Right to Rule/Chapter 2: Spiderweb Politics

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Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Contents

Mission 6 - Aralin Jick

Aralin Jick
TypeTravel
ObjectiveReport to Aralin Jick (4 jumps)
Rewards1,000,000 + time bonus
Mission briefing
We need to get to the bottom of this. Those Amarr ships came from somewhere and someone.

I can't do the legwork myself. My MIO clearance can open a lot of doors, but there's too much red tape for me to jump through. You, however, can do what I can't. You can break this thing wide open.

You need to talk to someone with both a knowledge of the Sansha and local connections. Luckily, I have just such a contact: Aralin Jick.

Begin the second chapter by reporting to your new agent in Nishah VII - Moon 5 - Kor-Azor Family Treasury. This mission can be accepted remotely.

Mission 7 - Background Check

TypeEncounter
ObjectiveDestroy enemy ships
FactionSansha's Nation
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
Rewards1,000,000 + time bonus
Amarr epic 07.jpg
Mission briefing
Sansha's Nation is targeting Touraj Miyan. Why? Miyan is a fool, yes, but the Sansha are unlikely to care about an ineffectual noble. The other Holders, however, are sharks. They can smell weakness. Miyan already lost about half of his domains back in YC 110. The Holders are just circling, waiting for their chance to take another bite.

If it wasn't for the efforts of Lord Miyan's staff, he'd be dead already. His current security chief, Riff Hebian, is a smart but skeptical man, and difficult to sway. Head over to Miyan's manor and convince Hebian that the Sansha are targeting Miyan directly. His help and trust would be invaluable.



Lord Miyan

Even though many Holder titles extend back thousands of years, the position is a precarious one. Families waxed and waned over the centuries. Most families realize the rule of fools is inevitable; all they can do is hope too much damage isn't done before a proper ruler can ascend again.

House Miyan has ruled much of the Jatari constellation for centuries. Miyan grew to be one of the top Holder houses, rivaling Kor-Azor in local influence. In 109, Lord Miyan died and passed his title to his only son, Touraj Miyan.

Touraj is considered a dolt, accused of being more likely to make a pass at subordinate Holders' wives than realize his chief advisor is dipping into senility. Lord Iraj Darabi, a minor but well-respected neighboring Holder, used Touraj's unpopularity and foolishness to his own advantage. In 110, he annexed two of the systems under House Miyan control for himself, sparking a minor conflict between the two Houses.

In the end, Darabi's superior commanders and advisors forced Miyan to surrender. So far, Miyan has managed to hold on to his remaining lands.

Tips:

  • Waves are triggered by either attacking or killing previous wave, varies by wave.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
  • Set drones to passive to avoid accidental triggers.
  • Single ungated pocket. Can warp in at range.

Destroying last ship in wave 6 completes the mission.

Initial Group
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Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 2 x Battleship Centus Dread Lord/Tyrant
Wave 1
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Battlecruiser 2-3 x Battlecruiser Centatis Devil/Wraith
Wave 2
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Elite Frigate 3 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier
Wave 3
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Elite Cruiser 2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
Battleship 3 x Battleship Centus Tyrant
Wave 4
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Battlecruiser 2 x Battlecruiser Centatis Devil/Wraith
Wave 5
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Elite Frigate 1 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis webifier
Wave 6
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Elite Cruiser 2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
Battleship 3 x Battleship Centus Dread Lord/Tyrant

The last ship destroyed in Wave 6 completes the mission objective.

Wave 7
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Battlecruiser 2 x Battlecruiser Centatis Wraith/Devil
Wave 8
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Elite Frigate 2 x Elite Frigate Centii Loyal Minion/Servant Warp Disruptor Stasis webifier

Mission 8 - Longing Leman

TypeEncounter
ObjectiveRetrieve the Communications Logs (0.1 m3)
FactionAmarr Empire
ExtraData analyzer needed
Amarr epic 08.jpg
Mission briefing
Touraj Miyan has a lot of people who hate him. They want him dead, want his land, or just want to embarrass him. Some of these people are more powerful than others. It will take a while to investigate them all.

First up is Lady Temari Jariza. Among Holders, she's a nobody. She doesn't even technically own any land holdings, just a small, floating citadel in Amdonen granted to her five-times-great grandfather for exceptional service in putting down a rebellion.

Unlike her ancestors, Lady Jariza actually has ambitions. Unfortunately for her, she's not taken very seriously. She's attempted to improve her standing through most of the common channels, ranging from patronage to marriage. She's even tried to court Lord Miyan numerous times, but she has thus far been unsuccessful. It's for this reason that she's on the suspect list. She has motive, but I need to know if she's had the means and opportunity.

I need you to hack the encrypted communications array in her territory. This should provide you with logs of all the communications and transactions in recent weeks. Bring these logs back to me.

Tips:

  • You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
  • This is not a combat mission. It is not necessary to destroy any NPC ships.
  • This mission can be accepted remotely.

Single ungated pocket. The defenders are 100 km from warpin while the contianer is few kilometers away so you have time to hack the container before they even target you.

Structures
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Hackable Structure 1 x Encrypted Communications Array 1 x Communications Logs
Outpost Guards
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Fighter 5 x Fighter Outpost Defender (Equite)
Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Warp Disruptor Stasis webifier
Battlecruiser 6 x Battlecruiser Imperial Templar Phalanx
Battleship 7 x Battleship Imperial Templar Diviner/Judgement Tracking disruption Energy neutralizer

Mission 9 - Languishing Lord

TypeEncounter
Ship suggestionShuttle
Rewards1,000,000 + time bonus
ExtraNo combat
Amarr epic 09.jpg
Mission briefing
I have a few contacts in Lord Darabi's territory. Maybe something will turn up with this Jariza connection, but I doubt it.

I've learned of a more pressing lead for you. Remember those Amarr ships you ran into? It seems that one Lord Manik has been shopping around for mercenaries.

I'm giving you the meeting location I found while innocently perusing Manik's records. There should be a mercenary contact. You're going to find out who they are, and then we're going to wipe them out. I'll have more instructions when you reach the site.

You'll be told to fly to an asteroid (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. Bring a fast ship like a shuttle or a frigate.

Structures
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Asteroid 1 x Broken Metallic Crystal Asteroid
Asteroid 30 x Veldspar

Mission objective is completed after Lord Manik and the mercenary leave the area.

Misison 10 - Razing the Outpost

TypeEncounter
ObjectiveDestroy all enemy ships and The Outpost
FactionMercenaries (Mordu's Legion ships)
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage Kin
Warp disruptionElite frigates
Rewards1,000,000
Amarr epic 10.jpg
Mission briefing
I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild.


This mission can be accepted and completed remotely. Remember to switch resists modules for this mission or the incoming kinetic damage will hit to yoiur resist hole. The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.

Acceleration Gate Entrance

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Frigate 3 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 4 x Battleship Mordus Gigamar/Phanti
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

Room 1

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Cruiser 6 x Cruiser Mordus Puma/Leopard
Battleship 4 x Battleship Mordus Gigamar/Phanti/Mammoth
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

Room 2

Initial Group
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Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Gigamar Last battleship destroyed triggers Wave 1
Sentry 3 x Sentry Caldari Heavy Missile Battery Inferno missiles (thermal)
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)
Wave 1
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Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 4 x Cruiser Mordus Leopard
Battleship 4 x Battleship Mordus Gigamar/Mammoth Third battleship destroyed triggers Wave 2
Wave 2
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Frigate 4 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 8 x Battleship Mordus Gigamar/Phanti/Mammoth
Structures
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Structure 1 x The Outpost ~53,000 HP Destroying completes the mission objective Meta module

Mission 11 - Ascending Nobles

TypeEncounter
ObjectiveDestroy enemy ships, then retrieve Mina Darabi near the Amarr Chapel.
FactionMercenaries (Amarr ships)
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARNeuts, tracking disruptors
Rewards1,000,000 + time bonus
ExtraElite battleships, time limit
Amarr epic 11.jpg
Mission briefing
With the destruction of the mercenary camp, Lord Manik is denying he ever had any contact with them. I have a copy of your ship's logs from their meeting, but it may prove difficult to pin him with any conspiracy charges.

Good thing I've got a new lead. Remember Lord Darabi, Miyan's rival and the new target of Jariza's wooing? His daughter, Mina, has been one of my contacts. Mina says she has key information, but she will only tell me in person.

This is where the fun part comes in. Daddy Darabi has kept Mina under tight surveillance because of a scandal that happened a few years ago. Thus, we have to stage a kidnapping. This is going to get bloody, but I trust Mina when she says her information is worth it.

Fly to the Darabi estate where Mina is being kept and "kidnap" Mina Darabi. Any guards are expendable.


Lord Darabi

Rumor has it that Lord Darabi was imprisoned by Karsoth for daring to publicly disagree (albeit slightly) with Karsoth's policies about the Succession. When Empress Sarum returned, Darabi was freed, but rumors persist that he is not in the most stable condition. Mina Darabi drops in an untractorable container so you have to fly all the way to it.

The destionation is Reteka (7 jumps).

This mission can be requested and accepted remotely.

Tips:

  • All spawns start approximately 80k from warp in.
  • The Veteran battleships do very heavy damage if you let them get close (They orbit ~49k).
    • The elite battleships are very slow (139 m/s). If you keep them at 60+ km tanking won't be hard.
  • The green-crewed battleships on the other hand are very weak for battleships.

Single gated deadspace pocket. Once all ships are destroyed the mission object drops near the Amarr chapel.

The last ship destroyed in each group will trigger the next wave.

Initial Group
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Elite Battleship 5 x Elite Battleship Independent Veteran Abaddon/...
Sentry 2 x Sentry Amarr Light Missile Battery Mjolnir missiles (EM)
Sentry 2 x Sentry Amarr Cruise Missile Battery Mjolnir missiles (EM)
Wave 1
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Elite Cruiser 8 x Elite Cruiser Independent Veteran Omen/... Tracking Disruptor Energy neutralizer - 25km range
Wave 2
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Battleship 7 x Battleship Independent Green-Crewed Abaddon/...
Wave 3
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Battleship 6 x Battleship Independent Abaddon/... Last ship destroyed completes the mission objective
Structures
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Structure 1 x Amarr Chapel

Mina Darabi spawns near the Amarr Chapel.

Additional Spawn

If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:

Pop-up message:
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.

Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.

Additional Spawn
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Elite Frigate 6 x Elite Frigate Independent Veteran Crucifier/Inquisitor Warp Disruptor Stasis webifier
Elite Cruiser 6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror Tracking disruption Energy neutralizer
Elite Battleship 6 x Elite Battleship Independent Veteran Armageddon/... Energy neutralizer

This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.

Mission 12 - Hunting the Hunter

TypeEncounter
ObjectiveRetrieve 1 x Rahsa, Sansha Commander (1.0 m3)
FactionSansha's Nation
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARNeuts, tracking disruption
Rewards1,000,000 + time bonus
Amarr epic 12.jpg
Mission briefing
Mina has quite a story to tell. Jariza has been courting Lord Darabi for some time. Jariza's been so good at winning Darabi's trust that Mina became suspicious. Mina proved an amazing spy: She's not only traced funds flowing from Darabi to Jariza, but she also found an interesting communication from one Rahsa Teff.

Rahsa Teff is a known felon and former Blood Raider. The MIO lost track of him a year ago. Rumor was another pirate group poached him. It sounds as if the rumor is true. Not only is Rahsa Teff with the Sansha, but you met him already. He's the Sansha commander who kept eluding us.

I've traced the source of Rahsa's message. We know where he and the Sansha are located. Let's end this. Eliminate the Sansha base, and capture Rahsa Teff.

Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

Bliz: Clear the warpin. In first room kill enough ships for your tank to sustain the incoming DPS. Do not trigger the additional spawns and blow up the structure. Proceed to last room, destroy the commander and grab Rahsa, Sansha Commander from the wreck.

Acceleration Gate Entrance

WD EWAR L


Elite Cruiser 6 x Elite Cruiser Centum Loyal Fiend/Hellhound
Battleship 3 x Battleship Centus Dark Lord/Dread Lord
Sentry 6 x Sentry Sansha Heavy Missile Battery Mjolnir missiles (EM)

Room 1

Initial Group
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Elite Frigate 2 x Elite Frigate Centii Loyal Savage/Slavehunter Tracking Disruptor
Battlecruiser 4 x Battlecruiser Centatis Devil/Daemon Last ship destroyed triggers Wave 1
Battleship 4 x Battleship Centus Tyrant/Dread Lord Last ship destroyed triggers Wave 2
Sentry 1 x Sentry Sansha Energy Neutralizer I Icon energy neutralizer i.png
Sentry 2 x Sentry Sansha Sentry III
Far group +100 km
Elite Cruiser 3 x Elite Cruiser Centum Loyal Mutilator/Torturer
Battleship 3 x Battleship Centus Beast Lord/Savage Lord/Overlord Tracking Disruptor
Wave 1
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Elite Cruiser 3 x Elite Cruiser Centum Loyal Execrator/Slaughterer Tracking Disruptor
Wave 2
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Elite Frigate 3 x Elite Frigate Centii Loyal Plague/Butcher
Battleship 3 x Battleship Centus Beast Lord/Plague Lord Tracking Disruptor
Structures
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Acceleration Gate 1 x Acceleration Gate Locked until the battletower is destoyed.
Structure 1 x Sansha Battletower Destroying unlocks the Acceleration Gate T1 ammo and modules.

Room 2

Destroying Rahsa's Battleship completes the mission objective. Don't forget to grab the commander from the wreck.

WD EWAR L


Battleship 1 x Battleship Rahsa's Battleship 1 x Rahsa, Sansha Commander
Message from Rahsa:
Well, you're quite the formidable one, aren't you? I have a proposal for you.


When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.

Structures
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Structure 1 x Rahsa's Habitation Module Basic trade goods

Mission 13 - Fate of a Madman

Aralin Jick
TypeBranch
ObjectiveChoose your path
Mission briefing
So this man, Rahsa Teff, was behind it all. Rahsa Teff was a native to this region and wanted Miyan out. He knew his Sansha buddies were attracting attention, so he used Jariza to pull funds from Darabi. Rahsa then gave the money to Manik to fund his little mercenary gang. Manik's build up was a distraction the whole time, as were the Amarr ships you encountered when chasing Rahsa down.

Now that we have Rahsa Teff in my custody, the question is what to do with him. We could keep him around for more questioning, but I'd just as soon blow him out the airlock. What do you think? Is his life worth it?

Interrogation: Catching the Scent >>
So Rahsa has something more to say? Give my people a few minutes alone with him....

Silence Rahsa: The Nation's Path >>
You've proven yourself to me time and again. Rahsa will be sent for sentencing immediately. I love it when the system works quickly.

By the way, I got a message from a Krethar Mann. Seems your efforts have attracted her attention. Can't say I blame her. You did well. You've again proven yourself a stalwart friend of the Empire. Krethar Mann is currently in her ship in Oguser. You may want to try communicating with her remotely.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Your choice here will decide the final reward. Helping Amarr will reward 10% Amarr faction standing and 1 x Imperial Navy Modified 'Noble' Implant. Sansha path will lead to 10% Sansha nation faction standing gain and 1 x Sansha Modified 'Gnome' Implant. These two paths have their own unique missions.

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