Difference between revisions of "Ison Tiadala"
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− | + | {{NPCTableCSS}} {{Infobox agent | |
− | + | | name = Ison Tiadala | |
− | | | + | | image = Ison Tiadala.jpg |
− | | | + | | type = COSMOS |
− | | | + | | level = 4 |
− | + | | system = Audesder | |
− | + | | beacon = | |
− | + | | corporation = Republic Fleet | |
− | + | }} '''Ison Tiadala''' is a level 4 [[Minmatar COSMOS]] agent located in Audesder. | |
− | + | {{Toclimit|2}} | |
− | + | == The Audesder War Effort, The Voucher (1 of 8) == | |
− | + | {{Missiondetails | |
− | + | |Level= 4 | |
− | + | |Type= Security | |
− | + | |Objective= Acquire 1x Ison's Voucher (1.0 m³) | |
− | + | |Faction1= | |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | + | |WebPoint= | |
− | + | |EWAR= | |
− | + | |ShipSizeLimit= | |
− | + | |ShipSuggestion= | |
− | + | |Rewards= 1.3M ISK + 1.33M ISK (3h 34min) | |
− | + | |StandingLoss= | |
− | + | |Extra= | |
− | + | }} | |
− | + | {{MissionBriefing | |
− | + | |Bring me a voucher from one of the recruiters nearby and you're in. | |
− | + | }} | |
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− | Rewards | ||
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+ | '''NOTE''' Can be done by getting 5 certs from Minmatar miliatry training and turning into one of the following 4 agents: (the other 6.0 agents) | ||
− | Mission | + | {{MessageBox|Mission debriefing |
− | + | |"Good. Now let's get started on your assignments." | |
+ | |collapsed= yes}} | ||
− | |||
− | The Audesder War Effort, End The Propaganda (2 of 8) | + | == The Audesder War Effort, End The Propaganda (2 of 8) == |
− | The | + | {{Missiondetails |
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Explore the deadspace area which contains the Caldari Broadcasting Unit, and destroy most of the guards. Then report back to Ison. | ||
+ | |Faction1= Amatarr | ||
+ | |Faction2= Caldari | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1x Caldari P.A. Keycard Replica + 600K ISK (6h) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |You're going to start with something easy, <Pilot>. The Caldari Navy's propaganda machine has been spreading lies and misinformation amongst our army for some time now. For weeks we've been trying to located the source of their broadcasting but it wasn't until today that we narrowed down the signal to a small area of deadspace in the outer regions of Audesder. I would like you to investigate the area and report your findings to me. | ||
+ | }} | ||
− | + | '''After warp in''' | |
− | |||
− | + | '''Message pops up.''' "Whatever your business is here, mercenary, you've trespassed on military grounds. We can't let you escape, but we'll be sure to let your family know of your unfortunate death." | |
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+ | === Room 1 === | ||
[[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 1.png|thumb]] | [[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 1.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Caldari Navy Detective}} | ||
+ | |} | ||
− | + | === Room 2 === | |
− | |||
[[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 2.png|thumb]] | [[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 2.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Ammatar Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|2|Ammater Navy Officer}} | ||
+ | {{NPCTableRow|Frigate|5|Caldari Navy Gamma 1}} | ||
+ | {{NPCTableRow|Frigate|2|Caldari Navy Officer}} | ||
+ | {{NPCTableRow|Cruiser|3|Ammater Navy Augoror}} | ||
+ | {{NPCTableRow|Cruiser|3|Ammater Navy Maller}} | ||
+ | {{NPCTableRow|Cruiser|5|Caldari Navy Blackbird}} | ||
+ | {{NPCTableRow|Cruiser|4|Caldari Navy Moa}} | ||
+ | |} | ||
− | Room 3 | + | === Room 3 === |
− | |||
[[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 3.png|thumb]] | [[File:The Audesder War Effort, End The Propaganda (2 of 8) Room 3.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Ammatar Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|3|Ammater Navy Officer}} | ||
+ | {{NPCTableRow|Frigate|1|Caldari Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|8|Caldari Navy Soldier}} | ||
+ | {{NPCTableRow|Frigate|6|Caldari Navy Officer}} | ||
+ | |} | ||
− | Mission flagged done | + | Mission flagged done when last enemy is destroyed. |
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+ | '''NOTE''' Attempting to use the gate, message pops up "This gate is locked! The Caldari P.A. Keycard must be retrieved and stored in your cargo hold when you activate it for it to be unlocked." | ||
+ | Unsure who (or what) is the gatekeeper? | ||
Unsure where this can be acquired and if it is worthwhile to do so. | Unsure where this can be acquired and if it is worthwhile to do so. | ||
− | + | {{MessageBox|Mission debriefing | |
+ | |Interesting. So their broadcasting unit is protected by multiple Amarr and Caldari cruisers … I expected worse. Well, we can't give them any more time to prepare themselves, it's time for us to strike. I have a replica of the keycard required to get past the acceleration gate to the next stage of the complex, which you can have. Get ready for some action! | ||
+ | |collapsed= yes}} | ||
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+ | == The Audesder War Effort, Strike At The Caldari (3 of 8) == | ||
+ | {{Missiondetails | ||
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Destroy the Caldari Broadcasting Unit | ||
+ | |Faction1= Amatarr | ||
+ | |Faction2= Caldari | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1M ISK + 500K ISK (6h) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Ok. I want you to fly straight to the broadcasting unit that you discovered in your last mission. Destroy it, and return to me. You will probably have to face a number of guards from the Amarrian alliance, but I'm sure you can handle it. They've probably brought in some reinforcements since you're last attack, so be prepared. Good luck. | ||
+ | }} | ||
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− | + | '''After warp in''' | |
− | + | '''Message pops up.''' "Whatever your business is here, mercenary, you've trespassed on military grounds. We can't let you escape, but we'll be sure to let your family know of your unfortunate death." | |
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+ | === Room 1 === | ||
[[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 1.png|thumb]] | [[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 1.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Cruiser|2|Caldari Navy Blackbird}} | ||
+ | {{NPCTableRow|Battleship|2|Caldari Navy Scorpion}} | ||
+ | |} | ||
− | + | === Room 2 === | |
− | |||
[[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 2.png|thumb]] | [[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 2.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Ammatar Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|5|Ammater Navy Officer}} | ||
+ | {{NPCTableRow|Frigate|5|Caldari Navy Gamma 1}} | ||
+ | {{NPCTableRow|Cruiser|3|Ammater Navy Maller}} | ||
+ | {{NPCTableRow|Cruiser|5|Caldari Navy Moa}} | ||
+ | {{NPCTableRow|Battleship|5|Caldari Navy Scorpion}} | ||
+ | {{NPCTableRow|Battleship|1|Ammater Navy Armageddon}} | ||
+ | {{NPCTableRow|Battleship|2|Ammater Navy Apocalypse}} | ||
+ | |} | ||
− | + | === Room 3 === | |
− | |||
[[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 3.png|thumb]] | [[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 3.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Ammatar Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|3|Ammater Navy Officer}} | ||
+ | {{NPCTableRow|Frigate|6|Caldari Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|6|Caldari Navy Officer}} | ||
+ | {{NPCTableRow|Battleship|5|Caldari Navy Raven}} | ||
+ | {{NPCTableRow|Battleship|2|Ammater Navy Armageddon}} | ||
+ | |} | ||
− | Taking the gate does consume your key | + | '''NOTE''' Taking the gate does consume your key |
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+ | === Room 4 === | ||
[[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 4.png|thumb]] | [[File:The Audesder War Effort, Strike At The Caldari (3 of 8) Room 4.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|8|Caldari Navy Officer}} | ||
+ | {{NPCTableRow|Frigate|5|Caldari Navy Delta 2 Sup}} | ||
+ | {{NPCTableRow|Battleship|2|Caldari Navy Temura}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Structures}} | |
+ | {{NPCTableRow|Station|1|Caldari Broadcasting Unit}} | ||
+ | |} | ||
+ | Mission flagged complete once the tower is destroyed. | ||
− | + | {{MessageBox|Mission debriefing | |
− | + | |Good good. Now with that out of the way, I'm hoping morale here will become more positive. Now on to your next assignment … | |
+ | |collapsed= yes}} | ||
− | + | == The Audesder War Effort, Smuggling The Marines (4 of 8) == | |
− | It's time to send you into more dangerous territory, | + | {{Missiondetails |
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Transport 1x Marines (2.0 m³) from 0.3 Audesder (Low Sec Warning!) to 0.5 Arnola VII - Moon 1 - Trust Partners Trading Post | ||
+ | |Faction1= | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 300K ISK + 200K ISK (6h) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |"It's time to send you into more dangerous territory, <Pilot>. I really hope you are up to it. This time I want you to smuggle a platoon of our marines into Arnola VII - Moon 1 - Trust Partners Trading Post, which the Ammatar have overtaken to use as a military base close to Kenobanala. The marines we are sending are on a suicide mission to sabotage the production facilities there, which are being used by the Ammatar and Imperial Navies to assemble their ships of war. Return to me immediately once this has been done. I'm counting on you, <Pilos>." | ||
+ | }} | ||
− | |||
− | The Audesder War Effort, | + | == The Audesder War Effort, The Khanid Outpost (5 of 8) == |
− | + | {{Missiondetails | |
− | + | |Level= 4 | |
− | + | |Type= Security | |
− | + | |Objective= Acquire 1x Khanid Commander (1.0 m³) | |
− | + | |Faction1= Khanid | |
− | + | |Faction2= | |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | + | |WebPoint= | |
− | + | |EWAR= | |
− | + | |ShipSizeLimit= | |
− | + | |ShipSuggestion= | |
− | + | |Rewards= 1M ISK + 1,000 x Republic Fleet Titanium Sabot L (5h 12min) | |
− | + | |StandingLoss= | |
− | + | |Extra= | |
− | + | }} | |
− | + | {{MissionBriefing | |
− | + | |Yes, and now is when it starts to get really dangerous. Again I want you to travel to Kenobanala, this time to a Khanid outpost near Fort Kumar. It was erected to accommodate a large force of Kameira soldiers, because they were not considered ‘good enough' to share living quarters with those of true Amarrian ancestry, nor even the traitorous Ammatar! As you well know, the Kameiras are Minmatar slaves of the Amarr and Khanid who are forced to serve in their military, and who's purpose is usually to be cannon fodder on the front lines in times of war. | |
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− | Yes, and now is when it starts to get really dangerous. Again I want you to travel to Kenobanala, this time to a Khanid outpost near Fort Kumar. It was erected to accommodate a large force of Kameira soldiers, because they were not considered ‘good enough' to share living quarters with those of true Amarrian ancestry, nor even the traitorous Ammatar! As you well know, the Kameiras are Minmatar slaves of the Amarr and Khanid who are forced to serve in their military, and who's purpose is usually to be cannon fodder on the front lines in times of war. | ||
I want these Kameiras rescued. But doing that will be tricky. The Khanid complex consists of 3 areas, not including the forward point at the entrance of the deadspace pocket. We have managed to acquire the access codes of the first two acceleration gates, but the 3rd one is unknown to us. Unfortunately the last room of the complex is where the Kameiras living quarters are. | I want these Kameiras rescued. But doing that will be tricky. The Khanid complex consists of 3 areas, not including the forward point at the entrance of the deadspace pocket. We have managed to acquire the access codes of the first two acceleration gates, but the 3rd one is unknown to us. Unfortunately the last room of the complex is where the Kameiras living quarters are. | ||
I want you to fly to the Khanid outpost and search the rooms we have access to. Try to find something that will help us unlock the 3rd room, and bring it back here. Perhaps someone among the Khanid guards knows the code. | I want you to fly to the Khanid outpost and search the rooms we have access to. Try to find something that will help us unlock the 3rd room, and bring it back here. Perhaps someone among the Khanid guards knows the code. | ||
+ | }} | ||
− | + | === Room 1 === | |
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[[File:The Audesder War Effort, The Khanid Outpost (5 of 8) Room 1.png|thumb]] | [[File:The Audesder War Effort, The Khanid Outpost (5 of 8) Room 1.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|5|Khanid Wingman}} | ||
+ | {{NPCTableRow|Cruiser|5|Khanid Warbird}} | ||
+ | {{NPCTableRow|Cruiser|3|Khanid Hawk}} | ||
+ | {{NPCTableRow|Cruiser|6|Khanid Eagle}} | ||
+ | {{NPCTableRow|Battleship|3|Khanid Destroyer}} | ||
+ | |} | ||
− | + | === Room 2 === | |
+ | [[File:The Audesder War Effort, The Khanid Outpost (5 of 8) Room 2 wave 1.png|thumb]] | ||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Frigate|3|Khanid Wingman}} | ||
+ | {{NPCTableRow|Battleship|4|Khanid Bombarder}} | ||
+ | {{NPCTableRow|Battleship|1|Khanid Kazmaar}} | ||
+ | |} | ||
− | + | '''NOTE''' Once the Khanid Kazmaar is attacked, message pops up."The Khanid Kazmaar calls in reinforcements!" | |
− | + | Mission is flagged complete once the Khanid Kazmaar is destroyed. | |
− | |||
[[File:The Audesder War Effort, The Khanid Outpost (5 of 8) Room 2 wave 2.png|thumb]] | [[File:The Audesder War Effort, The Khanid Outpost (5 of 8) Room 2 wave 2.png|thumb]] | ||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Cruiser|10|Khanid Officer}} | ||
+ | |} | ||
− | + | '''NOTE''' Attempting to use the gate, message pops up "This gate is locked!" | |
− | + | Unsure who (or what) is the gatekeeper? | |
− | + | Unsure where this can be acquired and if it is worthwhile to do so. | |
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− | + | {{MessageBox|Mission debriefing | |
+ | |"Ah, this Khanid commander should be able to reveal the access code to us. We'll start interrogating him immediately. By the way, I have another assignment ready for you." | ||
+ | |collapsed= yes}} | ||
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− | + | == The Audesder War Effort, Espionage (6 of 8) == | |
+ | {{Missiondetails | ||
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Acquire 1x Gallente Intelligence Data Recorder (0.1 m³) | ||
+ | |Faction1= | ||
+ | |Faction2= | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1 x Social Adaptation Chip - Basic + 1,000 x Republic Fleet Proton M (2h 48min) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |While we wait for the interrogation of the Khanid commander to finish, I'd like you to conduct an extremely dangerous mission for me, <Pilot>. The Gallente managed to smuggle a data recorder into Fort Kumar, the base of operations of our enemies in Kenobanala. It's currently located in one of the army quarters inside their base. All you have to do is infiltrate Fort Kumar and retrieve this data recorder. Return to me once you have it. | ||
+ | }} | ||
− | |||
− | + | {{MessageBox|Mission debriefing | |
− | + | |Excellent! Hopefully we'll be able to scrounge some useful information out of this thing. Now on to your next assignment. | |
+ | |collapsed= yes}} | ||
− | + | == The Audesder War Effort, Freeing The Kameiras (7 of 8) == | |
− | We managed to locate a key that should work on the 3rd acceleration gate inside the Khanid outpost where the Kameiras are being held. The Khanid commander you captured revealed its location to us. It's more reliable than an access code, since they probably already changed those after your last attack. You'll find the key in a small container not far from the stargate. It is cloaked and locked but since we know it's exact location now, your ship scanner should be able to detect it. You'll have to destroy the container to acquire the key. | + | {{Missiondetails |
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Acquire 1 x Kameiras (1.0 m³) | ||
+ | |Faction1= Khanid | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1x Ocular Filter - Standard + 1x Ocular Filter - Basic (4h 58min) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |We managed to locate a key that should work on the 3rd acceleration gate inside the Khanid outpost where the Kameiras are being held. The Khanid commander you captured revealed its location to us. It's more reliable than an access code, since they probably already changed those after your last attack. You'll find the key in a small container not far from the stargate. It is cloaked and locked but since we know it's exact location now, your ship scanner should be able to detect it. You'll have to destroy the container to acquire the key. | ||
Assuming that the key still works, you should be able to get into the 3rd area of the complex and save the Kameiras from captivity. I'm sure the Khanid and their allies have sent in reinforcements after your last attack, so be prepared for a difficult fight. You'll have to bring some friends along if you wish to have any chance of success. | Assuming that the key still works, you should be able to get into the 3rd area of the complex and save the Kameiras from captivity. I'm sure the Khanid and their allies have sent in reinforcements after your last attack, so be prepared for a difficult fight. You'll have to bring some friends along if you wish to have any chance of success. | ||
− | Just a word of warning though, the Kameiras are normally extremely loyal to the Empire, being more efficiently brainwashed than normal slaves. They are raised with no education of their origins, and it usually takes some time to convince them that we speak the truth. So you'll probably have to take them by force. I'll supply you with some Eforte gas which will paralyze them instantly, allowing your crew to safely transfer them into your cargo hold. Good luck, | + | Just a word of warning though, the Kameiras are normally extremely loyal to the Empire, being more efficiently brainwashed than normal slaves. They are raised with no education of their origins, and it usually takes some time to convince them that we speak the truth. So you'll probably have to take them by force. I'll supply you with some Eforte gas which will paralyze them instantly, allowing your crew to safely transfer them into your cargo hold. Good luck, <Pilot>. |
+ | }} | ||
− | + | '''NOTE''' Prior to accepting this mission a 50K ISK collateral must be paid, to be returned to you upon successful completion of the mission. | |
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− | + | === Room 1 === | |
− | + | [[File:The Audesder War Effort, Freeing The Kameiras (7 of 8) Room 1.png|thumb]] | |
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Frigate|11|Khanid Wingman}} | |
+ | {{NPCTableRow|Battleship|10|Khanid Destroyer}} | ||
+ | {{NPCTableRow|Battleship|10|Khanid Kazmaar}} | ||
+ | |} | ||
− | + | '''NOTE''' Gate remains locked until all enemies are destroyed. | |
− | |||
− | |||
− | + | === Room 2 === | |
− | + | [[File:The Audesder War Effort, Freeing The Kameiras (7 of 8) Room 2.png|thumb]] | |
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|8|Khanid Wingman}} | ||
+ | {{NPCTableRow|Frigate|5|Khanid Sparrow}} | ||
+ | {{NPCTableRow|Cruiser|13|Khanid Warbird}} | ||
+ | {{NPCTableRow|Battleship|5|Khanid High Commander}} | ||
+ | {{NPCTableRow|Battleship|3|Khanid Kazmaar}} | ||
+ | |} | ||
− | + | '''NOTE''' 1x Khanid Commander Keycard drops from can, which is used to unlock the acceleration gate, consumed upon using gate. | |
− | |||
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− | + | === Room 3 === | |
+ | [[File:The Audesder War Effort, Freeing The Kameiras (7 of 8) Room 3.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|5|Khanid Wingman}} | ||
+ | {{NPCTableRow|Cruiser|5|Khanid Eagles}} | ||
+ | {{NPCTableRow|Cruiser|2|Dire Pithum Mortifier}} | ||
+ | {{NPCTableRow|Battleship|3|Khanid Destroyer}} | ||
+ | {{NPCTableRow|Battleship|2|Khanid Kazmaar}} | ||
+ | {{NPCTableRow|Sentry|2|Khanid Cruise Missile Battery}} | ||
+ | |} | ||
− | + | Mission flagged complete when structure is destroyed. | |
− | |||
− | + | Structure drops | |
− | + | 2 x Kameiras | |
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− | + | 1 x Slaver Hound | |
− | + | {{MessageBox|Mission debriefing | |
+ | |Great work! I'll have them transferred to our slave rehabilitation center immediately. Now for your next assignment. | ||
+ | |collapsed= yes}} | ||
− | |||
− | + | == The Audesder War Effort, The Dreadnought Manufacturing Facility (8 of 8) == | |
+ | {{Missiondetails | ||
+ | |Level= 4 | ||
+ | |Type= Security | ||
+ | |Objective= Destroy the assembly array at the dreadnought manufacturing facility, then return to Ison Tiadala. | ||
+ | |Faction1= Caldari | ||
+ | |Faction2= Amarr | ||
+ | |Faction3= Guristas | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1 x Neural Boost - Standard + 5M ISK (6h) | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |It's time to send you on your last assignment, <Pilot>. I'm sure this will be one of the most difficult encounter you have ever faced. I'm reluctant to send you on such a suicide mission, but you're the only one qualified for the job that we have. If we sent in our fleet they would be instantly attacked by everyone in Fort Kumar. You on the other hand should be able to get by them unnoticed, if you are cautious enough. | ||
− | + | What you need to do is destroy the assembly array of the primary Amarr dreadnought manufacturing facility in Kenobanala. It's pumping out dreadnoughts faster than we imagined, greatly boosting their military strength. If we don't take it out soon, they will be ready for a full scale assault into Audesder, and that will spell disaster for our campaign. I just don't think we're ready yet to face such a large fleet. | |
− | + | And I can't stress this enough, get help! You won't be able to do this alone. Good luck! This is an important mission, which will have significant impact on your faction standings. | |
+ | }} | ||
− | [[File:The Audesder War Effort, | + | === Room 1 === |
+ | [[File:The Audesder War Effort, The Dreadnought Manufacturing Facility (8 of 8) room 1.png|thumb]] | ||
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Frigate|3|Caldari Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|4|Imperial Navy Gamma 1}} | ||
+ | {{NPCTableRow|Frigate|1|Imperial Navy Gamma 2}} | ||
+ | {{NPCTableRow|Frigate|1|Imperial Navy Soldier}} | ||
+ | {{NPCTableRow|Cruiser|3|Caldari Navy Moa}} | ||
+ | {{NPCTableRow|Cruiser|5|Imperial Navy Maller}} | ||
+ | {{NPCTableRow|Cruiser|1|Imperial Navy Raid Leader}} | ||
+ | {{NPCTableRow|Battleship|4|Caldari Navy Raven}} | ||
+ | {{NPCTableRow|Battleship|7|Imperial Navy Jakar}} | ||
+ | {{NPCTableRow|Battleship|2|Imperial Navy Armageddon}} | ||
+ | |} | ||
− | + | Raider leader dropped | |
− | |||
− | + | 1 x Inherent Implants 'Lancer' Medium Energy Turret ME-803 | |
− | + | 1 x Imperial Navy Heat Sink | |
− | |||
+ | 1 x Imperial Navy Raid Leader Insignia | ||
− | + | === Room 2 === | |
− | + | [[File:The Audesder War Effort, The Dreadnought Manufacturing Facility (8 of 8) Room 2.png|thumb]] | |
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Frigate|3|Taibu State Nagasa}} | |
− | + | {{NPCTableRow|Frigate|2|Taibu State Shinai}} | |
− | + | {{NPCTableRow|Cruiser|4|Devine Imperial Champion}} | |
− | + | {{NPCTableRow|Cruiser|1|Devine Imperial Justicar}} | |
− | + | {{NPCTableRow|Cruiser|2|Taibu State Bajo}} | |
− | + | {{NPCTableRow|Cruiser|2|Pithum Eraser}} | |
− | + | {{NPCTableRow|Battlecruiser|1|Imperial Champion}} | |
− | + | {{NPCTableRow|Battlecruiser|1|Imperial Templar Justicar}} | |
− | The Audesder War Effort, The Dreadnought Manufacturing Facility (8 of 8) | + | {{NPCTableRow|Battleship|2|Caldari Navy Temura}} |
− | + | {{NPCTableRow|Battleship|2|Imperial Templar Dominator}} | |
+ | {{NPCTableRow|Battleship|1|Imperial Templar Torah}} | ||
+ | {{NPCTableRow|Battleship|3|Imperial Templar Ultara}} | ||
+ | {{NPCTableRow|Battleship|3|State Shukuro Shogun}} | ||
+ | {{NPCTableRow|Battleship|1|Whelan Machorin}} | ||
+ | {{NPCTableRow|Battleship|1|Baron Haztari Arkhi}} | ||
+ | {{NPCTableRow|Sentries|1|Amarr Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentries|2|Amarr Sentry Gun}} | ||
+ | {{NPCTableRow|Sentries|3|Caldari Cruise Missile Battery}} | ||
+ | |} | ||
− | + | '''NOTE''' Enemy name is - Whelan Machorin | |
− | |||
− | + | Mission flagged complete once Baron is destroyed | |
− | |||
− | + | Baron drops | |
− | + | 1 x Armored Command Mindlink | |
− | |||
− | + | Machorin drops | |
− | + | 1 x Whelan Machorin's Insignia | |
− | |||
− | + | 1 x Whelan Machorin's Ballistic Smartlink | |
− | + | Assembly structure drops | |
− | |||
− | |||
− | + | 1 x Mining Foreman Mindlink | |
− | + | 1 x Neural Boost - Improved | |
− | + | 1 x Imperial Navy EM Armor Hardener | |
− | + | 1 x Imperial Navy Heavy Energy Neutralizer | |
− | + | {{MessageBox|Mission debriefing | |
− | + | |Incredible! Not even in my wildest dreams did I expect you to return alive, and successful! You've proven to be a huge asset to the Minmatar Republic, and I thank you from the bottom of my heart. My the light of the Minmatar Republic be with you, <Pilot>. | |
+ | |collapsed= yes}} | ||
− | |||
− | |||
− | |||
− | |||
− | + | [[Category:COSMOS agents]] | |
+ | [[Category:COSMOS missions]] |
Latest revision as of 14:03, 13 August 2023
Type | COSMOS |
---|---|
Level | 4 |
Location |
Audesder (0.3) Molden Heath |
Affiliation |
Republic Fleet Minmatar Republic |
Ison Tiadala is a level 4 Minmatar COSMOS agent located in Audesder.
The Audesder War Effort, The Voucher (1 of 8)
Level | 4 |
Type | Security |
Objective | Acquire 1x Ison's Voucher (1.0 m³) |
Rewards | 1.3M ISK + 1.33M ISK (3h 34min) |
Mission briefing |
---|
Bring me a voucher from one of the recruiters nearby and you're in. |
NOTE Can be done by getting 5 certs from Minmatar miliatry training and turning into one of the following 4 agents: (the other 6.0 agents)
Mission debriefing |
---|
"Good. Now let's get started on your assignments." |
The Audesder War Effort, End The Propaganda (2 of 8)
Mission briefing |
---|
You're going to start with something easy, <Pilot>. The Caldari Navy's propaganda machine has been spreading lies and misinformation amongst our army for some time now. For weeks we've been trying to located the source of their broadcasting but it wasn't until today that we narrowed down the signal to a small area of deadspace in the outer regions of Audesder. I would like you to investigate the area and report your findings to me. |
After warp in
Message pops up. "Whatever your business is here, mercenary, you've trespassed on military grounds. We can't let you escape, but we'll be sure to let your family know of your unfortunate death."
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Caldari Navy Detective |
Room 2
Room 3
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Ammatar Navy Gamma 2 | ||||
3 x Frigate Ammater Navy Officer | ||||
1 x Frigate Caldari Navy Gamma 2 | ||||
8 x Frigate Caldari Navy Soldier | ||||
6 x Frigate Caldari Navy Officer |
Mission flagged done when last enemy is destroyed.
NOTE Attempting to use the gate, message pops up "This gate is locked! The Caldari P.A. Keycard must be retrieved and stored in your cargo hold when you activate it for it to be unlocked." Unsure who (or what) is the gatekeeper? Unsure where this can be acquired and if it is worthwhile to do so.
Mission debriefing |
---|
Interesting. So their broadcasting unit is protected by multiple Amarr and Caldari cruisers … I expected worse. Well, we can't give them any more time to prepare themselves, it's time for us to strike. I have a replica of the keycard required to get past the acceleration gate to the next stage of the complex, which you can have. Get ready for some action! |
The Audesder War Effort, Strike At The Caldari (3 of 8)
Mission briefing |
---|
Ok. I want you to fly straight to the broadcasting unit that you discovered in your last mission. Destroy it, and return to me. You will probably have to face a number of guards from the Amarrian alliance, but I'm sure you can handle it. They've probably brought in some reinforcements since you're last attack, so be prepared. Good luck. |
After warp in
Message pops up. "Whatever your business is here, mercenary, you've trespassed on military grounds. We can't let you escape, but we'll be sure to let your family know of your unfortunate death."
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Caldari Navy Blackbird | ||||
2 x Battleship Caldari Navy Scorpion |
Room 2
Room 3
NOTE Taking the gate does consume your key
Room 4
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Caldari Navy Officer | ||||
5 x Frigate Caldari Navy Delta 2 Sup | ||||
2 x Battleship Caldari Navy Temura |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Caldari Broadcasting Unit |
Mission flagged complete once the tower is destroyed.
Mission debriefing |
---|
Good good. Now with that out of the way, I'm hoping morale here will become more positive. Now on to your next assignment … |
The Audesder War Effort, Smuggling The Marines (4 of 8)
Level | 4 |
Type | Security |
Objective | Transport 1x Marines (2.0 m³) from 0.3 Audesder (Low Sec Warning!) to 0.5 Arnola VII - Moon 1 - Trust Partners Trading Post |
Rewards | 300K ISK + 200K ISK (6h) |
Mission briefing |
---|
"It's time to send you into more dangerous territory, <Pilot>. I really hope you are up to it. This time I want you to smuggle a platoon of our marines into Arnola VII - Moon 1 - Trust Partners Trading Post, which the Ammatar have overtaken to use as a military base close to Kenobanala. The marines we are sending are on a suicide mission to sabotage the production facilities there, which are being used by the Ammatar and Imperial Navies to assemble their ships of war. Return to me immediately once this has been done. I'm counting on you, <Pilos>." |
The Audesder War Effort, The Khanid Outpost (5 of 8)
Mission briefing |
---|
Yes, and now is when it starts to get really dangerous. Again I want you to travel to Kenobanala, this time to a Khanid outpost near Fort Kumar. It was erected to accommodate a large force of Kameira soldiers, because they were not considered ‘good enough' to share living quarters with those of true Amarrian ancestry, nor even the traitorous Ammatar! As you well know, the Kameiras are Minmatar slaves of the Amarr and Khanid who are forced to serve in their military, and who's purpose is usually to be cannon fodder on the front lines in times of war.
I want these Kameiras rescued. But doing that will be tricky. The Khanid complex consists of 3 areas, not including the forward point at the entrance of the deadspace pocket. We have managed to acquire the access codes of the first two acceleration gates, but the 3rd one is unknown to us. Unfortunately the last room of the complex is where the Kameiras living quarters are. I want you to fly to the Khanid outpost and search the rooms we have access to. Try to find something that will help us unlock the 3rd room, and bring it back here. Perhaps someone among the Khanid guards knows the code. |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Khanid Wingman | ||||
5 x Cruiser Khanid Warbird | ||||
3 x Cruiser Khanid Hawk | ||||
6 x Cruiser Khanid Eagle | ||||
3 x Battleship Khanid Destroyer |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Khanid Wingman | ||||
4 x Battleship Khanid Bombarder | ||||
1 x Battleship Khanid Kazmaar |
NOTE Once the Khanid Kazmaar is attacked, message pops up."The Khanid Kazmaar calls in reinforcements!"
Mission is flagged complete once the Khanid Kazmaar is destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Cruiser Khanid Officer |
NOTE Attempting to use the gate, message pops up "This gate is locked!" Unsure who (or what) is the gatekeeper? Unsure where this can be acquired and if it is worthwhile to do so.
Mission debriefing |
---|
"Ah, this Khanid commander should be able to reveal the access code to us. We'll start interrogating him immediately. By the way, I have another assignment ready for you." |
The Audesder War Effort, Espionage (6 of 8)
Level | 4 |
Type | Security |
Objective | Acquire 1x Gallente Intelligence Data Recorder (0.1 m³) |
Rewards | 1 x Social Adaptation Chip - Basic + 1,000 x Republic Fleet Proton M (2h 48min) |
Mission briefing |
---|
While we wait for the interrogation of the Khanid commander to finish, I'd like you to conduct an extremely dangerous mission for me, <Pilot>. The Gallente managed to smuggle a data recorder into Fort Kumar, the base of operations of our enemies in Kenobanala. It's currently located in one of the army quarters inside their base. All you have to do is infiltrate Fort Kumar and retrieve this data recorder. Return to me once you have it. |
Mission debriefing |
---|
Excellent! Hopefully we'll be able to scrounge some useful information out of this thing. Now on to your next assignment. |
The Audesder War Effort, Freeing The Kameiras (7 of 8)
Level | 4 |
Type | Security |
Objective | Acquire 1 x Kameiras (1.0 m³) |
Faction | Khanid |
Best damage to deal | EM Th |
Damage to resist | Th EM |
Rewards | 1x Ocular Filter - Standard + 1x Ocular Filter - Basic (4h 58min) |
Mission briefing |
---|
We managed to locate a key that should work on the 3rd acceleration gate inside the Khanid outpost where the Kameiras are being held. The Khanid commander you captured revealed its location to us. It's more reliable than an access code, since they probably already changed those after your last attack. You'll find the key in a small container not far from the stargate. It is cloaked and locked but since we know it's exact location now, your ship scanner should be able to detect it. You'll have to destroy the container to acquire the key.
Assuming that the key still works, you should be able to get into the 3rd area of the complex and save the Kameiras from captivity. I'm sure the Khanid and their allies have sent in reinforcements after your last attack, so be prepared for a difficult fight. You'll have to bring some friends along if you wish to have any chance of success. Just a word of warning though, the Kameiras are normally extremely loyal to the Empire, being more efficiently brainwashed than normal slaves. They are raised with no education of their origins, and it usually takes some time to convince them that we speak the truth. So you'll probably have to take them by force. I'll supply you with some Eforte gas which will paralyze them instantly, allowing your crew to safely transfer them into your cargo hold. Good luck, <Pilot>. |
NOTE Prior to accepting this mission a 50K ISK collateral must be paid, to be returned to you upon successful completion of the mission.
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
11 x Frigate Khanid Wingman | ||||
10 x Battleship Khanid Destroyer | ||||
10 x Battleship Khanid Kazmaar |
NOTE Gate remains locked until all enemies are destroyed.
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Frigate Khanid Wingman | ||||
5 x Frigate Khanid Sparrow | ||||
13 x Cruiser Khanid Warbird | ||||
5 x Battleship Khanid High Commander | ||||
3 x Battleship Khanid Kazmaar |
NOTE 1x Khanid Commander Keycard drops from can, which is used to unlock the acceleration gate, consumed upon using gate.
Room 3
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Frigate Khanid Wingman | ||||
5 x Cruiser Khanid Eagles | ||||
2 x Cruiser Dire Pithum Mortifier | ||||
3 x Battleship Khanid Destroyer | ||||
2 x Battleship Khanid Kazmaar | ||||
2 x Sentry Khanid Cruise Missile Battery |
Mission flagged complete when structure is destroyed.
Structure drops
2 x Kameiras
1 x Slaver Hound
Mission debriefing |
---|
Great work! I'll have them transferred to our slave rehabilitation center immediately. Now for your next assignment. |
The Audesder War Effort, The Dreadnought Manufacturing Facility (8 of 8)
Mission briefing |
---|
It's time to send you on your last assignment, <Pilot>. I'm sure this will be one of the most difficult encounter you have ever faced. I'm reluctant to send you on such a suicide mission, but you're the only one qualified for the job that we have. If we sent in our fleet they would be instantly attacked by everyone in Fort Kumar. You on the other hand should be able to get by them unnoticed, if you are cautious enough.
What you need to do is destroy the assembly array of the primary Amarr dreadnought manufacturing facility in Kenobanala. It's pumping out dreadnoughts faster than we imagined, greatly boosting their military strength. If we don't take it out soon, they will be ready for a full scale assault into Audesder, and that will spell disaster for our campaign. I just don't think we're ready yet to face such a large fleet. And I can't stress this enough, get help! You won't be able to do this alone. Good luck! This is an important mission, which will have significant impact on your faction standings. |
Room 1
Raider leader dropped
1 x Inherent Implants 'Lancer' Medium Energy Turret ME-803
1 x Imperial Navy Heat Sink
1 x Imperial Navy Raid Leader Insignia
Room 2
NOTE Enemy name is - Whelan Machorin
Mission flagged complete once Baron is destroyed
Baron drops
1 x Armored Command Mindlink
Machorin drops
1 x Whelan Machorin's Insignia
1 x Whelan Machorin's Ballistic Smartlink
Assembly structure drops
1 x Mining Foreman Mindlink
1 x Neural Boost - Improved
1 x Imperial Navy EM Armor Hardener
1 x Imperial Navy Heavy Energy Neutralizer
Mission debriefing |
---|
Incredible! Not even in my wildest dreams did I expect you to return alive, and successful! You've proven to be a huge asset to the Minmatar Republic, and I thank you from the bottom of my heart. My the light of the Minmatar Republic be with you, <Pilot>. |