Difference between revisions of "Blood Den"

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{{Update|Ship list and Rewards}}
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{{CMBSiteInfo
{{CMBSite | Blood Den
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|name=Blood Den
| Variation=  
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|type=anomaly
| OverviewSectionY/N= Y
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|rating=Class 4 Level 1
    | OverviewSectionText= The Blood Den is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raider]] infested regions.
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|location=High, Low
    | OverviewRecShips = Cruiser.
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|ship limit=Unrestricted
    | OverviewEstPayout= 5 mil.
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|faction=Blood Raider
    | Diff&ShipRecSectionY/N= Y
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|signature strength=N/A
        | Diff&ShipRecSectionText= Easily done with a Faction Cruiser such as the {{Ship|Ashimmu}}.
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}}
    | TotalExpEnemiesSectionY/N= Y
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'''Blood Den''' is an unrated [[combat sites|combat site]] belonging to the [[Blood Raider Covenant]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (T2 [[Battleship]]s for high-security systems, and up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood [[faction modules]] and ammunition.  
        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 22- 23 ships.
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        | TotalExpFrigates      = 8
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This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]]-, [[Destroyer]]- and [[Cruiser]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]] [[Blood Raider Psychotropics Depot]] complex. Three variations of this combat anomaly exist: [[Blood Hidden Den]], [[Blood Forsaken Den]] and [[Blood Forlorn Den]].
        | TotalExpDestroyers    = 6
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==Walkthrough==
        | TotalExpCruisers        = 8- 9
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===Light Missile Battery layout===
        | TotalExpBattlecruisers =  
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Single pocket, the last ship kill triggers next spawn.
        | TotalExpBattleships  =  
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        | TotalExpCapitals      =  
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{{NPCTableHead|Initial Defenders}}
        | TotalExpSentries      =  
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{{NPCTableRow|Frigate|3-5|Corpii Engraver/Collector/... |note=Collector uses Tracking Disrupter|ewar=TD}}
| WalkthroughSectionY/N= Y
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{{NPCTableRow|Destroyer|3-4|Corpior Friar/Cleric}}
    | WarpToSitePopupText=  
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{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 1st Battery spawn|drop=T1 Ammo}}
    | WalkthroughSectionText=  
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|7|Corpii Engraver/ Raider/ Reaver/ Seeker/ Collector|note=Collector and Seeker uses Tracking Disrupter|ewar=TD}}
 
{{NPCTableRow|Destroyer|3|Corpior Friar/ Cleric}}
 
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
 
 
|}
 
|}
        | Room1Group2                = 1st Reinforcement Spawn
+
 
            | Room1Group2Text        =  
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{{NPCTableHead|Timed Reinforcement Spawn (10 seconds)}}
            | Room1Group2InLocal    =
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{{NPCTableRow|Frigate|2|Centii Reaver/Seeker|note=Seeker uses Tracking Disrupter|ewar=TD}}
            | Room1Group2Table      =  
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|}
{{NPCTableHead}}
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 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Frigate|3-4|Centii Follower/Worshipper}}
 +
|}
 +
 
 +
{{NPCTableHead|1st Battery spawn}}
 +
{{NPCTableRow|Sentry|2|Blood Light Missile Battery|trigger=Triggers 2nd Battery spawn}}
 +
|}
 +
 
 +
{{NPCTableHead|2nd Battery Spawn}}
 +
{{NPCTableRow|Frigate|2-3|Corpii Raider/Reaver}}
 +
{{NPCTableRow|Destroyer|2-3|Corpior Friar/Cleric}}
 +
|}
 +
 
 +
{{NPCTableHead|3rd Battery Spawn}}
 +
{{NPCTableRow|Destroyer|3-4|Corpii Seeker/Collector}}
 +
{{NPCTableSeparator|Possible Rare Spawn}}
 +
{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
 +
|}
 +
 
 +
----
 +
===Heavy Missile Battery layout===
 +
Single pocket, the last kill triggers next spawn.
 +
 
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Frigate|3-4|Corpii Reaver/Diviner}}
 +
{{NPCTableRow|Destroyer|3-5|Corpior Friar/Cleric}}
 +
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery|drop=T1 Ammo}}
 +
|}
 +
 
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 
{{NPCTableRow|Destroyer|1|Corpior Templar}}
 
{{NPCTableRow|Destroyer|1|Corpior Templar}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Engraver/ Reaver}}
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{{NPCTableRow|Cruiser|2|Corpum Arch Reaver}}
 
|}
 
|}
        | Room1Group3                = 2nd Reinforcement Spawn
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            | Room1Group3Text        =
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{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group3InLocal    =
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{{NPCTableRow|Frigate|1|Corpii Diviner}}
            | Room1Group3Table      =
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{{NPCTableRow|Cruiser|1-2|Corpum Arch Reaver}}
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|1|Corpii Raider}}
 
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Reaver}}
 
 
|}
 
|}
        | Room1Group4                = 3rd Reinforcement Spawn
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            | Room1Group4Text        =
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{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group4InLocal    =
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{{NPCTableRow|Destroyer|3|Corpior Cleric/Converter}}
            | Room1Group4Table      =
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{{NPCTableRow|Cruiser|0-1|Corpum Arch Templar}}
{{NPCTableHead}}
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{{NPCTableRow|Cruiser|2|Corpum Revenant|ewar=TD}}
{{NPCTableRow|Destroyer|2|Templar/ Converter Corpiour}}
 
{{NPCTableRow|Cruiser|3|Corpum Revenant|ewar=TD}}
 
 
|}
 
|}
        | Room1Group5                = 4th Reinforcement Spawn
+
 
            | Room1Group5Text        =
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{{NPCTableHead|4th Reinforcement Spawn}}
            | Room1Group5InLocal    =
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{{NPCTableRow|Destroyer|2-3|Corpii Friar}}
            | Room1Group5Table      =
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{{NPCTableRow|Cruiser|2-3|Corpum Priest/Sage|ewar=Neut}}
{{NPCTableHead}}
 
{{NPCTableRow|Destroyer|3|Converter / Friar Corpior}}
 
{{NPCTableRow|Cruiser|2|Corpum Sage|ewar=Neut}}  
 
 
{{NPCTableSeparator|Possible Rare Spawn}}
 
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Cruiser|1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
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{{NPCTableRow|Commander Cruiser|0-1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
 +
|}
 +
 
 +
== Rewards ==
 +
===Bounties===
 +
* 275.000 - 600.000 ISK
 +
 
 +
===Loot===
 +
{| class="wikitable complex sortable"
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
|Dark Blood Silver Tag
 +
|10k ISK
 +
|Corpum Commander
 +
|100% drop rate
 +
|-
 +
|(Dark) Blood Ammo
 +
|6k - 58M ISK
 +
|Corpum Commander
 +
|100% drop rate
 +
|-
 +
|Dark Blood module
 +
|10k - 130M ISK
 +
|Corpum Commander
 +
|rare
 +
|-
 +
|Mid-grade Amulet Implant
 +
|6M - 50M ISK
 +
|Corpum Commander
 +
|rare
 
|}
 
|}
  
  | EscalationSectionY/N = Y
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==Escalation==
    | Escalation= Blood Raider Psychotropics Depot
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This site can escalate to [[Blood Raider Psychotropics Depot]].
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 3 mil
 
    | TotalGeneralLootValue= 1 mil
 
    | TotalSalvageValue = 1 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 +
== See also ==
 +
{{Combat Anomalies|Blood}}
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 08:51, 1 October 2022

Site Details
Blood Den
Type Combat Anomaly
Rating Class 4 Level 1
Found in High, Low
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength N/A

Blood Den is an unrated combat site belonging to the Blood Raider Covenant pirate faction. It can be found via exploration as a cosmic anomaly within systems owned by the Amarr Empire and Ammatar Mandate. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (T2 Battleships for high-security systems, and up to Titans in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood faction modules and ammunition.

This combat site consists of a single ungated pocket of space containing a variety of Frigate-, Destroyer- and Cruiser-sized enemy ships. Destroying all hostile ships may escalate into the DED rated Blood Raider Psychotropics Depot complex. Three variations of this combat anomaly exist: Blood Hidden Den, Blood Forsaken Den and Blood Forlorn Den.

Walkthrough

Light Missile Battery layout

Single pocket, the last ship kill triggers next spawn.


Initial Defenders
WD EWAR L


Frigate 3-5 x Frigate Corpii Engraver/Collector/... Collector uses Tracking Disrupter Tracking Disruptor
Destroyer 3-4 x Destroyer Corpior Friar/Cleric
Sentry 2 x Sentry Blood Light Missile Battery Triggers 1st Battery spawn T1 Ammo


Timed Reinforcement Spawn (10 seconds)
WD EWAR L


Frigate 2 x Frigate Centii Reaver/Seeker Seeker uses Tracking Disrupter Tracking Disruptor


1st Reinforcement Spawn
WD EWAR L


Frigate 3-4 x Frigate Centii Follower/Worshipper


1st Battery spawn
WD EWAR L


Sentry 2 x Sentry Blood Light Missile Battery Triggers 2nd Battery spawn


2nd Battery Spawn
WD EWAR L


Frigate 2-3 x Frigate Corpii Raider/Reaver
Destroyer 2-3 x Destroyer Corpior Friar/Cleric


3rd Battery Spawn
WD EWAR L


Destroyer 3-4 x Destroyer Corpii Seeker/Collector
Possible Rare Spawn
Commander Cruiser 0-1 x Commander Cruiser Corpum Commander Possible Faction charges, modules or tags

Heavy Missile Battery layout

Single pocket, the last kill triggers next spawn.


Initial Defenders
WD EWAR L


Frigate 3-4 x Frigate Corpii Reaver/Diviner
Destroyer 3-5 x Destroyer Corpior Friar/Cleric
Sentry 2 x Sentry Blood Heavy Missile Battery T1 Ammo


1st Reinforcement Spawn
WD EWAR L


Destroyer 1 x Destroyer Corpior Templar
Cruiser 2 x Cruiser Corpum Arch Reaver


2nd Reinforcement Spawn
WD EWAR L


Frigate 1 x Frigate Corpii Diviner
Cruiser 1-2 x Cruiser Corpum Arch Reaver


3rd Reinforcement Spawn
WD EWAR L


Destroyer 3 x Destroyer Corpior Cleric/Converter
Cruiser 0-1 x Cruiser Corpum Arch Templar
Cruiser 2 x Cruiser Corpum Revenant Tracking Disruptor


4th Reinforcement Spawn
WD EWAR L


Destroyer 2-3 x Destroyer Corpii Friar
Cruiser 2-3 x Cruiser Corpum Priest/Sage Energy Neutralizer
Possible Rare Spawn
Commander Cruiser 0-1 x Commander Cruiser Corpum Commander Possible Faction charges, modules or tags

Rewards

Bounties

  • 275.000 - 600.000 ISK

Loot

Item Name Est. Value Drops from Note
Dark Blood Silver Tag 10k ISK Corpum Commander 100% drop rate
(Dark) Blood Ammo 6k - 58M ISK Corpum Commander 100% drop rate
Dark Blood module 10k - 130M ISK Corpum Commander rare
Mid-grade Amulet Implant 6M - 50M ISK Corpum Commander rare

Escalation

This site can escalate to Blood Raider Psychotropics Depot.

See also

Combat Anomalies
Blood Raiders
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken