Right to Rule/Chapter 3: Alike Minds

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Main article: Right to Rule

Alike Minds is the sansha path of third chapter of the Amarr epic arc. It has the dangers or low security space but the missions do not have large ships in them and they are fast.

The missions are about equal in difficulty to the L3 pirate epic arcs so a destroyer is a good choice for a ship.

Addionally you will need to bring a data analyzer.

The missions will have you fight against Amarr ships but you will not get any standing losses from ship kills.

Contents

14 - Silence Rahsa

TypeTravel
ObjectiveReport to Krethar Mann in Oguser
Rewards1 million isk
ExtraLow security space
Mission briefing
You've proven yourself to me time and again. Rahsa will be sent for sentencing immediately. I love it when the system works quickly.

By the way, I got a message from a Krethar Mann. Seems your efforts have attracted her attention. Can't say I blame her. You did well. You've again proven yourself a stalwart friend of the Empire. Krethar Mann is currently in her ship in Oguser. You may want to try communicating with her remotely.

Report to the Sansha agent low sec system of Oguser.

15 - A Human Body

TypeEncounter
ObjectiveRetrieve Priomodial Biomass
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
EWARTracking disruptors
Rewards1 million isk
ExtraNo standing loss
Mission briefing
Hello, Capsuleer. Rahsa spoke highly of your tracking skills. You should feel proud; his praise never came easily. And do not worry about Aralin Jick. He has not betrayed his blessed ideals. The Nation has had no influence over him for many years.

Myself? I am not Sansha, though for the purposes of our business I speak for their interest. And do keep in mind it would do no good to run back to the authorities to turn me in. You will find we are quite untouchable.

On to business. My associates are engaged in a certain project that you can contribute greatly to. What we require first is a supply of biomass. We cannot use standard clone-grade biomass; any common thug could acquire vats of that from the local medical station. We are looking for a variation known as “primordial biomass.” It is currently only used in controlled science labs for extremeophile research. I have the location of one such base.

Head to this location. One of my ships will meet you at the acceleration gate. Head to the science facility and retrieve the primordial biomass. You may have to assault the facility directly. Once you have the biomass, return it to our ship at the entrance. When it has been transferred to the ship's cargo, I'll contact you with the next mission.


Deniability
Do not worry about your identity being decoded by the Amarr authorities. While you are acting in my employ, I will be masking your ID from their registered capsuleer database. I cannot protect you if you violate the law in other activities, but in any sites I specify you may engage Amarr without fear of retribution.

Single gated pocket.

Warpin

The business associate here is waiting for the biomass from you. But you don't have it yet so go to the next room.

WD EWAR L


Container 1 x Business Associate
Acceleration Gate 1 x Acceleration Gate

1st pocket

Damage the Advanced Amarr Research Lab till it drops the Primordial Biomass. Don't forget to loot it. The acceleration gate in the pocket takes you back to the warpin area. Drop the Primordial Biomass in the Business Associate.

WD EWAR L


Structure 1 x Advanced Amarr Research Lab Damage to get the item and to trigger the defenders.
Acceleration Gate 1 x Acceleration Gate back to warpin
Wave 1
WD EWAR L


Frigate 2 x Frigate Imperial Sixtus
Wave 2
WD EWAR L


Frigate 2 x Frigate Imperial Paladin
Elite Frigate 2 x Elite Frigate Divine Imperial Nabin Warp Disruptor Stasis Webifier
Wave 3
WD EWAR L


Frigate 2 x Frigate Imperial Sixtus
Cruiser 2 x Cruiser Imperial Templar Mathura


16 - A Metal Mind

TypeEncounter
ObjectiveRetrieve command signal receiver
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
EWARTracking disruptors
ExtraNo standing loss
Mission briefing
Well, well, our friend at the MIO has been busy. We had assumed the authorities would have lost interest with the death of Rahsa, but they have proven persistent in assaulting the remaining Sansha forces.

A very important flotilla was recently destroyed by the Amarr. This particular group was carrying a very important component to our plan: a command signal receiver. This is a very specialized and controlled piece of Nation hardware. Only a rare few Sansha are implanted with one, and upon a Slave's death the device self-destructs. A number of very taught strings had to be pulled to procure this device, and we do do not want the Amarr to study the device in any detail.

This is the battle site. You will find the Sansha ships already destroyed, but the MIO ships are still surveying the wreckage. Eliminate the Amarr ships and find the command signal receiver. When the Amarr ships have been cleared, I will send one of my ships to pick up the device, same as before.

Single ungated pocket.

Kill enemy ships until a container appears. This container will contain the Sansha Command Signal Receiver.

Keep killing enemy ships until they stop spawning. Then the Business Associate will appear. Drop the signal receiver in his cargo to complete the mission

Initial defenders
WD EWAR L


Frigate 4 x Frigate Imperial Forian Tracking Disruptor
Frigate 1 x Frigate Imperial Paladin
Wave 1
WD EWAR L


Frigate 2 x Frigate Imperial Felix Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Imperial Templar Mathura
Wave 2
WD EWAR L


Frigate 1 x Frigate Imperial Felix Warp Disruptor Stasis Webifier
Frigate 2 x Frigate Imperial Paladin

17 - A Digital Soul

TypeEncounter
ObjectiveHack communications array
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
EWARTracking disruptors
ExtraRequires data hacking. No standing loss
Mission briefing
There is one more required piece before we make our final play. As you have likely guessed we are building a clone, a doppelganger of Lord Miyan that we control. This is an extremely complex creation, as it must be both technologically sophisticated and detection-proof. To make the illusion truly convincing, we need one final thing: a mind scan.

There is one particular mind scan that is perfect for our use. The man is long dead, executed, but the government considered his unique viewpoint still worthy of study. He was killed by the same mind scan process used by you capsuleers. This mind scan is kept on a planet side facility for psychiatric research. It has one vulnerable point, accessible by hacking the system's comm relay.

Find the comm relay at this location. Hack into the relay, and we can pull the mind scan directly to our server.


'Harkan's Plan'
My associate is a man named Terrus Harkan. He was once the head of Lord Miyan's security forces and later an activist for slavery reform. After years of watching the Holders bicker and drag the Empire into pettiness and unrighteousness, he came to us with a fascinating plan. We are going to replace Lord Miyan with himself. Or something close.

Sansha's Nation has a solid lead in mind-body cybernetics. Using the appropriate combination of implants the Sansha can create an effective verisimilitude of a human intelligence, and that can receive directives from the Nation. With this replacement Harkan wishes to turn the Kor-Azor political landscape around and restore the honor Harkan believes it once had.

Single ungated pocket. Communications array holds no items, it simply must be successfully hacked to complete the mission.

WD EWAR L


Hackable Structure 1 x Communications Array Hack to complete mission
Frigate 4 x Frigate Armed Amarr Repair Ship

18 - Regal Replacement

TypeEncounter
ObjectiveDeliver the fake body
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates
EWARTracking disruptors, neuts
RewardsSansha Modified 'Gnome' Implant, +10% Sansha's Nation Faction Standing increase
ExtraNo standing loss
Mission briefing
Now for the last step. The remaining Sansha ships are assaulting a Miyan station even as we speak. Riff Hebian believes this is the final battle against the Sansha, so he has committed the majority of his forces. While they are away, you will attack our true target: Lord Miyan's safe house.

Meet my ship at the entrance to the compound. It will provide you with Lord Miyan's "replacement." Fight your way through the levels of the compound until you find his safe house. Destroy the structure and any ships present, and in the wreckage plant the replacement. The Amarr forces will find him in the rubble and believe that Miyan survived. Then your work will be complete.

At warpin you find the Business Associate who will have the Artificial Miyan which you can take from his bestower (appears as container on the overview).

To Complete the mission destroy the Safe House and place the Artificial Miyan in the Safe house ruins (appears as container on overview)

Tips:

  • Instead of attacking the safe house, attack the power generator behind it.
  • The mission pockets are not deadspace. You can warp out, repair and warp back in.
  • Wait till you are out of low sec to start a conversation with him to receive the Sansha "modified" Gnome implant which is placed in to your cargohold.

Warpin

Open the Business Associate container. This will cause another container to drop. Grab the fake Lord Miyan from the container.

WD EWAR L


Container 1 x Business Associate

1st pocket

The gate is not locked. Quickly take the gate before the missiles reach you.

Initial defenders
WD EWAR L


Sentry 8 x Sentry Amarr Cruise Missile Battery

2nd pocket

Initial defenders
WD EWAR L


Frigate 1 x Frigate Imperial Felix Warp Disruptor Stasis Webifier
Frigate 3 x Frigate Imperial Paladin Warp Disruptor Stasis Webifier
Wave 1
WD EWAR L


Cruiser 3 x Cruiser Imperial Agatho Tracking Disruptor
Wave 2
WD EWAR L


Frigate 2 x Frigate Imperial Templar Forian Tracking Disruptor

3rd pocket

Initial defenders
WD EWAR L


Elite Frigate 1 x Elite Frigate Divine Imperial Felix Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Imperial Tamir/Templar Muzakir Energy Neutralizer
Wave 1
WD EWAR L


Frigate 3 x Frigate Imperial Bahir Tracking Disruptor
Frigate 2 x Frigate Imperial Sixtus
Wave 2
WD EWAR L


Cruiser 3 x Cruiser Imperial Templar Mathura

4th pocket

Destroy the poser generator to blow up the safe house. Place the fake body into the wreck of the safe house to complete the mission.

WD EWAR L


Structure 1 x Power Generator
Initial defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis Webifier
Elite Cruiser 1 x Elite Cruiser Lord Miyan
Wave 2
WD EWAR L


Cruiser 3 x Cruiser Imperial Tamir Energy Neutralizer
Wave 3
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Sprite
Mission briefing
Excellent! The new Miyan is awaking now. He will stand up to any medical scan and questioning. My clients can now influence this region as they see fit. The time may come when the Sansha need to be removed, but until then our position is good enough. Harkan is very pleased.
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