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Recon (1 of 3) (Serpentis) (Level 2): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Recon, level 2 __NOTOC__{{survival copy}} ====Recon (1 of 3)==== Reported by: Nick Donotan<br> Faction: Serpentis<br> Mission Type: Deadspace<br> Damage Dealt: Kinetic/T..."
 
Hirmuolio Pine (talk | contribs)
m remove notoc
 
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name=Recon, level 2
<noinclude>{{NPCTableCSS}}
__NOTOC__{{survival copy}}
Parts: [[Recon (1 of 3) (Serpentis) (Level 2)|1 of 3 (Serpentis)]], [[Recon (2 of 3) (Level 2)|2 of 3]], [[Recon (3 of 3) (Level 2)|3 of 3]]
</noinclude>
{{Template:Missiondetails
|Level= 2
|Type= Encounter
|Objective=
|Faction=  Serpentis
|DamageToDeal= {{Damagetype|th|kin}}
|DamageToResist= {{Damagetype|th|kin}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Drake
|Rewards=
|Extra=
}}
{{MissionBriefing
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.


====Recon (1 of 3)====
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
Reported by: Nick Donotan<br>
}}
Faction: Serpentis<br>
Mission Type: Deadspace<br>
Damage Dealt: Kinetic/Thermal<br>
Web/scramble: None<br>
Extras: Dampeners: Corelum Guardian Chief SafeGuard<br>
Recommended damage dealing: Kinetic/Thermal<br>
Recommended ships: Drake<br>


===Pocket 1===
'''Blitz:''' use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.
After 3 seconds this spawns:<br>


First Spawn: (22-33km) (Automatic aggro):<br><br>
The mission has very considerable amount of Veldspar, 200 sizeable asteroids.
1x Corelior Infantry (Destroyer class)<br>
1x Corelum Guardian Chief Safeguard (Cruiser class)<br>
1x Corelatis High Captain (Battlecruiser class)<br>


20 seconds later spawns:<br>
== 1st pocket ==


Second Spawn: (20-36km) (Automatic aggro):<br><br>
* Sensor damping in this pocket is obscene.
1x Corelior Sentinel (Destroyer class)<br>
* Expect targeting range to be reduced to 10km - plan accordingly!
1x Corelum Guardian Chief Safeguard (Cruiser class)<br>
1x Corelum Guardian Chief Sentinel (Cruiser class)<br>


20 seconds later spawns:<br>
After 3 seconds this spawns:
{{NPCTableHead|First Spawn: (22-33km) (Automatic aggro)}}
{{NPCTableRow| Destroyer  |1|Corelior Infantry  }}
{{NPCTableRow| Cruiser  |1|Corelum Guardian Chief Safeguard  }}
{{NPCTableRow| Battlecruiser  |1|Corelatis High Captain  }}
|}
20 seconds later spawns:
{{NPCTableHead|Second Spawn: (20-36km) (Automatic aggro)}}
{{NPCTableRow| Destroyer  |1|Corelior Sentinel  }}
{{NPCTableRow| Cruiser  |1|Corelum Guardian Chief Safeguard  }}
{{NPCTableRow| Cruiser  |1|Corelum Guardian Chief Sentinel  }}
|}
20 seconds later spawns:
{{NPCTableHead|Third Spawn: (16-33km) (Automatic aggro)}}
{{NPCTableRow| Destroyer  |1|Corelior Sentinel  }}
{{NPCTableRow| Cruiser  |1|Corelum Chief Sentinel  }}
{{NPCTableRow| Cruiser  |1|Corelum Guardian Chief Infantry  }}
|}
20 seconds later spawns:
{{NPCTableHead|Fourth Spawn: (24-38km) (Automatic aggro)}}
{{NPCTableRow| Destroyer  |1|Corelior Artillery  }}
{{NPCTableRow| Cruiser  |1|Corelum Chief Sentinel  }}
{{NPCTableRow| Battlecruiser  |1|Corelatis High Captain  }}
|}


Third Spawn: (16-33km) (Automatic aggro):<br><br>
== 2nd pocket ==
1x Corelior Sentinel (Destroyer class)<br>
After 5 seconds, this spawns:
1x Corelum Chief Sentinel (Cruiser class)<br>
{{NPCTableHead|First Spawn: (34-36km) (Automatic aggro)}}
1x Corelum Guardian Chief Infantry (Cruiser class)<br>
{{NPCTableRow| Frigate  |4|Coreli Guardian Defender }}
 
{{NPCTableRow| Cruiser  |4|Corelum Guardian Chief Sentinel }}
20 seconds later spawns:<br>
|}
 
20 seconds later spawns:
Fourth Spawn: (24-38km) (Automatic aggro):<br><br>
{{NPCTableHead|Second Spawn: (34-36km) (Automatic aggro)}}
1x Corelior Artillery (Destroyer class)<br>
{{NPCTableRow| Destroyer  |4|Corelior Sentinel }}
1x Corelum Chief Sentinel (Cruiser class)<br>
{{NPCTableRow| Cruiser  |4|Corelum Guardian Chief Sentinel }}
1x Corelatis High Captain (Battlecruiser class)<br>
|}
 
<noinclude>
'''Notes:'''<br><br>
{{Missionrelated}}
Sensor damping in this pocket is obscene.
[[Category:Security missions]]
Expect targeting range to be reduced to 10km - plan accordingly!
</noinclude>
 
===Pocket 2===
After 5 seconds, this spawns:<br>
 
First Spawn: (34-36km) (Automatic aggro):<br><br>
4x Coreli Guardian Defender (Frigate class)<br>
4x Corelum Guardian Chief Sentinel (Cruiser class)<br>
 
20 seconds later spawns:<br>
 
Second Spawn: (34-36km) (Automatic aggro):<br><br>
4x Corelior Sentinel (Destroyer class)<br>
4x Corelum Guardian Chief Sentinel (Cruiser class)<br>
 
Asteroids:<br><br>
Very considerable amount of Veldspar, 200 sizeable asteroids.
 
'''Blitz:'''<br><br>
Gate at 22km.
- Use a shuttle or any other (fast) preferred ship, get to the gate, use it and warp out when you get to pocket 2, mission completed. ''' __Can not use pod.__'''<br>
 
Follow-up mission: [[http://eve-survival.org/wikka.php?wakka=Recon2 Recon (2-3 of 3)]]<br>
 
[[Category:Mission reports]]

Latest revision as of 12:11, 28 May 2025

Parts: 1 of 3 (Serpentis), 2 of 3, 3 of 3


Level 2
Type Encounter
Faction Serpentis
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Drake
Mission briefing
I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.

All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.

Blitz: use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.

The mission has very considerable amount of Veldspar, 200 sizeable asteroids.

1st pocket

  • Sensor damping in this pocket is obscene.
  • Expect targeting range to be reduced to 10km - plan accordingly!

After 3 seconds this spawns:

First Spawn: (22-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Infantry
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Battlecruiser 1 x Battlecruiser Corelatis High Captain

20 seconds later spawns:

Second Spawn: (20-36km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Cruiser 1 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Third Spawn: (16-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Chief Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Infantry

20 seconds later spawns:

Fourth Spawn: (24-38km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Artillery
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis High Captain

2nd pocket

After 5 seconds, this spawns:

First Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Frigate 4 x Frigate Coreli Guardian Defender
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Second Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Destroyer 4 x Destroyer Corelior Sentinel
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel