Difference between revisions of "Pith Merchant Depot"
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− | {{ | + | {{CMBSiteInfo |
− | Only Destroyers and | + | |name=Pith Merchant Depot |
+ | |type=ded | ||
+ | |rating=2/10 | ||
+ | |location=High, Low | ||
+ | |ship limit=Destroyers | ||
+ | |faction=Guristas | ||
+ | |signature strength=10% in High, ? in Low | ||
+ | }} | ||
+ | '''Pith Merchant Depot''' is a DED Complex that can be found via [[exploration]]. | ||
+ | |||
+ | Only Destroyers (including tech 2 and tech 3) and below can enter the complex. | ||
+ | |||
==Walkthrough== | ==Walkthrough== | ||
+ | |||
{{MessageBox| Upon warping to the beacon | {{MessageBox| Upon warping to the beacon | ||
|Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.<br> | |Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.<br> | ||
<br>DED Threat Assessment: Minor (2 of 10) | <br>DED Threat Assessment: Minor (2 of 10) | ||
− | |collapsed= | + | |collapsed=no}} |
− | ==Room 1== | + | |
+ | ===Room 1=== | ||
+ | |||
{{MessageBox| Upon entering the first room | {{MessageBox| Upon entering the first room | ||
|The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent. | |The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{NPCTableHead}} | + | The sentries can be ignored; they don't have to be destroyed to enter the second pocket. |
+ | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Sentry|6|Pith Guristas Sentry}} | {{NPCTableRow|Sentry|6|Pith Guristas Sentry}} | ||
− | + | {{NPCTableRow|Overseer Frigate|1|Blockade General Sade|cargo=Drops Sade's Pass to Room 2 and 3rd Tier Overseer's Personal Effects. Low chance to contain Dread Guristas modules}} | |
− | {{NPCTableRow|Overseer Frigate|1|Blockade General Sade|cargo=Drops | ||
|} | |} | ||
+ | {{NPCTableHead|Spawns very quickly}} | ||
+ | {{NPCTableRow|Frigate|10-11|Pithi Infiltrator/Invader/Arrogator/Imputor}} | ||
+ | |} | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate|note=Locked until all ships are destroyed. Requires Sade's Pass}} | ||
+ | |} | ||
+ | ===Room 2=== | ||
− | |||
{{MessageBox| Upon entering the second Room | {{MessageBox| Upon entering the second Room | ||
|The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands. | |The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | This room can be largely ignored. Destroy the overseer frigate, loot the key, and proceed into the third pocket. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Overseer Frigate|1|Supply Station Manager|cargo=Drops passkey to third room and has a low chance of dropping Dread Guristas faction modules}} | ||
{{NPCTableRow|Sentry|3|Guristas Sentry Gun}} | {{NPCTableRow|Sentry|3|Guristas Sentry Gun}} | ||
− | {{NPCTableRow|Sentry|3|Guristas Stasis Tower|ewar= | + | {{NPCTableRow|Sentry|3|Guristas Stasis Tower|ewar=Web}} |
− | |||
− | |||
|} | |} | ||
− | ==Room 3== | + | ===Room 3=== |
+ | |||
{{MessageBox|Upon entering the third room | {{MessageBox|Upon entering the third room | ||
|The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended. | |The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | Most of the rats have special names but are just renamed Guristas deadspace rats. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Frigate| | + | {{NPCTableSeparator|Camping warpin}} |
− | {{NPCTableRow|Cruiser| | + | {{NPCTableRow|Cruiser|1|Gate Beacon Patrol}} |
+ | {{NPCTableSeparator|Near acceleration gate}} | ||
+ | {{NPCTableRow|Frigate|6|Pithi Invader/Infiltrator}} | ||
+ | {{NPCTableRow|Frigate|6|Supply Patrol}} | ||
+ | {{NPCTableRow|Frigate|1|Pith Tax Patrol}} | ||
+ | {{NPCTableRow|Cruiser|1|The Pith Taxman}} | ||
+ | {{NPCTableRow|Cruiser|3|Supply Patrol}} | ||
|} | |} | ||
− | {| | + | |
− | + | {{NPCTableHead|Structures}} | |
− | + | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate}} | |
− | + | {{NPCTableRow|Red Container|1|Storage Taxes|cargo=5th Tier Overseer's Personal Effects. Can drop Dread Guristas modules.|note=Locked until all ships are destroyed}} | |
− | | | ||
− | | 1 | ||
− | | | ||
− | |||
− | |||
− | | | ||
|} | |} | ||
− | ==Room 4== | + | ===Room 4=== |
+ | |||
{{MessageBox|Upon entering the final room | {{MessageBox|Upon entering the final room | ||
|Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded. | |Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|8|Pithi Infiltrator/Plunderer}} | {{NPCTableRow|Frigate|8|Pithi Infiltrator/Plunderer}} | ||
Line 58: | Line 82: | ||
==Loot== | ==Loot== | ||
− | {| class="wikitable complex | + | {| class="wikitable complex sortable" |
− | | | + | |- |
− | ! Name | + | ! Item Name |
! Est. Value | ! Est. Value | ||
+ | ! Drops from | ||
! Note | ! Note | ||
+ | |- | ||
+ | |3rd Tier Overseer's Personal Effects | ||
+ | |40k ISK | ||
+ | |Blockade General Sade (x1) | ||
+ | |100% drop rate | ||
+ | |- | ||
+ | |Dread Guristas module | ||
+ | | | ||
+ | |Blockade General Sade (x1) | ||
+ | | | ||
+ | |- | ||
+ | |5th Tier Overseer's Personal Effects | ||
+ | |180k ISK | ||
+ | |Storage Taxes | ||
+ | |100% drop rate | ||
+ | |- | ||
+ | |6th Tier Overseer's Personal Effects | ||
+ | |360k ISK | ||
+ | |The Superintendant | ||
+ | |100% drop rate | ||
|- | |- | ||
|Pithi B-type Modules | |Pithi B-type Modules | ||
| | | | ||
|The Superintendant | |The Superintendant | ||
+ | | Up to 3x | ||
|- | |- | ||
− | |Worm BPC | + | |{{sh|Worm}} BPC |
| | | | ||
|The Superintendant | |The Superintendant | ||
+ | | | ||
|} | |} | ||
− | + | ||
− | + | {{DED Complexes|Guristas}} | |
− | + | [[Category:DED Complexes]] |
Latest revision as of 13:51, 4 July 2020
Pith Merchant Depot | |
---|---|
Type | DED Rated Complex |
Rating | 2/10 |
Found in | High, Low |
Max ship size | Destroyers |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Sig. strength | 10% in High, ? in Low |
Pith Merchant Depot is a DED Complex that can be found via exploration.
Only Destroyers (including tech 2 and tech 3) and below can enter the complex.
Walkthrough
Upon warping to the beacon |
---|
Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.
|
Room 1
Upon entering the first room |
---|
The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent. |
The sentries can be ignored; they don't have to be destroyed to enter the second pocket.
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Sentry Pith Guristas Sentry | ||||
1 x Overseer Frigate Blockade General Sade |
Spawns very quickly
WD | EWAR | L
| ||
---|---|---|---|---|
10-11 x Frigate Pithi Infiltrator/Invader/Arrogator/Imputor |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Ancient Acceleration Gate |
Room 2
Upon entering the second Room |
---|
The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands. |
This room can be largely ignored. Destroy the overseer frigate, loot the key, and proceed into the third pocket.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Overseer Frigate Supply Station Manager | ||||
3 x Sentry Guristas Sentry Gun | ||||
3 x Sentry Guristas Stasis Tower |
Room 3
Upon entering the third room |
---|
The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended. |
Most of the rats have special names but are just renamed Guristas deadspace rats.
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Storage Taxes |
Room 4
Upon entering the final room |
---|
Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded. |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Pithi Infiltrator/Plunderer | ||||
9 x Cruiser Pithum Silencer/Ascriber | ||||
1 x Overseer Frigate The Superintendant |
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
3rd Tier Overseer's Personal Effects | 40k ISK | Blockade General Sade (x1) | 100% drop rate |
Dread Guristas module | Blockade General Sade (x1) | ||
5th Tier Overseer's Personal Effects | 180k ISK | Storage Taxes | 100% drop rate |
6th Tier Overseer's Personal Effects | 360k ISK | The Superintendant | 100% drop rate |
Pithi B-type Modules | The Superintendant | Up to 3x | |
Worm BPC | The Superintendant |