Difference between revisions of "Operation Wyrmsbane"

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name=Operation Wyrmsbane, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Serpentis<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=5
Space type: Deadspace, No gate<br>
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|Type=Encounter
Damage dealt: Kin/Therm<br>
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|Faction1=Serpentis
Extras: Dampener (Coreli Guardian Watchman)<br>
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|DamageToDeal=
Web/Scramble: Web & Scram - Coreli Guardian (Protector, Safeguard, Guard, Spy, Watchman)<br>
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|DamageToResist=
Recommended damage dealing: Kinetic/Thermal<br>
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|WebPoint=Stasis Tower (Web)
Recommended ships: CNR, Golem, Carrier<br>
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|EWAR=Coreli Guardian Watchman (Sensor Dampening)
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|ShipSizeLimit=
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|ShipSuggestion=Marauder, Passive Battleship + Logistics, Carrier
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|Extras=Data analyzer (for Serpentis Info Shard, if it appears)
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}}
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{{MissionBriefing
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|A couple of years ago, the Serpentis Corporation built a station out in Sakulda and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine -  they kept us a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD prevention is minimal of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible.
  
Ship types and the specific number of rats will vary from time to time in each spawn, so please keep in mind that this is just an example.
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These raids must be stopped. Like all pests, though, the only way to be sure you're rid of them is to exterminate them entirely, right at the source. If you just kill the ones you see crawling about, you're not accomplishing much. And that's why I need you. My scouts reported just yesterday that a large force of their ships left the base off to raid nearby systems, so we can make a sudden strike at their home station while their defenses are down, and then clean up the rest later.
Missile Batteries and Towers are fixed.
 
Note: Spawns 2 and 3 are at 4 minute intervals.<br>
 
  
===Warp-In===
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<Player>, I want you to head out there and destroy the Serpentis station, along with every damned Serpentis you find there. I imagine you're going to way a few good allied ships with you, though. I'm sure their base will have reasonable strong defenses.
When you warp in, there is a single mixed group. Aggro is automatic.
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}}
  
Initial Group:<br><br>
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'''Blitz: Destroy the Serpentis Stronghold.'''
8x Serpentis Heavy Missile Battery<br>
 
2x Serpentis Stasis Tower (Web)<br>
 
6x Battleships (Core Grand Admiral/Core Lord Admiral)<br>
 
5x Elite Frigates (Coreli Guardian Guard/Safeguard) (Web/Scramble)<br>
 
6x Cruisers (Corelum Chief Sentinel)<br>
 
8x Battlecruisers (Corelatis Captain/Wing Leader)<br>
 
  
Spawn 1:<br><br>
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=== Single Pocket ===
5x Frigates (Coreli Protector/Guard/Defender)<br>
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* The First and Second reinforcement spawns are at 4 minute intervals.
5x Elite Frigates (Coreli Guardian Spy/Watchman/Protector) (Web/Scramble) (Dampening [Watchman])<br>
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* The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)
4x Elite Cruisers (Corelum Guardian Chief Safeguard/Infantry)<br>
 
  
Spawn 2:<br><br>
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{{NPCTableHead|Initial Spawn (auto-aggro)}}
2x Serpentis Stasis Tower (Web)<br>
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{{NPCTableRow|Sentry|8|Serpentis Heavy Missile Battery}}
10x Serpentis Cruise Missile Battery<br>
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{{NPCTableRow|Sentry|2|Serpentis Stasis Tower|ewar=Web}}
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard}}
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{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
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{{NPCTableRow|Battlecruiser|8|Corelatis Captain/Wing Leader}}
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{{NPCTableRow|Battleship|6|Core Grand Admiral/Lord Admiral}}
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|}
  
{{image url="http://eve-survival.org/screenshots/operationwyrmsbane5se-all.jpg " title="Operation Wyrmsbane Base Group and First 2 Spawns)" alt="Initial Group, Spawn 1 and 2"}}<br>
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{{NPCTableHead|1st Reinforcement}}
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{{NPCTableRow|Frigate|5|Coreli Protector/Guard/Defender}}
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Watchman|ewar=Damp|note=Watchman dampens}}
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{{NPCTableRow|Cruiser|4|Corelum Chief Safeguard/Infantry}}
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|}
  
Spawn 3:<br><br>
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{{NPCTableHead|2nd Reinforcement}}
Triggered by Hacking Info Shard
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{{NPCTableRow|Sentry|2|Serpentis Stasis Tower|ewar=Web}}
Spawns at a distance of 2,000 - 2,500 m from Shard
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{{NPCTableRow|Sentry|8|Serpentis Cruise Missile Battery}}
This whole spawn must be eliminated to be able to access the can after it is hacked successfully.
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|}
  
4x Battleships (Core Lord Admiral)<br>
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{{NPCTableHead|Hacking the Info Shard}}
6x Cruisers (Corelum Chief Sentinel)<br>
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{{NPCTableSeparator|3rd Reinforcement, 2km from Info Shard}}
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{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
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{{NPCTableRow|Battleship|4|Core Lord Admiral}}
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|}
  
Spawn 4:<br><br>
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{{NPCTableHead|Serpentis Stronghold at 5-10% armor}}
Triggered when the Serpentis Stronghold is at about 5-10% Armor
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{{NPCTableSeparator|4th Reinforcement}}
Spawn starts within 20 km of Stronghold
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{{NPCTableRow|Destroyer|3|Corelior Infantry}}
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{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel}}
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{{NPCTableRow|Battlecruiser|4|Corelatis Captain}}
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{{NPCTableRow|Battleship|3|Core Grand Admiral}}
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|}
  
3x Battleships (Core Grand Admiral)<br>
 
4x Battlecruisers (Corelatis Captain)<br>
 
3x Cruisers (Corelum Chief Sentinel)<br>
 
3x Destroyers (Corelior Infantry) <br>
 
  
'''Structure Loot:'''<br><br>
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=== Notes ===
- Cruise Missles from the Bunkers<br>
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* It is strongly suggested that you use Logistics support to keep your tank alive.
- Serpentis Info Shard will drop regular radar site loot (e.g. datacore, decryptors or decryptor parts)<br>
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* Video: [https://www.youtube.com/watch?v=4VVvhcmoqKY Carrier Blitz]
- Serpentis Stronghold drops nothing of interest <br>
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* 3rd Reinforcement must be eliminated to be able to access the can, after it is hacked successfully.
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* Structure Loot:
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** Cruise Missles from the Bunkers
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** Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)
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** Serpentis Stronghold drops nothing of interest
  
'''Tips:'''<br><br>
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{{Missionrelated}}
- It is strongly suggested that you use Logistics support to keep your tank alive.<br>
 
- Remember to have a hacking module (Codebreaker) in case there is a Serpentis Info Shard (does not appear every time).<br>
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:26, 27 August 2022


Level 5
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Stasis Tower (Web)
EWAR Coreli Guardian Watchman (Sensor Dampening)
Ship suggestion Marauder, Passive Battleship + Logistics, Carrier
Mission briefing
A couple of years ago, the Serpentis Corporation built a station out in Sakulda and everyone in the constellation has been worried about it since. At first, as always with the Serpentis, things were fine - they kept us a clean front and acted like a legitimate corporation. More recently, though, they've been pirating nearby gates and causing all kinds of problems for the local police forces. CONCORD prevention is minimal of course, in low-sec, and they're always careful to make things seem like some other pirate group is responsible.

These raids must be stopped. Like all pests, though, the only way to be sure you're rid of them is to exterminate them entirely, right at the source. If you just kill the ones you see crawling about, you're not accomplishing much. And that's why I need you. My scouts reported just yesterday that a large force of their ships left the base off to raid nearby systems, so we can make a sudden strike at their home station while their defenses are down, and then clean up the rest later.

<Player>, I want you to head out there and destroy the Serpentis station, along with every damned Serpentis you find there. I imagine you're going to way a few good allied ships with you, though. I'm sure their base will have reasonable strong defenses.

Blitz: Destroy the Serpentis Stronghold.

Single Pocket

  • The First and Second reinforcement spawns are at 4 minute intervals.
  • The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)


Initial Spawn (auto-aggro)
WD EWAR L


Sentry 8 x Sentry Serpentis Heavy Missile Battery
Sentry 2 x Sentry Serpentis Stasis Tower Stasis Webifier
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Safeguard
Cruiser 6 x Cruiser Corelum Chief Sentinel
Battlecruiser 8 x Battlecruiser Corelatis Captain/Wing Leader
Battleship 6 x Battleship Core Grand Admiral/Lord Admiral


1st Reinforcement
WD EWAR L


Frigate 5 x Frigate Coreli Protector/Guard/Defender
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Watchman Watchman dampens Remote Sensor Dampener
Cruiser 4 x Cruiser Corelum Chief Safeguard/Infantry


2nd Reinforcement
WD EWAR L


Sentry 2 x Sentry Serpentis Stasis Tower Stasis Webifier
Sentry 8 x Sentry Serpentis Cruise Missile Battery


Hacking the Info Shard
WD EWAR L
3rd Reinforcement, 2km from Info Shard
Cruiser 6 x Cruiser Corelum Chief Sentinel
Battleship 4 x Battleship Core Lord Admiral


Serpentis Stronghold at 5-10% armor
WD EWAR L
4th Reinforcement
Destroyer 3 x Destroyer Corelior Infantry
Cruiser 3 x Cruiser Corelum Chief Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core Grand Admiral


Notes

  • It is strongly suggested that you use Logistics support to keep your tank alive.
  • Video: Carrier Blitz
  • 3rd Reinforcement must be eliminated to be able to access the can, after it is hacked successfully.
  • Structure Loot:
    • Cruise Missles from the Bunkers
    • Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)
    • Serpentis Stronghold drops nothing of interest