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EVE UNI Mapper: Difference between revisions

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Updated the page to show usage for the general public. The WHC specific knowledge has been saved on my profile, and may be added to a WHC page.
 
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'''Pathfinder''' is a free and open-source wormhole mapping tool. This tools allows groups of players to share mapped wormhole connections, intel and cosmic signature information.
{{Wormhole Links}}


Mapping is important to coordinate campuses' scanning and exploration and is vital for [[Wormhole_Campus|Wormhole Campus]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private pathfinder for its members at https://pathfinder.eveuniversity.org/
'''Wanderer''' is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.
Pathfinder was [https://forum.eveuniversity.org/viewtopic.php?f=218&t=114996 introduced] in November 2019 as a replacement for our old [https://github.com/evewspace/eve-wspace EVE-Wspace] tool.  
 
Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for [[Wormhole Community]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Wanderer '''for members of the WHC''' and was introduced in February 2025 as a replacement for our old [https://pathfinder.eveuniversity.org/ Pathfinder] tool.


== Accessing the mapper ==
== Accessing the mapper ==
# Go to https://wanderer.eveuniversity.org/maps
# Use SSO login and login EVE Online account.
# Select the Eve Uni General map.


To view and contribute to the mapper, you need to log in via SSO:
If you are not a member of the WHC, you can use the public instance and create your own maps, at https://wanderer.ltd/maps


*Go to https://pathfinder.eveuniversity.org/
== Reading the map ==
*Use SSO login and log in with your EVE Online account. The logging in is done through EVE Online servers and is safe.
The map is made of systems of any [[System security|security level]], and the connections between them. The map will show some of their information in compact form. To see the complete set of information about the system, select it on the map and look at the adjacent panels.


First thing you will want to do after logging in, is to select your required map. This will usually be your campus map, but you may also have a personal or shared map.
[[File:Pathfinder_system_info.png|thumb|right|On the system bubble you can quickly see the basic information of that system]]


To do this, click the required map at the top of the map screen.
=== Connections ===
Connections between systems will change shape and color depending on their properties. These are user-defined and rely upon capsuleers to specify this information by right-clicking on the connection on the map.


[[File:Mapper_Map_Select.png|thumb|Select your map on the bar.]]
* Wormhole size limit is indicated by a letter on the wormhole connection
* Gate Connections are straight with green cores
* Reduced and critical mass wormhole connections have yellow and red cores
* End-of-life (EOL) wormhole connections have purple outlines


*LSC = [[Low_Sec_Campus|Low Sec Campus]] Map
Clicking on the connection gives an overview of the tracked characters passing through the wormhole, and the total mass that has gone through.
*NSC = [[Null_Sec_Campus|Null Sec Campus]] Map
*Solitude = [[Project_Solitude|Solitude Campus]] Map
*HSC = [[High_Sec_Campus|High Sec Campus]] Map
*WHC = [[Wormhole_Campus|Wormhole Campus]] Map
*AMC - [[Amarr_Mining_Campus|Amarr Mining Campus]] Map<br>


== Reading the map ==
== Managing information ==
 
=== Adding Systems ===
There are two ways to add systems.


The map is made of systems and connections in between them. On the map these will show some of their information in compact form, to see full information select the system/connection and look at the panels below th map.
# Automatically by Wanderer as they are jumped into (only works if your character is tracked)
# Manually create systems by right-clicking on the map


[[File:Pathfinder_system_info.png|thumb|left|On the system bubble you can quickly see theb asic information of that system]]
To move a system on the map, left-click and hold the wormhole, then move your mouse.
{{clear}}
Connections will change shape and color depending on their properties.
* Wormhole size limit is indicated by letter on the wormhole. Additionally small and medium wormholes have dashed lines.
* Reduced and critical mass wormholes have yellow and red cores.
* EOL wormholes have purple outlines.
* If signatures are enabled the wormhole will show its connected WH signatures at its ends.


== Adding information ==
To select multiple systems, hold {{button|Shift}} while dragging your mouse.


The main purpose of the mapper is to share information. To do this you will need to add this information first.
=== Adding Connections ===
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.


The two main points of interest are signatures and connections. These two are closely linked together.
This will only work if the two systems are already connected.


=== Adding signatures ===
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "save mass" option is for informing other map users to not waste the mass of this wormhole.


First make sure you have the correct system selected.
=== Adding Signatures ===
First, make sure the correct system selected in Wanderer. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.


There are maSignatures can be added one by one or imported in bulk.
To quickly bulk import signatures:


To add single signature manually, follow these steps:
* Make sure the correct system is selected in Wanderer
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane


* Make sure you have the correct system selected.
Using the signature reader:
* Click the '''+''' button in the top right corner of signatures panel.
* Add the Signature ID (the three letters shown in your signatures list. For example, if the ID is RFA-139, you just add RFA).
* Select which type of signature it is.
* Add in the description.
* Press the + button on this row of information.


To quickly bulk import signatures, follow these steps:
* Make sure the correct system is selected in Wanderer
* Open the signature reader from the top right of the signatures pane
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader


* Make sure you have the correct system selected.
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.
* Select a signature in your scan window in-game.
* Select all signatures (CTRL+A)
* Copy the signatures (CTRL+C)
* In path finder paste the signatures (CTRL+V)


This updates those signatures, or adds them if they don't exist.
Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.


"Lazy delete" option can be used when you import all the signatures in a system. With lazy delete all old signatures that are not included in your new bulk import will be deleted. This is great for completely refreshing a system and clearing out any old signatures.
Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.


There is also a more detailed signature reader. To open it click the clipboard icon at the top right corner of the signatures panel. This works the same way as simply pasting the signatures to pathfinder but with a preview window.
=== Adding Structures ===
Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.


Pre existing signatures can also be edited or deleted in the signatures panel. Simply click the attribute you want to change.
To bulk import structures:
* Make sure the correct system is selected in Wanderer
* Click the "D-Scan Reader" icon in the top right of the structures panel
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Paste ({{button|CTRL}} + {{button|V}}) into the Structures widget, or press the blue ''add structure info'' button


=== Adding systems and connections ===
Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.


There are multiple different ways to add systems and connections.
== Available tools and intelligence ==


If you have tracking enabled in pathfinder the map will automatically add systems to the map as you jump to them. The types of systems can be limited by the map maintainer. If the map scope is set to "all" all connections will be automatically added, if the map scope is set to "wormholes" only wormhole connections are added and if the scope is set to "stargates" only stargate connections are added. If the scope is set to "none" no connections are automatically added.<br>
One of the core features of Wanderer is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with the number of Ship & Pod kills. There are also links to [https://evemaps.dotlan.net/ DOTLAN] and [https://anoik.is/ Anoikis] located in the widget containing the system name and security status. Likewise, a truncated version of the killboard showcasing recent ship/pod kills for that system is displayed alongside the other widgets.
The pilot tracking has it flaws. Jump cloning, getting podded or just opening a different map may add nonexisting connections to the map.


Tight clicking a system allows you to add a connection to it.
You can also use the routes widget, and set Thera as a destination to find the fastest routes leading there. Even if you do not have a direct connection to Thera, as long as you have a connection to a Thera connected system, a route will be displayed. (See below.)


After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signatuer and select the corresponding system. Setting this will automatically add mass and size limit info on the connection (only if the WH was not k162).
== Personalizing ==


Wormhole connection health can be set by right clicking the wormhole connection. This way you can set the mass criticality and end of lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "preserve mass" option is for informing other map users to not waste mass of this wormhole.
You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.


== Creating maps ==
The map setting can be changed by clicking the "settings" button on the bottom right corner of Wanderer. This opens a menu with the following options:
* Common - Has the "Show Minimap" setting
* Systems - Highlight certain system types, auto-select splashed
* Connections - Thicker connections, delete connections to linked signatures
* Signatures - Link signature on splash, show unsplashed signatures
* User Interface - Compact bar menu, background pattern, soft background
* Widgets - Able to select which widgets you want to see
* Themes - Change the theme to Pathfinder or Default.


In addition to the pre-existing corporation maps you can also host private maps. To create a map just click the "add +" button on top right corner.
The widgets can be rearranged by dragging them from the top, or resized by dragging their corners.


Private maps can be shared with limited number of other players.
== Routes ==


== Shortcuts ==
In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use the Routes widget to add and save routes to specific maps.
* Spacebar + mouse allows dragging the map.
* Holding CTRL allows you to select multiple systems or connections on the map.


== Personalizing ==
[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]


You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.
== Creating maps ==
Pilots can create private maps in addition to the preexisting corporation maps, however this may only be done on the [https://wanderer.ltd/ public version of Wanderer]. To create a map click the "Create Map" button Maps page (accessible from the sidebar). Private maps can be shared with a limited number of other players.


The map setting can be changed by clicking the "map" button on top right corner of pathfinder. This opens side bar with following options:
=== Map Options ===
* Settings - Only available for the map maintainer.
==== Scope ====
* Grid snapping - Snaps systems into grid when you move them.
The types of systems automatically added to the map can be limited by the map maintainer.
* Magnetizing - Causes systems to push at each other to prevent them from overlapping.
* Signatures - Shows signature info of the wormhole connections on map.
* Compact - Hide/show pilot names on the map.


The panels below map can be rearranged by dragged them from their corners.
* All - Every connection jumped will be automatically added
* Wormholes - Only wormhole connections are added
* Stargates - Only stargate connections are added
* None - No connections are automatically added, but systems and connections can be added manually


Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.


[[Category:Wormholes]]
[[Category:Wormholes]]
[[Category:Exploration]]
[[Category:Exploration]]
[[Category:Applications]]
[[Category:Applications]]
[[Category:EVE University Services]]

Latest revision as of 20:21, 31 March 2025


Wanderer is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.

Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for Wormhole Community to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Wanderer for members of the WHC and was introduced in February 2025 as a replacement for our old Pathfinder tool.

Accessing the mapper

  1. Go to https://wanderer.eveuniversity.org/maps
  2. Use SSO login and login EVE Online account.
  3. Select the Eve Uni General map.

If you are not a member of the WHC, you can use the public instance and create your own maps, at https://wanderer.ltd/maps

Reading the map

The map is made of systems of any security level, and the connections between them. The map will show some of their information in compact form. To see the complete set of information about the system, select it on the map and look at the adjacent panels.

On the system bubble you can quickly see the basic information of that system

Connections

Connections between systems will change shape and color depending on their properties. These are user-defined and rely upon capsuleers to specify this information by right-clicking on the connection on the map.

  • Wormhole size limit is indicated by a letter on the wormhole connection
  • Gate Connections are straight with green cores
  • Reduced and critical mass wormhole connections have yellow and red cores
  • End-of-life (EOL) wormhole connections have purple outlines

Clicking on the connection gives an overview of the tracked characters passing through the wormhole, and the total mass that has gone through.

Managing information

Adding Systems

There are two ways to add systems.

  1. Automatically by Wanderer as they are jumped into (only works if your character is tracked)
  2. Manually create systems by right-clicking on the map

To move a system on the map, left-click and hold the wormhole, then move your mouse.

To select multiple systems, hold Shift while dragging your mouse.

Adding Connections

After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.

This will only work if the two systems are already connected.

Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "save mass" option is for informing other map users to not waste the mass of this wormhole.

Adding Signatures

First, make sure the correct system selected in Wanderer. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.

To quickly bulk import signatures:

  • Make sure the correct system is selected in Wanderer
  • Copy all signatures (CTRL + A then CTRL + C) from the in-game scan window
  • Paste the signatures (CTRL + V) into the signature pane

Using the signature reader:

  • Make sure the correct system is selected in Wanderer
  • Open the signature reader from the top right of the signatures pane
  • Copy all signatures (CTRL + A then CTRL + C) from the in-game scan window
  • Paste the signatures (CTRL + V) into the signature reader

If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.

Pressing (CTRL + Z allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.

Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.

Adding Structures

Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.

To bulk import structures:

  • Make sure the correct system is selected in Wanderer
  • Click the "D-Scan Reader" icon in the top right of the structures panel
  • Copy everything (CTRL + A then CTRL + C) from the in-game D-Scan window
  • Paste (CTRL + V) into the Structures widget, or press the blue add structure info button

Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.

Available tools and intelligence

One of the core features of Wanderer is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with the number of Ship & Pod kills. There are also links to DOTLAN and Anoikis located in the widget containing the system name and security status. Likewise, a truncated version of the killboard showcasing recent ship/pod kills for that system is displayed alongside the other widgets.

You can also use the routes widget, and set Thera as a destination to find the fastest routes leading there. Even if you do not have a direct connection to Thera, as long as you have a connection to a Thera connected system, a route will be displayed. (See below.)

Personalizing

You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.

The map setting can be changed by clicking the "settings" button on the bottom right corner of Wanderer. This opens a menu with the following options:

  • Common - Has the "Show Minimap" setting
  • Systems - Highlight certain system types, auto-select splashed
  • Connections - Thicker connections, delete connections to linked signatures
  • Signatures - Link signature on splash, show unsplashed signatures
  • User Interface - Compact bar menu, background pattern, soft background
  • Widgets - Able to select which widgets you want to see
  • Themes - Change the theme to Pathfinder or Default.

The widgets can be rearranged by dragging them from the top, or resized by dragging their corners.

Routes

In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use the Routes widget to add and save routes to specific maps.

Mapper screenshot

Creating maps

Pilots can create private maps in addition to the preexisting corporation maps, however this may only be done on the public version of Wanderer. To create a map click the "Create Map" button Maps page (accessible from the sidebar). Private maps can be shared with a limited number of other players.

Map Options

Scope

The types of systems automatically added to the map can be limited by the map maintainer.

  • All - Every connection jumped will be automatically added
  • Wormholes - Only wormhole connections are added
  • Stargates - Only stargate connections are added
  • None - No connections are automatically added, but systems and connections can be added manually

Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.