Difference between revisions of "Serpentis Base"

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{{Complex|Serpentis Base}}
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{{CMBSiteInfo
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|name=Serpentis Base
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|type=unrated
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|rating=Unrated
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|location=Null
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|ship limit=Unknown
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|faction=Serpentis
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|signature strength=20% in Null
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}}
  
'''Serpentis Base''' is a combat site that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.
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'''Serpentis Base''' is a [[combat site]] that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.
  
 
An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.
 
An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.
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== Walkthrough ==
 
== Walkthrough ==
 
=== Room #1 ===
 
=== Room #1 ===
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The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
 +
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Destroy all waves to unlock|trigger=Getting within 10 km triggers the proximity wave}}
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|}
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{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableSeparator|10 km off warp-in}}
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{{NPCTableSeparator|Group 1 (10 km)}}
{{NPCTableRow|Cruiser|1|Corelum Guardian Chief/...}}
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{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief|ewar=Damp}}
{{NPCTableSeparator|90 km off warp-in}}
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{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
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{{NPCTableRow|Destroyer|2-3|Corelior Artillery}}
{{NPCTableRow|Cruiser|1|Corelum Guardian Chief/...}}
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{{NPCTableRow|Battleship|2-3|Core Rear Admiral}}
{{NPCTableRow|Battleship|3|Core Rear/... Admiral}}
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{{NPCTableSeparator|Group 3 (150 km)}}
{{NPCTableSeparator|150 km off warp-in}}
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{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief||trigger = Triggers Wave #1}}
{{NPCTableRow|Cruiser|1|Corelum Guardian Chief/...}}
 
 
|}
 
|}
  
{{NPCTableHead|Wave #2 (100 km off acceleration gate)}}
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{{NPCTableHead|Wave #1 (100 km off acceleration gate)}}
{{NPCTableRow|Cruiser|4|Corelum Chief Patroller/...}}
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{{NPCTableRow|Elite Cruiser|3-4|Corelum Chief Patroller/Watchman|ewar=Damp}}
 
|}
 
|}
  
 
{{NPCTableHead|Acceleration gate proximity wave}}
 
{{NPCTableHead|Acceleration gate proximity wave}}
{{NPCTableRow|Battlecruiser|2-3|Corelatis Platoon/... Leader}}
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{{NPCTableRow|Battlecruiser|2-3|Corelatis Captain}}
 
|}
 
|}
 
Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.
 
  
 
=== Room #2 ===
 
=== Room #2 ===
 
----
 
----
Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.
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{{MessageBox|On warp in:
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|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
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|collapsed=yes}}
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Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Cruiser|3-4|Corelum Chief Safeguard/...}}
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{{NPCTableRow|Elite Cruiser|3-4|Corelum Chief Guard/Chief Safeguard|ewar=Damp}}
 
|}
 
|}
  
 
{{NPCTableHead|Timed wave #1}}
 
{{NPCTableHead|Timed wave #1}}
{{NPCTableRow|Battlecruiser|3|Corelatis High/... Captain}}
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{{NPCTableRow|Battlecruiser|2-3|Corelatis High Captain}}
{{NPCTableRow|Battleship|3|Core High/... Admiral}}
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{{NPCTableRow|Battleship|2-3|Core High Admiral}}
 
|}
 
|}
  
 
{{NPCTableHead|Timed wave #2}}
 
{{NPCTableHead|Timed wave #2}}
{{NPCTableRow|Destroyer|4|Corelior Artillery/...}}
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{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shadow Serpentis modules}}
{{NPCTableRow|Cruiser|4|Corelum Chief Sentinel/...}}
 
 
|}
 
|}
  
{{NPCTableHead|Armory aggression wave}}
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{{NPCTableHead|Timed wave #3}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/...}}
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{{NPCTableRow|Destroyer|3|Corelior Artillery}}
{{NPCTableRow|Battlecruiser|4|Corelatis High/... Captain}}
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{{NPCTableRow|Elite Cruiser|3|Corelum Chief Infantry|ewar=Damp}}
 
|}
 
|}
  
{{NPCTableHead|Commander wave}}
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{{NPCTableHead|Structures}}
{{NPCTableRow|Overseer Battleship|0-1|Shadow Serpentis Baron|cargo=Shinies|note=Can be triggered by either killing last ship in any of waves or by killing Serpentis Armory}}
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{{NPCTableRow|Structure|1|Serpentis Armory|destructible=yes|note=Can be an escalation trigger}}
 
|}
 
|}
  
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== Escalation ==
 
== Escalation ==
{{Complex|Contract Killers}}
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The site completes and de-spawns upon destruction of the faction battleship or the Serpentis Armory structure in Room #2 (if the faction battleship did not spawn). The site has a chance to escalate to [[Contract Killers]].
Destroying the Serpentis Armory structure in Room #2 may cause the site to escalate to [[Contract Killers]].
 
  
 
[[Category:Unrated Complexes]]
 
[[Category:Unrated Complexes]]

Latest revision as of 16:02, 8 June 2021

Site Details
Serpentis Base
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Unknown
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 20% in Null

Serpentis Base is a combat site that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.

An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.

Walkthrough

Room #1

The rats are few, but far away from each other. Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Destroy all waves to unlock Getting within 10 km triggers the proximity wave


Initial defenders
WD EWAR L
Group 1 (10 km)
Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Remote Sensor Dampener
Group 2 (90 km)
Destroyer 2-3 x Destroyer Corelior Artillery
Battleship 2-3 x Battleship Core Rear Admiral
Group 3 (150 km)
Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Triggers Wave #1


Wave #1 (100 km off acceleration gate)
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Chief Patroller/Watchman Remote Sensor Dampener


Acceleration gate proximity wave
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Corelatis Captain

Room #2


On warp in:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.

Faction spawn has a chance to appear after a few minutes of entering the site. The alternative completion trigger is the Serpentis Armory, which spawns 160 km off warp-in.


Initial defenders
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Corelum Chief Guard/Chief Safeguard Remote Sensor Dampener


Timed wave #1
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Corelatis High Captain
Battleship 2-3 x Battleship Core High Admiral


Timed wave #2
WD EWAR L


Overseer Battleship 0-1 x Overseer Battleship Shadow Serpentis Baron Shadow Serpentis modules


Timed wave #3
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery
Elite Cruiser 3 x Elite Cruiser Corelum Chief Infantry Remote Sensor Dampener


Structures
WD EWAR L


Structure 1 x Serpentis Armory Can be an escalation trigger

Rewards

You can get about 4 million isk in bounties from this site. If the faction battleship spawns, you can get an additional 4 million isk in bounties, plus the value of its faction loot.

Escalation

The site completes and de-spawns upon destruction of the faction battleship or the Serpentis Armory structure in Room #2 (if the faction battleship did not spawn). The site has a chance to escalate to Contract Killers.