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[[File:Logo_faction_triglavian_collective.png|thumb|Triglavian Collective faction logo.]]
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{{Triglavian links}}
  
The '''Triglavian Collective''' are a new faction introduced in the “Into the Abyss” expansion (May 2018), they can be found in a new type of space providing a unique solo PVE timed encounter and exotic new technologies, including their very own ships and new weapon system.
+
The '''Triglavian Collective''' are a faction introduced in the [[Expansions#Into The Abyss|“Into the Abyss”]] expansion (May 2018). They can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system. Further expansions have seen the Collective wage [[Triglavian Invasion|an invasion]] on New Eden, and seen their technology applied to specialized filaments and mutated [[Abyssal modules|abyssal modules]].  
  
 
== Triglavian Collective ==
 
== Triglavian Collective ==
===Lore===
 
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Peruna Clade [CLPER], Svarov Clade [CLSVA] and Velesian Clade [CLVEL].
 
 
The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
 
 
 
===Full Introduction===
 
===Full Introduction===
 
While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.  
 
While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.  
  
 +
The core source of most of the Triglavian content is the Abyssal Deadspace complexes, which are unique complexes in a separate and isolated area of space for which only one person can participate in at a time. These sites are the source for the BPCs used to build Triglavian ships, also called Precursor vessels; these sites also provide "keys" to access other complexes, blueprints for Entropic Disintegrator modules, Abyssal Deadspace modifier items and some apparel items.
  
== Abyssal Deadspace ==
+
Precursor vessels are the only ships that can use the Entropic Disintegrator modules which have a different setup than the conventional weapon systems most EVE players are familiar with. They focus on an armor tank with emphasis on utility; much like the Society of Conscious Thought vessels, these hulls tend to be somewhat mediocre but can excel in very specific situations. They are specifically equipped to use the Entropic Disintegrator weapon system: all of the hulls have only one turret slot yet have two or more utility high slots, possibly to synergize with the remote armor repair bonuses on each hull. Entropic Disintegrators are a curious weapon system which has some parallels to laser systems, with an interesting but rather specific attribute whereby the damage modifier of the weapon system increases with each shot fired.
A new type of space can be accessed using filaments obtained from NPCs. Five tiers of increasing difficulty exists, with only the lower tier available for purchase via the market. Within the Abyss, filaments of increasing difficulty can be found from the "Triglavian Bioadaptive Cache" . The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by opening the info panel of a filament in your cargo and clicking the ‘Activate Filament’ button. Activation can be anywhere in space, likely at a minimum distance from celestial objects (TBD). A combat-probable beacon is created at your location that allows others to await your return from the deadspace. There might be increasing difficulties and/or rewards based on the space from which the filament is activated (high-sec, low-sec, null-space, or wormhole) (TBD).
 
  
An Abyssal deadspace is composed of three pockets. Each pocket must be cleared of enemies for a gate to open to the next pocket. In addition to Triglavians, you may find rogue drones under their command. Drifters (without doomsday and rarely with overshield) may appear as well, accompanied by sleeper drones, engaged in combat with the Triglavians. However. no one will help you. You must fight your way out.
+
Abyssal Mutaplasmids are special modifier elements which are designed to modify certain attributes of select modules. An example would be a Microwarpdrive: the mutaplasmid can boost or decrease the velocity bonus, the powergrid requirement, the signature radius modifier or the activation cost. This allows for interesting concepts in ship choices but also threatens the stability of the module metagame.
  
Each pocket is a 75km radius sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. Remaining more then 20 minutes (TBD) in the space will result in your destruction: a timer is visible on the upper left of the main display, with additional warnings at the 2 minute and 30 second mark near the capacitor HUD. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from.  
+
Further details on each of these concepts will be explored below.
  
Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not function correctly until the third pocket. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will still return to the Abyssal system, however the complex will have de-spawned and the player will be stuck in empty void space: the only way out is to self destruct.  
+
===Lore===
 +
The '''Triglavian Collective''' is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Perun Clade [CLPER] ({{triglavian|PERUN}}), Veles Clade [CLVEL] ({{triglavian|VELES}}), and Svarog Clade [CLSVA] ({{triglavian|SVAROG}}). The three together are represented by the The Convocation of Triglav, which acts as the liason between the Collective and the outside world.
  
 +
The Scope Video : [https://youtu.be/S_gA1i_ZeWA The Scope - The Triglavian Collective Revealed]
  
Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. The five Abyss-wide environmental effects are outlayed according to the site tier in this table below:
+
== Abyssal Deadspace ==
 +
{{main|Abyssal Deadspace}}
  
{| class="wikitable"
+
Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like "keys" to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.
|Tier
 
|Required Filament
 
|Filament Source
 
|Difficulty
 
|DMF Strength
 
|ES Strength
 
|EPS Strength
 
|GRA Strength
 
|PF Strength
 
|Suggested Ship/Setup
 
|Reward
 
|-
 
|1
 
|Calm
 
|NPC Sell Orders
 
|Easy
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|Vexor / RLML Caracal
 
|Decayed Mutaplasmids; BPCs; Filaments
 
|-
 
|2
 
|Agitated
 
|Sites
 
|Minor
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|Vexor
 
|unknown Mutaplasmids; BPCs; Filaments
 
|-
 
|3
 
|Fierce
 
|Sites
 
|Moderate
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|Ishtar/Gila
 
|unknown Mutaplasmids; BPCs; Filaments
 
|-
 
|4
 
|Raging
 
|Sites
 
|Dangerous
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|Ishtar
 
|unknown Mutaplasmids; BPCs; Filaments
 
|-
 
|5
 
|Chaotic
 
|Sites
 
|Very Dangerous
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|—XX% ; +50%
 
|Ishtar
 
|unknown Mutaplasmids; BPCs; Filaments
 
|}
 
  
* Dark Matter Field (DMF): Ships in this environment receive a bonus to maximum velocity and a penalty to turret optimal range and falloff.
+
== Triglavian Invasion ==
* Electrical Storm (ES): Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge time reduction (net increase in GJ/sec).
+
{{main|Triglavian Invasion (Chapter 3)}}
* Exotic Particle Storm (EPS): Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.
+
{{see also|Triglavian Invasion (Chapter 1 & 2)}}
* Gamma-Ray Afterglow (GRA): Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.
 
* Plasma Firestorm (PF): Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.
 
  
In addition to the environmental effect pervading all three pockets, dangerous localized storms will exist further affecting ships and electronic systems. These are small area of affect clouds that are visible in space and provide an icon near the player's capacitor HUD with their effect.  
+
The Triglavian Invasion of empire space has been underway since May 2019. The invasion so far consisted of three chapters, with the current third one being described as the finale.
* Filament Cloud : Penalty to Shield Booster (including Ancillary Shield Booster) capacitor usage
 
* Bioluminescence Cloud : 300% Signature Radius
 
  
Triglavian structures also will be present either reducing, boosting tracking or damaging drones and missiles, all within some range (TBD).
+
Initially, in Chapters 1 & 2, the invasions took a similar structure to Sansha [[Incursions]], with a foothold system in high or low (in Chapter 2) security space declared and all systems within two jumps invaded for a limited time, special combat sites consisting of waves of Triglavian rats that awarded ISK and LP (DED) to participants upon completion, and systemwide effects that intensified the closer a system was to the foothold. They varied in many ways from Incursions though, even at this point. Triglavians established gatecamps and roaming fleets, even in high security space, and roaming fleets could invade capsuleer fleets in the Invasion sites. Further, unlike Incursions, where most of the value is in direct ISK payouts, value from Invasion sites are split between direct ISK payments and loot/salvage drops from the rats. Chapter 2 saw the introduction of the Operation Flashpoint site, which allowed capsuleers to aid either the local empire or the Collective.
* Deviant Automata Suppressor (A Triglavian structure equipped with a light point-defense system that will target all drones and missiles within its field of fire.)
 
* Multibody Tracking Pylon (A large Triglavian structure that appears to be designed to support ships in close proximity by increasing their tracking capabilities.)
 
  
The wrecks may not even be objects in space (TBD). Each pocket has a gate that leads to next pocket (or exit) and Triglavian Research Facility nearby the gate. Research Facility generated reward loot box when destroyed. Rewards can include BPCs for the Triglavian ships, Mutaplasmids, Triglavian Suits,  and resources needed for building the Triglavian ships.
+
Chapter 3 saw a major departure from previous chapters, with the Collective now vying for direct control of systems from the empires, which in response saw the formation of [[EDENCOM]]. While the same general combat sites remained, they were revamped, and Invasions took place in single systems rather than a foothold system + two jumps. Capsuleers could choose to either support the Triglavian Collective or EDENCOM, and their influence through fighting the other side could determine whether a system was permanently secured from the Invasion, or if the Collective took full control of the system, seeing [[CONCORD]] abandon the system and the system's security effectively reduced to null. The Triglavians have been mutating blue and bright yellow stars in systems under their full control for yet unknown ends.
  
== Ships ==
+
The result of the third invasion chapter was the forming of [[Pochven]] region. A separate detached region controlled by the Triglavian Collective. Systems that are close to the previous locations of the systems which Triglavians conquered can spawn wormhole connections to Pochven. Systems with connection to Pochven have roaming Triglavian rats which are aggressive to all players who do not have positive Triglavian standings.
The Expansion introduces a new ship skill called “Precursor” that leaves room for future races to fall under. What is known so far about the ships and is subject to change:
 
  
The Triglavian Ship Themes:
+
The randomly appearing wormholes can turn normally safe system into dangerous territory where strong NPC rats appear without any warning and kill players. To avoid the frustation of this game mechanic it is strongly recommended to get positive standings with with Triglavians. How to do this is described in guide: [[Getting positive Triglavian and EDENCOM standings]].
* Defense: Armor
 
* Speed: Medium
 
* Focus on Utility
 
** Drones
 
** Utility mod bonuses
 
  
The Triglavian Ship Role bonuses include:
+
== Abyssal Proving Grounds ==
* Remote repair range
+
Starting in May 2020, the Triglavian Collective have disseminated a special form of filaments dedicated exclusively to PvP proving grounds. The area, which was previously exclusive to Cruisers in Abyssal Deadspace, and requires the completion of the PvE components of Abyssal Deadspace (>T3) pockets to have the chance of entering, is now open to other ship classes, and without the PvE requirement. The proving grounds have taken the form of limited time events, with the top 100 players with the most wins in each getting a set of rewards, including ISK, SP, filaments for future proving grounds events, and exclusive SKINs.
* Remote repair cap use
 
* Neut and Nos cap use
 
* Smart bomb cap use
 
  
===Demavik (Frigate)===
+
At least nine events will take place<ref name="apg devblog">https://www.eveonline.com/article/qdkvcx/champions-of-the-abyss</ref>. The formats that have taken place and been announced so far are<ref name="apg devblog" /><ref>https://www.eveonline.com/article/qepgs3/upcoming-abyssal-proving-grounds-events</ref>:
* Slot Layout:
+
* 2v2 T1 Cruisers (16-28 July)
** 3 High
+
* 5 Player FFA T1 Destroyers (31 July - 4 August)
** 2 Mid
+
* 3v3 Imperial Navy Slicers (7 August - 11 August)
** 4 Low
+
* 2v2 T1 Battlecruisers (21-25 August)
* Precursor Frigate Bonuses:
+
* 5v5 Corvettes (28 August - 1 September)
** Disintegrator damage
+
* Caldari Union Day 2v2 Faction Frigates/Interceptors/Destroyers (4-8 September)
** Disintegrator optimal range
 
  
===Vedmak (Cruiser)===
+
== Ships ==
* Slot Layout:
+
Ships from the Triglavian Collective are called 'precursor' ships. The ships are centred around their single [[Entropic Disintegrators|Entropic Disintegrator]] turret, a weapon dealing Thermal and Explosive damage, increasing in power the longer it stays active on a single target, but limited by a fixed maximum range and no falloff. To accompany their single gun, Triglavian ships come with bonuses to Energy Neutralizers, Remote Armor Repairers, and Smartbombs, giving their ships surprising amounts of support and utility potential. The ships favour armor tank through their slot layout and base buffer amount. Further, Triglavian ships are unusually low-mass.
** 4 High
 
** 4 Mid
 
** 6 Low
 
* Precursor Cruiser Bonuses:
 
** Disintegrator damage
 
** Disintegrator tracking speed
 
  
===Leshak (Battleship)===
+
Each T2 hull was created by one of the four empires integrating their own technology with Triglavian designs; the Nergal was made by the Gallente, the Draugur by the Minmatar, the Ikitursa by the Caldari, and the Zarmazd by the Amarr. The special-edition Hydra and Tiamat were both designed by the Society of Conscious Thought.
* Slot Layout:
+
** 5 High
+
There are no blueprint originals for Triglavian items, nor are there Loyalty Point stores that sell them. In stead, blueprint copies for Tech I ships, weapons, and munitions must be acquired in [[Abyssal Deadspace]]. The special materials required to build them (Zero-Point Condensate and Crystallized Isogen-10) are also found in Abyssal Deadspace. Blueprint copies for Tech II ships, weapons, and munitions must be [[Invention|invented]]. Materials to construct Tech 2 Precursor ships can be acquired by salvaging precursor ships destroyed during [[Invasion]]s. Blueprint copies, materials, and skillbooks to build and fly the Zirnitra can be found in Observatory Flashpoint sites during Invasions.
** 4 Mid
 
** 8 Low
 
* Precursor Battleship Bonuses:
 
** Disintegrator damage
 
** Disintegrator rate of fire
 
  
==Entropic Disintegrator==
+
[[Alliance Tournament]] XVI, to date the most recent CCP-organized Alliance Tournament, featured special edition Triglavian ships as rewards, augmented by the tournament's sponsor, the [[Society of Conscious Thought]].
A new weapon skill and specialization will allow the use of Entropic Disintegrators coming in T1 and T2 variants, and in three sizes. The new weapon system will occupy a single slot and only one can be fitted, limited to Triglavian ships. This opens many possibilities as a large number of utility highs remain free.
 
  
The Entropic Disintegrator has unique characteristics such as increasing damage per cycle and no falloff.  When a ship is out of range of the weapon, it will turn off. The weapon system uses tracking mechanics and is impacted by tracking modules. The damage type is explosive and thermal.
+
* Frigate: {{sh|Damavik}}
 +
** Assault Frigate: {{sh|Nergal}}
 +
** Covert Ops: {{sh|Hydra}} (Limited)
 +
* Destroyers: {{sh|Kikimora}}
 +
** Command Destroyer: {{sh|Draugur}}
 +
* Cruisers: {{sh|Vedmak}}, {{sh|Rodiva}}
 +
** Heavy Assault Cruisers: {{sh|Ikitursa}}
 +
** Logistics Cruisers: {{sh|Zarmazd}}
 +
** Recon Ships: {{sh|Tiamat}} (Limited)
 +
* Battlecruiser: {{sh|Drekavac}}
 +
* Battleship: {{sh|Leshak}}
 +
* Dreadnought: {{sh|Zirnitra}}
  
The optimal ranges are 6500/15500/28000 for small/medium/large variants. The rate of fire is 4s/6s/8s. The damage charge-up is 5% per cycle up to 50%. Ammo will have up to 80% extra range or down to as low as negative 50% for higher damage. Base turret damage 3/4/6 turrets equivalent.
+
== Rat Details ==
  
== Skills ==
+
===Strength List===
  
New set of skills were introduced in order to use the new precursor ship hulls and weapons.
+
{|class="wikitable"
 +
|-
 +
!Name
 +
!Strength
 +
!Description
 +
|-
 +
|Raznaborg || Weak || Triglavian ships with the prefix ‘Raznaborg’ are the scouts of the Collective Armada. They are the weakest in terms of resilience, but they should not be underestimated as they can still project an enormous amount of damage to your vessel. They are the standard enemies initially faced in Stellar Reconnaissance roaming fleets and Emerging Conduits.
 +
|-
 +
|Regular || Normal || Triglavian ships with no prefix i.e. ‘Liminal Damavik’ are the main force of the Collective, appearing with greater frequency in roaming fleets when a Stellar Reconnaissance system reaches 25% or 75%. They also appear uncommonly in Emerging Conduits and are a common sight in Minor Conduits. They have more robust ships than their Raznaborg cousins, and thus can withstand more damage.
 +
|-
 +
|Hospodar || Stronger || Triglavian ships with Hospodar prefixes are like their non-prefix cousins, with the exception they have even stronger armour and slightly more powerful weapons. They will spawn occasionally in Emerging and Minor Conduits and will be seen in roaming fleets once the Stellar Reconnaissance phase transitions into Redoubt/First Liminality.
 +
|-
 +
|Zorya || Strongest || Zorya-rated ships are the ‘officers on the Triglavian Armada. They are the strongest you will face outside of the dreadnought and can easily render a lone capsuleer ship into wreckage. All Zoryas can scramble and should be considered high priority targets when they appear.
 +
|}
  
* Precursor Frigate (Requires Spaceship Command I)
+
===EWAR===
* Precursor Cruiser (Requires Spaceship Command IV)
+
{|class="wikitable"
* Precursor Battleship (Requires Spaceship Command V)
+
|-
* Small Precursor Turret (Requires Gunnery I)
+
!Name
* Medium Precursor Turret (Requires Small Precursor Turret III)
+
!EWAR
* Large Precursor Turret (Requires Medium Precursor Turret III)
+
|-
 
+
|Striking || No EWAR
==Mutaplasmids==
+
|-
A new type of component can be found in the Abyssal Deadspace that can be used to mutate existing components into either improved or worse versions. Individual attributes can be randomly improved by up to 40% or reduced by 10%. The types of components that will initially be mutable are:
+
|Starving ||[[File:Icon_energy_neutralizer_i.png|32px]] Energy Neutralizers.
 +
|-
 +
|Harrowing / Shining ||[[File:Icon_target_painter_i.png‎|32px]]  Target Painting
 +
|-
 +
|Anchoring ||[[File:Icon_warp_scrambler_i.png|32px]] Warp Scramblers
 +
|-
 +
|Renewing ||[[File:Icon_remote_armor_repair_i.png‎‎|32px]] Strong remote repairs
 +
|-
 +
|Blinding ||[[File:Icon_remote_sensor_dampening.png‎‎|32px]] Sensor Dampening
 +
|-
 +
|Tangling ||[[File:Icon_stasis_webifier_i.png|32px]] Webbing
 +
|-
 +
|Ghosting ||[[File:Icon_track_disruptor_64.png‎|32px]] Turret and Missile Disruption
 +
|-
 +
|}
  
* Armor Repairers
+
== Notes ==
* Shield Boosters
+
[[File:Triglavian_Fontsheet_NewQR.png|thumb|right|300px|A translation fontsheet of the Triglavian font by the Arataka Research Consortium.]]
* Armor Plates
+
The Triglavians utilize a special font ({{triglavian|triglavian}}), which features on their ships and official communications.
* Shield Extenders
 
* Warp Scramblers
 
* Warp Disruptors
 
* Stasis Webifiers
 
* Neutralizers
 
* Afterburners
 
* Microwarpdrives
 
  
The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.
+
== References ==
 +
{{reflist}}
  
Three types of mutaplasmids:
+
== External Links ==
* Decayed - Lower impact
+
* [https://forums.eveonline.com/t/compilation-the-lore-of-the-triglavian-collective/123465 The Lore of the Triglavian Collective]
* Gravid - Highest average result
+
* [https://docs.google.com/document/d/1yB8cX5vLbskrQV-gIeAup4iL4FquQVTGuQsBc_NTQik The Precursor Crisis - A Triglavian lore compilation document by Ashterothi]
* Unstable - Highest maximum return
+
* [https://forums.eveonline.com/t/triglavian-soverignity/327298 Triglavian Sovereignty?]
  
[[Category:Factions]]
+
{{FactionsNav}}
 +
[[Category:Factions]] [[Category:Lore]]

Latest revision as of 18:12, 25 June 2024

Triglavian Collective faction logo.


The Triglavian Collective are a faction introduced in the “Into the Abyss” expansion (May 2018). They can be found in a new type of space providing a unique solo PVE timed encounters in a special area of space and exotic new technologies, including their very own ships and new weapon system. Further expansions have seen the Collective wage an invasion on New Eden, and seen their technology applied to specialized filaments and mutated abyssal modules.

Triglavian Collective

Full Introduction

While the "Into the Abyss" expansion adds a number of other changes, this new Triglavian faction is the primary focus of this page, with the related Abyssal Deadspace complexes on top.

The core source of most of the Triglavian content is the Abyssal Deadspace complexes, which are unique complexes in a separate and isolated area of space for which only one person can participate in at a time. These sites are the source for the BPCs used to build Triglavian ships, also called Precursor vessels; these sites also provide "keys" to access other complexes, blueprints for Entropic Disintegrator modules, Abyssal Deadspace modifier items and some apparel items.

Precursor vessels are the only ships that can use the Entropic Disintegrator modules which have a different setup than the conventional weapon systems most EVE players are familiar with. They focus on an armor tank with emphasis on utility; much like the Society of Conscious Thought vessels, these hulls tend to be somewhat mediocre but can excel in very specific situations. They are specifically equipped to use the Entropic Disintegrator weapon system: all of the hulls have only one turret slot yet have two or more utility high slots, possibly to synergize with the remote armor repair bonuses on each hull. Entropic Disintegrators are a curious weapon system which has some parallels to laser systems, with an interesting but rather specific attribute whereby the damage modifier of the weapon system increases with each shot fired.

Abyssal Mutaplasmids are special modifier elements which are designed to modify certain attributes of select modules. An example would be a Microwarpdrive: the mutaplasmid can boost or decrease the velocity bonus, the powergrid requirement, the signature radius modifier or the activation cost. This allows for interesting concepts in ship choices but also threatens the stability of the module metagame.

Further details on each of these concepts will be explored below.

Lore

The Triglavian Collective is a new faction that appeared in New Eden in early YC120. Fleets were following heavily damaged and incapacitated Drifter Fleets appeared around several locations around New Eden it was discovered that those fleets were engaged by a faction that was not known before. Data vaults salvaged from those damaged drifter fleets and Arataka Research Consortium managed to salvage data from those corrupted trinary data vaults that have video footage that shows that unknown faction, named as "Triglavian Collective" engaging Drifter Fleet with an exotic weapon system. One of their Battleship class hulls was also captured by CONCORD and further research was conducted to reveal more about those new faction. It was suggested that the Triglavian Collective is a formation of three entities. Those entities are Perun Clade [CLPER] (PERUN), Veles Clade [CLVEL] (VELES), and Svarog Clade [CLSVA] (SVAROG). The three together are represented by the The Convocation of Triglav, which acts as the liason between the Collective and the outside world.

The Scope Video : The Scope - The Triglavian Collective Revealed

Abyssal Deadspace

Main article: Abyssal Deadspace

Abyssal Deadspace is a special area of space disconnected from conventional Known Space (K-space) and wormhole space (W-space). Players use special Filaments which are like "keys" to access such areas of space, and have a limited amount of time and face special challenges to complete these sectors of space and survive.

Triglavian Invasion

Main article: Triglavian Invasion (Chapter 3)
See also: Triglavian Invasion (Chapter 1 & 2)

The Triglavian Invasion of empire space has been underway since May 2019. The invasion so far consisted of three chapters, with the current third one being described as the finale.

Initially, in Chapters 1 & 2, the invasions took a similar structure to Sansha Incursions, with a foothold system in high or low (in Chapter 2) security space declared and all systems within two jumps invaded for a limited time, special combat sites consisting of waves of Triglavian rats that awarded ISK and LP (DED) to participants upon completion, and systemwide effects that intensified the closer a system was to the foothold. They varied in many ways from Incursions though, even at this point. Triglavians established gatecamps and roaming fleets, even in high security space, and roaming fleets could invade capsuleer fleets in the Invasion sites. Further, unlike Incursions, where most of the value is in direct ISK payouts, value from Invasion sites are split between direct ISK payments and loot/salvage drops from the rats. Chapter 2 saw the introduction of the Operation Flashpoint site, which allowed capsuleers to aid either the local empire or the Collective.

Chapter 3 saw a major departure from previous chapters, with the Collective now vying for direct control of systems from the empires, which in response saw the formation of EDENCOM. While the same general combat sites remained, they were revamped, and Invasions took place in single systems rather than a foothold system + two jumps. Capsuleers could choose to either support the Triglavian Collective or EDENCOM, and their influence through fighting the other side could determine whether a system was permanently secured from the Invasion, or if the Collective took full control of the system, seeing CONCORD abandon the system and the system's security effectively reduced to null. The Triglavians have been mutating blue and bright yellow stars in systems under their full control for yet unknown ends.

The result of the third invasion chapter was the forming of Pochven region. A separate detached region controlled by the Triglavian Collective. Systems that are close to the previous locations of the systems which Triglavians conquered can spawn wormhole connections to Pochven. Systems with connection to Pochven have roaming Triglavian rats which are aggressive to all players who do not have positive Triglavian standings.

The randomly appearing wormholes can turn normally safe system into dangerous territory where strong NPC rats appear without any warning and kill players. To avoid the frustation of this game mechanic it is strongly recommended to get positive standings with with Triglavians. How to do this is described in guide: Getting positive Triglavian and EDENCOM standings.

Abyssal Proving Grounds

Starting in May 2020, the Triglavian Collective have disseminated a special form of filaments dedicated exclusively to PvP proving grounds. The area, which was previously exclusive to Cruisers in Abyssal Deadspace, and requires the completion of the PvE components of Abyssal Deadspace (>T3) pockets to have the chance of entering, is now open to other ship classes, and without the PvE requirement. The proving grounds have taken the form of limited time events, with the top 100 players with the most wins in each getting a set of rewards, including ISK, SP, filaments for future proving grounds events, and exclusive SKINs.

At least nine events will take place[1]. The formats that have taken place and been announced so far are[1][2]:

  • 2v2 T1 Cruisers (16-28 July)
  • 5 Player FFA T1 Destroyers (31 July - 4 August)
  • 3v3 Imperial Navy Slicers (7 August - 11 August)
  • 2v2 T1 Battlecruisers (21-25 August)
  • 5v5 Corvettes (28 August - 1 September)
  • Caldari Union Day 2v2 Faction Frigates/Interceptors/Destroyers (4-8 September)

Ships

Ships from the Triglavian Collective are called 'precursor' ships. The ships are centred around their single Entropic Disintegrator turret, a weapon dealing Thermal and Explosive damage, increasing in power the longer it stays active on a single target, but limited by a fixed maximum range and no falloff. To accompany their single gun, Triglavian ships come with bonuses to Energy Neutralizers, Remote Armor Repairers, and Smartbombs, giving their ships surprising amounts of support and utility potential. The ships favour armor tank through their slot layout and base buffer amount. Further, Triglavian ships are unusually low-mass.

Each T2 hull was created by one of the four empires integrating their own technology with Triglavian designs; the Nergal was made by the Gallente, the Draugur by the Minmatar, the Ikitursa by the Caldari, and the Zarmazd by the Amarr. The special-edition Hydra and Tiamat were both designed by the Society of Conscious Thought.

There are no blueprint originals for Triglavian items, nor are there Loyalty Point stores that sell them. In stead, blueprint copies for Tech I ships, weapons, and munitions must be acquired in Abyssal Deadspace. The special materials required to build them (Zero-Point Condensate and Crystallized Isogen-10) are also found in Abyssal Deadspace. Blueprint copies for Tech II ships, weapons, and munitions must be invented. Materials to construct Tech 2 Precursor ships can be acquired by salvaging precursor ships destroyed during Invasions. Blueprint copies, materials, and skillbooks to build and fly the Zirnitra can be found in Observatory Flashpoint sites during Invasions.

Alliance Tournament XVI, to date the most recent CCP-organized Alliance Tournament, featured special edition Triglavian ships as rewards, augmented by the tournament's sponsor, the Society of Conscious Thought.

Rat Details

Strength List

Name Strength Description
Raznaborg Weak Triglavian ships with the prefix ‘Raznaborg’ are the scouts of the Collective Armada. They are the weakest in terms of resilience, but they should not be underestimated as they can still project an enormous amount of damage to your vessel. They are the standard enemies initially faced in Stellar Reconnaissance roaming fleets and Emerging Conduits.
Regular Normal Triglavian ships with no prefix i.e. ‘Liminal Damavik’ are the main force of the Collective, appearing with greater frequency in roaming fleets when a Stellar Reconnaissance system reaches 25% or 75%. They also appear uncommonly in Emerging Conduits and are a common sight in Minor Conduits. They have more robust ships than their Raznaborg cousins, and thus can withstand more damage.
Hospodar Stronger Triglavian ships with Hospodar prefixes are like their non-prefix cousins, with the exception they have even stronger armour and slightly more powerful weapons. They will spawn occasionally in Emerging and Minor Conduits and will be seen in roaming fleets once the Stellar Reconnaissance phase transitions into Redoubt/First Liminality.
Zorya Strongest Zorya-rated ships are the ‘officers on the Triglavian Armada. They are the strongest you will face outside of the dreadnought and can easily render a lone capsuleer ship into wreckage. All Zoryas can scramble and should be considered high priority targets when they appear.

EWAR

Name EWAR
Striking No EWAR
Starving Icon energy neutralizer i.png Energy Neutralizers.
Harrowing / Shining Icon target painter i.png Target Painting
Anchoring Icon warp scrambler i.png Warp Scramblers
Renewing Icon remote armor repair i.png Strong remote repairs
Blinding Icon remote sensor dampening.png Sensor Dampening
Tangling Icon stasis webifier i.png Webbing
Ghosting Icon track disruptor 64.png Turret and Missile Disruption

Notes

A translation fontsheet of the Triglavian font by the Arataka Research Consortium.

The Triglavians utilize a special font (triglavian), which features on their ships and official communications.

References

External Links