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Location Location (Amarr): Difference between revisions

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Created page with "name=Location, Location, Level 5 __NOTOC__{{survival copy}} ====Part 1 of 5==== Faction: Amarr<br> Mission type: Encounter<br> Space type: Deadspace with Gate<br> Web/Scramb..."
 
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name=Location, Location, Level 5
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


====Part 1 of 5====
'''Location Location (Amarr)''' is a Level 5 mission consisting of five sub-missions. It involves combat with the [[Amarr Empire]].


Faction: Amarr<br>
== Part 1 (Location Location) ==
Mission type: Encounter<br>
{{:Location Location (Amarr) (1 of 5)}}
Space type: Deadspace with Gate<br>
Web/Scramble: All Frigates <br>
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter<br>
Damage dealt: EM 58% / Therm 42%<br>
Recommended damage dealing: EM/Therm <br>
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS<br>


Acceleration Gate into Deadspace
== Part 2 (The Hard Way) ==
{{:The Hard Way}}


===Single Pocket===
== Part 3 (Prison Bust) ==
{{:Prison Bust}}


Initial Group:<br>
== Part 4 (Informed Attack) ==
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
{{:Informed Attack (4 of 5)}}
The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"}}<br>
== Part 5 (Dirty Job) ==
<!--{{:Dirty Job}}-->


3 x Frigates (Divine Imperial Bahir) orbits at 10km, '''Web/Scramble, 25% Tracking Disrupter, --Trigger 1--'''
3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, '''NOS'''
12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, '''*Trigger 2, ^^Trigger 3 '''
5 x Amarr Cruise Missile Batteries '''--Each is a Trigger--'''
1 x Amarr Stasis Tower
3 x Amarr Energy Neutralizer Sentry IIIs


- Spawn 1:<br><br>
{{Missionrelated}}
3 x Frigates (Divine Imperial Imran) orbits at 4km, '''Web/Scramble'''


- Spawn 2:<br><br>
[[Category:Security missions]]
2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km
 
- Spawn 3:<br><br>
3 x Battleships (Imperial Templar Martyr) orbits at 49km
 
Each Missile Battery is a Trigger:<br>
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"}}<br>
 
Destroying:<br>
 
Battery 1 (Top) - Spawns:<br><br>
5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49km
 
Battery 2 (Left) - Spawns:<br><br>
3 x Battleships (Imperial Templar Judgment) orbits at 49km, '''Trigger'''
**- Spawn 2a**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, '''Trigger'''
**- Spawn 2b**
5 x Battleships (Imperial Templar Judgment) orbits at 49km ''**Objective Complete**''
 
Battery 3 (Middle) - Spawns:<br><br>
3 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter'''
 
Battery 4 (Right) - Spawns:<br><br>
5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22km
 
Battery 5 (Bottom) - Spawns:<br><br>
5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22km
 
'''Tips:'''<br>
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s<br>
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)<br>
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)<br>
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates<br>
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed<br>
 
====Part 2 of 5====
See [[HardWay5am The Hard Way (2 of 5)]]
 
[[Category:Mission reports]]