= | |||
|reqI= | |||
|notes=Enables the use of T2 Large Autocannon weapons. | |notes=Enables the use of T2 Large Autocannon weapons. | ||
}} | }} | ||
| Line 666: | Line 709: | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
| | |pre={{sk|Gunnery|V}}; {{sk|Large Projectile Turret|V}} | ||
| | |reqI=Tech 1 and Faction Capital Projectile Turrets | ||
|pre= | |reqV=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Quad 3500mm Siege Artillery II; {{sk|Capital Artillery Specialization|icon=yes}}; {{sk|Capital Autocannon Specialization|icon=yes}} | ||
|reqI= | |notes= | ||
|notes=<br> | }} | ||
{{Skill | |||
|skill=Capital Artillery Specialization | |||
|desc=Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Sharpshooter|V}}; {{sk|Capital Projectile Turret|V}} | |||
|reqI=Quad 3500mm Siege Artillery II; Tremor XL; Quake XL | |||
|notes= | |||
}} | |||
{{Skill | |||
|skill=Capital Autocannon Specialization | |||
|desc=Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Motion Prediction|V}}; {{sk|Capital Projectile Turret|V}} | |||
|reqI=Quad 800mm Repeating Cannon II; Hexa 2500mm Repeating Cannon II; Hail XL; Barrage XL | |||
|notes= | |||
}} | |||
= Precursor Weapons = | |||
{{Skill|skill=Small Precursor Weapon | |||
|desc=Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Gunnery|I}} | |||
|reqI=Tech 1 and Faction Light Entropic Disintegrators | |||
|reqIII={{sk|Medium Precursor Weapon|icon=yes}} | |||
|reqV=Light Entropic Disintegrator II; {{sk|Small Disintegrator Specialization|icon=yes}} | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Small Disintegrator Specialization | |||
|desc=Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Motion Prediction|III}}; {{sk|Small Precursor Weapon|V}} | |||
|reqI=Light Entropic Disintegrator II; Mystic S; Occult S | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Medium Precursor Weapon | |||
|desc=Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Gunnery|III}}; {{sk|Small Precursor Weapon|III}} | |||
|reqI=Tech 1 and Faction Heavy Entropic Disintegrators | |||
|reqIII={{sk|Large Precursor Weapon|icon=yes}} | |||
|reqV=Heavy Entropic Disintegrator II; {{sk|Medium Disintegrator Specialization|icon=yes}} | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Medium Disintegrator Specialization | |||
|desc=Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Motion Prediction|IV}}; {{sk|Medium Precursor Weapon|V}} | |||
|reqI=Heavy Entropic Disintegrator II; Mystic M; Occult M | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Large Precursor Weapon | |||
|desc=Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Gunnery|V}}; {{sk|Medium Precursor Weapon|III}} | |||
|reqI=Tech 1 and Faction Supratidal Entropic Disintegrators | |||
|reqV=Supratidal Entropic Disintegrator II; {{sk|Large Disintegrator Specialization|icon=yes}} | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Large Disintegrator Specialization | |||
|desc=Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Motion Prediction|V}}; {{sk|Large Precursor Weapon|V}} | |||
|reqI=Supratidal Entropic Disintegrator II; Mystic L; Occult L | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
{{Skill | |||
|skill=Capital Precursor Weapon | |||
|desc=Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Gunnery|V}}; {{sk|Large Precursor Weapon|V}} | |||
|reqI=Ultratidal Entropic Disintegrator I | |||
|notes=This skill is not seeded in NPC stations so prices will vary widely. | |||
}} | |||
= Vorton Projector Support Skills = | |||
{{Skill | |||
|skill=Vorton Arc Extension | |||
|desc=Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range.<br><br>5% bonus to Vorton Projector optimal range per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|II|icon=yes}} | |||
|price=- | |||
|notes=The {{sk|Sharpshooter|icon=yes}} equivalent for Vorton Projectors. | |||
}} | |||
{{Skill | |||
|skill=Vorton Arc Guidance | |||
|desc=Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets.<br><br>5% bonus to Vorton Projector explosion radius and explosion velocity per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|II|icon=yes}} | |||
|reqIII={{sk|Small Vorton Specialization|icon=yes}} | |||
|reqIV={{sk|Medium Vorton Specialization|icon=yes}} | |||
|reqV={{sk|Large Vorton Specialization|icon=yes}} | |||
|price=- | |||
|notes=Actually increases explosion velocity by 10% per level, instead of the 5% suggested by the description. | |||
}} | |||
{{Skill | |||
|skill=Vorton Power Amplification | |||
|desc=Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output.<br><br>3% bonus to Vorton Projector damage per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|IV|icon=yes}} | |||
|price=- | |||
|notes=The {{sk|Surgical Strike|icon=yes}} equivalent for Vorton Projectors. | |||
}} | |||
{{Skill | |||
|skill=Vorton Projector Operation | |||
|desc=Basic Vorton Projector operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|reqI=Small Vorton Projectors; {{sk|Small Vorton Projector|icon=yes}} | |||
|reqII={{sk|Vorton Arc Guidance|icon=yes}}; {{sk|Vorton Arc Extension|icon=yes}} | |||
|reqIII=Medium Vorton Projectors; {{sk|Medium Vorton Projector|icon=yes}} | |||
|reqIV={{sk|Vorton Power Amplification|icon=yes}}; | |||
|reqV=Large Vorton Projectors; {{sk|Large Vorton Projector|icon=yes}} | |||
|price=- | |||
|notes=The {{sk|Gunnery|icon=yes}} / {{sk|Missile Launcher Operation|icon=yes}} equivalent for Vorton Projectors. | |||
}} | |||
= Vorton Projectors = | |||
{{Skill | |||
|skill=Small Vorton Projector | |||
|desc=Operation of Small Arcing Vorton Projector turrets.<br><br>5% Bonus to Small Vorton Projector damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|I|icon=yes}} | |||
|reqI=Tech 1 and Faction Small Vorton Projectors | |||
|reqIII={{sk|Medium Vorton Projector|icon=yes}} | |||
|reqV=Small Vorton Projector II; {{sk|Small Vorton Specialization|icon=yes}} | |||
|price=- | |||
|notes= | |||
}} | |||
{{Skill | |||
|skill=Small Vorton Specialization | |||
|desc=Specialist training in the operation of advanced Small Arcing Vorton Projector turrets.<br><br>2% bonus to Small Vorton projector Damage per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Small Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|III|icon=yes}} | |||
|reqI=Small Vorton Projector II; SnipeStrike Ultra S; ElectroPunch Ultra S | |||
|price=- | |||
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 small projectors), much like other weapon specialization skills. | |||
}} | |||
{{Skill | |||
|skill=Medium Vorton Projector | |||
|desc=Operation of Medium Arcing Vorton Projectors.<br><br>5% Bonus to Medium Vorton Projector damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|III|icon=yes}}, {{sk|Small Vorton Projector|III|icon=yes}} | |||
|reqI=Tech 1 and Faction Medium Vorton Projectors | |||
|reqIII={{sk|Large Vorton Projector|icon=yes}} | |||
|reqV=Medium Vorton Projector II; {{sk|Medium Vorton Specialization|icon=yes}} | |||
|price=- | |||
|notes= | |||
}} | |||
{{Skill | |||
|skill=Medium Vorton Specialization | |||
|desc=Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets.<br><br>2% bonus to Medium Vorton projector Damage per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Medium Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|IV|icon=yes}} | |||
|reqI=Medium Vorton Projector II; SnipeStrike Ultra M; ElectroPunch Ultra M | |||
|price=- | |||
|notes=Despite the lack of the "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 medium projectors), much like other weapon specialization skills. | |||
}} | |||
{{Skill | |||
|skill=Large Vorton Projector | |||
|desc=Operation of Large Vorton Projectors.<br><br>5% Bonus to Large Vorton Projector damage per level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Vorton Projector Operation|V|icon=yes}}, {{sk|Medium Vorton Projector|III|icon=yes}} | |||
|reqI=Tech 1 and Faction Large Vorton Projectors | |||
|reqV=Large Vorton Projector II; {{sk|Large Vorton Specialization|icon=yes}} | |||
|price=- | |||
|notes= | |||
}} | |||
{{Skill | |||
|skill=Large Vorton Specialization | |||
|desc=Specialist training in the operation of advanced Large Arcing Vorton Projector turrets.<br><br>2% bonus to Large Vorton projector Damage per skill level. | |||
|1=Perception | |||
|2=Willpower | |||
|pre={{sk|Large Vorton Projector|V|icon=yes}}; {{sk|Vorton Arc Guidance|V|icon=yes}} | |||
|reqI=Large Vorton Projector II; SnipeStrike Ultra L; ElectroPunch Ultra L | |||
|price=- | |||
|notes=Despite the lack of "turrets requiring <specialization skill>" in the description, this skill only appears to affect modules that require it (i.e. T2 large projectors), much like other weapon specialization skills. | |||
}} | }} | ||
=Other Skills= | = Other Skills = | ||
{{Skill | |||
|skill= Advanced Doomsday Operation | |||
|desc= Advanced understanding of titan doomsday weapons. 7.5% additional damage per level. | |||
|1= willpower | |||
|2= intelligence | |||
|pre= {{Sk|Doomsday Operation|V}} | |||
|reqI= | |||
|reqII= | |||
|reqIII= | |||
|reqIV= | |||
|reqV= | |||
|notes= Note: This increases damage of single target DD, lance, reaper & boson, but does not increase Lancer dread lance damage. | |||
}} | |||
{{Skill | |||
| skill = Disruptive Lance Operation | |||
| desc = Skill at operating Disruptive Lance weapons. | |||
5% reduced capacitor need of Disruption Lance weapons per skill level. | |||
| 1 = Willpower | |||
| 2 = Intelligence | |||
| pre = {{Sk|High Energy Physics|IV}}, {{Sk|Energy Pulse Weapons|IV}}, {{Sk|Advanced Weapon Upgrades|V}} | |||
| reqI = 'Atgeir' Explosive Disruptive Lance, 'Azmaru' Electromagnetic Disruptive Lance, 'Steel Yan' Kinetic Disruptive Lance, 'Sarissa' Thermal Disruptive Lance | |||
| reqII = | |||
| reqIII = | |||
| reqIV = | |||
| reqV = | |||
| notes = | |||
}} | |||
{{Skill | {{Skill | ||
| Line 680: | Line 969: | ||
|1=Willpower | |1=Willpower | ||
|2=Intelligence | |2=Intelligence | ||
| | |pre={{sk|Science|V}}, {{sk|Energy Pulse Weapons|V}}, {{sk|Advanced Weapon Upgrades|V}} | ||
|reqI=Doomsday weapons | |||
| | |notes= | ||
|notes= | }} | ||
{{Skill | |||
|skill=Doomsday Rapid Firing | |||
|desc=Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration. | |||
|1=Willpower | |||
|2=Intelligence | |||
|pre={{sk|Doomsday Operation|II}} | |||
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Tactical Weapon Reconfiguration | |skill=Tactical Weapon Reconfiguration | ||
|desc=Skill at the operation of siege modules. | |desc=Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|pre={{sk|Advanced Weapon Upgrades|V}} | |pre={{sk|Advanced Weapon Upgrades|V}} | ||
|reqI=Siege Module I | |reqI=Siege Module I | ||
|reqV=Siege Module II | |reqV=Siege Module II | ||
|notes=Only of interest to dreadnought pilots. | |notes=Only of interest to dreadnought pilots. | ||
}} | }} | ||
[[Category:Skills]] | [[Category:Skills]] | ||