Difference between revisions of "User:Cassiel Seraphim/Sandbox9"

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'''Electronic warfare resistance''' and '''remote assistance impedance''' comes in many shapes, some through innate ship bonuses or tactical modes, others through special modules. It is an attribute that reduces the effectiveness of [[electronic warfare]] and [[remote assistance]] modules.
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= Weapon Accuracy Score =
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Tracking in EVE is measured by a turret attribute called '''Weapon Accuracy Score''' or '''WAS''' for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).
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== Easy to compare relative tracking of weapons ==
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Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:
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{| class="wikitable"
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! style="background-color:#222222;" | Type of weapon
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! style="background-color:#222222;" | Size
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! style="background-color:#222222;" | WAS
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|}
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= Legacy tracking attributes =
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While all usable turrets ingame have been changed to present '''Weapon Accuracy Score''', a lot of things like NPCs and drones still use the old legacy term '''Signature Resolution''' and '''Tracking Speed'''.
  
= Resistances and impedances =
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== Signature Resolution ==
There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance.
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This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This '''Signature Resolution''' is measured the same as the ship attribute '''Signature Radius''':
{| class="wikitable sortable"
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{| class="wikitable"
! style="background-color:#222222;" | Type
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! style="background-color:#222222;" | Signature
! style="background-color:#222222;" | Group
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! style="background-color:#222222;" | Intended target
! style="background-color:#222222;" | Effect
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! style="background-color:#222222;" | Examples that use this resolution
|-
 
| Electronic warfare
 
| {{icon|remote sensor booster|24}} Sensor Dampener Resistance
 
| ...
 
|-
 
| Remote assistance
 
| {{icon|remote sensor booster|24}} Remote Assistance Impedance
 
| ...
 
 
|-
 
|-
| Electronic warfare
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| {{icon|sig|18}} 2 000 m
| {{icon|tracking|24}} Weapon Disruption Resistance
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| {{icon|isis carrier|18}} Capital-class targets
| ...
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| NPC capitals {{co|grey|(X-Large turrets<small>&nbsp;<ref name="gone">This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that '''Weapon Accuracy Score''' uses.</ref></small>)}}
 
|-
 
|-
| Remote assistance
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| {{icon|sig|18}} 400 m
| {{icon|armour repair|24}} Remote Repair Impedance
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| {{icon|isis battleship|18}} Battleship-class targets
| ...
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| Heavy drones, sentry drones, NPC battleships {{co|grey|(large turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
 
|-
 
|-
| Electronic warfare
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| {{icon|sig|18}} 125 m
| {{icon|ecm|24}} ECM Resistance
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| {{icon|isis cruiser|18}} Cruiser-class targets
| ...
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| Medium drones, NPC cruisers {{co|grey|(medium turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
 
|-
 
|-
| Electronic warfare
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| {{icon|sig|18}} 40 m
| {{icon|web|24}} Stasis Webifier Resistance
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| {{icon|isis frigate|18}} Frigate-class targets
| Reduces the slowdown effect of {{icon|web|24}} {{co|coral|Stasis Webifiers}} against you.
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| Light drones, NPC frigates {{co|grey|(small turrets<small>&nbsp;<ref name="gone"></ref></small>)}}
|}
 
Below are some examples of ships or modules with such resistances and impedances:
 
{| style="padding:0px;"
 
| valign="top" | [[image:show_info_ewar_resistance.png|thumb|240px|The [[Confessor]] and other tactical destroyers have the information in the '''Traits''' tab as it's not always applied to the ship depending on their tactical mode.]]
 
| valign="top" | [[image:show_info_ewar_resistance2.png|240px|thumb|For ships like the [[Avatar]] and other titans, the effect is always there and can also be found in the '''Attributes''' tab.]]
 
| valign="top" | [[image:show_info_ewar_resistance3.png|240px|thumb|The '''show info''' and '''Attributes''' tab for a '''Siege Module II'''.]]
 
 
|}
 
|}
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<small><references/></small>
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== Tracking Speed ==
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The old '''Tracking Speed''' attribute didn't used to take into consideration your '''Signature Resolution''', so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.
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==== Conversions ====
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If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:
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{{code|{{co|magenta|Weapon Accuracy Score}} &#61; {{co|coral|Tracking Speed}} * {{co|lightblue|40000}} / {{co|lime|Signature Resolution}}}}
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Similarly you can find out the old tracking value from a weapon accuracy score like this:
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{{code|{{co|coral|Tracking Speed}} &#61; {{co|magenta|Weapon Accuracy Score}} / {{co|lightblue|40000}} * {{co|lime|Signature Resolution}}}}

Latest revision as of 21:28, 18 November 2019

Weapon Accuracy Score

Tracking in EVE is measured by a turret attribute called Weapon Accuracy Score or WAS for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).

Easy to compare relative tracking of weapons

Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:

Type of weapon Size WAS

Legacy tracking attributes

While all usable turrets ingame have been changed to present Weapon Accuracy Score, a lot of things like NPCs and drones still use the old legacy term Signature Resolution and Tracking Speed.

Signature Resolution

This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This Signature Resolution is measured the same as the ship attribute Signature Radius:

Signature Intended target Examples that use this resolution
Icon ship sig.png 2 000 m Isis supercarrier.png Capital-class targets NPC capitals (X-Large turrets [1])
Icon ship sig.png 400 m Isis battleship.png Battleship-class targets Heavy drones, sentry drones, NPC battleships (large turrets [1])
Icon ship sig.png 125 m Isis cruiser.png Cruiser-class targets Medium drones, NPC cruisers (medium turrets [1])
Icon ship sig.png 40 m Isis frigate.png Frigate-class targets Light drones, NPC frigates (small turrets [1])
  1. ^ a b c d This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that Weapon Accuracy Score uses.

Tracking Speed

The old Tracking Speed attribute didn't used to take into consideration your Signature Resolution, so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.

Conversions

If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:

Weapon Accuracy Score = Tracking Speed * 40000 / Signature Resolution

Similarly you can find out the old tracking value from a weapon accuracy score like this:

Tracking Speed = Weapon Accuracy Score / 40000 * Signature Resolution