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| Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation. | | Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation. |
| | {{Toclimit|2}} |
| | ==Mission 6 - Aralin Jick== |
| | {{:Aralin Jick (mission)}} |
| | {{Clear}} |
| | ==Mission 7 - Background Check== |
| | {{:Background Check}} |
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| ==Mission 5 - Aralin Jick== | | ==Mission 8 - Longing Leman== |
| [[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
| | {{:Longing Leman}} |
| '''Type:''' Courier
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| '''Destination:''' Nishah (4 jumps)
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| '''Summary:''' Travel to Nishah, the second mission hub.
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| ==Mission 6 - Background Check==
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| [[Image:Amarr_epic_07.jpg|thumb|right]]
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| '''Type:''' Encounter (Sansha's Nation)
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| '''Summary:''' Destroy all enemy ships.
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| '''Tips:'''
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| * Attacking each wave will trigger the next reinforcement.
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| * It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
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| {{NPCTableHead|Initial Group}}
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| {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
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| {{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
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| |}
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| {{NPCTableHead|Wave 1}}
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| {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
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| |}
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| {{NPCTableHead|Wave 2}}
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| {{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| |}
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| {{NPCTableHead|Wave 3}}
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| {{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
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| {{NPCTableRow|Battleship|3|Centus Tyrant}}
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| |}
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| {{NPCTableHead|Wave 4}}
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| {{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
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| |}
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| {{NPCTableHead|Wave 5}}
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| {{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| |}
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| {{NPCTableHead|Wave 6}}
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| {{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
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| {{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
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| |}
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| The last ship destroyed in Wave 6 completes the mission objective.
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| {{NPCTableHead|Wave 7}}
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| {{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
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| |}
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| {{NPCTableHead|Wave 8}}
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| {{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| |}
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| | |
| ==Mission 7 - Longing Leman==
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| [[Image:Amarr_epic_08.jpg|thumb|right]]
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| '''Type:''' Encounter (Amarr Empire/No combat)
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| '''Summary:''' Retrieve the Communications Logs (0.1 m3)
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| '''Tips:'''
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| * You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
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| * This is not a combat mission. It is not necessary to destroy any NPC ships.
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| {{StructureTable|
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| {{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
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| }}
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| {{NPCTableHead|Outpost Guards}}
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| {{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
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| {{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | |
| {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
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| {{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
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| |}
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| ==Mission 8 - Languishing Lord==
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| [[Image:Amarr_epic_09.jpg|thumb|right]]
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| '''Type:''' Encounter (Amarr Empire/No combat)
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| '''Summary:''' No combat.
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| '''Tips:'''
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| *You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
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| {{StructureTable|
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| {{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
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| {{StructureTableRow|Asteroid|30|Veldspar}}
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| }}
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| {{NPCTableHead|Initial Spawn}}
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| {{NPCTableRow|Battleship|1|Lord Manik}}
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| {{NPCTableRow|Battleship|1|Mercenary}}
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| |}
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| Mission objective is completed after Lord Manik and the mercenary leave the area.
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| | |
| ==Misison 9 - Razing the Outpost==
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| [[Image:Amarr_epic_10.jpg|thumb|right]]
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| '''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
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| '''Summary:''' Destroy all enemy ships and The Outpost.
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| '''Tips:'''
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| *Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
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| ===Acceleration Gate Entrance===
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| {{NPCTableHead}}
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| {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| {{NPCTableRow|Cruiser|3|Mordus Lion}}
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| {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
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| {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
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| |}
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| | |
| ===Room 1===
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| {{NPCTableHead}}
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| {{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
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| {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
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| {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
| |
| |}
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| | |
| ===Room 2===
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| {{NPCTableHead|Initial Group}}
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| {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| {{NPCTableRow|Cruiser|4|Mordus Bobcat}}
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| {{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
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| {{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
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| {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
| |
| |}
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| {{NPCTableHead|Wave 1}}
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| {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| {{NPCTableRow|Cruiser|4|Mordus Leopard}}
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| {{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
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| |}
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| {{NPCTableHead|Wave 2}}
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| {{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| {{NPCTableRow|Cruiser|3|Mordus Lion}}
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| {{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
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| |}
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| {{StructureTable|
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| {{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
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| }}
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| ==Mission 10 - Ascending Nobles==
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| [[Image:Amarr_epic_11.jpg|thumb|right]]
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| '''Type:''' Encounter (Mercenaries - Amarr ships)
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| '''Destination:''' Reteka (7 jumps)
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| '''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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| '''Tips:'''
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| * All spawns start approximately 80k from warp in.
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| * The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
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| The last ship destroyed in each group will trigger the next wave.
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| {{NPCTableHead|Initial Group}}
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| {{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
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| {{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
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| {{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
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| |}
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| {{NPCTableHead|Wave 1}}
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| {{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
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| |}
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| {{NPCTableHead|Wave 2}}
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| {{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
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| |}
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| {{NPCTableHead|Wave 3}}
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| {{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
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| |}
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| {{StructureTable|
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| {{StructureTableRow|Structure|1|Amarr Chapel}}
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| }}
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| Mina Darabi spawns near the Amarr Chapel.
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| ===Additional Spawn===
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| If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
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| {{MessageBox|Pop-up message:
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| |I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
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| Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
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| {{NPCTableHead|Additional Spawn}}
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| {{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
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| {{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
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| {{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
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| |}
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| This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
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| ==Mission 11 - Hunting the Hunter==
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| [[Image:Amarr_epic_12.jpg|thumb|right]]
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| '''Type:''' Encounter (Sansha's Nation)
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| '''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
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| ===Acceleration Gate Entrance===
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| {{NPCTableHead}}
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| {{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
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| {{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
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| {{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
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| |}
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| ===Room 1===
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| {{NPCTableHead|Initial Group}}
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| {{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
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| {{NPCTableRow|Sentry|2|Sansha Sentry III}}
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| {{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
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| {{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
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| {{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
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| {{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
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| {{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
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| |}
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| {{NPCTableHead|Wave 1}}
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| {{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
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| |}
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| {{NPCTableHead|Wave 2}}
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| {{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
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| {{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}}
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| |}
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| {{StructureTable|
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| {{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
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| {{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
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| }}
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| ===Room 2===
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| On warp in, you will receive a message from Rahsa:
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| {{MessageBox|Message from Rahsa:
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| |A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
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|
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| {{NPCTableHead}} | | ==Mission 9 - Languishing Lord== |
| {{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}} | | {{:Languishing Lord}} |
| |}
| | {{Clear}} |
| | ==Misison 10 - Razing the Outpost== |
| | {{:Razing the Outpost}} |
|
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|
| {{StructureTable|
| | ==Mission 11 - Ascending Nobles== |
| {{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}} | | {{:Ascending Nobles}} |
| }} | |
|
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| Destroying Rahsa's Battleship completes the mission objective.
| | ==Mission 12 - Hunting the Hunter== |
| | {{:Hunting the Hunter}} |
|
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|
| ==Mission 12 - Fate of a Madman== | | ==Mission 13 - Fate of a Madman== |
| [[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
| | {{:Fate of a Madman}} |
| '''Type:''' Branch
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|
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|
| '''Summary:''' You must choose your path.
| | [[Category:Epic Arcs]] |
| *Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
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| *Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
| |