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== Strategic Cruiser subsystems table ==
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
{| class="wikitable sortable" style="text-align:center;"
|-
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Mid
! style="background-color:#222222;" | Power
! style="background-color:#222222;" | Cap
! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
|-
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| +3 || +1 || +20% || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance
|-
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution
|-
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating
|}
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
{| class="wikitable sortable" style="text-align:center;"
|-
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Mid
! style="background-color:#222222;" | High
! style="background-color:#222222;" | Hull
! style="background-color:#222222;" | Armour
! style="background-color:#222222;" | Shield
! style="background-color:#222222;" | Cap
! style="background-color:#222222;" | Sig
! style="background-color:#222222;" | Cargo
! style="background-color:#222222;" | Role bonuses
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
|-
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || ||
|
| style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|-
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| +2 || +2 || || || +600 hp || +600 hp || || +10 m ||
|
| style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners
|-
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3
| style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds
| style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|}
|}

Latest revision as of 12:12, 26 December 2019

Pirate faction table

Pirate faction Amarr Caldari Gallente Minmatar
Angel Cartel
Blood Raiders
Guristas
Mordu's Legion
Sansha's Nation
Serpentis
Sisters of EVE