Difference between revisions of "Blood Yard"
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− | {{ | + | {{Update|Ship list and payout doesn't seem right.}} |
− | == | + | {{CMBSiteInfo |
− | + | |name=Blood Yard | |
− | + | |type=anomaly | |
+ | |rating=Class 5 | ||
+ | |location=Low, Null | ||
+ | |ship limit=Unrestricted | ||
+ | |faction=Blood Raiders | ||
+ | |signature strength=N/A | ||
+ | }} | ||
− | |||
− | + | The Blood Yard is a [[Combat sites#Combat anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence. | |
− | |||
− | |||
− | {{NPCTableHead| | + | == Walkthough == |
− | {{NPCTableRow|Cruiser|3|Corpum Arch Sage}} | + | The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed. |
+ | |||
+ | {{Expected NPC | ||
+ | | TotalExpFrigates = 2 | ||
+ | | TotalExpDestroyers = 6 | ||
+ | | TotalExpCruisers = 15 | ||
+ | | TotalExpBattlecruisers = | ||
+ | | TotalExpBattleships = 1 | ||
+ | | TotalExpCapitals = | ||
+ | | TotalExpSentries = 2 | ||
+ | }} | ||
+ | |||
+ | {{NPCTableHead|Initial Defenders (Dark Shipyard)}} | ||
+ | {{NPCTableRow|Elite Cruiser|2-3|Corpum Arch Sage}} | ||
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | ||
− | + | |} | |
− | + | ||
− | {{NPCTableHead| | + | |
− | {{NPCTableRow|Cruiser|4|Corpum Arch Templar/Revenant}} | + | {{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}} |
− | + | {{NPCTableRow|Elite Cruiser|2-4|Corpum Arch Templar/ Revenant}} | |
− | + | |} | |
− | {{NPCTableHead| | + | |
− | {{NPCTableRow| | + | |
− | {{NPCTableRow|Cruiser|2|Corpum Arch Priest/Sage}} | + | {{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}} |
− | {{ | + | {{NPCTableRow|Destroyer|3|Corpior Devoter / Visionary}} |
− | + | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | |
− | {{ | + | |} |
− | {{NPCTableRow| | + | |
− | {{NPCTableRow|Cruiser|3|Corpum Arch | + | |
− | {{ | + | {{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}} |
− | + | {{NPCTableRow|Elite Cruiser|1|Corpum Arch Templar/ Revenant}} | |
− | {{NPCTableHead| | + | {{NPCTableRow|Battleship|1|Corpus Archon}} |
− | {{NPCTableRow| | + | |} |
− | {{NPCTableRow|Cruiser| | + | |
− | {{ | + | |
− | + | {{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}} | |
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch / Shadow Priest / Sage}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corpatis Exorcist / Phantom}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{NPCTableHead|Fifth Reinforcement Spawn (~45km, Scanner Sentry III)}} | ||
+ | {{NPCTableRow|Elite Frigates|2|Elder Corpii Engraver / Raider}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Templar}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Rare final spawn}} | ||
+ | {{NPCTableRow|Commander Cruiser|1|Dark Blood Templar/Reaver|cargo=Faction modules, possible implants}} | ||
+ | |} | ||
− | |||
− | |||
+ | == Rewards == | ||
+ | The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints. | ||
+ | == Escalation == | ||
+ | This site can escalate to [[Crimson Hand Supply Depot]]. | ||
+ | {{Combat Anomalies|Blood}} | ||
− | [[Category: | + | [[Category:Combat Anomalies]] |
Latest revision as of 13:19, 7 October 2023
This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Reason: Ship list and payout doesn't seem right.
Blood Yard | |
---|---|
Type | Combat Anomaly |
Rating | Class 5 |
Found in | Low, Null |
Max ship size | Unrestricted |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | N/A |
The Blood Yard is a combat anomaly found in Amarr low and null security regions with Blood Raider presence.
Walkthough
The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
Enemy Type | Count |
---|---|
Frigates | 2 |
Destroyers | 6 |
Cruiser | 15 |
Battleships | 1 |
Sentries | 2 |
Initial Defenders (Dark Shipyard)
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Elite Cruiser Corpum Arch Sage | ||||
2 x Sentry Blood Heavy Missile Battery |
First Reinforcement Spawn (~40km, Ruined Drill)
WD | EWAR | L
| ||
---|---|---|---|---|
2-4 x Elite Cruiser Corpum Arch Templar/ Revenant |
Second Reinforcement Spawn (Dark Shipyard)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corpior Devoter / Visionary | ||||
2 x Elite Cruiser Corpum Arch Priest/ Sage |
Third Reinforcement Spawn (~50km, Scanner Sentry II)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corpum Arch Templar/ Revenant | ||||
1 x Battleship Corpus Archon |
Fourth Reinforcement Spawn (~45km, Scanner Sentry III)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Corpum Arch / Shadow Priest / Sage | ||||
3 x Battlecruiser Corpatis Exorcist / Phantom |
Fifth Reinforcement Spawn (~45km, Scanner Sentry III)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigates Elder Corpii Engraver / Raider | ||||
2 x Elite Cruiser Corpum Arch Templar |
Rare final spawn
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Commander Cruiser Dark Blood Templar/Reaver |
Rewards
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
Escalation
This site can escalate to Crimson Hand Supply Depot.