Difference between revisions of "Angel Fortress"

From EVE University Wiki
Jump to: navigation, search
(Created page with "{{CMBSite | Angel Fortress | Variation= | OverviewSectionY/N= Y | OverviewSectionText= The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic sign...")
 
m (Replace deprecated {{CMBSite}} with {{CMBSiteInfo}}. Remove non existing parameter {{NPCTable}}.)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{CMBSite | Angel Fortress
+
{{CMBSiteInfo
| Variation=  
+
| name= Angel Fortress
| OverviewSectionY/N= Y
+
| type= unrated
    | OverviewSectionText= The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space.
+
| rating=
    | OverviewRecShips = Battleship.
+
| location= Nullsec
    | OverviewEstPayout= 50.1
+
| ship limit= Unverified
    | Diff&ShipRecSectionY/N= Y
+
| faction= Angel Cartel
        | Diff&ShipRecSectionText= Moderate difficulty, done with a sniper MJD Battleship.
+
| damage=
    | TotalExpEnemiesSectionY/N= Y
+
| resist=  
        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawns for a total of 63 ships.
+
| signature strength= 10% in nullsec
        | TotalExpFrigates          = 18
+
}}  The '''Angel Fortress''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. Moderate difficulty, done with a sniper MJD Battleship or a [[T3C]].
        | TotalExpDestroyers      =  
+
 
        | TotalExpCruisers          = 16
+
== Walkthrough ==
        | TotalExpBattlecruisers = 10
+
No hostiles on warp-in.
        | TotalExpBattleships    = 19
+
 
        | TotalExpCapitals          =
+
=== 1st pocket ===
        | TotalExpSentries          = 4
+
{{NPCTableHead|Structure - 52km from warp-in}}
| WalkthroughSectionY/N= Y
+
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note= locked till everything is destroyed}}
    | WarpToSitePopupText=  
+
|}
    | WalkthroughSectionText= No Hostiles at initial gate.
+
 
    | Room1= 1st Pocket Initial Defenders
+
{{NPCTableHead|Right Flank Squad (50- 61km)}}
        | Room1WarpToPopupText=
+
{{NPCTableRow|Battlecruiser|4|Gistatis Legatus}}
        | Room1Text=  
+
{{NPCTableRow|Battleship|3|Gist Malakim/Throne}}
        | Room1Structures            =  
+
|}
{{StructureTable
+
 
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 52km}}
+
{{NPCTableHead|Main Squad, Gate Perch (57- 98km)}}
}}
+
{{NPCTableRow|Elite Frigate|2|Arch Gistii Hijacker/Thug}}
        | Room1Group1              =  Right Flank Squad (50- 61km)
+
{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/Rogue|ewar= Web|point= yes}}
            | Room1Group1Text    =
+
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/Liquidator}}
            | Room1Group1InLocal =
+
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni/Praefectus}}
            | Room1Group1Table  =
+
{{NPCTableRow|Battleship|6|Gist Malakim/Throne}}
{{NPCTable
+
|}
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
+
{{NPCTableHead|Left Flank Squad (92- 98km)}}
}}
+
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
        | Room1Group2                = Main Squad, Gate Perch (57- 98km)
+
{{NPCTableRow|Battleship|2|Gist Cherubim/Throne}}
            | Room1Group2Text        =
+
|}
            | Room1Group2InLocal    =
+
 
            | Room1Group2Table      =
+
=== 2nd pocket ===
{{NPCTable
+
{{MessageBox|On warpin:
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Hijacker/ Rogue/ Thug}}
+
|Heuristic analysis of this location indicates that destroying the Angel Battlestation would greatly improve your odds of uncovering further illicit activity.
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Hijacker/ Liquidator/ Rogue}}
+
|collapsed= yes}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Primus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|6|Gist Malakim/ Throne}}
+
{{NPCTableHead|Structures)}}
}}
+
{{NPCTableRow|Structure|1|Battle Station|trigger= triggers Reinforcement Spawn; destruction may trigger an escalation|drop= Random charges and modules}}
        | Room1Group3                = Left Flank Squad (92- 98km)
+
|}
            | Room1Group3Text        =
+
 
            | Room1Group3InLocal    =
+
{{NPCTableHead|Initial Defenders (3 squads, 53 - 85km)}}
            | Room1Group3Table      =
+
{{NPCTableRow|Elite Frigate|8|Arch Gistii Hijacker/Thug/Rogue|ewar= Web|point= yes}}
{{NPCTable
+
{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/Raider/Ambusher}}
|{{NPCTableRow|Cruiser|3|Gistum Liquidator/ Marauder}}
+
{{NPCTableRow|Cruiser|3|Gistum Centurion/Liquidator/Phalanx}}  
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{{NPCTableRow|Elite Cruiser|7|Arch Gistum Liquidator/Marauder/Centurion}}
}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
  | Room2                      = 2nd Pocket
+
{{NPCTableRow|Battleship|6-7|Gist Throne/Malakim}}
        | Room2WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Angel Battlestation would greatly improve your odds of uncovering further illicit activity.
+
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar= Web|note= 53km away from warp-in}}
        | Room2Text                  =
+
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
        | Room2Image                =
+
|}
        | Room2ImageCaption          =  
+
 
        | Room2Structures            =
+
Elite Frigs do use warp disruptors on occasion
{{StructureTable
+
 
|{{StructureTableRow|Structure|1|Battle Station| destructible = yes|trigger=75% shield triggers Reinforcement Spawn; destruction may trigger an escalation|cargo = Random charges and modules}}
+
{{NPCTableHead|Reinforcement Spawn}}
}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ruffian/Nomad|ewar= TP}}
        | Room2Group1                = Initial Defenders (3 squads, 53- 85km)
+
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim|trigger= May trigger an escalation}}
        | Room2Group1Text        =
+
{{NPCTableRow|Commander Battleship|0-1|Domination Warlord|note= 7.5 mil bounty|trigger= May trigger an escalation|cargo= Possible Domination modules, Machariel BPC (rare)}}
        | Room2Group1InLocal    =  
+
|}
        | Room2Group1Table      =  
+
Loot may contain:
{{NPCTable
+
Domination 100MN Afterburner
|{{NPCTableRow|Elite Frigate|12|Arch Gistii Hijacker/ Outlaw/ Raider/ Rogue}}
+
 
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator/ Marauder/ Depredator/ Phalanx/ Predator}}  
+
== Escalation ==
|{{NPCTableRow|Elite Cruiser|7|Arch Gistum Hijacker/ Liquidator/ Marauder/ Rogue}}
+
This site can escalate to [[Operation Spring Cleaning]].
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Praefectus/ Primus/ Tribuni/ Tribunus}}
+
 
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Commander/ Malakim/ Seraphim/ Throne /Warlord/ War General}}
+
{{MessageBox|Escalation trigger:
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web}}
+
|In the ruins of this Angel structure you come across some logs containing a report from a ship identified as "Angel of Death". The ship is reporting the progress of operation "Spring Cleaning", where a squadron of Angels roam around the region and wipe out anyone the they view as a threat to their domination in the area. This gang has obviously been busy the last days, the log contains long lists of "confiscated" materials, destroyed structures and recycled biomass, the last item presumably being a measure of how many people they have murdered in the process. The list is a bit vague when it comes to identifying exactly who is being killed, which target is yet to be taken out and where these places are, but you try to extract the specifics and feed it into your databanks, which then relay the info to various search engines and registers in the region in the hope of being able to pinpoint some of the locations. Soon you get feedback indicating where to find one of these places: a small research station where scientists from the Caille University have a field laboratory. Or at least had one.. if the Angels have not him them already, there is only one way to find out.
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
 
}}
 
        | Room2Group2                = Reinforcement Spawn
 
            | Room2Group2Text        =
 
            | Room2Group2InLocal    =
 
            | Room2Group2Table      =  
 
{{NPCTable
 
|{{NPCTableRow|Commander Battleship|1|Domination Warlord|note=7.5 mil bounty|trigger=May trigger an escalation|cargo=Possible Domination modules, Machariel BPC (rare)}}
 
}}
 
 
  | EscalationSectionY/N = Y
 
    | Escalation= Operation Spring Cleaning
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 41.7 mil
 
    | TotalGeneralLootValue= 3.8
 
    | TotalSalvageValue = 4.6
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N = Y
 
 
}}
 
}}
 
   
 
   
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 08:46, 20 December 2023

Site Details
Angel Fortress
Type Unrated Complex
Found in Nullsec
Max ship size Unverified
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 10% in nullsec

The Angel Fortress is an unrated cosmic signature combat site that can be scanned using Core Probes in Angel infested regions of Null Sec space. Moderate difficulty, done with a sniper MJD Battleship or a T3C.

Walkthrough

No hostiles on warp-in.

1st pocket

Structure - 52km from warp-in
WD EWAR L


Acceleration Gate 1 x Acceleration Gate locked till everything is destroyed


Right Flank Squad (50- 61km)
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legatus
Battleship 3 x Battleship Gist Malakim/Throne


Main Squad, Gate Perch (57- 98km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Hijacker/Thug
Elite Frigate 4 x Elite Frigate Arch Gistii Outlaw/Rogue Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Arch Gistum Centurion/Liquidator
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni/Praefectus
Battleship 6 x Battleship Gist Malakim/Throne


Left Flank Squad (92- 98km)
WD EWAR L


Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Battleship 2 x Battleship Gist Cherubim/Throne

2nd pocket

On warpin:
Heuristic analysis of this location indicates that destroying the Angel Battlestation would greatly improve your odds of uncovering further illicit activity.


Structures)
WD EWAR L


Structure 1 x Battle Station triggers Reinforcement Spawn; destruction may trigger an escalation Random charges and modules


Initial Defenders (3 squads, 53 - 85km)
WD EWAR L


Elite Frigate 8 x Elite Frigate Arch Gistii Hijacker/Thug/Rogue Warp Disruptor Stasis Webifier
Elite Frigate 4 x Elite Frigate Arch Gistii Outlaw/Raider/Ambusher
Cruiser 3 x Cruiser Gistum Centurion/Liquidator/Phalanx
Elite Cruiser 7 x Elite Cruiser Arch Gistum Liquidator/Marauder/Centurion
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 6-7 x Battleship Gist Throne/Malakim
Sentry 2 x Sentry Angel Stasis Tower 53km away from warp-in Stasis Webifier
Sentry 2 x Sentry Angel Heavy Missile Battery

Elite Frigs do use warp disruptors on occasion


Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Ruffian/Nomad Target Painter
Battleship 3 x Battleship Gist Cherubim/Seraphim May trigger an escalation
Commander Battleship 0-1 x Commander Battleship Domination Warlord 7.5 mil bounty May trigger an escalation Possible Domination modules, Machariel BPC (rare)

Loot may contain: Domination 100MN Afterburner

Escalation

This site can escalate to Operation Spring Cleaning.

Escalation trigger:
In the ruins of this Angel structure you come across some logs containing a report from a ship identified as "Angel of Death". The ship is reporting the progress of operation "Spring Cleaning", where a squadron of Angels roam around the region and wipe out anyone the they view as a threat to their domination in the area. This gang has obviously been busy the last days, the log contains long lists of "confiscated" materials, destroyed structures and recycled biomass, the last item presumably being a measure of how many people they have murdered in the process. The list is a bit vague when it comes to identifying exactly who is being killed, which target is yet to be taken out and where these places are, but you try to extract the specifics and feed it into your databanks, which then relay the info to various search engines and registers in the region in the hope of being able to pinpoint some of the locations. Soon you get feedback indicating where to find one of these places: a small research station where scientists from the Caille University have a field laboratory. Or at least had one.. if the Angels have not him them already, there is only one way to find out.