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Talk:Turret mechanics: Difference between revisions

Discussion page of Turret mechanics
Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
 
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The collected data shows that the normal damage is distributed within 50%–149%. Since the first 1% unit is used for critical rolls (this is most likely, if the last % unit was used additional calculations will be needed if the to hit chance is less than 1%), the constant added to the damage roll should be 0.49.
The collected data shows that the normal damage is distributed within 50%–149%. Since the first 1% unit is used for critical rolls (this is most likely, if the last % unit was used additional calculations will be needed if the to hit chance is less than 1%), the constant added to the damage roll should be 0.49.
==Turret grouping and damage==
I did a test to verify that grouping has no effect on turret damage.
Shot at a ship inside optimal. Took damages for each shot from game log. Created quick histograms with MATLAB.
One turret has the flat distribution.<br>
[[File:Damage distribution one turret.png]]
Three turrets grouped together form normal distribution. This is as expected with multiple separate random distributions together.<br>
[[File:Damage distribution two turrets.png]]
[[User:Hirmuolio pine|Hirmuolio pine]] ([[User talk:Hirmuolio pine|talk]]) 14:23, 19 December 2017 (CST)