Location Location (Amarr)
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Location Location (Amarr) is a Level 5 mission consisting of five sub-missions. It involves combat with the Amarr Empire.
Part 1 (Location Location)
Single Pocket
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.
Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!
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5 x Sentry Amarr Cruise Missile Battery ![]() ![]() |
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1 x Sentry Amarr Stasis Tower | ![]() |
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3 x Sentry Amarr Energy Neutralizer Sentry III | ![]() |
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3 x Elite Frigate Divine Imperial Bahir ![]() |
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3 x Elite Cruiser Divine Imperial Ambrose/Basil | ![]() |
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12 x Battleship Imperial Templar Dominator/Torah/Martyr ![]() |
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3 x Elite Frigate Divine Imperial Imran | ![]() |
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2 x Battleship Imperial Templar Dominator/Martyr |
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3 x Battleship Imperial Templar Martyr |
View of batteries from warp-in.
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Battery 1 (Top) | ||||
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3 x Elite Frigate Divine Imperial Imran | ![]() |
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Battery 2 (Left) | ||||
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3 x Battleship Imperial Templar Judgment ![]() |
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Battery 2A | ||||
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6 x Battlecruiser Imperial Templar Phalanx ![]() |
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Battery 2B | ||||
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3 x Battleship Imperial Templar Diviner ![]() |
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Battery 3 (Middle) | ||||
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3 x Battleship Imperial Templar Diviner | ![]() ![]() |
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Battery 4 (Right) | ||||
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5 x Battlecruiser Imperial Champion/Templar Justicar | |||
Battery 5 (Bottom) | ||||
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5 x Battlecruiser Imperial Equalizer/Avenger |
Notes
- Use a passive tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
- Mission flagged complete when all Battery 2 (Left) spawns are destroyed
- Orbit distances
- Frigates: 4km
- Cruisers: 7-19km
- Battlecruisers: 9-22km
- Battleships: 17-49km
Part 2 (The Hard Way)
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
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3 x Frigate Divine Imperial Napat ![]() |
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3 x Battlecruiser Imperial Templar Phalanx ![]() |
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11 x Battleship Imperial Templar Dominator/Martyr/Ultara*/Judgment** ![]() ![]() |
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4 x Sentry Cruise Missile Batteries | |||
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1 x Sentry Amarr Energy Neutralizers II | ![]() |
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2 x Sentry Amarr Energy Neutralizer Sentry IIIs | ![]() |
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6 x Elite Cruiser Divine Imperial Champion/Justicar ![]() |
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4 x Battleship Imperial Templar Diviner ![]() ![]() |
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6 x Battleship Imperial Templar Martyr ![]() |
On occasion, additional ships spawn after smaller ships destroyed
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4 x Frigate Divine Imperial Bahir | |||
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5 x Destroyer Imperial Templar Caius/Crusader | |||
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7 x Battlecruiser Imperial Templar Seer/Justicar/Champion |
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Shield reduced to 70% | ||||
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6 x Battlecruiser Imperial Templar Phalanx ![]() |
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Armor reduced to 50% | ||||
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6 x Battleship Imperial Dominator/Martyr ![]() |
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Structure reduced to 90% | ||||
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6 x Elite Cruiser Divine Imperial Ambrose/Basil ![]() |
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Structure reduced to 10% | ||||
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6 x Elite Frigate Divine Imperial Napat ![]() |
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Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 3 (Prison Bust)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
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6 x Powerful EM Forcefield ![]() |
2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
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5 x Elite Cruiser Divine Imperial Ambrose/Basil ![]() |
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5 x Battlecruiser Imperial Templar Champion/Justicar | |||
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10 x Battleship Imperial Templar Dominator/Judgment/Martyr ![]() |
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5 x Sentry Amarr Cruise Missile Battery | |||
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2 x Sentry Amarr Energy Neutralizer Sentry III | ![]() |
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6 x Cruiser Imperial Templar Donus/Tamir ![]() |
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5 x Battlecruiser Imperial Champion/Templar Justicar |
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4 x Battlecruiser Imperial Templar Seer | ![]() ![]() |
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5 x Battleship Imperial Templar Dominator/Ultara ![]() |
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5 x Battleship Imperial Templar Martyr ![]() |
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6 x Battleship Imperial Templar Diviner/Judgment | ![]() ![]() |
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1 x Amarr Prison Facility | ![]() |
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Upon shooting the structure | ||||
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3 x Battleship Imperial Templar Judgment |
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Part 4 (Informed Attack)
Blitz: Destroy the Extremely Powerful EM Forcefield, then the Amarr Bio Weapons Facility.
Single Pocket
Ships are split into 4 groups.
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16 x Sentry Amarr Cruise Missile Battery | |||
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4 x Sentry Amarr Energy Neutralizer Sentry I/II/III | ![]() |
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4 x Sentry Amarr Stasis Tower | ![]() |
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18 x Elite Frigate Divine Imperial Napat | ![]() |
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10 x Battlecruiser Imperial Templar Seer ![]() |
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4 x Battleship Imperial Templar Diviner ![]() |
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3-5 x Elite Cruiser Divine Imperial Ambrose/Basil | ![]() |
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2-3 x Battleship Imperial Templar Judgment |
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1 x Extremely Powerful EM Forcefield ![]() |
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Destroying Extremely Powerful EM Forcefield | ||||
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1 x Amarr Bio Weapons Facility | |||
Shooting the Bio Weapons Facility | ||||
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5 x Fighter Imperial Fighter ![]() |
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4 x Elite Frigate Divine Imperial Imran/Sixtus | ![]() |
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8 x Battlecruiser Imperial Templar Phalanx/Donus/Tamir | |||
Bio Weapons Facility, 20% shields (3 Groups) | ||||
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4 x Elite Frigate Divine Imperial Imran/Sixtus | ![]() |
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8 x Battlecruiser Imperial Templar Phalanx/Donus/Tamir |
Notes
- Use a passive tank or plan a capacitor that receives an additional 90+ units/s.
- Maximum damage dealing of initial group, if it gets into range, is 1,956 hp/s (EM 68%, Therm 32%)
- No gates exist, so using a Carrier or HAW Dreadnought is possible
Part 5 (Dirty Job)
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