Difference between revisions of "Blood Farm"

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{{NPCTableCSS}}{{Missiondetails
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
|Name=  
 
|Name=  
 
|Level= 4
 
|Level= 4
|Type= Encounter
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|Type= Important Storyline - Encounter
 
|Objective= Destroy all enemy ships and Blood Farm
 
|Objective= Destroy all enemy ships and Blood Farm
 
|Faction=  
 
|Faction=  
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|Extra=  
 
|Extra=  
 
}}
 
}}
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{{MissionBriefing|In the past several months, several cruise ships carrying close to 100,000 Amarr citizens have vanished without a trace. Of course, we first believed these disappearances to be accidents. We enlisted the help of several ISK-strapped capsuleers to poke around neighboring systems and scan the planets and moons for something.
  
===Warp-in===
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One of these pilots discovered a Blood Raider installation in a system three jumps from the last known transport ship disappearance. Over the local comms channels, this brave pilot overheard the Raiders refer to it as a "Blood Farm."
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We know now that the ships were hijacked and our citizens taken to this installation. There, they were systematically butchered.
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I need you to go to this Blood Farm and eliminate anything that even smells like a Blood Raider operation. Don't stop until every last heretic has been utterly and completely destroyed. If there are any tourists still alive, bring them home.}}
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=== Warp-in ===
  
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/Seeker|ewar=TD}}
 
{{NPCTableRow|Elite Frigate|3|Elder Corpii Collector/Seeker|ewar=TD}}
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
|}
 
|}
  
{{NPCTableHead|Wave 1}}
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=== 1st Pocket ===
{{NPCTableRow|Frigate|3|Centii Enslaver}}
 
|}
 
 
 
===1st Pocket===
 
 
Auto aggro on warp-in.
 
Auto aggro on warp-in.
 
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableSeparator|Group 1}}
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
 
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
 
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
 
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
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|}
 
|}
  
===2nd Pocket===
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=== 2nd Pocket ===
 
 
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
 
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
 
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
 
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Cruiser|3|Corpatis Seer}}
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{{NPCTableRow|Battlecruiser|2|Corpatis Seer}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
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{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
 
|}
 
|}
 
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Cruiser|2|Corpatis Bishop/Seer}}
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{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
 
|}
 
|}
  
{{Missionrelated}}[[Category:Mission reports]]
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{{Missionrelated}}
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[[Category:Security missions]][[Category:Storyline missions]]

Latest revision as of 19:39, 7 October 2022


Level 4
Type Important Storyline - Encounter
Objective Destroy all enemy ships and Blood Farm
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking disruption
Mission briefing
In the past several months, several cruise ships carrying close to 100,000 Amarr citizens have vanished without a trace. Of course, we first believed these disappearances to be accidents. We enlisted the help of several ISK-strapped capsuleers to poke around neighboring systems and scan the planets and moons for something.

One of these pilots discovered a Blood Raider installation in a system three jumps from the last known transport ship disappearance. Over the local comms channels, this brave pilot overheard the Raiders refer to it as a "Blood Farm."

We know now that the ships were hijacked and our citizens taken to this installation. There, they were systematically butchered.

I need you to go to this Blood Farm and eliminate anything that even smells like a Blood Raider operation. Don't stop until every last heretic has been utterly and completely destroyed. If there are any tourists still alive, bring them home.

Warp-in

Initial Hostiles
WD EWAR L
Group 1
Elite Frigate 3 x Elite Frigate Elder Corpii Collector/Seeker Tracking Disruptor
Battleship 3 x Battleship Corpus Cardinal/Monsignor

1st Pocket

Auto aggro on warp-in.

Initial Hostiles
WD EWAR L
Group 1
Frigate 2 x Frigate Corpii Diviner/Reaver
Battleship 3 x Battleship Corpus Cardinal/Monsignor
Wave 1 (On last kill in Group 1)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corpum Arch Priest/Sage
Battleship 3 x Battleship Corpus Cardinal/Monsignor

2nd Pocket

Structures
WD EWAR L


Structure 1 x Blood Farm All reinforcement waves random T1 modules
Wave 1
WD EWAR L


Frigate 3 x Frigate Corpii Diviner/Raider
Battleship 3 x Battleship Corpus Cardinal/Monsignor
Wave 2
WD EWAR L


Battlecruiser 2 x Battlecruiser Corpatis Seer
Battleship 2 x Battleship Corpus Cardinal/Monsignor
Wave 3
WD EWAR L


Battlecruiser 3 x Battlecruiser Corpatis Bishop/Seer
Battleship 3 x Battleship Corpus Cardinal/Monsignor