Difference between revisions of "Template:GetSkillAlpha"
From EVE University Wiki
(Return the skill max level for alpha players) |
(Revenant expansion add skill.) |
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(48 intermediate revisions by 11 users not shown) | |||
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<includeonly>{{#switch: {{{1|}}} | <includeonly>{{#switch: {{{1|}}} | ||
<!--------- SKILL GROUP: Armor ----------> | <!--------- SKILL GROUP: Armor ----------> | ||
− | | Armor Layering = | + | | Armor Layering = I |
| Capital Remote Armor Repair Systems = 0 | | Capital Remote Armor Repair Systems = 0 | ||
| Capital Remote Hull Repair Systems = 0 | | Capital Remote Hull Repair Systems = 0 | ||
| Capital Repair Systems = 0 | | Capital Repair Systems = 0 | ||
− | | EM Armor Compensation = | + | | EM Armor Compensation = II |
− | | Explosive Armor Compensation = | + | | Explosive Armor Compensation = II |
− | | Hull Upgrades = | + | | Hull Upgrades = V |
− | | Kinetic Armor Compensation = | + | | Kinetic Armor Compensation = II |
− | | Mechanics = | + | | Mechanics = V |
− | | Remote Armor Repair Systems = | + | | Remote Armor Repair Systems = III |
− | | Remote Hull Repair Systems = | + | | Remote Hull Repair Systems = II |
− | | Repair Systems = | + | | Repair Systems = V |
− | | Thermal Armor Compensation = | + | | Thermal Armor Compensation = II |
<!--------- SKILL GROUP: Corporation Management ----------> | <!--------- SKILL GROUP: Corporation Management ----------> | ||
− | | Corporation Management = | + | | Corporation Management = I |
| Diplomatic Relations = 0 | | Diplomatic Relations = 0 | ||
| Empire Control = 0 | | Empire Control = 0 | ||
Line 22: | Line 22: | ||
<!--------- SKILL GROUP: Drones ----------> | <!--------- SKILL GROUP: Drones ----------> | ||
| Advanced Drone Avionics = 0 | | Advanced Drone Avionics = 0 | ||
− | | Amarr Drone Specialization = | + | | Amarr Drone Specialization = II |
− | | Caldari Drone Specialization = | + | | Caldari Drone Specialization = II |
− | | Drone Avionics = | + | | Drone Avionics = IV |
− | | Drone Durability = | + | | Drone Durability = IV |
− | | Drone Interfacing = | + | | Drone Interfacing = III |
− | | Drone Navigation = | + | | Drone Navigation = IV |
− | | Drone Sharpshooting = | + | | Drone Sharpshooting = IV |
− | | Drones = | + | | Drones = V |
| Fighter Hangar Management = 0 | | Fighter Hangar Management = 0 | ||
| Fighters = 0 | | Fighters = 0 | ||
− | | Gallente Drone Specialization = | + | | Gallente Drone Specialization = II |
− | | Heavy Drone Operation = | + | | Heavy Drone Operation = III |
| Heavy Fighters = 0 | | Heavy Fighters = 0 | ||
| Ice Harvesting Drone Operation = 0 | | Ice Harvesting Drone Operation = 0 | ||
| Ice Harvesting Drone Specialization = 0 | | Ice Harvesting Drone Specialization = 0 | ||
− | | Light Drone Operation = | + | | Light Drone Operation = V |
| Light Fighters = 0 | | Light Fighters = 0 | ||
− | | Medium Drone Operation = | + | | Medium Drone Operation = IV |
| Mining Drone Operation = 0 | | Mining Drone Operation = 0 | ||
| Mining Drone Specialization = 0 | | Mining Drone Specialization = 0 | ||
− | | Minmatar Drone Specialization = | + | | Minmatar Drone Specialization = II |
− | | Repair Drone Operation = | + | | Mutated Drone Specialization = 0 |
+ | | Repair Drone Operation = II | ||
| Salvage Drone Operation = 0 | | Salvage Drone Operation = 0 | ||
+ | | Salvage Drone Specialization = 0 | ||
| Sentry Drone Interfacing = 0 | | Sentry Drone Interfacing = 0 | ||
| Support Fighters = 0 | | Support Fighters = 0 | ||
Line 50: | Line 52: | ||
| Burst Projector Operation = 0 | | Burst Projector Operation = 0 | ||
| Cloaking = 0 | | Cloaking = 0 | ||
− | | Electronic Warfare = | + | | Electronic Warfare = IV |
| Frequency Modulation = 0 | | Frequency Modulation = 0 | ||
| Long Distance Jamming = 0 | | Long Distance Jamming = 0 | ||
− | | Propulsion Jamming = | + | | Propulsion Jamming = IV |
− | | Sensor Linking = | + | | Sensor Linking = III |
| Signal Dispersion = 0 | | Signal Dispersion = 0 | ||
| Signal Suppression = 0 | | Signal Suppression = 0 | ||
| Signature Focusing = 0 | | Signature Focusing = 0 | ||
| Tactical Logistics Reconfiguration = 0 | | Tactical Logistics Reconfiguration = 0 | ||
− | | | + | | Signature Masking = 0 |
− | | Target Painting = | + | | Target Painting = III |
| Weapon Destabilization = 0 | | Weapon Destabilization = 0 | ||
− | | Weapon Disruption = | + | | Weapon Disruption = IV |
<!--------- SKILL GROUP: Engineering ----------> | <!--------- SKILL GROUP: Engineering ----------> | ||
− | | Advanced Weapon Upgrades = | + | | Advanced Weapon Upgrades = III |
− | | Capacitor Emission Systems = | + | | Capacitor Emission Systems = IV |
− | | Capacitor Management = | + | | Capacitor Management = IV |
− | | Capacitor Systems Operation = | + | | Capacitor Systems Operation = III |
| Capital Capacitor Emission Systems = 0 | | Capital Capacitor Emission Systems = 0 | ||
− | | CPU Management = | + | | CPU Management = V |
− | | Electronics Upgrades = | + | | Electronics Upgrades = V |
− | | Energy Grid Upgrades = | + | | Energy Grid Upgrades = V |
− | | Energy Pulse Weapons = | + | | Energy Pulse Weapons = II |
| Nanite Interfacing = 0 | | Nanite Interfacing = 0 | ||
| Nanite Operation = 0 | | Nanite Operation = 0 | ||
− | | Power Grid Management = | + | | Power Grid Management = V |
| Resistance Phasing = 0 | | Resistance Phasing = 0 | ||
− | | Thermodynamics = | + | | Thermodynamics = IV |
− | | Weapon Upgrades = | + | | Weapon Upgrades = V |
<!--------- SKILL GROUP: Gunnery ----------> | <!--------- SKILL GROUP: Gunnery ----------> | ||
| Capital Artillery Specialization = 0 | | Capital Artillery Specialization = 0 | ||
Line 86: | Line 88: | ||
| Capital Energy Turret = 0 | | Capital Energy Turret = 0 | ||
| Capital Hybrid Turret = 0 | | Capital Hybrid Turret = 0 | ||
+ | | Capital Precursor Weapon = 0 | ||
| Capital Projectile Turret = 0 | | Capital Projectile Turret = 0 | ||
| Capital Pulse Laser Specialization = 0 | | Capital Pulse Laser Specialization = 0 | ||
| Capital Railgun Specialization = 0 | | Capital Railgun Specialization = 0 | ||
− | | Controlled Bursts = | + | | Controlled Bursts = IV |
+ | | Disruptive Lance Operation = 0 | ||
| Doomsday Operation = 0 | | Doomsday Operation = 0 | ||
| Doomsday Rapid Firing = 0 | | Doomsday Rapid Firing = 0 | ||
− | | Gunnery = | + | | Gunnery = V |
| Large Artillery Specialization = 0 | | Large Artillery Specialization = 0 | ||
| Large Autocannon Specialization = 0 | | Large Autocannon Specialization = 0 | ||
| Large Beam Laser Specialization = 0 | | Large Beam Laser Specialization = 0 | ||
| Large Blaster Specialization = 0 | | Large Blaster Specialization = 0 | ||
− | | Large Energy Turret = | + | | Large Disintegrator Specialization = 0 |
− | | Large Hybrid Turret = | + | | Large Energy Turret = IV |
− | | Large Projectile Turret = | + | | Large Hybrid Turret = IV |
+ | | Large Precursor Weapon = 0 | ||
+ | | Large Projectile Turret = IV | ||
| Large Pulse Laser Specialization = 0 | | Large Pulse Laser Specialization = 0 | ||
| Large Railgun Specialization = 0 | | Large Railgun Specialization = 0 | ||
− | | Medium Artillery Specialization = | + | | Large Vorton Projector = 0 |
− | | Medium Autocannon Specialization = | + | | Large Vorton Specialization = 0 |
− | | Medium Beam Laser Specialization = | + | | Medium Artillery Specialization = III |
− | | Medium Blaster Specialization = | + | | Medium Autocannon Specialization = III |
− | | Medium Energy Turret = | + | | Medium Beam Laser Specialization = III |
− | | Medium Hybrid Turret = | + | | Medium Blaster Specialization = III |
− | | Medium Projectile Turret = | + | | Medium Disintegrator Specialization = 0 |
− | | Medium Pulse Laser Specialization = | + | | Medium Energy Turret = V |
− | | Medium Railgun Specialization = | + | | Medium Hybrid Turret = V |
− | | Motion Prediction = | + | | Medium Precursor Weapon = 0 |
− | | Rapid Firing = | + | | Medium Projectile Turret = V |
− | | Sharpshooter = | + | | Medium Pulse Laser Specialization = III |
− | | Small Artillery Specialization = | + | | Medium Railgun Specialization = III |
− | | Small Autocannon Specialization = | + | | Medium Vorton Projector = 0 |
− | | Small Beam Laser Specialization = | + | | Medium Vorton Specialization = 0 |
− | | Small Blaster Specialization = | + | | Motion Prediction = IV |
− | | Small Energy Turret = | + | | Rapid Firing = IV |
− | | Small Hybrid Turret = | + | | Sharpshooter = IV |
− | | Small Projectile Turret = | + | | Small Artillery Specialization = III |
− | | Small Pulse Laser Specialization = | + | | Small Autocannon Specialization = III |
− | | Small Railgun Specialization = | + | | Small Beam Laser Specialization = III |
− | | Surgical Strike = | + | | Small Blaster Specialization = III |
+ | | Small Disintegrator Specialization = 0 | ||
+ | | Small Energy Turret = V | ||
+ | | Small Hybrid Turret = V | ||
+ | | Small Precursor Weapon = 0 | ||
+ | | Small Projectile Turret = V | ||
+ | | Small Pulse Laser Specialization = III | ||
+ | | Small Railgun Specialization = III | ||
+ | | Small Vorton Projector = 0 | ||
+ | | Small Vorton Specialization = 0 | ||
+ | | Surgical Strike = IV | ||
| Tactical Weapon Reconfiguration = 0 | | Tactical Weapon Reconfiguration = 0 | ||
− | | Trajectory Analysis = | + | | Trajectory Analysis = IV |
+ | | Vorton Arc Extension = 0 | ||
+ | | Vorton Arc Guidance = 0 | ||
+ | | Vorton Power Amplification = 0 | ||
+ | | Vorton Projector Operation = 0 | ||
<!--------- SKILL GROUP: Fleet Support ----------> | <!--------- SKILL GROUP: Fleet Support ----------> | ||
| Armored Command = 0 | | Armored Command = 0 | ||
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| Command Burst Specialist = 0 | | Command Burst Specialist = 0 | ||
| Fleet Command = 0 | | Fleet Command = 0 | ||
+ | | Fleet Compression Logistics = 0 | ||
+ | | Fleet Coordination = 0 | ||
+ | | Fleet Formations = 0 | ||
| Information Command = 0 | | Information Command = 0 | ||
| Information Command Specialist = 0 | | Information Command Specialist = 0 | ||
− | | Leadership = | + | | Leadership = III |
| Mining Director = 0 | | Mining Director = 0 | ||
| Mining Foreman = 0 | | Mining Foreman = 0 | ||
Line 145: | Line 168: | ||
| Auto-Targeting Missiles = 0 | | Auto-Targeting Missiles = 0 | ||
| Bomb Deployment = 0 | | Bomb Deployment = 0 | ||
+ | | Breacher Pod Clone Efficacity = 0 | ||
+ | | Breacher Pod Clone Longevity = 0 | ||
+ | | Breacher Pod Launcher Operation = 0 | ||
+ | | Breacher Pod Projection = 0 | ||
+ | | Breacher Pod Rapid Firing = 0 | ||
| Cruise Missile Specialization = 0 | | Cruise Missile Specialization = 0 | ||
− | | Cruise Missiles = | + | | Cruise Missiles = IV |
| Defender Missiles = 0 | | Defender Missiles = 0 | ||
− | | Guided Missile Precision = | + | | Guided Missile Precision = III |
− | | Heavy Assault Missile Specialization = | + | | Heavy Assault Missile Specialization = III |
− | | Heavy Assault Missiles = | + | | Heavy Assault Missiles = V |
− | | Heavy Missile Specialization = | + | | Heavy Missile Specialization = III |
− | | Heavy Missiles = | + | | Heavy Missiles = V |
− | | Light Missile Specialization = | + | | Light Missile Specialization = III |
− | | Light Missiles = | + | | Light Missiles = V |
− | | Missile Bombardment = | + | | Missile Bombardment = IV |
− | | Missile Launcher Operation = | + | | Missile Launcher Operation = V |
− | | Missile Projection = | + | | Missile Projection = II |
− | | Rapid Launch = | + | | Rapid Launch = IV |
− | | Rocket Specialization = | + | | Rocket Specialization = III |
− | | Rockets = | + | | Rockets = V |
− | | Target Navigation Prediction = | + | | Target Navigation Prediction = III |
| Torpedo Specialization = 0 | | Torpedo Specialization = 0 | ||
− | | Torpedoes = | + | | Torpedoes = IV |
− | | Warhead Upgrades = | + | | Warhead Upgrades = III |
| XL Cruise Missile Specialization = 0 | | XL Cruise Missile Specialization = 0 | ||
| XL Cruise Missiles = 0 | | XL Cruise Missiles = 0 | ||
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| XL Torpedoes = 0 | | XL Torpedoes = 0 | ||
<!--------- SKILL GROUP: Navigation ----------> | <!--------- SKILL GROUP: Navigation ----------> | ||
− | | Acceleration Control = | + | | Acceleration Control = III |
− | | Afterburner = | + | | Afterburner = III |
+ | | Capital Jump Portal Generation = 0 | ||
+ | | Capital Micro Jump Drive Operation = 0 | ||
| Cynosural Field Theory = 0 | | Cynosural Field Theory = 0 | ||
− | | Evasive Maneuvering = | + | | Evasive Maneuvering = III |
| Fuel Conservation = 0 | | Fuel Conservation = 0 | ||
− | | High Speed Maneuvering = | + | | High Speed Maneuvering = III |
| Jump Drive Calibration = 0 | | Jump Drive Calibration = 0 | ||
| Jump Drive Operation = 0 | | Jump Drive Operation = 0 | ||
| Jump Fuel Conservation = 0 | | Jump Fuel Conservation = 0 | ||
− | | Jump Portal Generation = | + | | Jump Portal Generation = 0 |
| Micro Jump Drive Operation = 0 | | Micro Jump Drive Operation = 0 | ||
− | | Navigation = | + | | Navigation = IV |
− | | Warp Drive Operation = | + | | Warp Drive Operation = III |
<!--------- SKILL GROUP: Neural Enhancement ----------> | <!--------- SKILL GROUP: Neural Enhancement ----------> | ||
| Advanced Infomorph Psychology = 0 | | Advanced Infomorph Psychology = 0 | ||
− | | Biology = | + | | Biology = III |
| Cloning Facility Operation = 0 | | Cloning Facility Operation = 0 | ||
− | | Cybernetics = | + | | Cybernetics = III |
− | | Infomorph Psychology = | + | | Elite Infomorph Psychology = 0 |
+ | | Infomorph Psychology = I | ||
| Infomorph Synchronizing = 0 | | Infomorph Synchronizing = 0 | ||
| Neurotoxin Control = 0 | | Neurotoxin Control = 0 | ||
Line 199: | Line 230: | ||
| Remote Sensing = 0 | | Remote Sensing = 0 | ||
<!--------- SKILL GROUP: Production ----------> | <!--------- SKILL GROUP: Production ----------> | ||
+ | | Advanced Capital Ship Construction = 0 | ||
| Advanced Industrial Ship Construction = 0 | | Advanced Industrial Ship Construction = 0 | ||
| Advanced Industry = 0 | | Advanced Industry = 0 | ||
Line 207: | Line 239: | ||
| Capital Ship Construction = 0 | | Capital Ship Construction = 0 | ||
| Drug Manufacturing = 0 | | Drug Manufacturing = 0 | ||
− | | Industry = | + | | Industry = V |
− | | Mass Production = | + | | Mass Production = III |
| Outpost Construction = 0 | | Outpost Construction = 0 | ||
| Supply Chain Management = 0 | | Supply Chain Management = 0 | ||
<!--------- SKILL GROUP: Resource Processing ----------> | <!--------- SKILL GROUP: Resource Processing ----------> | ||
+ | | Abyssal Ore Processing = 0 | ||
| Advanced Mass Reactions = 0 | | Advanced Mass Reactions = 0 | ||
| Arkonor Processing = 0 | | Arkonor Processing = 0 | ||
| Astrogeology = 0 | | Astrogeology = 0 | ||
− | | | + | | Capital Industrial Reconfiguration = 0 |
+ | | Capital Shipboard Compression Technology = 0 | ||
+ | | Coherent Ore Processing = 0 | ||
| Common Moon Ore Processing = 0 | | Common Moon Ore Processing = 0 | ||
− | | | + | | Complex Ore Processing = 0 |
− | |||
| Deep Core Mining = 0 | | Deep Core Mining = 0 | ||
| Exceptional Moon Ore Processing = 0 | | Exceptional Moon Ore Processing = 0 | ||
− | | Gas Cloud Harvesting = | + | | Gas Cloud Harvesting = II |
− | | | + | | Gas Decompression Efficiency = 0 |
− | + | | Ice Harvesting = 0 | |
− | |||
− | | Ice Harvesting = | ||
| Ice Processing = 0 | | Ice Processing = 0 | ||
| Industrial Reconfiguration = 0 | | Industrial Reconfiguration = 0 | ||
− | |||
− | |||
| Mass Reactions = 0 | | Mass Reactions = 0 | ||
− | | Mercoxit Processing = 0 | + | | Mercoxit Ore Processing = 0 |
− | | Mining = | + | | Mining = IV |
− | | Mining Upgrades = | + | | Mining Upgrades = IV |
− | |||
− | |||
− | |||
| Rare Moon Ore Processing = 0 | | Rare Moon Ore Processing = 0 | ||
− | | Reactions = | + | | Reactions = I |
| Remote Reactions = 0 | | Remote Reactions = 0 | ||
| Reprocessing Efficiency = 0 | | Reprocessing Efficiency = 0 | ||
− | | Reprocessing = | + | | Reprocessing = III |
− | | Salvaging = | + | | Salvaging = III |
− | |||
| Scrapmetal Processing = 0 | | Scrapmetal Processing = 0 | ||
− | | | + | | Shipboard Compression Technology = 0 |
+ | | Simple Ore Processing = 0 | ||
| Ubiquitous Moon Ore Processing = 0 | | Ubiquitous Moon Ore Processing = 0 | ||
| Uncommon Moon Ore Processing = 0 | | Uncommon Moon Ore Processing = 0 | ||
− | | | + | | Variegated Ore Processing = 0 |
<!--------- SKILL GROUP: Rigging ----------> | <!--------- SKILL GROUP: Rigging ----------> | ||
− | | Armor Rigging = | + | | Armor Rigging = III |
− | | Astronautics Rigging = | + | | Astronautics Rigging = III |
− | | Drones Rigging = | + | | Drones Rigging = III |
− | | Electronic Superiority Rigging = | + | | Electronic Superiority Rigging = III |
− | | Energy Weapon Rigging = | + | | Energy Weapon Rigging = III |
− | | Hybrid Weapon Rigging = | + | | Hybrid Weapon Rigging = III |
− | | Jury Rigging = | + | | Jury Rigging = III |
− | | Launcher Rigging = | + | | Launcher Rigging = III |
− | | Projectile Weapon Rigging = | + | | Projectile Weapon Rigging = III |
− | | Shield Rigging = | + | | Shield Rigging = III |
<!--------- SKILL GROUP: Scanning ----------> | <!--------- SKILL GROUP: Scanning ----------> | ||
− | | Archaeology = | + | | Archaeology = III |
− | | Astrometric Acquisition = | + | | Astrometric Acquisition = II |
| Astrometric Pinpointing = 0 | | Astrometric Pinpointing = 0 | ||
− | | Astrometric Rangefinding = | + | | Astrometric Rangefinding = II |
− | | Astrometrics = | + | | Astrometrics = III |
− | | Hacking = | + | | Hacking = III |
− | | Survey = | + | | Survey = III |
<!--------- SKILL GROUP: Science ----------> | <!--------- SKILL GROUP: Science ----------> | ||
| Advanced Laboratory Operation = 0 | | Advanced Laboratory Operation = 0 | ||
Line 275: | Line 302: | ||
| Caldari Encryption Methods = 0 | | Caldari Encryption Methods = 0 | ||
| Caldari Starship Engineering = 0 | | Caldari Starship Engineering = 0 | ||
+ | | Core Subsystem Technology = 0 | ||
| Defensive Subsystem Technology = 0 | | Defensive Subsystem Technology = 0 | ||
| Electromagnetic Physics = 0 | | Electromagnetic Physics = 0 | ||
Line 292: | Line 320: | ||
| Minmatar Starship Engineering = 0 | | Minmatar Starship Engineering = 0 | ||
| Molecular Engineering = 0 | | Molecular Engineering = 0 | ||
+ | | Mutagenic Stabilization = 0 | ||
| Nanite Engineering = 0 | | Nanite Engineering = 0 | ||
| Nuclear Physics = 0 | | Nuclear Physics = 0 | ||
Line 301: | Line 330: | ||
| Research Project Management = 0 | | Research Project Management = 0 | ||
| Rocket Science = 0 | | Rocket Science = 0 | ||
− | | Science = | + | | Science = IV |
| Scientific Networking = 0 | | Scientific Networking = 0 | ||
| Sleeper Encryption Methods = 0 | | Sleeper Encryption Methods = 0 | ||
Line 307: | Line 336: | ||
| Takmahl Technology = 0 | | Takmahl Technology = 0 | ||
| Talocan Technology = 0 | | Talocan Technology = 0 | ||
+ | | Triglavian Encryption Methods = 0 | ||
+ | | Triglavian Quantum Engineering = 0 | ||
+ | | Upwell Encryption Methods = 0 | ||
+ | | Upwell Starship Engineering = 0 | ||
| Yan Jung Technology = 0 | | Yan Jung Technology = 0 | ||
+ | <!--------- SKILL GROUP: Sequencing ----------> | ||
+ | | Advanced Induction Efficiency = 0 | ||
+ | | Advanced Studio Management = 0 | ||
+ | | Basic Induction = 0 | ||
+ | | Batch Sequencing = 0 | ||
+ | | Hub Algorithm Optimization = 0 | ||
+ | | Hub Promotion = 0 | ||
+ | | Executive Paragon Partnership = 0 | ||
+ | | Induction Efficiency = 0 | ||
+ | | Industrial Sequencing = 0 | ||
+ | | Mass Sequencing = 0 | ||
+ | | Multi-thread Sequencing = 0 | ||
+ | | Paragon Relations = 0 | ||
+ | | Parallel Sequencing = 0 | ||
+ | | Peak Induction Acceleration = 0 | ||
+ | | Studio Management = 0 | ||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 0 | | Capital Shield Emission Systems = 0 | ||
| Capital Shield Operation = 0 | | Capital Shield Operation = 0 | ||
− | | EM Shield Compensation = | + | | EM Shield Compensation = II |
− | | Explosive Shield Compensation = | + | | Explosive Shield Compensation = II |
| Invulnerability Core Operation = 0 | | Invulnerability Core Operation = 0 | ||
− | | Kinetic Shield Compensation = | + | | Kinetic Shield Compensation = II |
− | | Shield Compensation = | + | | Shield Compensation = IV |
− | | Shield Emission Systems = | + | | Shield Emission Systems = III |
− | | Shield Management = | + | | Shield Management = IV |
− | | Shield Operation = | + | | Shield Operation = IV |
− | | Shield Upgrades = | + | | Shield Upgrades = IV |
− | | Tactical Shield Manipulation = | + | | Tactical Shield Manipulation = IV |
− | | Thermal Shield Compensation = | + | | Thermal Shield Compensation = II |
<!--------- SKILL GROUP: Social ----------> | <!--------- SKILL GROUP: Social ----------> | ||
− | | Connections = | + | | Connections = II |
− | | Criminal Connections = | + | | Criminal Connections = II |
− | | Diplomacy = | + | | Diplomacy = III |
− | | Distribution Connections = | + | | Distribution Connections = II |
| Fast Talk = 0 | | Fast Talk = 0 | ||
− | | Mining Connections = | + | | Mining Connections = II |
− | | Negotiation = | + | | Negotiation = II |
− | | Security Connections = | + | | Security Connections = II |
− | | Social = | + | | Social = III |
<!--------- SKILL GROUP: Spaceship Command ----------> | <!--------- SKILL GROUP: Spaceship Command ----------> | ||
| Advanced Spaceship Command = 0 | | Advanced Spaceship Command = 0 | ||
− | | Amarr Battlecruiser = | + | | Amarr Battlecruiser = IV |
− | | Amarr Battleship = | + | | Amarr Battleship = IV |
| Amarr Carrier = 0 | | Amarr Carrier = 0 | ||
− | | Amarr Cruiser = | + | | Amarr Cruiser = IV |
− | | Amarr Destroyer = | + | | Amarr Destroyer = IV |
| Amarr Dreadnought = 0 | | Amarr Dreadnought = 0 | ||
| Amarr Freighter = 0 | | Amarr Freighter = 0 | ||
− | | Amarr Frigate = | + | | Amarr Frigate = IV |
− | | Amarr | + | | Amarr Hauler = I |
| Amarr Strategic Cruiser = 0 | | Amarr Strategic Cruiser = 0 | ||
| Amarr Tactical Destroyer = 0 | | Amarr Tactical Destroyer = 0 | ||
Line 348: | Line 397: | ||
| Assault Frigates = 0 | | Assault Frigates = 0 | ||
| Black Ops = 0 | | Black Ops = 0 | ||
− | | Caldari Battlecruiser = | + | | Caldari Battlecruiser = IV |
− | | Caldari Battleship = | + | | Caldari Battleship = IV |
| Caldari Carrier = 0 | | Caldari Carrier = 0 | ||
− | | Caldari Cruiser = | + | | Caldari Cruiser = IV |
− | | Caldari Destroyer = | + | | Caldari Destroyer = IV |
| Caldari Dreadnought = 0 | | Caldari Dreadnought = 0 | ||
| Caldari Freighter = 0 | | Caldari Freighter = 0 | ||
− | | Caldari Frigate = | + | | Caldari Frigate = IV |
− | | Caldari | + | | Caldari Hauler = I |
| Caldari Strategic Cruiser = 0 | | Caldari Strategic Cruiser = 0 | ||
| Caldari Tactical Destroyer = 0 | | Caldari Tactical Destroyer = 0 | ||
Line 365: | Line 414: | ||
| Command Ships = 0 | | Command Ships = 0 | ||
| Covert Ops = 0 | | Covert Ops = 0 | ||
+ | | EDENCOM Battleship = 0 | ||
+ | | EDENCOM Cruiser = 0 | ||
+ | | EDENCOM Frigate = 0 | ||
| Electronic Attack Ships = 0 | | Electronic Attack Ships = 0 | ||
| Expedition Frigates = 0 | | Expedition Frigates = 0 | ||
| Exhumers = 0 | | Exhumers = 0 | ||
− | | Gallente Battlecruiser = | + | | Flag Cruisers = 0 |
− | | Gallente Battleship = | + | | Gallente Battlecruiser = IV |
+ | | Gallente Battleship = IV | ||
| Gallente Carrier = 0 | | Gallente Carrier = 0 | ||
− | | Gallente Cruiser = | + | | Gallente Cruiser = IV |
− | | Gallente Destroyer = | + | | Gallente Destroyer = IV |
| Gallente Dreadnought = 0 | | Gallente Dreadnought = 0 | ||
| Gallente Freighter = 0 | | Gallente Freighter = 0 | ||
− | | Gallente Frigate = | + | | Gallente Frigate = IV |
− | | Gallente | + | | Gallente Hauler = I |
| Gallente Strategic Cruiser = 0 | | Gallente Strategic Cruiser = 0 | ||
| Gallente Tactical Destroyer = 0 | | Gallente Tactical Destroyer = 0 | ||
Line 386: | Line 439: | ||
| Interdictors = 0 | | Interdictors = 0 | ||
| Jump Freighters = 0 | | Jump Freighters = 0 | ||
+ | | Lancer Dreadnoughts = 0 | ||
| Logistics Cruisers = 0 | | Logistics Cruisers = 0 | ||
| Logistics Frigates = 0 | | Logistics Frigates = 0 | ||
| Marauders = 0 | | Marauders = 0 | ||
| Mining Barge = 0 | | Mining Barge = 0 | ||
− | | Mining Frigate = | + | | Mining Frigate = IV |
− | | Minmatar Battlecruiser = | + | | Minmatar Battlecruiser = IV |
− | | Minmatar Battleship = | + | | Minmatar Battleship = IV |
| Minmatar Carrier = 0 | | Minmatar Carrier = 0 | ||
− | | Minmatar Cruiser = | + | | Minmatar Cruiser = IV |
− | | Minmatar Destroyer = | + | | Minmatar Destroyer = IV |
| Minmatar Dreadnought = 0 | | Minmatar Dreadnought = 0 | ||
| Minmatar Freighter = 0 | | Minmatar Freighter = 0 | ||
− | | Minmatar Frigate = | + | | Minmatar Frigate = IV |
− | | Minmatar | + | | Minmatar Hauler = I |
| Minmatar Strategic Cruiser = 0 | | Minmatar Strategic Cruiser = 0 | ||
| Minmatar Tactical Destroyer = 0 | | Minmatar Tactical Destroyer = 0 | ||
| Minmatar Titan = 0 | | Minmatar Titan = 0 | ||
| ORE Freighter = 0 | | ORE Freighter = 0 | ||
− | | ORE | + | | ORE Hauler = 0 |
+ | | Precursor Battleship = 0 | ||
+ | | Precursor Battlecruiser = 0 | ||
+ | | Precursor Cruiser = 0 | ||
+ | | Precursor Dreadnought = 0 | ||
+ | | Precursor Destroyer = 0 | ||
+ | | Precursor Frigate = 0 | ||
| Recon Ships = 0 | | Recon Ships = 0 | ||
− | | Spaceship Command = | + | | Spaceship Command = IV |
| Transport Ships = 0 | | Transport Ships = 0 | ||
+ | | Upwell Hauler = 0 | ||
+ | | Upwell Freighter = 0 | ||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
− | | Anchoring = | + | | Anchoring = I |
| Starbase Defense Management = 0 | | Starbase Defense Management = 0 | ||
+ | | Mercenary Den Management = 0 | ||
| Structure Doomsday Operation = 0 | | Structure Doomsday Operation = 0 | ||
| Structure Electronic Systems = 0 | | Structure Electronic Systems = 0 | ||
Line 440: | Line 503: | ||
| Gravimetric Sensor Compensation = 0 | | Gravimetric Sensor Compensation = 0 | ||
| Ladar Sensor Compensation = 0 | | Ladar Sensor Compensation = 0 | ||
− | | Long Range Targeting = | + | | Long Range Targeting = III |
| Magnetometric Sensor Compensation = 0 | | Magnetometric Sensor Compensation = 0 | ||
| Radar Sensor Compensation = 0 | | Radar Sensor Compensation = 0 | ||
− | | Signature Analysis = | + | | Signature Analysis = III |
− | | Target Management = | + | | Target Management = IV |
<!--------- SKILL GROUP: Trade ----------> | <!--------- SKILL GROUP: Trade ----------> | ||
| Accounting = 0 | | Accounting = 0 | ||
− | | Broker Relations = | + | | Advanced Broker Relations = 0 |
+ | | Advanced Contracting = 0 | ||
+ | | Broker Relations = II | ||
| Contracting = 0 | | Contracting = 0 | ||
| Corporation Contracting = 0 | | Corporation Contracting = 0 | ||
| Customs Code Expertise = 0 | | Customs Code Expertise = 0 | ||
| Daytrading = 0 | | Daytrading = 0 | ||
− | + | | Marketing = II | |
− | | Marketing = | ||
| Procurement = 0 | | Procurement = 0 | ||
| Retail = 0 | | Retail = 0 | ||
− | | Trade = | + | | Trade = III |
| Tycoon = 0 | | Tycoon = 0 | ||
| Visibility = 0 | | Visibility = 0 | ||
| Wholesale = 0 | | Wholesale = 0 | ||
<!--------- SKILL GROUP: Default ----------> | <!--------- SKILL GROUP: Default ----------> | ||
− | | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{ | + | | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]] |
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 18:29, 12 November 2024
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
- Dependencies
-
- Used by
- {{Skill}}
- {{SkillAlphaBar}}
- Syntax
- {{GetSkillAlpha|<skill>}}
- Parameters
-
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
- Sample
{{GetSkillAlpha|Mechanics}}
gives V{{GetSkillAlpha|Fleet Compression Logistics}}
gives 0{{GetSkillAlpha|Wabbit-Hunting}}
gives Unknown
- See also
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
, very similar templates for the skill page link, skill training multiplier and the NPC-seeded skillbook price.{{SkillAlphaInfo}}
can use this template to look-up its parameter.
- Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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