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| name=Location, Location, Level 5
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| __NOTOC__{{survival copy}}
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| ====Part 1 of 5====
| | '''Location Location (Amarr)''' is a Level 5 mission consisting of five sub-missions. It involves combat with the [[Amarr Empire]]. |
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| Faction: Amarr<br>
| | == Part 1 (Location Location) == |
| Mission type: Encounter<br>
| | {{:Location Location (Amarr) (1 of 5)}} |
| Space type: Deadspace with Gate<br>
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| Web/Scramble: All Frigates <br>
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| Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter<br>
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| Damage dealt: EM 58% / Therm 42%<br>
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| Recommended damage dealing: EM/Therm <br>
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| Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS<br>
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| Acceleration Gate into Deadspace
| | == Part 2 (The Hard Way) == |
| | {{:The Hard Way}} |
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| ===Single Pocket=== | | == Part 3 (Prison Bust) == |
| | {{:Prison Bust}} |
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| Initial Group:<br>
| | == Part 4 (Informed Attack) == |
| Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
| | {{:Informed Attack (4 of 5)}} |
| The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
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| {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"}}<br>
| | == Part 5 (Dirty Job) == |
| | <!--{{:Dirty Job}}--> |
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| 3 x Frigates (Divine Imperial Bahir) orbits at 10km, '''Web/Scramble, 25% Tracking Disrupter, --Trigger 1--'''
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| 3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, '''NOS'''
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| 12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, '''*Trigger 2, ^^Trigger 3 '''
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| 5 x Amarr Cruise Missile Batteries '''--Each is a Trigger--'''
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| 1 x Amarr Stasis Tower
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| 3 x Amarr Energy Neutralizer Sentry IIIs
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| - Spawn 1:<br><br>
| | {{Missionrelated}} |
| 3 x Frigates (Divine Imperial Imran) orbits at 4km, '''Web/Scramble'''
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| - Spawn 2:<br><br>
| | [[Category:Security missions]] |
| 2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km
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| - Spawn 3:<br><br>
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| 3 x Battleships (Imperial Templar Martyr) orbits at 49km
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| Each Missile Battery is a Trigger:<br>
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| Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
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| {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"}}<br>
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| Destroying:<br>
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| Battery 1 (Top) - Spawns:<br><br>
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| 5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49km
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| Battery 2 (Left) - Spawns:<br><br>
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| 3 x Battleships (Imperial Templar Judgment) orbits at 49km, '''Trigger'''
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| **- Spawn 2a**
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| 6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, '''Trigger'''
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| **- Spawn 2b**
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| 5 x Battleships (Imperial Templar Judgment) orbits at 49km ''**Objective Complete**''
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| Battery 3 (Middle) - Spawns:<br><br>
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| 3 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter'''
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| Battery 4 (Right) - Spawns:<br><br>
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| 5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22km
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| Battery 5 (Bottom) - Spawns:<br><br>
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| 5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22km
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| '''Tips:'''<br>
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| - Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
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| - Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)<br>
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| - Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)<br>
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| - Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates<br>
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| - Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed<br>
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| ====Part 2 of 5====
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| See [[HardWay5am The Hard Way (2 of 5)]]
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| [[Category:Mission reports]] | |