Difference between revisions of "Sansha's Nation Neural Paralytic Facility"
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− | Sansha's Nation Neural Paralytic Facility is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from [[Sansha Den]] anomalies. | + | {{CMBSiteInfo |
+ | |name=Sansha's Nation Neural Paralytic Facility | ||
+ | |type=ded | ||
+ | |rating=5/10 | ||
+ | |location=High, Low | ||
+ | |ship limit=Battleships | ||
+ | |faction=Sansha's | ||
+ | |signature strength=2.5% in High, 5% in Low | ||
+ | }} | ||
+ | '''Sansha's Nation Neural Paralytic Facility''' is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from [[Sansha Den]] anomalies. | ||
− | ''...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....'' | + | The site's initial acceleration gate permits up to battleships T1/T2/Faction |
+ | ==Walkthrough== | ||
+ | {{MessageBox|On warp in: | ||
+ | |''...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....'' | ||
+ | DED Threat Assessment: 5 of 10 | ||
+ | |collapsed=yes}} | ||
− | + | ===Room 1=== | |
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Sentry|2|Tower Sentry Sansha II}} | |
− | + | {{NPCTableRow|Frigate|20|Centii Butcher/Manslayer|ewar=TD}} | |
− | + | {{NPCTableRow|Cruiser|5|Centum Beast/Hellhound}} | |
− | + | {{NPCTableRow|Battlecruiser|2|Centatis Phantasm}} | |
− | + | {{NPCTableRow|Battleship|3|Centus Savage/Dread Lord}} | |
+ | |} | ||
===Room 2=== | ===Room 2=== | ||
− | |||
− | + | {{MessageBox|On warp in: | |
− | + | |''The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area.''|collapsed=yes}} | |
− | + | The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS. | |
− | |||
− | |||
− | |||
+ | Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method. Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily. | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Sentry|8|Sansha Sentry Gun}} | ||
+ | {{NPCTableRow|Frigate|6|Centii Butcher/Manslayer|ewar=TD}} | ||
+ | {{NPCTableRow|Destroyer|3|Centior Cannibal/Misshape}} | ||
+ | {{NPCTableRow|Cruiser|5|Centum Mutilator/Hellhound}} | ||
+ | {{NPCTableRow|Battlecruiser|11|Centatis Specter/...}} | ||
+ | {{NPCTableRow|Battleship|8|Centus Plague/Savage Lord/Beast Lord/Overlord|ewar=TD}} | ||
+ | |} | ||
+ | Note: rats info here is not exact. Only some battleships use EWAR. | ||
===Room 3=== | ===Room 3=== | ||
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− | + | {{MessageBox|Transmission from Slave Ation09: | |
− | + | |''When you wake up in your next clone, remember it was the Master's will that you died here today.''|collapsed=yes}} | |
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+ | This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank. | ||
+ | Slave Ation09 is located around 40-45 km from the warp-in. | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Sentry|3|Sansha Stasis Tower|ewar={{icon|web|24}}}} | ||
+ | {{NPCTableRow|Sentry|1|Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Light Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|9|Tower Sentry Sansha II}} | ||
+ | {{NPCTableRow|Frigate|11|Centii Butcher/Manslayer}} | ||
+ | {{NPCTableRow|Destroyer|1|Centior Monster}} | ||
+ | {{NPCTableRow|Cruiser|10|Centum Beast/Hellhound}} | ||
+ | {{NPCTableRow|Battleship|6|Centus Savage/Dread Lord|ewar=TD}} | ||
+ | {{NPCTableRow|Overseer Cruiser|1|Slave Ation09|cargo=may drop 1-run Phantasm BPC, Centum B-type modules and always drops 18th Tier Overseers|note=Has strong armor tank}} | ||
+ | |} | ||
+ | Note: rats info here is not exact. Only some battleships use EWAR. | ||
+ | {{MessageBox|After Ations death: | ||
+ | |''Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect.''|collapsed=yes}} | ||
− | == | + | ==Loot== |
− | |||
− | + | {| class="wikitable complex sortable" | |
+ | |- | ||
+ | ! Item Name | ||
+ | ! Est. Value | ||
+ | ! Drops from | ||
+ | ! Note | ||
+ | |- | ||
+ | | 18th Tier Overseer's Effects | ||
+ | | 43.2M ISK | ||
+ | | Slave Ation09 Commander Cruiser | ||
+ | | 100% drop rate | ||
+ | |- | ||
+ | | Centum B-type modules | ||
+ | | | ||
+ | | Slave Ation09 Commander Cruiser | ||
+ | | Up to 3x | ||
+ | |- | ||
+ | | Phantasm BPC | ||
+ | | | ||
+ | | Slave Ation09 Commander Cruiser | ||
+ | | | ||
+ | |} | ||
− | + | {{DED Complexes|Sanshas}} | |
− | |||
[[Category:DED Complexes]] | [[Category:DED Complexes]] | ||
− |
Latest revision as of 16:21, 21 June 2024
Sansha's Nation Neural Paralytic Facility | |
---|---|
Type | DED Rated Complex |
Rating | 5/10 |
Found in | High, Low |
Max ship size | Battleships |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 2.5% in High, 5% in Low |
Sansha's Nation Neural Paralytic Facility is a DED 5/10 combat site that can be scanned down in low or null-sec systems in Sansha rat territory. It can also be found as an escalation from Sansha Den anomalies.
The site's initial acceleration gate permits up to battleships T1/T2/Faction
Walkthrough
On warp in: |
---|
...Sansha's Nation continues its raids against poorly defended civilian areas. Mining colonies, merchant waypoints, and research outposts are favorite targets. Once the structures are overrun by Sansha slaves and drones, surviving locals are turned into test subjects. Many of these areas are used to develop new neural paralytic agents used in abductions. A common thread in numerous reports is the presence of a Sansha known as Ation09....
DED Threat Assessment: 5 of 10 |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Tower Sentry Sansha II | ||||
20 x Frigate Centii Butcher/Manslayer | ||||
5 x Cruiser Centum Beast/Hellhound | ||||
2 x Battlecruiser Centatis Phantasm | ||||
3 x Battleship Centus Savage/Dread Lord |
Room 2
On warp in: |
---|
The Sansha have completely covered this abandoned mining outpost with sentry guns. They're quite serious about defending whatever is in the next area. |
The gate is not locked. The majority of the incoming DPS comes from the battlecruisers and battleships, destroying them significantly reduces incoming damage, which can exceed 700 DPS.
Alternatively, you can keep the battleships at around 60-70 km and the battlecruisers at more than 40 km, the DPS is significantly reduced. Long-range weapons are recommended for this method. Smaller ships can simply destroy the cruiser and battlecruiser spawns, as the battleships' tracking is poor enough for a cruiser to speed-tank relatively easily.
Note: rats info here is not exact. Only some battleships use EWAR.
Room 3
Transmission from Slave Ation09: |
---|
When you wake up in your next clone, remember it was the Master's will that you died here today. |
This pocket is the single most dangerous in the site. The triple stasis tower spawn will web you down to a standstill and make you an easy target for even the battleships to hit, even in well-tanked cruisers. Additionally the weapons range of most of the ships is very large, enough to dissuade the use of battleships, especially solo. Killing the stasis towers should be your highest priority, unless you can field at least 500 DPS/tank with over 80% EM/Thermal resists. Once the towers die the rest of the fleet is significantly easier to tank.
Slave Ation09 is located around 40-45 km from the warp-in.
Note: rats info here is not exact. Only some battleships use EWAR.
After Ations death: |
---|
Ation09 is dead again. Might as well gather his goodies before he has a chance to resurrect. |
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
18th Tier Overseer's Effects | 43.2M ISK | Slave Ation09 Commander Cruiser | 100% drop rate |
Centum B-type modules | Slave Ation09 Commander Cruiser | Up to 3x | |
Phantasm BPC | Slave Ation09 Commander Cruiser |