Difference between revisions of "The Blockade (Angel Cartel) (Level 2)"
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m (Djavin novienta moved page The Blockade (Angel Cartel) (level 2) to The Blockade (Angel Cartel) (Level 2) without leaving a redirect) |
m (Update NPCs. Collected NPC info on 2 more runs.) |
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− | + | {{MissionLinks}} {{NPCTableCSS}} | |
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− | + | {{Missiondetails | |
− | + | |Level= 2 | |
− | + | |Type= Encounter | |
− | + | |Objective= Eliminate the leader of the pirates blockading the stargate | |
− | + | |Faction1= Angel Cartel | |
− | + | |DamageToDeal1= | |
− | + | |DamageToResist1= | |
+ | |WebPoint= | ||
+ | |EWAR=Arch Web by Starbase Stasis Tower, Target Painting by Gistii Ruffian/Nomad | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Cruiser, Battlecruiser | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Pirates have set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of <Constellation>. Therefore I want you, <Pilot>, to fly to the stargate and eliminate the illegal blockade. | ||
+ | }} | ||
+ | '''Blitz:''' Kill Stasis Tower, all triggers, then final cruiser. | ||
− | === | + | === Warp-in === |
+ | * No gate | ||
+ | * Normal space | ||
+ | ** May (fleet) warp to preferred distance. | ||
+ | * All groups aggro on spawn. | ||
− | - 5 | + | {{NPCTableHead|Initial Group, 10km}} |
− | + | {{NPCTableRow|Frigate|3-4|Gistii Ambusher/Raider/Hunter/Impaler}} | |
− | + | {{NPCTableRow|Destroyer|5|Gistior Shatterer/Defacer|trigger= Spawns Reinforcement 1}} | |
− | + | {{NPCTableRow|Sentry|1|Starbase Stasis Tower|ewar= Web}} | |
+ | |} | ||
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− | + | On arrival of each reinforcement | |
+ | {{MessageBox|In local | ||
+ | |{{Co|#a3fc80|A nearby pirate gang has arrived to reinforce the blockade!}} | ||
+ | |collapsed= yes}} | ||
+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableSeparator|Group A}} | ||
+ | {{NPCTableRow|Frigate|1-2|Gistii Ruffian/Nomad}} | ||
+ | {{NPCTableSeparator|Group B}} | ||
+ | {{NPCTableRow|Destroyer|2-3|Gistior Shatterer/Haunter/Defiler/...}} | ||
+ | {{NPCTableRow|Cruiser|2-3|Gistum Depredator/Predator}} | ||
+ | {{NPCTableSeparator|Group C}} | ||
+ | {{NPCTableRow|Frigate|2-4|Gistii Ambusher/Raider/Hunter/Impaler}} | ||
+ | {{NPCTableRow|Destroyer|3-4|Gistior Shatterer/Defacer}} | ||
+ | {{NPCTableRow|Cruiser|1|Gistum Depredator/Predator|trigger= Spawns Reinforcement 2}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 2}} | |
− | + | {{NPCTableSeparator|Group A}} | |
− | + | {{NPCTableRow|Destroyer|2-3|Gistior Haunter/Defiler}} | |
− | + | {{NPCTableSeparator|Group B}} | |
− | + | {{NPCTableRow|Elite Frigate|3-4|Arch Gistii Ruffian/Nomad|ewar= TP}} | |
+ | {{NPCTableRow|Destroyer|3-4|Gistior Shatterer/Defacer}} | ||
+ | {{NPCTableRow|Cruiser|1|Gistum Depredator/Predator|trigger= Spawns Reinforcement 3}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 3}} | |
− | + | {{NPCTableSeparator|Group A}} | |
− | + | {{NPCTableRow|Destroyer|2-3|Gistior Shatterer/Defacer}} | |
− | + | {{NPCTableSeparator|Group B}} | |
+ | {{NPCTableRow|Frigate|3-4|Gistii Ambusher/Raider/Impaler/Hunter/Impaler}} | ||
+ | {{NPCTableRow|Elite Frigate|3-4|Arch Gistii Ambusher/Raider}} | ||
+ | {{NPCTableRow|Cruiser|1|Gistum Depredator/Predator|trigger= Spawns Reinforcement 4}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 4}} | |
− | + | {{NPCTableRow|Frigate|3-4|Gistii Ambusher/Raider/Hunter/Impaler}} | |
− | + | {{NPCTableRow|Destroyer|3-4|Gistior Seizer/Trasher}} | |
− | + | {{NPCTableRow|Cruiser|1|Gistum Centurion/Phalanx|note= Mission objective}} | |
− | + | |} | |
+ | When the cruiser is destroyed. | ||
+ | {{MessageBox|In local | ||
+ | |{{Co|#80d8fc|The mission objective has been achieved. The leader of the pirates is no more. Return to your agent for your reward.}} | ||
+ | |collapsed= yes}} | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 13:32, 10 April 2023
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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Pirates have set up a blockade near a hidden stargate in <System>, and are swarming over any passersby, which are mostly merchants and civilians. Pirates tend to create these temporary blockades at ill-defended stargates, usually ones which have been set up by civilians and are not guarded by our forces. But we still have an obligation to protect the citizens of <Constellation>. Therefore I want you, <Pilot>, to fly to the stargate and eliminate the illegal blockade. |
Blitz: Kill Stasis Tower, all triggers, then final cruiser.
Warp-in
- No gate
- Normal space
- May (fleet) warp to preferred distance.
- All groups aggro on spawn.
Initial Group, 10km
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Gistii Ambusher/Raider/Hunter/Impaler | ||||
5 x Destroyer Gistior Shatterer/Defacer | ||||
1 x Sentry Starbase Stasis Tower |
On arrival of each reinforcement
In local |
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A nearby pirate gang has arrived to reinforce the blockade! |
Reinforcement 1
Reinforcement 2
WD | EWAR | L | ||
---|---|---|---|---|
Group A | ||||
2-3 x Destroyer Gistior Haunter/Defiler | ||||
Group B | ||||
3-4 x Elite Frigate Arch Gistii Ruffian/Nomad | ||||
3-4 x Destroyer Gistior Shatterer/Defacer | ||||
1 x Cruiser Gistum Depredator/Predator |
Reinforcement 3
Reinforcement 4
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Gistii Ambusher/Raider/Hunter/Impaler | ||||
3-4 x Destroyer Gistior Seizer/Trasher | ||||
1 x Cruiser Gistum Centurion/Phalanx |
When the cruiser is destroyed.
In local |
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The mission objective has been achieved. The leader of the pirates is no more. Return to your agent for your reward. |
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