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Knockout Punch: Difference between revisions

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<noinclude>{{GuristasEpicArcNav}}</noinclude>
<noinclude>{{NPCTableCSS}} {{GuristasEpicArcNav|chapter 2}}</noinclude>
{{Template:Missiondetails
{{Missiondetails
|Level=
|Level= 3
|Type= Encounter
|Type= Security
|Objective= Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
|Objective= Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
|Faction=
|Faction1= Caldari State
|DamageToDeal=  
|DamageToDeal=  
|DamageToResist=
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=  
|EWAR=  
|ShipSizeLimit=Shuttle
|ShipSizeLimit= Shuttle
|ShipSuggestion=Shuttle
|ShipSuggestion= Shuttle
|Rewards= 1x Dread Guristas ECM Multispectral Jammer + Time Bonus
|Rewards= 1x Dread Guristas ECM Multispectral Jammer + 1M ISK (6h)
|Extra= Shuttle is given by the Agent; Your ship will be destroyed!
|Extra= Shuttle is given by the Agent; the Shuttle will be destroyed!
}}
}}
{{MissionBriefing
{{MissionBriefing
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}}
}}


Deadspace pockets zero jumps away in 6NJ8-V.
Gated deadspace pocket zero jumps away in the same System.


'''Blitz:''' board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.
'''Blitz:''' board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.
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* The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission
* The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission


===Warpin===
=== Warp-in ===
 
{{NPCTableHead|Passive guards}}
{{NPCTableHead|Passive guards}}
{{NPCTableRow|Battleship|18|Guristas Battleship}}
{{NPCTableRow|Battleship|18|Guristas Battleship}}
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|}
|}


===Room 1===
=== Room 1 ===
 
All ships present, hostiles included, will spontaneously destroy each other shortly after landing. You do not need to worry about tanking them.
{{NPCTableHead|Ships}}
{{NPCTableHead|Ships}}
{{NPCTableRow|Friendly Frigate|18|Captured Caldari State Shuttle}}
{{NPCTableRow|Friendly Frigate|18|Captured Caldari State Shuttle}}
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Container|1|Damaged Caldari Shuttle|cargo=Guristas 'Dirty' Explosive System}}
{{NPCTableRow|Container|1|Damaged Caldari Shuttle|cargo= Guristas 'Dirty' Explosive System}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}}
|}
|}


===Room 2===
=== Room 2 ===
 
You will repeatedly receive agent messages from Kori and Cilis as you approach the carrier. Read them if you want or ignore them - they are simply lore cosmetic.
{{NPCTableHead|Target}}
{{NPCTableHead|Target (18km away)}}
{{NPCTableRow|Carrier|1|Caldari State Carrier}}
{{NPCTableRow|Carrier|1|Caldari State Carrier}}
|}
|}


<noinclude>
<noinclude>
[[Category:Mission_reports]]
[[Category:Epic arc missions]]
{{NPCTableCSS}}
</noinclude>
</noinclude>