Right to Rule/Chapter 2: Spiderweb Politics
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Right to Rule |
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Chapter 1: Interference |
Chapter 2: Spiderweb Politics |
Chapter 3a: The Old Guard |
Chapter 3b: Alike Minds |
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
Mission 6 - Aralin Jick
Type | Travel |
Objective | Report to Aralin Jick (4 jumps) |
Rewards | 1,000,000 + time bonus |
ExpandMission briefing |
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Begin the second chapter by reporting to your new agent in Nishah VII - Moon 5 - Kor-Azor Family Treasury. This mission can be accepted remotely.
Mission 7 - Background Check
Type | Encounter |
Objective | Destroy enemy ships |
Faction | Sansha's Nation |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Warp disruption | Elite frigates |
Rewards | 1,000,000 + time bonus |
ExpandMission briefing |
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ExpandLord Miyan |
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Video: [Typhoon June 2021]
Blitz: Destroy all battleships and cruisers.
Tips:
- Waves are triggered by either attacking or killing previous wave, varies by wave. Attacking the Cruiser+Battleship waves spawns a Battlecruiser wave, clearing a CR+BS wave spawns the next CR+BS wave.
- It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them, but beware that the tags are cleared if you warp out.
- Set drones to passive to avoid accidental triggers.
- Single ungated deadspace pocket. Can warp in at range (if using fleet warp), but cannot warp within the pocket.
- Enemies typically spawn 30-50km from you.
Destroying last ship in wave 6 completes the mission.
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2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | |||
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2 x Battleship Centus Dread Lord/Tyrant |
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2-3 x Battlecruiser Centatis Devil/Wraith |
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3 x Elite Frigate Centii Loyal Minion/Servant | ![]() |
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2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | |||
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3 x Battleship Centus Tyrant |
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2 x Battlecruiser Centatis Devil/Wraith |
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1 x Elite Frigate Centii Loyal Servant/Minion | ![]() |
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2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | |||
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3 x Battleship Centus Dread Lord/Tyrant |
The last ship destroyed in Wave 6 completes the mission objective.
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2 x Battlecruiser Centatis Wraith/Devil |
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2 x Elite Frigate Centii Loyal Minion/Servant | ![]() |
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Mission 8 - Longing Leman
Type | Encounter |
Objective | Retrieve the Communications Logs (0.1 m3) |
Faction | Amarr Empire |
Ship suggestion | Frigate |
Extra | Data analyzer needed, no standing loss for ship kills |
ExpandMission briefing |
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Video: [Probe June 2021]
Tips:
- You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
- This is not a combat mission. It is not necessary to destroy any NPC ships, and they seem to not attack you unless you get close.
- This mission can be accepted remotely.
Single ungated pocket. The defenders are 100 km from warpin while the container is 20 km away.
Loot:
Approximately 30M isk in loot and salvage.
Loot+ Salvage: 40.7mil 9-June-2024
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1 x Encrypted Communications Array | ![]() |
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5 x Fighter Outpost Defender (Equite) | |||
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4 x Elite Frigate Divine Imperial Imran/Sixtus | ![]() |
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6 x Battlecruiser Imperial Templar Phalanx | |||
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7 x Battleship Imperial Templar Diviner/Judgement | ![]() ![]() |
Mission 9 - Languishing Lord
Type | Encounter |
Ship suggestion | Shuttle |
Rewards | 1,000,000 + time bonus |
Extra | No combat |
ExpandMission briefing |
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Video: [Probe June 2021]
You'll be told to fly to an asteroid (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear. Bring a fast ship like a shuttle or a frigate.
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1 x Broken Metallic Crystal Asteroid | |||
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30 x Veldspar |
Mission objective is completed after Lord Manik and the mercenary leave the area.
Misison 10 - Razing the Outpost
ExpandMission briefing |
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Video: [Typhoon June 2021]
This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.
Blitz: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.
Tips:
- You can warp to the warp-in at range to avoid being webbed instantly.
- Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
- Kinetic damage is much more important than thermal, both incoming and outgoing.
- The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.
Warpin
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3 x Frigate Mordus Bounty Hunter | ![]() |
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3 x Cruiser Mordus Lion | |||
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4 x Battleship Mordus Gigamar/Phanti | |||
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3 x Sentry Caldari Cruise Missile Battery ![]() |
1st pocket
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6 x Cruiser Mordus Puma/Leopard | |||
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4 x Battleship Mordus Gigamar/Phanti/Mammoth | |||
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3 x Sentry Caldari Cruise Missile Battery ![]() |
2nd pocket
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2 x Frigate Mordus Bounty Hunter | ![]() |
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4 x Cruiser Mordus Bobcat | |||
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2 x Battleship Mordus Gigamar ![]() |
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3 x Sentry Caldari Heavy Missile Battery ![]() |
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3 x Sentry Caldari Cruise Missile Battery ![]() |
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2 x Frigate Mordus Bounty Hunter | ![]() |
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4 x Cruiser Mordus Leopard | |||
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4 x Battleship Mordus Gigamar/Mammoth ![]() |
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4 x Frigate Mordus Bounty Hunter | ![]() |
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3 x Cruiser Mordus Lion | |||
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8 x Battleship Mordus Gigamar/Phanti/Mammoth |
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The Outpost ![]() ![]() |
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Mission 11 - Ascending Nobles
ExpandMission briefing |
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ExpandLord Darabi |
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[Video: [Typhoon June 2021]
The destination is Reteka (7 jumps).
This mission can be requested and accepted remotely.
Tips:
- All spawns start approximately 80k from warp in.
- The Veteran/Elite battleships do very heavy damage if you let them get close (They orbit ~49k and hit hard up to 60k away).
- The elite battleships are very slow (139 m/s). If you keep them at 60+ km tanking won't be hard.
- The green-crewed battleships on the other hand are very weak for battleships.
Single gated deadspace pocket. Once all ships are destroyed the mission object drops near the Amarr chapel.
The last ship destroyed in each group will trigger the next wave.
Room 1
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5 x Elite Battleship Independent Veteran Abaddon/... | |||
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2 x Sentry Amarr Light Missile Battery ![]() |
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2 x Sentry Amarr Cruise Missile Battery ![]() |
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8 x Elite Cruiser Independent Veteran Omen/... ![]() |
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7 x Battleship Independent Green-Crewed Abaddon/... |
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6 x Battleship Independent Abaddon/... ![]() |
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1 x Amarr Chapel |
Mina Darabi spawns near the Amarr Chapel.
Additional Spawn
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
Pop-up message: |
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I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose. |
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
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6 x Elite Frigate Independent Veteran Crucifier/Inquisitor | ![]() |
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6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror | ![]() ![]() |
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6 x Elite Battleship Independent Veteran Armageddon/... | ![]() |
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage. Loot is ≈ 7.5M and salvage ≈ 2.5M [2023-12-06]
Mission 12 - Hunting the Hunter
ExpandMission briefing |
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Video: [Typhoon June 2021]
Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3). To unlock the gate in Room 1, destroy the Sansha Battletower.
Blitz: Clear the warpin. In first room kill enough ships for your tank to sustain the incoming DPS. Do not trigger the additional spawns and blow up the structure. Proceed to last room, destroy the commander and grab Rahsa, Sansha Commander from the wreck.
Acceleration Gate Entrance
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6 x Elite Cruiser Centum Loyal Fiend/Hellhound | |||
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3 x Battleship Centus Dark Lord/Dread Lord | |||
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6 x Sentry Sansha Heavy Missile Battery ![]() |
Room 1
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2 x Elite Frigate Centii Loyal Savage/Slavehunter | ![]() |
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4 x Battlecruiser Centatis Devil/Daemon ![]() |
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4 x Battleship Centus Tyrant/Dread Lord ![]() |
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1 x Sentry Sansha Energy Neutralizer I ![]() |
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2 x Sentry Sansha Sentry III | |||
Far group +100 km | ||||
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3 x Elite Cruiser Centum Loyal Mutilator/Torturer | |||
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3 x Battleship Centus Beast Lord/Savage Lord/Overlord | ![]() |
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3 x Elite Cruiser Centum Loyal Execrator/Slaughterer | ![]() |
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3 x Elite Frigate Centii Loyal Plague/Butcher | |||
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3 x Battleship Centus Beast Lord/Plague Lord | ![]() |
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1 x Acceleration Gate ![]() |
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1 x Sansha Battletower ![]() |
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Room 2
Destroying Rahsa's Battleship completes the mission objective. Don't forget to grab the commander from the wreck.
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1 x Battleship Rahsa's Battleship | ![]() |
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1 x Rahsa's Habitation Module | ![]() |
ExpandMessage from Rahsa: |
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Mission 13 - Fate of a Madman
Type | Branch |
Objective | Choose your path |
ExpandMission briefing |
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- Interrogation: Catching the Scent to work for the Amarr Empire in Chapter 3: The Old Guard. This chapter takes place in high security space and will reward 1x Imperial Navy Modified 'Noble' Implant and Amarr Empire faction standings. The missions are similar combat heavy L4 missions as before in this arc.
- Silence Rahsa: The Nation's Path to work for Sansha's Nation in Chapter 3: Alike Minds. This chapter takes place in low security space and will reward 1x Sansha Modified 'Gnome' Implant and Sansha's Nation faction standing. The missions have much less enemies, mostly frigates. But the missions are in dangerous space.