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Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
{{Toclimit|2}}
==Mission 6 - Aralin Jick==
{{:Aralin Jick (mission)}}
{{Clear}}
==Mission 7 - Background Check==
{{:Background Check}}


==Mission 5 - Aralin Jick==
==Mission 8 - Longing Leman==
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
{{:Longing Leman}}
'''Type:''' Courier
 
'''Destination:''' Nishah (4 jumps)
 
'''Summary:''' Travel to Nishah, the second mission hub.
 
==Mission 6 - Background Check==
[[Image:Amarr_epic_07.jpg|thumb|right]]
'''Type:''' Encounter (Sansha's Nation)
 
'''Summary:''' Destroy all enemy ships.
 
'''Tips:'''
* Attacking each wave will trigger the next reinforcement.
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
|}
 
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
|}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}
 
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Tyrant}}
|}
 
{{NPCTableHead|Wave 4}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
|}
 
{{NPCTableHead|Wave 5}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}
 
{{NPCTableHead|Wave 6}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
|}
 
The last ship destroyed in Wave 6 completes the mission objective.
{{NPCTableHead|Wave 7}}
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
|}
 
{{NPCTableHead|Wave 8}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|}
 
==Mission 7 - Longing Leman==
[[Image:Amarr_epic_08.jpg|thumb|right]]
'''Type:''' Encounter (Amarr Empire/No combat)
 
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
 
'''Tips:'''
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
* This is not a combat mission. It is not necessary to destroy any NPC ships.
 
{{StructureTable|
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
}}
 
{{NPCTableHead|Outpost Guards}}
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
|}
 
==Mission 8 - Languishing Lord==
 
[[Image:Amarr_epic_09.jpg|thumb|right]]
'''Type:''' Encounter (Amarr Empire/No combat)
 
'''Summary:''' No combat.
 
'''Tips:'''
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 
{{StructureTable|
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
{{StructureTableRow|Asteroid|30|Veldspar}}
}}
 
{{NPCTableHead|Initial Spawn}}
{{NPCTableRow|Battleship|1|Lord Manik}}
{{NPCTableRow|Battleship|1|Mercenary}}
|}
 
Mission objective is completed after Lord Manik and the mercenary leave the area.
 
==Misison 9 - Razing the Outpost==
[[Image:Amarr_epic_10.jpg|thumb|right]]
'''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
 
'''Summary:''' Destroy all enemy ships and The Outpost.
 
'''Tips:'''
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
 
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
 
===Room 1===
{{NPCTableHead}}
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
 
===Room 2===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
|}
 
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
|}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
|}
 
{{StructureTable|
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
}}
 
==Mission 10 - Ascending Nobles==
[[Image:Amarr_epic_11.jpg|thumb|right]]
'''Type:''' Encounter (Mercenaries - Amarr ships)
 
'''Destination:''' Reteka (7 jumps)
 
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 
'''Tips:'''
* All spawns start approximately 80k from warp in.
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
The last ship destroyed in each group will trigger the next wave.
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
|}
 
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
|}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
|}
 
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
|}
 
{{StructureTable|
{{StructureTableRow|Structure|1|Amarr Chapel}}
}}
 
Mina Darabi spawns near the Amarr Chapel.
 
===Additional Spawn===
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
{{MessageBox|Pop-up message:
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
 
{{NPCTableHead|Additional Spawn}}
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
|}
 
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
 
==Mission 11 - Hunting the Hunter==
[[Image:Amarr_epic_12.jpg|thumb|right]]
'''Type:''' Encounter (Sansha's Nation)
 
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
|}
 
===Room 1===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
|}
 
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
|}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
{{NPCTableRow|Battleship|3|Centus Beast Lord/Plague Lord|ewar=TD}}
|}
 
{{StructureTable|
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
}}
 
===Room 2===
On warp in, you will receive a message from Rahsa:
{{MessageBox|Message from Rahsa:
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}


{{NPCTableHead}}
==Mission 9 - Languishing Lord==
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
{{:Languishing Lord}}
|}
{{Clear}}
==Misison 10 - Razing the Outpost==
{{:Razing the Outpost}}


{{StructureTable|
==Mission 11 - Ascending Nobles==
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
{{:Ascending Nobles}}
}}


Destroying Rahsa's Battleship completes the mission objective.
==Mission 12 - Hunting the Hunter==
{{:Hunting the Hunter}}


==Mission 12 - Fate of a Madman==
==Mission 13 - Fate of a Madman==
[[Image:Aralin Jick.jpg|thumb|right|128px|Aralin Jick]]
{{:Fate of a Madman}}
'''Type:''' Branch


'''Summary:''' You must choose your path.
[[Category:Epic Arcs]]
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.