Difference between revisions of "Template:GetSkillAlpha"

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(Return the skill max level for alpha players)
 
(Revenant expansion add skill.)
 
(48 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
<includeonly>{{#switch: {{{1|}}}
 
<includeonly>{{#switch: {{{1|}}}
 
<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
  | Armor Layering = 1
+
  | Armor Layering = I
 
  | Capital Remote Armor Repair Systems = 0
 
  | Capital Remote Armor Repair Systems = 0
 
  | Capital Remote Hull Repair Systems = 0
 
  | Capital Remote Hull Repair Systems = 0
 
  | Capital Repair Systems = 0
 
  | Capital Repair Systems = 0
  | EM Armor Compensation = 2
+
  | EM Armor Compensation = II
  | Explosive Armor Compensation = 2
+
  | Explosive Armor Compensation = II
  | Hull Upgrades = 5
+
  | Hull Upgrades = V
  | Kinetic Armor Compensation = 2
+
  | Kinetic Armor Compensation = II
  | Mechanics = 5
+
  | Mechanics = V
  | Remote Armor Repair Systems = 3
+
  | Remote Armor Repair Systems = III
  | Remote Hull Repair Systems = 2
+
  | Remote Hull Repair Systems = II
  | Repair Systems = 5
+
  | Repair Systems = V
  | Thermal Armor Compensation = 2
+
  | Thermal Armor Compensation = II
 
<!--------- SKILL GROUP: Corporation Management ---------->
 
<!--------- SKILL GROUP: Corporation Management ---------->
  | Corporation Management = 1
+
  | Corporation Management = I
 
  | Diplomatic Relations = 0
 
  | Diplomatic Relations = 0
 
  | Empire Control = 0
 
  | Empire Control = 0
Line 22: Line 22:
 
<!--------- SKILL GROUP: Drones ---------->
 
<!--------- SKILL GROUP: Drones ---------->
 
  | Advanced Drone Avionics = 0
 
  | Advanced Drone Avionics = 0
  | Amarr Drone Specialization = 2
+
  | Amarr Drone Specialization = II
  | Caldari Drone Specialization = 2
+
  | Caldari Drone Specialization = II
  | Drone Avionics = 4
+
  | Drone Avionics = IV
  | Drone Durability = 4
+
  | Drone Durability = IV
  | Drone Interfacing = 4
+
  | Drone Interfacing = III
  | Drone Navigation = 4
+
  | Drone Navigation = IV
  | Drone Sharpshooting = 4
+
  | Drone Sharpshooting = IV
  | Drones = 5
+
  | Drones = V
 
  | Fighter Hangar Management = 0
 
  | Fighter Hangar Management = 0
 
  | Fighters = 0
 
  | Fighters = 0
  | Gallente Drone Specialization = 2
+
  | Gallente Drone Specialization = II
  | Heavy Drone Operation = 4
+
  | Heavy Drone Operation = III
 
  | Heavy Fighters = 0
 
  | Heavy Fighters = 0
 
  | Ice Harvesting Drone Operation = 0
 
  | Ice Harvesting Drone Operation = 0
 
  | Ice Harvesting Drone Specialization = 0
 
  | Ice Harvesting Drone Specialization = 0
  | Light Drone Operation = 5
+
  | Light Drone Operation = V
 
  | Light Fighters = 0
 
  | Light Fighters = 0
  | Medium Drone Operation = 5
+
  | Medium Drone Operation = IV
 
  | Mining Drone Operation = 0
 
  | Mining Drone Operation = 0
 
  | Mining Drone Specialization = 0
 
  | Mining Drone Specialization = 0
  | Minmatar Drone Specialization = 2
+
  | Minmatar Drone Specialization = II
  | Repair Drone Operation = 2
+
| Mutated Drone Specialization = 0
 +
  | Repair Drone Operation = II
 
  | Salvage Drone Operation = 0
 
  | Salvage Drone Operation = 0
 +
| Salvage Drone Specialization = 0
 
  | Sentry Drone Interfacing = 0
 
  | Sentry Drone Interfacing = 0
 
  | Support Fighters = 0
 
  | Support Fighters = 0
Line 50: Line 52:
 
  | Burst Projector Operation = 0
 
  | Burst Projector Operation = 0
 
  | Cloaking = 0
 
  | Cloaking = 0
  | Electronic Warfare = 4
+
  | Electronic Warfare = IV
 
  | Frequency Modulation = 0
 
  | Frequency Modulation = 0
 
  | Long Distance Jamming = 0
 
  | Long Distance Jamming = 0
  | Propulsion Jamming = 4
+
  | Propulsion Jamming = IV
  | Sensor Linking = 3
+
  | Sensor Linking = III
 
  | Signal Dispersion = 0
 
  | Signal Dispersion = 0
 
  | Signal Suppression = 0
 
  | Signal Suppression = 0
 
  | Signature Focusing = 0
 
  | Signature Focusing = 0
 
  | Tactical Logistics Reconfiguration = 0
 
  | Tactical Logistics Reconfiguration = 0
  | Target Breaker Amplification = 0
+
  | Signature Masking = 0
  | Target Painting = 3
+
  | Target Painting = III
 
  | Weapon Destabilization = 0
 
  | Weapon Destabilization = 0
  | Weapon Disruption = 4
+
  | Weapon Disruption = IV
 
<!--------- SKILL GROUP: Engineering ---------->
 
<!--------- SKILL GROUP: Engineering ---------->
  | Advanced Weapon Upgrades = 3
+
  | Advanced Weapon Upgrades = III
  | Capacitor Emission Systems = 4
+
  | Capacitor Emission Systems = IV
  | Capacitor Management = 4
+
  | Capacitor Management = IV
  | Capacitor Systems Operation = 3
+
  | Capacitor Systems Operation = III
 
  | Capital Capacitor Emission Systems = 0
 
  | Capital Capacitor Emission Systems = 0
  | CPU Management = 5
+
  | CPU Management = V
  | Electronics Upgrades = 5
+
  | Electronics Upgrades = V
  | Energy Grid Upgrades = 5
+
  | Energy Grid Upgrades = V
  | Energy Pulse Weapons = 2
+
  | Energy Pulse Weapons = II
 
  | Nanite Interfacing = 0
 
  | Nanite Interfacing = 0
 
  | Nanite Operation = 0
 
  | Nanite Operation = 0
  | Power Grid Management = 5
+
  | Power Grid Management = V
 
  | Resistance Phasing = 0
 
  | Resistance Phasing = 0
  | Thermodynamics = 4
+
  | Thermodynamics = IV
  | Weapon Upgrades = 5
+
  | Weapon Upgrades = V
 
<!--------- SKILL GROUP: Gunnery ---------->
 
<!--------- SKILL GROUP: Gunnery ---------->
 
  | Capital Artillery Specialization = 0
 
  | Capital Artillery Specialization = 0
Line 86: Line 88:
 
  | Capital Energy Turret = 0
 
  | Capital Energy Turret = 0
 
  | Capital Hybrid Turret = 0
 
  | Capital Hybrid Turret = 0
 +
| Capital Precursor Weapon = 0
 
  | Capital Projectile Turret = 0
 
  | Capital Projectile Turret = 0
 
  | Capital Pulse Laser Specialization = 0
 
  | Capital Pulse Laser Specialization = 0
 
  | Capital Railgun Specialization = 0
 
  | Capital Railgun Specialization = 0
  | Controlled Bursts = 4
+
  | Controlled Bursts = IV
 +
| Disruptive Lance Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Operation = 0
 
  | Doomsday Rapid Firing = 0
 
  | Doomsday Rapid Firing = 0
  | Gunnery = 5
+
  | Gunnery = V
 
  | Large Artillery Specialization = 0
 
  | Large Artillery Specialization = 0
 
  | Large Autocannon Specialization = 0
 
  | Large Autocannon Specialization = 0
 
  | Large Beam Laser Specialization = 0
 
  | Large Beam Laser Specialization = 0
 
  | Large Blaster Specialization = 0
 
  | Large Blaster Specialization = 0
  | Large Energy Turret = 4
+
| Large Disintegrator Specialization = 0
  | Large Hybrid Turret = 4
+
  | Large Energy Turret = IV
  | Large Projectile Turret = 4
+
  | Large Hybrid Turret = IV
 +
| Large Precursor Weapon = 0
 +
  | Large Projectile Turret = IV
 
  | Large Pulse Laser Specialization = 0
 
  | Large Pulse Laser Specialization = 0
 
  | Large Railgun Specialization = 0
 
  | Large Railgun Specialization = 0
  | Medium Artillery Specialization = 3
+
| Large Vorton Projector = 0
  | Medium Autocannon Specialization = 3
+
| Large Vorton Specialization = 0
  | Medium Beam Laser Specialization = 3
+
  | Medium Artillery Specialization = III
  | Medium Blaster Specialization = 3
+
  | Medium Autocannon Specialization = III
  | Medium Energy Turret = 5
+
  | Medium Beam Laser Specialization = III
  | Medium Hybrid Turret = 5
+
  | Medium Blaster Specialization = III
  | Medium Projectile Turret = 5
+
| Medium Disintegrator Specialization = 0
  | Medium Pulse Laser Specialization = 3
+
  | Medium Energy Turret = V
  | Medium Railgun Specialization = 3
+
  | Medium Hybrid Turret = V
  | Motion Prediction = 4
+
| Medium Precursor Weapon = 0
  | Rapid Firing = 4
+
  | Medium Projectile Turret = V
  | Sharpshooter = 4
+
  | Medium Pulse Laser Specialization = III
  | Small Artillery Specialization = 3
+
  | Medium Railgun Specialization = III
  | Small Autocannon Specialization = 3
+
| Medium Vorton Projector = 0
  | Small Beam Laser Specialization = 3
+
| Medium Vorton Specialization = 0
  | Small Blaster Specialization = 3
+
  | Motion Prediction = IV
  | Small Energy Turret = 5
+
  | Rapid Firing = IV
  | Small Hybrid Turret = 5
+
  | Sharpshooter = IV
  | Small Projectile Turret = 5
+
  | Small Artillery Specialization = III
  | Small Pulse Laser Specialization = 3
+
  | Small Autocannon Specialization = III
  | Small Railgun Specialization = 3
+
  | Small Beam Laser Specialization = III
  | Surgical Strike = 4
+
  | Small Blaster Specialization = III
 +
| Small Disintegrator Specialization = 0
 +
  | Small Energy Turret = V
 +
  | Small Hybrid Turret = V
 +
| Small Precursor Weapon = 0
 +
  | Small Projectile Turret = V
 +
  | Small Pulse Laser Specialization = III
 +
  | Small Railgun Specialization = III
 +
| Small Vorton Projector = 0
 +
| Small Vorton Specialization = 0
 +
  | Surgical Strike = IV
 
  | Tactical Weapon Reconfiguration = 0
 
  | Tactical Weapon Reconfiguration = 0
  | Trajectory Analysis = 4
+
  | Trajectory Analysis = IV
 +
| Vorton Arc Extension = 0
 +
| Vorton Arc Guidance = 0
 +
| Vorton Power Amplification = 0
 +
| Vorton Projector Operation = 0
 
<!--------- SKILL GROUP: Fleet Support ---------->
 
<!--------- SKILL GROUP: Fleet Support ---------->
 
  | Armored Command = 0
 
  | Armored Command = 0
Line 131: Line 151:
 
  | Command Burst Specialist = 0
 
  | Command Burst Specialist = 0
 
  | Fleet Command = 0
 
  | Fleet Command = 0
 +
| Fleet Compression Logistics = 0
 +
| Fleet Coordination = 0
 +
| Fleet Formations = 0
 
  | Information Command = 0
 
  | Information Command = 0
 
  | Information Command Specialist = 0
 
  | Information Command Specialist = 0
  | Leadership = 3
+
  | Leadership = III
 
  | Mining Director = 0
 
  | Mining Director = 0
 
  | Mining Foreman = 0
 
  | Mining Foreman = 0
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  | Auto-Targeting Missiles = 0
 
  | Auto-Targeting Missiles = 0
 
  | Bomb Deployment = 0
 
  | Bomb Deployment = 0
 +
| Breacher Pod Clone Efficacity = 0
 +
| Breacher Pod Clone Longevity = 0
 +
| Breacher Pod Launcher Operation = 0
 +
| Breacher Pod Projection = 0
 +
| Breacher Pod Rapid Firing = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missile Specialization = 0
  | Cruise Missiles = 4
+
  | Cruise Missiles = IV
 
  | Defender Missiles = 0
 
  | Defender Missiles = 0
  | Guided Missile Precision = 3
+
  | Guided Missile Precision = III
  | Heavy Assault Missile Specialization = 3
+
  | Heavy Assault Missile Specialization = III
  | Heavy Assault Missiles = 5
+
  | Heavy Assault Missiles = V
  | Heavy Missile Specialization = 3
+
  | Heavy Missile Specialization = III
  | Heavy Missiles = 5
+
  | Heavy Missiles = V
  | Light Missile Specialization = 3
+
  | Light Missile Specialization = III
  | Light Missiles = 5
+
  | Light Missiles = V
  | Missile Bombardment = 4
+
  | Missile Bombardment = IV
  | Missile Launcher Operation = 5
+
  | Missile Launcher Operation = V
  | Missile Projection = 2
+
  | Missile Projection = II
  | Rapid Launch = 4
+
  | Rapid Launch = IV
  | Rocket Specialization = 3
+
  | Rocket Specialization = III
  | Rockets = 5
+
  | Rockets = V
  | Target Navigation Prediction = 3
+
  | Target Navigation Prediction = III
 
  | Torpedo Specialization = 0
 
  | Torpedo Specialization = 0
  | Torpedoes = 4
+
  | Torpedoes = IV
  | Warhead Upgrades = 3
+
  | Warhead Upgrades = III
 
  | XL Cruise Missile Specialization = 0
 
  | XL Cruise Missile Specialization = 0
 
  | XL Cruise Missiles = 0
 
  | XL Cruise Missiles = 0
Line 170: Line 198:
 
  | XL Torpedoes = 0
 
  | XL Torpedoes = 0
 
<!--------- SKILL GROUP: Navigation ---------->
 
<!--------- SKILL GROUP: Navigation ---------->
  | Acceleration Control = 3
+
  | Acceleration Control = III
  | Afterburner = 3
+
  | Afterburner = III
 +
| Capital Jump Portal Generation = 0
 +
| Capital Micro Jump Drive Operation = 0
 
  | Cynosural Field Theory = 0
 
  | Cynosural Field Theory = 0
  | Evasive Maneuvering = 3
+
  | Evasive Maneuvering = III
 
  | Fuel Conservation = 0
 
  | Fuel Conservation = 0
  | High Speed Maneuvering = 3
+
  | High Speed Maneuvering = III
 
  | Jump Drive Calibration = 0
 
  | Jump Drive Calibration = 0
 
  | Jump Drive Operation = 0
 
  | Jump Drive Operation = 0
 
  | Jump Fuel Conservation = 0
 
  | Jump Fuel Conservation = 0
  | Jump Portal Generation = 10
+
  | Jump Portal Generation = 0
 
  | Micro Jump Drive Operation = 0
 
  | Micro Jump Drive Operation = 0
  | Navigation = 4
+
  | Navigation = IV
  | Warp Drive Operation = 3
+
  | Warp Drive Operation = III
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
<!--------- SKILL GROUP: Neural Enhancement ---------->
 
  | Advanced Infomorph Psychology = 0
 
  | Advanced Infomorph Psychology = 0
  | Biology = 3
+
  | Biology = III
 
  | Cloning Facility Operation = 0
 
  | Cloning Facility Operation = 0
  | Cybernetics = 3
+
  | Cybernetics = III
  | Infomorph Psychology = 1
+
  | Elite Infomorph Psychology = 0
 +
| Infomorph Psychology = I
 
  | Infomorph Synchronizing = 0
 
  | Infomorph Synchronizing = 0
 
  | Neurotoxin Control = 0
 
  | Neurotoxin Control = 0
Line 199: Line 230:
 
  | Remote Sensing = 0
 
  | Remote Sensing = 0
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industrial Ship Construction = 0
 
  | Advanced Industry = 0
 
  | Advanced Industry = 0
Line 207: Line 239:
 
  | Capital Ship Construction = 0
 
  | Capital Ship Construction = 0
 
  | Drug Manufacturing = 0
 
  | Drug Manufacturing = 0
  | Industry = 5
+
  | Industry = V
  | Mass Production = 3
+
  | Mass Production = III
 
  | Outpost Construction = 0
 
  | Outpost Construction = 0
 
  | Supply Chain Management = 0
 
  | Supply Chain Management = 0
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
 +
| Abyssal Ore Processing = 0
 
  | Advanced Mass Reactions = 0
 
  | Advanced Mass Reactions = 0
 
  | Arkonor Processing = 0
 
  | Arkonor Processing = 0
 
  | Astrogeology = 0
 
  | Astrogeology = 0
  | Bistot Processing = 0
+
  | Capital Industrial Reconfiguration = 0
 +
| Capital Shipboard Compression Technology = 0
 +
| Coherent Ore Processing = 0
 
  | Common Moon Ore Processing = 0
 
  | Common Moon Ore Processing = 0
  | Crokite Processing = 0
+
  | Complex Ore Processing = 0
| Dark Ochre Processing = 0
 
 
  | Deep Core Mining = 0
 
  | Deep Core Mining = 0
 
  | Exceptional Moon Ore Processing = 0
 
  | Exceptional Moon Ore Processing = 0
  | Gas Cloud Harvesting = 2
+
  | Gas Cloud Harvesting = II
  | Gneiss Processing = 0
+
  | Gas Decompression Efficiency = 0
| Hedbergite Processing = 0
+
  | Ice Harvesting = 0
| Hemorphite Processing = 0
 
  | Ice Harvesting = 2
 
 
  | Ice Processing = 0
 
  | Ice Processing = 0
 
  | Industrial Reconfiguration = 0
 
  | Industrial Reconfiguration = 0
| Jaspet Processing = 0
 
| Kernite Processing = 0
 
 
  | Mass Reactions = 0
 
  | Mass Reactions = 0
  | Mercoxit Processing = 0
+
  | Mercoxit Ore Processing = 0
  | Mining = 4
+
  | Mining = IV
  | Mining Upgrades = 4
+
  | Mining Upgrades = IV
| Omber Processing = 0
 
| Plagioclase Processing = 0
 
| Pyroxeres Processing = 0
 
 
  | Rare Moon Ore Processing = 0
 
  | Rare Moon Ore Processing = 0
  | Reactions = 0
+
  | Reactions = I
 
  | Remote Reactions = 0
 
  | Remote Reactions = 0
 
  | Reprocessing Efficiency = 0
 
  | Reprocessing Efficiency = 0
  | Reprocessing = 3
+
  | Reprocessing = III
  | Salvaging = 3
+
  | Salvaging = III
| Scordite Processing = 0
 
 
  | Scrapmetal Processing = 0
 
  | Scrapmetal Processing = 0
  | Spodumain Processing = 0
+
  | Shipboard Compression Technology = 0
 +
| Simple Ore Processing = 0
 
  | Ubiquitous Moon Ore Processing = 0
 
  | Ubiquitous Moon Ore Processing = 0
 
  | Uncommon Moon Ore Processing = 0
 
  | Uncommon Moon Ore Processing = 0
  | Veldspar Processing = 0
+
  | Variegated Ore Processing = 0
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
  | Armor Rigging = 3
+
  | Armor Rigging = III
  | Astronautics Rigging = 3
+
  | Astronautics Rigging = III
  | Drones Rigging = 3
+
  | Drones Rigging = III
  | Electronic Superiority Rigging = 3
+
  | Electronic Superiority Rigging = III
  | Energy Weapon Rigging = 3
+
  | Energy Weapon Rigging = III
  | Hybrid Weapon Rigging = 3
+
  | Hybrid Weapon Rigging = III
  | Jury Rigging = 3
+
  | Jury Rigging = III
  | Launcher Rigging = 3
+
  | Launcher Rigging = III
  | Projectile Weapon Rigging = 3
+
  | Projectile Weapon Rigging = III
  | Shield Rigging = 3
+
  | Shield Rigging = III
 
<!--------- SKILL GROUP: Scanning ---------->
 
<!--------- SKILL GROUP: Scanning ---------->
  | Archaeology = 3
+
  | Archaeology = III
  | Astrometric Acquisition = 2
+
  | Astrometric Acquisition = II
 
  | Astrometric Pinpointing = 0
 
  | Astrometric Pinpointing = 0
  | Astrometric Rangefinding = 2
+
  | Astrometric Rangefinding = II
  | Astrometrics = 3
+
  | Astrometrics = III
  | Hacking = 3
+
  | Hacking = III
  | Survey = 3
+
  | Survey = III
 
<!--------- SKILL GROUP: Science ---------->
 
<!--------- SKILL GROUP: Science ---------->
 
  | Advanced Laboratory Operation = 0
 
  | Advanced Laboratory Operation = 0
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  | Caldari Encryption Methods = 0
 
  | Caldari Encryption Methods = 0
 
  | Caldari Starship Engineering = 0
 
  | Caldari Starship Engineering = 0
 +
| Core Subsystem Technology = 0
 
  | Defensive Subsystem Technology = 0
 
  | Defensive Subsystem Technology = 0
 
  | Electromagnetic Physics = 0
 
  | Electromagnetic Physics = 0
Line 292: Line 320:
 
  | Minmatar Starship Engineering = 0
 
  | Minmatar Starship Engineering = 0
 
  | Molecular Engineering = 0
 
  | Molecular Engineering = 0
 +
| Mutagenic Stabilization = 0
 
  | Nanite Engineering = 0
 
  | Nanite Engineering = 0
 
  | Nuclear Physics = 0
 
  | Nuclear Physics = 0
Line 301: Line 330:
 
  | Research Project Management = 0
 
  | Research Project Management = 0
 
  | Rocket Science = 0
 
  | Rocket Science = 0
  | Science = 4
+
  | Science = IV
 
  | Scientific Networking = 0
 
  | Scientific Networking = 0
 
  | Sleeper Encryption Methods = 0
 
  | Sleeper Encryption Methods = 0
Line 307: Line 336:
 
  | Takmahl Technology = 0
 
  | Takmahl Technology = 0
 
  | Talocan Technology = 0
 
  | Talocan Technology = 0
 +
| Triglavian Encryption Methods = 0
 +
| Triglavian Quantum Engineering = 0
 +
| Upwell Encryption Methods = 0
 +
| Upwell Starship Engineering = 0
 
  | Yan Jung Technology = 0
 
  | Yan Jung Technology = 0
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 0
 +
| Advanced Studio Management = 0
 +
| Basic Induction = 0
 +
| Batch Sequencing = 0
 +
| Hub Algorithm Optimization = 0
 +
| Hub Promotion = 0
 +
| Executive Paragon Partnership = 0
 +
| Induction Efficiency = 0
 +
| Industrial Sequencing = 0
 +
| Mass Sequencing = 0
 +
| Multi-thread Sequencing = 0
 +
| Paragon Relations = 0
 +
| Parallel Sequencing = 0
 +
| Peak Induction Acceleration = 0
 +
| Studio Management = 0
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 0
 
  | Capital Shield Emission Systems = 0
 
  | Capital Shield Operation = 0
 
  | Capital Shield Operation = 0
  | EM Shield Compensation = 2
+
  | EM Shield Compensation = II
  | Explosive Shield Compensation = 2
+
  | Explosive Shield Compensation = II
 
  | Invulnerability Core Operation = 0
 
  | Invulnerability Core Operation = 0
  | Kinetic Shield Compensation = 2
+
  | Kinetic Shield Compensation = II
  | Shield Compensation = 4
+
  | Shield Compensation = IV
  | Shield Emission Systems = 3
+
  | Shield Emission Systems = III
  | Shield Management = 4
+
  | Shield Management = IV
  | Shield Operation = 4
+
  | Shield Operation = IV
  | Shield Upgrades = 4
+
  | Shield Upgrades = IV
  | Tactical Shield Manipulation = 4
+
  | Tactical Shield Manipulation = IV
  | Thermal Shield Compensation = 2
+
  | Thermal Shield Compensation = II
 
<!--------- SKILL GROUP: Social ---------->
 
<!--------- SKILL GROUP: Social ---------->
  | Connections = 2
+
  | Connections = II
  | Criminal Connections = 2
+
  | Criminal Connections = II
  | Diplomacy = 2
+
  | Diplomacy = III
  | Distribution Connections = 2
+
  | Distribution Connections = II
 
  | Fast Talk = 0
 
  | Fast Talk = 0
  | Mining Connections = 2
+
  | Mining Connections = II
  | Negotiation = 2
+
  | Negotiation = II
  | Security Connections = 2
+
  | Security Connections = II
  | Social = 3
+
  | Social = III
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
<!--------- SKILL GROUP: Spaceship Command ---------->
 
  | Advanced Spaceship Command = 0
 
  | Advanced Spaceship Command = 0
  | Amarr Battlecruiser = 4
+
  | Amarr Battlecruiser = IV
  | Amarr Battleship = 4
+
  | Amarr Battleship = IV
 
  | Amarr Carrier = 0
 
  | Amarr Carrier = 0
  | Amarr Cruiser = 4
+
  | Amarr Cruiser = IV
  | Amarr Destroyer = 4
+
  | Amarr Destroyer = IV
 
  | Amarr Dreadnought = 0
 
  | Amarr Dreadnought = 0
 
  | Amarr Freighter = 0
 
  | Amarr Freighter = 0
  | Amarr Frigate = 4
+
  | Amarr Frigate = IV
  | Amarr Industrial = 1
+
  | Amarr Hauler = I
 
  | Amarr Strategic Cruiser = 0
 
  | Amarr Strategic Cruiser = 0
 
  | Amarr Tactical Destroyer = 0
 
  | Amarr Tactical Destroyer = 0
Line 348: Line 397:
 
  | Assault Frigates = 0
 
  | Assault Frigates = 0
 
  | Black Ops = 0
 
  | Black Ops = 0
  | Caldari Battlecruiser = 4
+
  | Caldari Battlecruiser = IV
  | Caldari Battleship = 4
+
  | Caldari Battleship = IV
 
  | Caldari Carrier = 0
 
  | Caldari Carrier = 0
  | Caldari Cruiser = 4
+
  | Caldari Cruiser = IV
  | Caldari Destroyer = 4
+
  | Caldari Destroyer = IV
 
  | Caldari Dreadnought = 0
 
  | Caldari Dreadnought = 0
 
  | Caldari Freighter = 0
 
  | Caldari Freighter = 0
  | Caldari Frigate = 4
+
  | Caldari Frigate = IV
  | Caldari Industrial = 1
+
  | Caldari Hauler = I
 
  | Caldari Strategic Cruiser = 0
 
  | Caldari Strategic Cruiser = 0
 
  | Caldari Tactical Destroyer = 0
 
  | Caldari Tactical Destroyer = 0
Line 365: Line 414:
 
  | Command Ships = 0
 
  | Command Ships = 0
 
  | Covert Ops = 0
 
  | Covert Ops = 0
 +
| EDENCOM Battleship = 0
 +
| EDENCOM Cruiser = 0
 +
| EDENCOM Frigate = 0
 
  | Electronic Attack Ships = 0
 
  | Electronic Attack Ships = 0
 
  | Expedition Frigates = 0
 
  | Expedition Frigates = 0
 
  | Exhumers = 0
 
  | Exhumers = 0
  | Gallente Battlecruiser = 4
+
| Flag Cruisers = 0
  | Gallente Battleship = 4
+
  | Gallente Battlecruiser = IV
 +
  | Gallente Battleship = IV
 
  | Gallente Carrier = 0
 
  | Gallente Carrier = 0
  | Gallente Cruiser = 4
+
  | Gallente Cruiser = IV
  | Gallente Destroyer = 4
+
  | Gallente Destroyer = IV
 
  | Gallente Dreadnought = 0
 
  | Gallente Dreadnought = 0
 
  | Gallente Freighter = 0
 
  | Gallente Freighter = 0
  | Gallente Frigate = 4
+
  | Gallente Frigate = IV
  | Gallente Industrial = 1
+
  | Gallente Hauler = I
 
  | Gallente Strategic Cruiser = 0
 
  | Gallente Strategic Cruiser = 0
 
  | Gallente Tactical Destroyer = 0
 
  | Gallente Tactical Destroyer = 0
Line 386: Line 439:
 
  | Interdictors = 0
 
  | Interdictors = 0
 
  | Jump Freighters = 0
 
  | Jump Freighters = 0
 +
| Lancer Dreadnoughts = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Cruisers = 0
 
  | Logistics Frigates = 0
 
  | Logistics Frigates = 0
 
  | Marauders = 0
 
  | Marauders = 0
 
  | Mining Barge = 0
 
  | Mining Barge = 0
  | Mining Frigate = 1
+
  | Mining Frigate = IV
  | Minmatar Battlecruiser = 4
+
  | Minmatar Battlecruiser = IV
  | Minmatar Battleship = 4
+
  | Minmatar Battleship = IV
 
  | Minmatar Carrier = 0
 
  | Minmatar Carrier = 0
  | Minmatar Cruiser = 4
+
  | Minmatar Cruiser = IV
  | Minmatar Destroyer = 4
+
  | Minmatar Destroyer = IV
 
  | Minmatar Dreadnought = 0
 
  | Minmatar Dreadnought = 0
 
  | Minmatar Freighter = 0
 
  | Minmatar Freighter = 0
  | Minmatar Frigate = 4
+
  | Minmatar Frigate = IV
  | Minmatar Industrial = 1
+
  | Minmatar Hauler = I
 
  | Minmatar Strategic Cruiser = 0
 
  | Minmatar Strategic Cruiser = 0
 
  | Minmatar Tactical Destroyer = 0
 
  | Minmatar Tactical Destroyer = 0
 
  | Minmatar Titan = 0
 
  | Minmatar Titan = 0
 
  | ORE Freighter = 0
 
  | ORE Freighter = 0
  | ORE Industrial = 0
+
  | ORE Hauler = 0
 +
| Precursor Battleship = 0
 +
| Precursor Battlecruiser = 0
 +
| Precursor Cruiser = 0
 +
| Precursor Dreadnought = 0
 +
| Precursor Destroyer = 0
 +
| Precursor Frigate = 0
 
  | Recon Ships = 0
 
  | Recon Ships = 0
  | Spaceship Command = 4
+
  | Spaceship Command = IV
 
  | Transport Ships = 0
 
  | Transport Ships = 0
 +
| Upwell Hauler = 0
 +
| Upwell Freighter = 0
 
<!--------- SKILL GROUP: Structure Management ---------->
 
<!--------- SKILL GROUP: Structure Management ---------->
  | Anchoring = 1
+
  | Anchoring = I
 
  | Starbase Defense Management = 0
 
  | Starbase Defense Management = 0
 +
| Mercenary Den Management = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Electronic Systems = 0
 
  | Structure Electronic Systems = 0
Line 440: Line 503:
 
  | Gravimetric Sensor Compensation = 0
 
  | Gravimetric Sensor Compensation = 0
 
  | Ladar Sensor Compensation = 0
 
  | Ladar Sensor Compensation = 0
  | Long Range Targeting = 3
+
  | Long Range Targeting = III
 
  | Magnetometric Sensor Compensation = 0
 
  | Magnetometric Sensor Compensation = 0
 
  | Radar Sensor Compensation = 0
 
  | Radar Sensor Compensation = 0
  | Signature Analysis = 3
+
  | Signature Analysis = III
  | Target Management = 4
+
  | Target Management = IV
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 0
 
  | Accounting = 0
  | Broker Relations = 2
+
  | Advanced Broker Relations = 0
 +
| Advanced Contracting = 0
 +
| Broker Relations = II
 
  | Contracting = 0
 
  | Contracting = 0
 
  | Corporation Contracting = 0
 
  | Corporation Contracting = 0
 
  | Customs Code Expertise = 0
 
  | Customs Code Expertise = 0
 
  | Daytrading = 0
 
  | Daytrading = 0
| Margin Trading = 0
+
  | Marketing = II
  | Marketing = 2
 
 
  | Procurement = 0
 
  | Procurement = 0
 
  | Retail = 0
 
  | Retail = 0
  | Trade = 3
+
  | Trade = III
 
  | Tycoon = 0
 
  | Tycoon = 0
 
  | Visibility = 0
 
  | Visibility = 0
 
  | Wholesale = 0
 
  | Wholesale = 0
 
<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
+
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
{{documentation}}
 
{{documentation}}
 
</noinclude>
 
</noinclude>

Latest revision as of 18:29, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
Dependencies
Used by
{{Skill}}
{{SkillAlphaBar}}
Syntax
{{GetSkillAlpha|<skill>}}
Parameters
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
Sample
{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Fleet Compression Logistics}} gives 0
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown
See also
Development notes
This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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