Difference between revisions of "Kronos"

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''For the summer 2014 expansion, see [[Kronos (expansion)]].''
 
''For the summer 2014 expansion, see [[Kronos (expansion)]].''
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
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* on editing the attributes, please make sure that you don't
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* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
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* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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* format below and edit only the values (after the = sign).
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| shipid=28661
+
| shipid=28661
| shipimg=Kronos.jpg
+
| shipimg=Kronos.jpg
| shipname=Kronos
+
| shipname=Kronos
| caption=Kronos
+
| class= Marauder
| class=Marauder
+
| grouping=Marauders
| grouping=Marauders
+
| hulltype=Megathron Class
| hulltype=Megathron Class
+
| faction=Gallente Federation  
| faction=Gallente Federation
+
| variations= {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}, {{Ship|Vindicator}}, {{Ship|Megathron Federate Issue}}
| race=Gallente
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| tech=2
| roles=unspecified
 
| variations={{Ship|Megathron Federate Issue}},{{Ship|Megathron Navy Issue}},{{Ship|Vindicator}},{{Ship|Megathron}}
 
| tech=2
 
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
| powergrid=14,000 MW
 
| cpu=580 tf
 
| capacitor=6,900 GJ
 
| highs=8
 
| turrets=4
 
| launchers=0
 
| mediums=4
 
| lows=7
 
| mass=93,480,000 kg
 
| volume=486,000 m&#179;
 
| cargohold=1,275 m&#179;
 
| extrahold=
 
| extraholdtype=
 
| dronebay=125 m&#179;
 
| bandwidth=50 Mbit/sec
 
| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br>
 
| bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>5% bonus to Large Hybrid Turret damage<br>10% bonus to Large Hybrid Turret falloff<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>7.5% bonus to Large Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>100% bonus to Large Hybrid Turret damage<br>100% bonus to Tractor Beam range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>&bull;&nbsp;Can fit Bastion modules<br>
 
| structurehp=9,500 HP
 
| shieldhp=7,300 HP
 
| shieldem=0
 
| shieldexp=50
 
| shieldkin=55
 
| shieldtherm=30
 
| armorhp=7,900 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=51.25
 
| armortherm=43.125
 
| maxvelocity=105 m/sec
 
| inertia=0.117
 
| warpspeed=3.5 AU/s
 
| warptime=15.16 s
 
| targetrange=90.00 km
 
| sigradius=420 m
 
| maxlockedtargets=10
 
| sensortype=Magnetometric
 
| sensorvalue=13 points
 
| scanres=160 mm
 
| reqskills=*{{RequiredSkill|Gallente Battleship|V}}
 
**{{RequiredSkill|Spaceship Command|IV}}
 
**{{RequiredSkill|Gallente Battlecruiser|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
***{{RequiredSkill|Gallente Cruiser|III}}
 
****{{RequiredSkill|Spaceship Command|II}}
 
****{{RequiredSkill|Gallente Destroyer|III}}
 
*****{{RequiredSkill|Gallente Frigate|III}}
 
******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Marauders|I}}
 
**{{RequiredSkill|Energy Grid Upgrades|V}}
 
***{{RequiredSkill|Power Grid Management|II}}
 
***{{RequiredSkill|Science|I}}
 
**{{RequiredSkill|Advanced Weapon Upgrades|V}}
 
***{{RequiredSkill|Weapon Upgrades|V}}
 
****{{RequiredSkill|Gunnery|II}}
 
**{{RequiredSkill|Spaceship Command|V}}
 
  
| totaltraintime=115d 11h 59m 20s
+
| powergrid=14,000 MW
| forumlinks=
+
| cpu=580 tf
| wikireferences=
+
| capacitor=8,000 GJ
| externallinks=
+
 
| highlights1=High Amount of High Slots
+
| highs= 7
| highlights2=High Amount of Low Slots
+
| turrets=4
| highlights3=
+
| launchers=
| highlights4=
+
| mediums= 5
 +
| lows=7
 +
 
 +
| mass= 148,000,000 kg
 +
| volume= 470,000 m³
 +
 
 +
| cargohold=1,275 m³
 +
| extrahold=
 +
| extraholdtype=
 +
 
 +
| dronebay=125 m³
 +
| bandwidth=50 Mbit/sec
 +
 
 +
| quote= Unparalleled innovation has led to undeniable strength.
 +
| quote_attribution= Joroutte Devolle
 +
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
 +
| bonuses= '''Marauders bonuses (per skill level):'''<br>
 +
7.5% bonus to Armor Repairer amount<br>
 +
7.5% bonus to Large Hybrid Turret tracking speed<br>
 +
'''Gallente Battleship bonuses (per skill level):'''<br>
 +
5% bonus to Large Hybrid Turret damage<br>
 +
10% bonus to Large Hybrid Turret falloff<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Large Hybrid Turret damage<br>
 +
100% bonus to Tractor Beam range and velocity<br>
 +
70% reduction in Micro Jump Drive reactivation delay<br>
 +
•&nbsp;Can fit Bastion modules<br>
 +
 
 +
| structurehp= 8,900 HP
 +
 
 +
| armorhp=7,900 HP
 +
| armorem=50
 +
| armortherm=43.13
 +
| armorkin=51.25
 +
| armorexp=10
 +
 
 +
| shieldhp= 7,300 HP
 +
| shieldem=0
 +
| shieldtherm=30
 +
| shieldkin=55
 +
| shieldexp=50
 +
 
 +
| maxvelocity=105 m/sec
 +
| inertia= 0.074
 +
| warpspeed= 3 AU/s
 +
| warptime= 15.18 s
 +
 
 +
| targetrange=117 km
 +
| maxlockedtargets=10
 +
| sigradius=420 m
 +
| scanres=160 mm
 +
| sensortype=Magnetometric
 +
| sensorvalue=22 points
 +
 
 +
| reqskills= * {{RequiredSkill|Gallente Battleship|V}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Gallente Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Gallente Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Gallente Destroyer|III}}
 +
***** {{RequiredSkill|Gallente Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Marauders|I}}
 +
** {{RequiredSkill|Energy Grid Upgrades|V}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Advanced Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Weapon Upgrades|V}}
 +
**** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=115d 11h 59m 20s
 +
 
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=High Amount of Low Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The '''Kronos''' is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
+
The '''Kronos''' is the Gallente [[Marauder]]-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close.
 +
 
 +
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
 +
 
 +
== Skills ==
 +
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.
 +
* {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to V to use Tech 2 Large Blasters. Alternatively, train {{sk|Sharpshooter}} to V instead of Motion Prediction to use Tech 2 Large Railguns.
 +
* {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least IV, preferably V. Motion Prediction and Sharpshooter V are prerequisites for large blasters and railguns respectively.
 +
* {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to IV to take advantage of the DPS buff that these skills provide to their respective weapons.
 +
* {{sk|Marauders}} to at least IV.
 +
* All of the skills for a full T2 armor tank and for T2 drones.
 +
 
 +
== Tactics ==
 +
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the [[Paladin]] due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as [[Incursions]] and [[Stronghold]]s where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
  
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the [[Vindicator]].
+
== Notes ==
 +
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. [[Rhea]] was his consort.
  
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
+
== Patch History ==
 +
{{Expansion past|width= 45%
 +
|'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
 +
* Balance Changes - Marauders
 +
** 100% bonus to Shield Extender hitpoints removed
 +
** 150% bonus to Armor Plate hitpoints removed
 +
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
 +
 
 +
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
 +
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
  
==Skills==
+
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes]
''Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.''
+
* +1 Midslot, -1 Highslot
 +
* Increased Amor HP from 7,900 to 8,500
 +
* Decreased Structure HP from 9,500 to 8,900
 +
* Mass 148,000,000 kg (+54,520,000 kg)
 +
* Agility for all Marauders has been improved to keep align times at similar values
  
==Tactics==
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
'''Bastion+MWD trick''' allows marauders to warp almost instantly after coming out of bastion. Hover the mouse on the decycling bastion module to see exactly how long it has left. At 9 second mark start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally the bastion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated.
 
  
Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side.
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
  
==Notes==
+
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-01 Patch Notes])
''You can write additional notes for Kronos here.''
+
* Capacitor Capacity increased to 8000 GJ
 +
* Capacitor Recharge rate reduced to 17m and 30s
 +
* Lock range increased by 30%
 +
* Sensor strength increased by 8
  
==Patch History==
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
{{Expansion past|
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 
 
* Increased Scan Resolution by 30% for Marauders and Black Ops
 
* Increased Scan Resolution by 30% for Marauders and Black Ops
  
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
 
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
 
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
 
}}
 
}}
  
 
{{ShipsMatrix|expgroup=battleships}}
 
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Marauders]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Marauders]]

Latest revision as of 14:41, 13 November 2024

For the summer 2014 expansion, see Kronos (expansion).

EVE University Database
 
Ship Database
Kronos
CornerT2h.png
Kronos
Gallente Federation
Gallente Federation
Marauders
Megathron Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Unparalleled innovation has led to undeniable strength.
– Joroutte Devolle


Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

SHIP BONUSES

Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Large Hybrid Turret tracking speed
Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret falloff
Role Bonus:
100% bonus to Large Hybrid Turret damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules

Required Skills
Training Time what's this?
115d 11h 59m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Megathron
Megathron.jpg
Megathron
Standard Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png15,500 MW Icon cpu.png600 tf
Icon velocity.png122 m/sec
Icon capacity.png845 m³
, Megathron Navy Issue
Megathron Navy Issue.jpg
CornerTFs.png
Megathron Navy Issue
Faction Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (1/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png16,275 MW Icon cpu.png630 tf
Icon velocity.png130 m/sec
Icon capacity.png840 m³
, Vindicator
Vindicator.jpg
CornerTFs.png
Vindicator
Pirate Faction Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/8) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png17,500 MW Icon cpu.png630 tf
Icon velocity.png132 m/sec
Icon capacity.png850 m³
, Megathron Federate Issue
Megathron Federate Issue.jpg
CornerTFs.png
Megathron Federate Issue
Special Edition Battleships Megathron Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (2/8) Icon mid slot.png5 Icon low slot.png8
Icon powergrid.png18,600 MW Icon cpu.png600 tf
Icon velocity.png115 m/sec
Icon capacity.png675 m³

Ship Attributes

Fittings
Powergrid
powergrid
14,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
8,000 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
5
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
105 m/sec
Inertia Modifier
inertia modifier (agility)
0.074
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
117 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
420 m
Scan Res.
scan resolution
160 mm
Structure
Structure Hitpoints
structure hitpoints
8,900 HP
Mass
ship mass
148,000,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
1,275 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
7,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
43.13
KIN
kinetic resistance
51.25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close.

As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.

Skills

The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.

Tactics

The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as Incursions and Strongholds where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.

Notes

In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.

Patch History