Difference between revisions of "Angel Extravaganza (Level 4)"

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name=Angel Extravaganza, Level 4
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{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
__NOTOC__{{survival copy}}
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{{hatnote|This article details the Level 4 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
  
Faction: Angel Cartel<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace with gates (MWD works)<br>
 
Damage dealt: Explosive/ Kinetic<br>
 
Web/ Scramble: Elite Frigates, Spider Drones<br>
 
Extras: Target Painter<br>
 
Recommended damage dealing: Explosive/ Kinetic<br>
 
Recommended ships: Machariel, Vargur, Sleipnir, Tengu.<br>
 
Video: [[http://youtu.be/EdR2h7NrfAM Dominix]], [[http://www.youtube.com/watch?v=kvggPLXfmdE Paladin]]<br>
 
  
Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
+
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
Auto aggro from initial groups in every room. The spawns may target your drones.
+
{{Missiondetails
 +
|Level= 4
 +
|Type= Encounter
 +
|Objective= Kill Tiogo Kargaz
 +
|Faction1= Angel Cartel
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=Angel Viper/Webifier, Spider Drone II
 +
|EWAR= Web, target painters
 +
|ShipSizeLimit=
 +
|ShipSuggestion={{sh|Dominix}}, {{sh|Paladin}}
 +
|Rewards=
 +
|Extra= ''Angel Diamond Tag'' to unlock the Bonus pocket
 +
}}
 +
{{MissionBriefing
 +
|We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.  
  
No Hostiles at initial gate.
+
Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.
 +
}}
  
=== 1st Pocket ===
+
Example clear videos can be found featuring a [https://youtu.be/-XRRaF5OF0k Sentry Dominix], [http://www.youtube.com/watch?v=kvggPLXfmdE Paladin] and [https://youtu.be/SO6koUuNTdU Gila], 07-03-2021]
  
Initial Group (23- 33km) :<br>
+
=== Blitz ===
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
+
* Pocket 1: Kill all the structures then kill the initial ships and spawn.
3x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
+
* Pocket 2: Kill all ships.
3x Battleship (Gist Commander/ General/ War General) '''Trigger''' <br>
+
* Pocket 3: Kill the Battleship, ignore everything else.
 +
* Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
 +
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
  
1st Spawn (21- 22km) :<br>
+
== Details ==
2x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
+
Notes:
2x Battleship (Gist General/ War General/ Warlord) '''Trigger''' <br>
+
* Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
 +
* Auto aggro from initial groups in every room. The spawns may target your drones.
 +
* No Hostiles at initial gate.
 +
* Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
 +
* Fit for DPS, tanking doesn't require much, with the exception of bonus room.
  
2nd Spawn (45- 50km) :<br>
+
=== 1st pocket ===
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
+
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
2x Battleship (Gist War General/ Gist Warlord)<br>
 
  
Acceleration gate to next pocket is at 13km.
+
'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
  
'''Tip:'''<br>
+
{{NPCTableHead|Initial defenders (30km)}}
Killing the structures will remove the 2nd spawn.
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{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar= Web}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Tribuni/Praefectus}}
 +
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger= Triggers wave 1 when dies}}
 +
|}
 +
{{NPCTableHead|Wave 1 (20km)}}
 +
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
 +
{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger= Closest spawn to Gate triggers wave 2 when dies}}
 +
|}
 +
{{NPCTableHead|Wave 2 (50km)}}
 +
{{NPCTableRow|Elite Frigate|2|Angel Webifier/Viper|ewar= Web|point= yes}}
 +
{{NPCTableRow|Battleship|2|Gist War General/Warlord}}
 +
|}
  
=== 2nd Pocket ===
+
=== 2nd pocket ===
 +
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
  
Initial Group (19- 24km) :<br>
+
{{NPCTableHead|Initial defenders (25km Control Tower)}}
2x Destroyer (Gistior Seizer/ Trasher)<br>
+
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}}
2x Battlecruiser (Gistatis Tribunus/ Praefectus)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribunus}}
1x Battleship (Gist Warlord/ Saint) '''Trigger''' <br>
+
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger= Triggers wave 1 when it dies}}
 
+
|}
1st Spawn (32- 42km):<br>
+
{{NPCTableHead|Wave 1 (40km Wreck)}}
2x Battlecruiser (Gistatis Tribuni/ Tribunus)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Tribunus}}
2x Battleship (Gist Warlord/ War General/ Saint/ Nephilim) '''Trigger, Target Painter'''<br>
+
{{NPCTableRow|Battleship|2|Gist War General/Warlord/Saint|ewar= TP|trigger= Triggers wave 2 when highest bounty is attacked}}
 
+
|}
2nd Spawn (55- 60km):<br>
+
{{NPCTableHead|Wave 2 (55km Rock Formation)}}
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
+
{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar= Web}}
1x Elite Cruiser (Arch Gistum Liquidator/ Marauder)<br>
+
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Marauder/Liquidator}}
2x Battlecruiser (Gistatis Primus/ Tribuni)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Primus/Tribuni}}
1x Battleship (Gist Warlord/ Saint/ Nephilim) '''Target Painter'''<br>
+
{{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|ewar= TP}}
 
+
|}
Acceleration gate to next pocket is at 5km.
 
  
 
=== 3rd Pocket ===
 
=== 3rd Pocket ===
 +
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.
  
Tower Group (21- 68km) :<br>
+
{{NPCTableHead|}}
3x Angel Sentry Gun<br>
+
{{NPCTableRow|Battleship|1|Gist Commander/Warlord/Saint/Nephilim|trigger= unlocks the gate}}
7x Angel Light Missile Battery<br>
+
{{NPCTableRow|Sentry|3|Angel Sentry}}
2x Angel Heavy Missile Battery<br>
+
{{NPCTableRow|Sentry|7|Angel Light Missile}}
 
+
{{NPCTableRow|Sentry|2|Angel Heavy Missile}}
Lone Ship (14km) :<br>
+
|}
1x Battleship (Gist General/ Commander)<br>
 
 
 
Acceleration gate to next pocket is at 5km.
 
 
 
'''Tip:'''<br>
 
It is not necessary to kill all the Sentries and Missile Batteries.
 
 
 
=== 4th Pocket ===
 
 
 
Initial Group (38- 42km) :<br>
 
3x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
2x Battlecruiser (Gistatis Praefectus/ Tribuni)<br>
 
2x Battleship (Gist Warlord/ Nephilim/ Saint) '''Trigger, Target Painter'''<br>
 
 
 
1st Spawn (41- 51km):<br>
 
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
4x Battleship (Gist Commander/ War General/ General/ Warlord) '''Trigger'''<br>
 
 
 
2nd Spawn (68- 74km):<br>
 
2x Frigate (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
3x Battleship (Gist Warlord/ War General/ General) '''Trigger'''<br>
 
  
3rd Spawn (64- 66km):<br>
+
=== 4th pocket ===
1x Destroyer (Garin Kezmonu)<br>
+
Multiple waves. Every one of the battleships triggers the next wave.
3x Battlecruiser (Gistatis Tribunus/ Praefectus)<br>
 
1x Battleship (Gist Warlord/ Saint)<br>
 
  
Acceleration gate to next pocket is at 2km.
+
'''Tips:'''
 +
* Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
 +
* Storage Silo will drop a random Hardwiring Implant (3% bonus) and T1 modules.
  
'''Tip:'''<br>
+
{{NPCTableHead|Initial defenders (40km Storage Silo)}}
Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
+
{{NPCTableRow|Frigate|3|Angel Webifier/Viper|ewar= Web}}
 +
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
 +
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger= Higher bounty triggers wave 1 on death}}
 +
|}
 +
{{NPCTableHead|Wave 1 (45km Radio Telescope)}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
 +
{{NPCTableRow|Battleship|4|Gist War General/Warlord/Saint/Nephilim|trigger= Last one triggers wave 2 on death}}
 +
|}
 +
{{NPCTableHead|Wave 2 (70km Barren Asteroid-Front)}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
 +
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger= Last one triggers wave 3 on death}}
 +
|}
 +
{{NPCTableHead|Wave 3 (70km Barren Asteroid-Rear)}}
 +
{{NPCTableRow|Destroyer|0-1|Garin Kezmonu}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribunus}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}}
 +
|}
  
'''Structure:'''<br>
+
=== 5th pocket ===
Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
+
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
  
=== 5th Pocket ===
+
'''Bonus pocket:'''
 +
* The acceleration gate leads to the Bonus Pocket.
 +
* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
  
Initial Group (30- 35km):<br>
+
{{MessageBox
1x Destroyer (Gistior Seizer/ Trasher)<br>
+
|Incoming Transmission|At last, you have reached the final rendezvous point.  I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area.  This is good news indeed.  Strike him down now and their attack will surely be called off.  Not only that, but Tiogo's death will be a serious blow to the Cartel.  Return to me immediately after he has been eliminated.
2x Battlecruiser (Gistatis Tribunus/ Legatus)<br>
+
|collapsed= yes}}
2x Battleship (Gist War General/ General) '''Trigger'''<br>
 
  
1st Spawn (40- 50km) :<br>
+
{{NPCTableHead|Initial defenders (35km Shipyard)}}
2x Destroyer (Gistior Haunter/ Defacer)<br>
+
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
5x Battlecruiser (Gistatis Primus/ Tribuni)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}}
1x Battleship (Gist Warlord/ Saint) '''Trigger''' <br>
+
{{NPCTableRow|Battleship|2|Gist General/War General|trigger= Triggers wave 1 when higher bounty is killed}}
 +
|}
 +
{{NPCTableHead|Wave 1 (45km Ruined Monument)}}
 +
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
 +
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}}
 +
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger= Triggers wave 2}}
 +
|}
 +
{{NPCTableHead|Wave 2 (45km Angel Station Foundation)}}
 +
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}}
 +
{{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar= TP|trigger= Triggers wave 3}}
 +
|}
 +
{{NPCTableHead|Wave 3 (70km Angel Repair Outpost)}}
 +
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}}
 +
{{NPCTableRow|Battleship|1|Tiogo Kargaz|trigger= Kill to complete mission}}
 +
|}
  
2nd Spawn (43- 55km):<br>
+
=== Bonus Pocket ===
3x Frigates (Angel Viper/ Webifier) '''Web/ Scramble'''<br>
 
3x Battleship (Gist Saint/ Warlord) '''Trigger, Target Painter'''<br>
 
 
 
3rd Spawn (72- 74km):<br>
 
2x Spider Drone II '''Web'''<br>
 
1x Battleship (Tiogo Kargaz)<br>
 
 
 
Acceleration gate to next pocket is at 5km.
 
 
 
'''Tip::'''<br><br>
 
The acceleration gate leads to the Bonus Pocket.
 
Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
 
Mission is flagged completed after you have killed Tiogo Kargaz.
 
 
 
===Bonus Pocket===
 
 
 
Sentry Group (20- 70km):<br>
 
2x Tower Sentry Angel II<br>
 
5x Tower Sentry Angel III<br>
 
2x Angel Light Missile Battery<br>
 
3x Angel Cruise Missile Battery<br>
 
 
 
Ship Group (40- 70km):<br>
 
2x Frigate (Angel Viper/ Webfier) '''Web/ Scramble''' <br>
 
2x Elite Frigate (Arch Gistii Ruffian/ Nomad) '''Target Painter'''<br>
 
4x Elite Cruiser (Arch Gistum Breaker)<br>
 
3x Battlecruiser (Gistatis Legatus/ Tribunus)<br>
 
4x Battleship (Gist Malakim/ Warlord/ Nephilim)<br>
 
1x Battleship (Gist Seraphim) '''Trigger'''<br>
 
 
 
Single Spawn (40- 45km, Angel Bunker):<br>
 
5x Battleships (Gist Throne/ Malakim)<br>
 
 
 
''' Tip :'''<br>
 
Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
 
Angel Light Missile Battery fire Piranha Light Missiles.
 
Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
 
 
 
'''Structure :'''<br>
 
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
 
 
 
'''Blitz:'''<br>
 
Pocket 1: Kill all the structures then kill the initial ships and spawn.<br>
 
Pocket 2: Kill all ships.<br>
 
Pocket 3: Kill the Battleship, ignore everything else.<br>
 
Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.<br>
 
Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.<br>
 
 
 
''' Optional Approach:'''<br>
 
Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
 
Fit for DPS, tanking doesn't require much, with the exception of bonus room.
 
 
 
''' Bonus Pocket :'''<br>
 
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
 
Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
 
Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets.
+
 
 +
Do <em>not kill</em> the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets.
 
The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim.
 
The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim.
 
Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%).
 
Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%).
Line 174: Line 156:
 
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
 
Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.
  
''' Loot and Bounty :'''<br>
+
''' Tips:'''
Loot + Salvage: [[http://evepraisal.com/e/16558481 ~33.7 mil]], with Bonus Room: [[http://evepraisal.com/e/16558524 ~36 mil]]<br>
+
* Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
Bounty: ~21.6 mil, with bonus room: ~30.9 mil.<br>
+
* Angel Light Missile Battery fire Piranha Light Missiles.
 +
* Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.
 +
 
 +
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
 +
 
 +
{{MessageBox
 +
|Incoming Transmission|What are you doing??  I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there.  Do not throw your life away so carelessly ...
 +
|collapsed= yes}}
  
Ship Detail :<br>
+
{{NPCTableHead|Initial}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad|ewar= TP}}
 +
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
 +
{{NPCTableRow|Battleship|4|Gist Warlord/Nephilim/Malakim}}
 +
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger= Triggers reinforcements}}
 +
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 +
{{NPCTableRow|Sentry|3|Tower Sentry Angel III}}
 +
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}}
 +
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}}
 +
|}
 +
{{NPCTableHead|Reinforcements}}
 +
{{NPCTableRow|Battleship|5|Gist Malakim/Throne}}
 +
|}
  
''' 1st Pocket :'''<br>
 
  
''' 2nd Pocket :'''<br>
+
'''Loot (with Bonus Pocket):'''<br>
 +
± 26.4 Mil ISK
  
''' 3rd Pocket :'''<br>
+
'''Salvage (With Bonus Pocket):'''<br>
 +
± 5.4 Mil ISK
  
''' 4th Pocket :'''<br>
+
'''Bounties (with Bonus Pocket):'''<br>
 +
± 30.3 Mil ISK
  
''' 5th Pocket :'''<br>
+
{{Missionrelated}}
  
''' Bonus Pocket :'''<br>
 
  
[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 11:54, 25 March 2024

This article details the Level 4 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Angel Extravaganza is a mission involving combat against the Angel Cartel.

Level 4
Type Encounter
Objective Kill Tiogo Kargaz
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Viper/Webifier, Spider Drone II
EWAR Web, target painters
Ship suggestion GallenteDominix, AmarrPaladin
Extra Angel Diamond Tag to unlock the Bonus pocket
Mission briefing
We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.

Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.

Example clear videos can be found featuring a Sentry Dominix, Paladin and Gila, 07-03-2021]

Blitz

  • Pocket 1: Kill all the structures then kill the initial ships and spawn.
  • Pocket 2: Kill all ships.
  • Pocket 3: Kill the Battleship, ignore everything else.
  • Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
  • Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.

Details

Notes:

  • Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
  • Auto aggro from initial groups in every room. The spawns may target your drones.
  • No Hostiles at initial gate.
  • Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
  • Fit for DPS, tanking doesn't require much, with the exception of bonus room.

1st pocket

Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.

Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.


Initial defenders (30km)
WD EWAR L


Frigate 2 x Frigate Angel Webifier/Viper Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 3 x Battleship Gist Commander/General/War General Triggers wave 1 when dies
Wave 1 (20km)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 2 x Battleship Gist General/War General/Warlord Closest spawn to Gate triggers wave 2 when dies
Wave 2 (50km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Webifier/Viper Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Gist War General/Warlord

2nd pocket

Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.


Initial defenders (25km Control Tower)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 1 when it dies
Wave 1 (40km Wreck)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Tribunus
Battleship 2 x Battleship Gist War General/Warlord/Saint Triggers wave 2 when highest bounty is attacked Target Painter
Wave 2 (55km Rock Formation)
WD EWAR L


Frigate 2 x Frigate Angel Webifier/Viper Stasis Webifier
Elite Cruiser 1 x Elite Cruiser Arch Gistum Marauder/Liquidator
Battlecruiser 2 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint/Nephilim Target Painter

3rd Pocket

Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.


WD EWAR L


Battleship 1 x Battleship Gist Commander/Warlord/Saint/Nephilim unlocks the gate
Sentry 3 x Sentry Angel Sentry
Sentry 7 x Sentry Angel Light Missile
Sentry 2 x Sentry Angel Heavy Missile

4th pocket

Multiple waves. Every one of the battleships triggers the next wave.

Tips:

  • Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
  • Storage Silo will drop a random Hardwiring Implant (3% bonus) and T1 modules.


Initial defenders (40km Storage Silo)
WD EWAR L


Frigate 3 x Frigate Angel Webifier/Viper Stasis Webifier
Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 2 x Battleship Gist Warlord/Saint/Nephilim Higher bounty triggers wave 1 on death
Wave 1 (45km Radio Telescope)
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 4 x Battleship Gist War General/Warlord/Saint/Nephilim Last one triggers wave 2 on death
Wave 2 (70km Barren Asteroid-Front)
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 3 on death
Wave 3 (70km Barren Asteroid-Rear)
WD EWAR L


Destroyer 0-1 x Destroyer Garin Kezmonu
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 1 x Battleship Gist Warlord/Saint

5th pocket

Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.

Bonus pocket:

  • The acceleration gate leads to the Bonus Pocket.
  • Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
Incoming Transmission
At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.


Initial defenders (35km Shipyard)
WD EWAR L


Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Legatus
Battleship 2 x Battleship Gist General/War General Triggers wave 1 when higher bounty is killed
Wave 1 (45km Ruined Monument)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defacer/Haunter
Battlecruiser 5 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 2
Wave 2 (45km Angel Station Foundation)
WD EWAR L


Frigate 3 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint Triggers wave 3 Target Painter
Wave 3 (70km Angel Repair Outpost)
WD EWAR L


Drone 2 x Drone Spider Drone II Stasis Webifier
Battleship 1 x Battleship Tiogo Kargaz Kill to complete mission

Bonus Pocket

Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.

Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.

Tips:

  • Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
  • Angel Light Missile Battery fire Piranha Light Missiles.
  • Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.

Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.

Incoming Transmission
What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ...


Initial
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian/Nomad Target Painter
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 4 x Battleship Gist Warlord/Nephilim/Malakim
Battleship 1 x Battleship Gist Seraphim Triggers reinforcements
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 3 x Sentry Tower Sentry Angel III
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 3 x Sentry Angel Cruise Missile Battery
Reinforcements
WD EWAR L


Battleship 5 x Battleship Gist Malakim/Throne


Loot (with Bonus Pocket):
± 26.4 Mil ISK

Salvage (With Bonus Pocket):
± 5.4 Mil ISK

Bounties (with Bonus Pocket):
± 30.3 Mil ISK