Difference between revisions of "Impel"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2022-04-05) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Impel.jpg | | shipimg=Impel.jpg | ||
| shipname=Impel | | shipname=Impel | ||
− | |||
| class=Deep Space Transport | | class=Deep Space Transport | ||
| grouping=Transport Ships | | grouping=Transport Ships | ||
| hulltype=Bestower Class | | hulltype=Bestower Class | ||
− | | faction=Amarr Empire | + | | faction=Amarr Empire |
− | |||
− | |||
| variations={{Ship|Bestower}} | | variations={{Ship|Bestower}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=330 MW | | powergrid=330 MW | ||
| cpu=240 tf | | cpu=240 tf | ||
Line 29: | Line 25: | ||
| lows=7 | | lows=7 | ||
| mass=19,500,000 kg | | mass=19,500,000 kg | ||
− | | volume=400,000 | + | | volume=400,000 m³ |
− | | cargohold=3,100 | + | | cargohold=3,100 m³ |
− | | extrahold=50,000 | + | | extrahold=50,000 m³ |
| extraholdtype=Fleet Hangar | | extraholdtype=Fleet Hangar | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info=Developer: Khanid Innovations<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.<br><br>Developer: Khanid Innovations, Inc.<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. <br><br> | | info=Developer: Khanid Innovations<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.<br><br>Developer: Khanid Innovations, Inc.<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. <br><br> | ||
− | | bonuses=<b>Amarr | + | | bonuses=<b>Amarr Hauler bonuses (per skill level):</b><br> |
+ | 7.5% bonus to Armor Repairer amount<br> | ||
+ | 5% bonus to ship max velocity<br> | ||
+ | '''Transport Ships bonuses (per skill level):'''<br> | ||
+ | 5% bonus to fleet hangar capacity<br> | ||
+ | 4% bonus to all armor resistances<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 2+ bonus to ship warp core strength<br> | ||
+ | 100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br> | ||
+ | 90% reduction to effective distance traveled for jump fatigue<br> | ||
| structurehp=4,500 HP | | structurehp=4,500 HP | ||
| shieldhp=2,000 HP | | shieldhp=2,000 HP | ||
Line 58: | Line 63: | ||
| sensorvalue=16 points | | sensorvalue=16 points | ||
| scanres=205 mm | | scanres=205 mm | ||
− | | reqskills=*{{RequiredSkill|Amarr | + | | reqskills=*{{RequiredSkill|Amarr Hauler|V}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | *{{RequiredSkill|Transport Ships|I}} | + | * {{RequiredSkill|Transport Ships|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Industry|V}} | + | ** {{RequiredSkill|Industry|V}} |
| totaltraintime=29d 20h 23m 20s | | totaltraintime=29d 20h 23m 20s | ||
| externallinks= | | externallinks= | ||
− | | highlights1=50,000 | + | | highlights1=50,000 m³ Fleet Hangar |
| highlights2=High Amount of Low Slots | | highlights2=High Amount of Low Slots | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an | + | While all Deep Space Transports (DSTs) are designed to be flying tanks, the '''Impel''' is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. |
− | As with all DSTs, the Fleet | + | As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Impel for a specific or | + | ''Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.'' |
− | + | == Tactics == | |
− | |||
− | |||
− | ==Tactics== | ||
''No sub-article about Impel roles or piloting tactics. You can write them here.'' | ''No sub-article about Impel roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Impel here.'' | ''You can write additional notes for Impel here.'' | ||
− | {{ShipsMatrix|expgroup= | + | {{ShipsMatrix|expgroup=haulers}} |
− | [[Category:Ship Database]][[Category:Transport Ships]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Transport Ships]] |
Latest revision as of 03:59, 21 August 2024
RELATED UNI-WIKI REFERENCES
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Developer: Khanid Innovations SHIP BONUSES
Amarr Hauler bonuses (per skill level):
Ship Attributes
|
Summary
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Impel here.