Difference between revisions of "Frigates"

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{{ShipTypes}}
 
{{ShipTypes}}
'''Frigates''' are the smallest and fastest ships in Eve. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.
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[[File:Frigate-Velocity.svg|thumb|400px|Velocity of Frigates.]]
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[[File:Frigate-Mass.svg|thumb|400px|Mass of Frigates.]]
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[[File:Frigate-Signature_Radius.svg|thumb|400px|Signature radius of Frigates.]]
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[[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]]
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[[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]]
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'''Frigates''' are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.
  
 
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage.
 
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage.
  
= Tech 1 Frigates =
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== Tech 1 Frigates ==
Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses [[EWar 101 Guide|electronic warfare]]. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies.
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Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses [[electronic warfare]]. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies.
  
 
In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.
 
In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.
  
In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[Destroyer|destroyers]] instead.
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In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use [[destroyer]]s instead.
  
 
Finally, there is the ORE mining frigate, the Venture, dedicated to collecting minerals and gas.
 
Finally, there is the ORE mining frigate, the Venture, dedicated to collecting minerals and gas.
  
 
=== Electronic Warfare ===
 
=== Electronic Warfare ===
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[EWar_101_Guide|ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.
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Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.
* {{icon|isis amarr|22}}[[Crucifier]]: Tracking Disruption, nice EWAR support.
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* {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support.
* {{icon|isis caldari|22}}[[Griffin]]: ECM. Nasty, high-priority target.
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* {{Sh|Griffin}}: ECM. Nasty, high-priority target.
* {{icon|isis gallente|22}}[[Maulus]]: Damps, decent EWAR support.
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* {{Sh|Maulus}}: Damps, decent EWAR support.
* {{icon|isis minmatar|22}}[[Vigil]]: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.
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* {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.
  
 
=== Exploration ===
 
=== Exploration ===
 
Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy.
 
Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy.
* {{icon|isis amarr|22}}[[Magnate]]: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates.
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* {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates.
* {{icon|isis caldari|22}}[[Heron]]: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat.
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* {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat.
* {{icon|isis gallente|22}}[[Imicus]]: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its ''questionable'' visual design.
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* {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its ''questionable'' visual design.
* {{icon|isis minmatar|22}}[[Probe]]: The fastest of the T1 exploration ships.
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* {{Sh|Probe}}: The fastest of the T1 exploration ships.
  
 
=== Fast Frigates ===
 
=== Fast Frigates ===
Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.  
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Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.
* {{icon|isis amarr|22}}[[Executioner]]: Very capacitor-efficient, but not the most survivable.
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* {{Sh|Executioner}}: Very capacitor-efficient, but not the most survivable.
* {{icon|isis caldari|22}}[[Condor]]: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range.
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* {{Sh|Condor}}: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range.
* {{icon|isis gallente|22}}[[Atron]]: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1.
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* {{Sh|Atron}}: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1.
* {{icon|isis minmatar|22}}[[Slasher]]: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help.
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* {{Sh|Slasher}}: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help.
  
 
=== Damage Dealer ===
 
=== Damage Dealer ===
Damage dealer frigates (or 'combat frigates') are split into two sub-categories, with each race getting one ship of each type: ones with defensive bonuses, and ones with purely offensive bonuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone.  
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Damage dealer frigates (or 'combat frigates') are split into two sub-categories, with each race getting one ship of each type: ones with defensive bonuses, and ones with purely offensive bonuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone.
  
 
==== Defensively bonused ships ====
 
==== Defensively bonused ships ====
* {{icon|isis amarr|22}}[[Punisher]]: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with Autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate.
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* {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with Autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate.
* {{icon|isis caldari|22}}[[Merlin]]: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
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* {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
* {{icon|isis gallente|22}}[[Incursus]]: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank.  
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* {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank.
* {{icon|isis minmatar|22}}[[Breacher]]: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots.
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* {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots.
* {{icon|isis triglavian|22}}[[Damavik]]: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates.
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* {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates.
* {{icon|Logo_faction_edencom.png|22}}[[Skybreaker]]: Unique Vortron turret that hits multiple targets per cycle. Bonused for Shield resistances. Also extremely expensive hull to fly.
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* {{Sh|Skybreaker}}: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield resistances. Also extremely expensive hull to fly.
  
 
==== Purely offensively bonused ships ====
 
==== Purely offensively bonused ships ====
* {{icon|isis amarr|22}}[[Tormentor]]: Strong DPS with 3.75 effective laser turrets and two drones. Balanced 3/3/4 slot layout.
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* {{Sh|Tormentor}}: Strong DPS with 3.75 effective laser turrets and two drones. Balanced 3/3/4 slot layout.
* {{icon|isis caldari|22}}[[Kestrel]]: Powerful missile ship. Good level 1 mission runner, kites well.
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* {{Sh|Kestrel}}: Powerful missile ship. Good level 1 mission runner, kites well.
* {{icon|isis gallente|22}}[[Tristan]]: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits.
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* {{Sh|Tristan}}: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits.
* {{icon|isis minmatar|22}}[[Rifter]]: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
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* {{Sh|Rifter}}: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
  
=== Logistics ===  
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=== Logistics ===
The logistics frigates have bonuses to small [[Guide to Logistics|logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture.
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The logistics frigates have bonuses to small [[logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture.
* {{icon|isis amarr|22}}[[Inquisitor]]: Bonus to Remote Armor Repair Systems
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* {{Sh|Inquisitor}}: Bonus to Remote Armor Repairers.
* {{icon|isis caldari|22}}[[Bantam]]: Bonus to Remote Shield Boosters
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* {{Sh|Bantam}}: Bonus to Remote Shield Boosters.
* {{icon|isis gallente|22}}[[Navitas]]: Bonus to Remote Armor Repair Systems
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* {{Sh|Navitas}}: Bonus to Remote Armor Repairers.
* {{icon|isis minmatar|22}}[[Burst]]: Bonus to Remote Shield Boosters
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* {{Sh|Burst}}: Bonus to Remote Shield Boosters.
  
 
=== Mining Frigate ===
 
=== Mining Frigate ===
There is a single T1 [[mining]] frigate, the Venture. It possess a large ore hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built in warp core stabilizers make it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[Faction Warfare]].
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There is a single T1 [[mining]] frigate, the '''Venture'''. It possesses a large mining hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[Faction warfare]].
* {{icon|isis ore|22}}[[Venture]]
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* {{Sh|Venture}}
  
=Empire Faction Frigates=
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== Empire Faction Frigates ==
Each empire has two faction frigates: a combat faction frigate and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores.
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Each empire has three faction frigates: a combat faction frigate, an offensively oriented variant of an exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores.
 
=== Combat Faction Frigate ===
 
=== Combat Faction Frigate ===
The combat faction frigates don't have a T1 counterpart and have large bonuses to the factions main weapon system. All are among the best tech 1 frigates for 1v1 fighting and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec.
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The combat faction frigates don't have a T1 counterpart and have large bonuses to their factions' main weapon system. All are among the best tech 1 frigates for solo PvP and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec.
* {{icon|isis amarr|22}}[[Imperial Navy Slicer]]: Similar to the Tormentor. Very good Pulse Laser damage, or very good Beam Laser range.
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* {{Sh|Imperial Navy Slicer}}: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range.
* {{icon|isis caldari|22}}[[Caldari Navy Hookbill]]: Similar to the Kestrel. Good at kiting enemies around the field.
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* {{Sh|Caldari Navy Hookbill}}: Similar to the Kestrel. Good at kiting enemies around the field.
* {{icon|isis gallente|22}}[[Federation Navy Comet]]: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers.
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* {{Sh|Federation Navy Comet}}: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers.
* {{icon|isis minmatar|22}}[[Republic Fleet Firetail]]: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery.
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* {{Sh|Republic Fleet Firetail}}: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery.
  
=== Ewar Faction Frigate ===
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=== Exploration Faction Frigate ===
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The [[Exploration]] faction frigates are more offensive variants of the base exploration frigates. They trade out the salvaging skill bonus for a large bonus to a racial weapon type and gain an extra role bonus that reduces the CPU requirements of probe launchers. Each frigate comes with increased powergrid at the expense of less CPU, an extra point of sensor strength, more base tank, and in the case of the Imicus Navy Issue, an extra target lock.
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* {{Sh|Magnate Navy Issue}}: Functions similarly to a Punisher but with an additional midslot, has a capacitor issue so it's usually reserved for a capacitor booster.
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* {{Sh|Heron Navy Issue}}: Functions similarly to a Kestrel but gains a midslot for more control or tank, also has 2 utility highslots if you choose to not fit a probe launcher.
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* {{Sh|Imicus Navy Issue}}: Functions similarly to a Comet in fight characteristics but trades the hull buffer for an additional midslot, damage is split over drones and hybrid turrets so it can be harder to work with.
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* {{Sh|Probe Fleet Issue}}: Functions similalrly to a Firetail in it's ability to fit either shield or armor tank well, Extremely fast firerate and 2 utility highslots if you choose to not fit a probe launcher.
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=== EWAR Faction Frigate ===
 
The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates.
 
The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates.
* {{icon|isis amarr|22}}[[Crucifier Navy Issue]]: Short-ranged but high-efficiency weapons disruptors, and high damage lasers
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* {{Sh|Crucifier Navy Issue}}: Short-ranged but high-efficiency weapons disruptors, and high damage lasers
* {{icon|isis caldari|22}}[[Griffin Navy Issue]]: Short-ranged, efficient ECM. Unfortunately left without a good role after the ECM rework
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* {{Sh|Griffin Navy Issue}}: Short-ranged, efficient ECM. Unfortunately left without a good role after the ECM rework
* {{icon|isis gallente|22}}[[Maulus Navy Issue]]: Rather than using sensor dampers, it gains greatly strengthened Warp Scramblers, allowing it to efficiently pin down highly stabilized targets such as Deep Space Transports
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* {{Sh|Maulus Navy Issue}}: Rather than using sensor dampers, it gains greatly strengthened Warp Scramblers, allowing it to efficiently pin down highly stabilized targets such as Deep Space Transports
* {{icon|isis minmatar|22}}[[Vigil Fleet Issue]]: Long-ranged Webs, and high-damage Nova Rockets allow it to hold away and tear apart other frigates
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* {{Sh|Vigil Fleet Issue}}: Long-ranged Webs, and high-damage Nova Rockets allow it to hold away and tear apart other frigates
  
=Pirate Faction Frigates=
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== Pirate Faction Frigates ==
Pirate faction frigates cover a wide range of specialisations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP.
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Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP.
* {{icon|isis sisters|22}}[[Astero]]: A Sisters of Eve exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well.
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* {{Sh|Astero}}: A Sisters of EVE exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well.
* {{icon|isis blood raiders|22}}[[Cruor]]: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers.
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* {{Sh|Cruor}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers.
* {{icon|isis serpentis|22}}[[Daredevil]]: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches.
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* {{Sh|Daredevil}}: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches.
* {{icon|isis angel|22}}[[Dramiel]]: Fantastic speed and agility; good solo or as a (very expensive) small-gang tackler.
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* {{Sh|Dramiel}}: Fantastic speed and agility; good solo or as a (very expensive) small-gang tackler.
* {{icon|isis mordu|22}}[[Garmur]]: Very long range and high damage missiles while holding targets in place with long range warp disruptors. Extremely effective, but requires skill to pilot effectively.
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* {{Sh|Garmur}}: Very long range and high damage missiles while holding targets in place with long range warp disruptors. Extremely effective, but requires skill to pilot effectively.
* {{icon|isis sansha|22}}[[Succubus]]: Excellent evasion with its high-speed afterburner, and high laser damage.
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* {{Sh|Succubus}}: Excellent evasion with its high-speed afterburner, and high laser damage.
* {{icon|isis guristas|22}}[[Worm]]: Extremely powerful and durable light drones, supported by high-damage missiles. Also fields the thickest shields of any tech 1 frigate.
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* {{Sh|Worm}}: Extremely powerful and durable light drones, supported by high-damage missiles. Also fields the thickest shields of any tech 1 frigate.
  
= Tech 2 Frigates =
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== Tech 2 Frigates ==
Tech 2 ships are in general specialised versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialisation skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull.
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Tech 2 ships are in general specialized versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialization skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull.
  
== Electronic Attack Ships ==
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=== Electronic Attack Ships ===
 
These are basically frigate-sized version of the combat [[Cruiser#Recon Ships|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate.
 
These are basically frigate-sized version of the combat [[Cruiser#Recon Ships|recon ships]], but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate.
  
* {{icon|isis amarr|22}}[[Sentinel]]: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PVP by shutting out enemies' capacitors.
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* {{Sh|Sentinel}}: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PvP by shutting out enemies' capacitors.
* {{icon|isis caldari|22}}[[Kitsune]]: Scarily powerful ECM jamming for how small it is. However, still made of paper.
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* {{Sh|Kitsune}}: Scarily powerful ECM jamming for how small it is. However, still made of paper.
* {{icon|isis gallente|22}}[[Keres]]: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs.
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* {{Sh|Keres}}: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs.
* {{icon|isis minmatar|22}}[[Hyena]]: Enhanced target painters, and extended web range. An effective support ship, but difficult to keep out of harm's way.
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* {{Sh|Hyena}}: Enhanced target painters, and extended web range. An effective support ship, but difficult to keep out of harm's way.
  
== Interceptors ==
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=== Interceptors ===
 
{{main|Interceptors}}
 
{{main|Interceptors}}
  
Interceptors ("'ceptors", "inties") are used as [[Scouting|scouts]] and initial [[Tackling|tackle]]. For this reason they have a very high warp speed, high general speed, high agility, and high scan resolution (to lock fast).
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Interceptors ("'ceptors", "inties") are the fastest of fast [[tackle]] frigates. They feature very high warp speeds, flight speeds, and agility, and low signature radii, but somewhat thin defenses. They are commonly used as [[Scouting|scouts]] and initial tackle. However, their straight combat abilities are limited (and often nonexistent).
Their combat capabilities are very limited though. Besides the scout and tackle role they are often also used for pure traveling and then called [[Travel_fit#Fleet_Interceptors|travel ceptor]].
 
  
=== Fleet Interceptor ===
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==== Fleet Interceptor ====
Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Additionally they are interdiction nullified, which means they ignore the effects of [[bubble|warp disruption bubbles]].  
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Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[bubble|warp disruption bubbles]].
* {{icon|isis amarr|22}}[[Malediction]]
 
* {{icon|isis caldari|22}}[[Crow]]
 
* {{icon|isis gallente|22}}[[Ares]]
 
* {{icon|isis minmatar|22}}[[Stiletto]]
 
* {{icon|isis sansha|22}}[[Imp]]
 
* {{icon|isis guristas|22}}[[Whiptail]]
 
  
=== Combat Interceptor ===
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Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]].
Combat interceptors are more combat oriented. But they can't compete with assault frigates. So they are barely used since they lost their interdiction nullification,
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* {{Sh|Malediction}}
* {{icon|isis amarr|22}}[[Crusader]]
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* {{Sh|Crow}}
* {{icon|isis caldari|22}}[[Raptor]]
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* {{Sh|Ares}}
* {{icon|isis gallente|22}}[[Taranis]]
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* {{Sh|Stiletto}}
* {{icon|isis minmatar|22}}[[Claw]]
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* {{Sh|Imp}}
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* {{Sh|Whiptail}}
  
== Covert Ops ==
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==== Combat Interceptor ====
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Combat interceptors use turret weapons and feature a bonus to prop mod [[Overheating|Overheat]] effects. They don't have the range bonuses of fleet interceptors, but they have significantly more damage potential. Unfortunately, their damage and durability are far below those of an Assault Frigate, and so they are not commonly fielded.
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* {{Sh|Crusader}}
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* {{Sh|Raptor}}
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* {{Sh|Taranis}}
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* {{Sh|Claw}}
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=== Covert Ops ===
 
The Covert Ops class is split into two sub classes with significantly different roles, both of which have the ability to warp while [[cloaking|cloaked]].
 
The Covert Ops class is split into two sub classes with significantly different roles, both of which have the ability to warp while [[cloaking|cloaked]].
  
=== Covert Ops ===
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==== Covert Ops ====
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{{main|Covert Ops}}
 
Covert Ops frigates can warp while cloaked, and have bonuses to scanning and hacking. As [[scouting|scouts]] they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. Explorers can use the same scanning bonus to probe down PvE [[exploration]] sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times.
 
Covert Ops frigates can warp while cloaked, and have bonuses to scanning and hacking. As [[scouting|scouts]] they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. Explorers can use the same scanning bonus to probe down PvE [[exploration]] sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times.
 
In E-Uni Covert Ops are mainly used as a forward scout or rear scout.
 
In E-Uni Covert Ops are mainly used as a forward scout or rear scout.
  
* {{icon|isis amarr|22}}[[Anathema]]
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* {{Sh|Anathema}}
* {{icon|isis caldari|22}}[[Buzzard]]
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* {{Sh|Buzzard}}
* {{icon|isis gallente|22}}[[Helios]]
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* {{Sh|Helios}}
* {{icon|isis minmatar|22}}[[Cheetah]]
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* {{Sh|Cheetah}}
  
=== Stealth Bombers ===
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==== Stealth Bombers ====
 
{{main|Stealth Bombers}}
 
{{main|Stealth Bombers}}
  
Stealth bombers are very specialized ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers (battleship sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[0.0|nullsec]] or wormhole space. Stealth bombers put out extraordinary [[Alpha Strike|alpha strike]] damage and die very fast if anyone manages to put some damage on them, so bomber pilots will typically fire a few salvos and/or a single bomb then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.
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Stealth bombers are very specialized ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers (battleship sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[nullsec]] or wormhole space. Stealth bombers put out extraordinary [[Alpha Strike|alpha strike]] damage and die very fast if anyone manages to put some damage on them, so bomber pilots will typically fire a few salvos and/or a single bomb then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.
  
Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC Damage Types|damage type]].
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Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
* {{icon|isis amarr|22}}[[Purifier]]
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* {{Sh|Purifier}} EM Torpedoes and bombs, Low CPU. Effective against shielded targets
* {{icon|isis caldari|22}}[[Manticore]]
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* {{Sh|Manticore}} Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu.
* {{icon|isis gallente|22}}[[Nemesis]]
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* {{Sh|Nemesis}} Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
* {{icon|isis minmatar|22}}[[Hound]]
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* {{Sh|Hound}} Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.
  
== Assault Frigates ==  
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=== Assault Frigates ===
{{main|Assault Frigates}}
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Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.
Assault frigates have good tanks and usually high DPS. If you get tackled by an assault frigate, you're generally not going anywhere: they're a pain to get rid of when properly fitted. Their disadvantage compared to interceptors is that they're slower, and often sacrifice their MWD and fit an afterburner instead to survive longer after tackling a target. Some assault frigates make decent tacklers, and they can provide decent damage in a fleet of small ships. If the fleet has larger damage-dealing ships assault frigates can lack a role, though they may still be a good defense against other small targets.
 
  
In PvE assault frigates can take on missions and combat sites which would normally be too difficult for a frigate-sized ship.
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To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability.
  
Assault Frigates can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability.
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Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.
  
 
Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.
 
Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.
  
=== Tanking Assault ===
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==== Tanking Assault ====
* {{icon|isis amarr|22}}[[Vengeance]]: Uses rockets. Tough ship with three midslots. Bonus resistances
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* {{Sh|Vengeance}}: Uses rockets. Tough ship with three midslots. Bonus resistances
* {{icon|isis caldari|22}}[[Harpy]]: Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. Commonly used in large numbers to volley-snipe enemies. Bonus resistances.
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* {{Sh|Harpy}}: Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. Commonly used in large numbers to volley-snipe enemies. Bonus resistances.
* {{icon|isis caldari|22}}[[Hawk]]: Uses missile launchers. Strong solo and small gang PvP ship, helpful in PvE. Bonus to local repairs.
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* {{Sh|Hawk}}: Uses missile launchers. Strong solo and small gang PvP ship, helpful in PvE. Bonus to local repairs.
* {{icon|isis minmatar|22}}[[Jaguar]]: Missiles/rockets. Decent DPS, very high speed. Four midslots, usually shield tanked, sometimes successful solo. Bonus to local repairs. Most infamous as the "Ramjag", a fast tackle fit using two Medium Ancillary Shield Boosters for survival.
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* {{Sh|Jaguar}}: Missiles/rockets. Decent DPS, very high speed. Four midslots, usually shield tanked, sometimes successful solo. Bonus to local repairs. Most infamous as the "Ramjag", an unarmed fast tackle fit using two Medium Ancillary Shield Boosters for survival.
* {{icon|isis triglavian|22}}[[Nergal]]: Long-term ramping disintegrator damage. Not commonly used, as the time require to reach its full damage is often longer than its life expectancy. Bonus resistances.
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* {{Sh|Nergal}}: Long-term ramping disintegrator damage. Not commonly used, as the time require to reach its full damage is often longer than its life expectancy. Bonus resistances.
  
=== Damage Dealer Assault ===
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==== Damage Dealer Assault ====
* {{icon|isis amarr|22}}[[Retribution]]: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity.
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* {{Sh|Retribution}}: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity.
* {{icon|isis gallente|22}}[[Enyo]]: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
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* {{Sh|Enyo}}: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
* {{icon|isis gallente|22}}[[Ishkur]]: Drone boat supported by hybrid turrets. Superb. Potentially 50m3 drone bay.
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* {{Sh|Ishkur}}: Drone boat supported by hybrid turrets. Weak damage bonuses but 50m3 drone bay allowing for a full backup flight.
* {{icon|isis minmatar|22}}[[Wolf]]: Uses projectile turrets for high DPS. Fastest assault frigate.
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* {{Sh|Wolf}}: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked.
  
== Logistics Frigates ==
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=== Logistics Frigates ===
Logistics Frigates have substantial bonuses to [[Guide to Logistics|logistics]] module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam.
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Logistics Frigates have substantial bonuses to [[logistics]] module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam.
* {{icon|isis amarr|22}}[[Deacon]]: Bonuses to remote armor rep and armor tank.
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* {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank.
* {{icon|isis caldari|22}}[[Kirin]]: Bonuses to remote shield rep and shield tank.
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* {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank.
* {{icon|isis gallente|22}}[[Thalia]]: Bonuses to remote armor rep and reduced signature radius.
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* {{Sh|Thalia}}: Bonuses to remote armor rep and reduced signature radius.
* {{icon|isis minmatar|22}}[[Scalpel]]: Bonuses to remote shield rep and reduced signature radius.
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* {{Sh|Scalpel}}: Bonuses to remote shield rep and reduced signature radius.
  
== Expedition Frigate==
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=== Expedition Frigates ===
 
Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering.
 
Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering.
* {{icon|isis ore|22}}[[Endurance]]: The Endurance specializes in [[Ice Mining|ice mining]] on a frigate scale. It has a 15,000 m³ ore bay, 15 MBit/Sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device.
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* {{Sh|Endurance}}: The Endurance specializes in [[ice harvesting]] on a frigate scale. It has a 19,000 m³ mining hold, 15 MBit/Sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device.
* {{icon|isis ore|22}}[[Prospect]]: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's [[Gas Cloud Mining|gas harvesting]] yield, but has a 10,000 ore bay, making it the best ship in the game for gas harvesting.
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* {{Sh|Prospect}}: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's [[Gas cloud harvesting|gas harvesting]] yield, but has a 12,500 mining hold, making it the best ship in the game for gas harvesting.
  
= Rare and Unique Frigates =
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== Rare and Unique Frigates ==
* {{sh|Cambion}}: A reward for the winners of the 10th alliance tournament.
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* {{sh|Cambion}}: A reward for the winners of the 10th alliance tournament. Extraordinarily powerful missiles and is able to overheat far longer than other frigates.
* {{sh|Chremoas}}: The second place prize of the 11th alliance tournament.
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* {{sh|Chremoas}}: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game.
* {{sh|Freki}}: The second place prize of the 7th alliance tournament.
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* {{sh|Freki}}: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate.
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* {{Sh|Geri}}:Prize ship for the 18th alliance tournament. A total of 140 ships has been rewarded.
 
* {{sh|Gold Magnate}}: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game.
 
* {{sh|Gold Magnate}}: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game.
* {{sh|Imp}}: Prize for the top four teams of the 8th alliance tournament.
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* {{sh|Imp}}: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor.
* {{sh|Malice}}: Awarded to the winners of the 9th alliance tournament.
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* {{sh|Malice}}: Awarded to the winners of the 9th alliance tournament. With powerful lasers, thick armor and strong capacitor warfare capabilities, the Malice can quickly drain ships of their capacitor, while keeping its own relatively safe.
* {{sh|Silver Magnate}}: Awarded to the runners up of the Amarr tournament.
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* {{sh|Silver Magnate}}: Awarded to the runners up of the Amarr tournament. While not as strong as the Gold Magnate, it still holds its own with strong lasers and armor.
* {{sh|Utu}}: A reward for the winners of the 8th alliance tournament.
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* {{sh|Utu}}: A reward for the winners of the 8th alliance tournament. An upgraded Ishkur, it has range bonuses to warp disruption modules along with ample drone damage, sturdy armor, and reduction from overheating damage.
* {{sh|Whiptail}}: Prize for the top four teams of the 7th alliance tournament.
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* {{sh|Whiptail}}: Prize for the top four teams of the 7th alliance tournament. A beefed up version of the Worm, the Whiptail has missile damage bonuses and shield resistances, along with extreme damage bonuses to its drones.
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== External links ==
 +
* [https://drive.google.com/file/d/1IriZDp5vFOoFFpuJKmg9Tj0sEdXwaPUs/view Novice Frigates Yearbook 2021]
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* [https://www.patreon.com/posts/eve-online-2023-92274894 EVE Online Frigates Yearbook 2023]
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Latest revision as of 04:54, 31 August 2024

Velocity of Frigates.
Mass of Frigates.
Signature radius of Frigates.
Targeting range of Frigates.
Scan resolution of Frigates.

Frigates are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly.

There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage.

Tech 1 Frigates

Besides shuttles and rookie ships, each race has around six frigates which can be sorted by their roles. One is a logistics frigate, which has bonuses to tools that help repair other ships, but is very weak in combat. Then there are two combat frigates, which have a great variety of specializations and differences, though all races have at least one frigate which focuses on turrets. One further frigate uses electronic warfare. Each race's frigate lineup is completed by an unusually fast and nimble scouting/tackle frigate, and an exploration frigate with a scanning bonus which helps it to use probes to locate PvE exploration sites or PvP enemies.

In fleet PvP Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable.

In PvE the more combat-focused frigates are used to complete Level 1 missions, though once new pilots are a little wealthier and better-trained they often begin to use destroyers instead.

Finally, there is the ORE mining frigate, the Venture, dedicated to collecting minerals and gas.

Electronic Warfare

Electronic warfare frigates all have bonuses to EW modules, such as the Target Painter, ECM modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable.

  • AmarrCrucifier: Tracking Disruption, nice EWAR support.
  • CaldariGriffin: ECM. Nasty, high-priority target.
  • GallenteMaulus: Damps, decent EWAR support.
  • MinmatarVigil: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet.

Exploration

Geared toward exploration and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 Covert Ops variants. All can field a few drones, but are by no means combat worthy.

  • AmarrMagnate: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates.
  • CaldariHeron: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat.
  • GallenteImicus: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its questionable visual design.
  • MinmatarProbe: The fastest of the T1 exploration ships.

Fast Frigates

Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates.

  • AmarrExecutioner: Very capacitor-efficient, but not the most survivable.
  • CaldariCondor: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range.
  • GallenteAtron: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1.
  • MinmatarSlasher: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help.

Damage Dealer

Damage dealer frigates (or 'combat frigates') are split into two sub-categories, with each race getting one ship of each type: ones with defensive bonuses, and ones with purely offensive bonuses. In general, they tend to have the ability to take a little more damage than their counterparts and deal out a little more damage in return, but they are not much of a match for a larger ship when alone.

Defensively bonused ships

  • AmarrPunisher: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with Autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate.
  • CaldariMerlin: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons.
  • GallenteIncursus: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank.
  • MinmatarBreacher: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots.
  • Triglavian CollectiveDamavik: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates.
  • EDENCOMSkybreaker: Unique Vorton turret that hits multiple targets per cycle. Bonused for Shield resistances. Also extremely expensive hull to fly.

Purely offensively bonused ships

  • AmarrTormentor: Strong DPS with 3.75 effective laser turrets and two drones. Balanced 3/3/4 slot layout.
  • CaldariKestrel: Powerful missile ship. Good level 1 mission runner, kites well.
  • GallenteTristan: The only T1 frigate that can field a full flight of five light drones. An excellent PvP ship with a wide variety of possible fits.
  • MinmatarRifter: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.

Logistics

The logistics frigates have bonuses to small logistics modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture.

  • AmarrInquisitor: Bonus to Remote Armor Repairers.
  • CaldariBantam: Bonus to Remote Shield Boosters.
  • GallenteNavitas: Bonus to Remote Armor Repairers.
  • MinmatarBurst: Bonus to Remote Shield Boosters.

Mining Frigate

There is a single T1 mining frigate, the Venture. It possesses a large mining hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in Faction warfare.

Empire Faction Frigates

Each empire has three faction frigates: a combat faction frigate, an offensively oriented variant of an exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores.

Combat Faction Frigate

The combat faction frigates don't have a T1 counterpart and have large bonuses to their factions' main weapon system. All are among the best tech 1 frigates for solo PvP and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec.

  • AmarrImperial Navy Slicer: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range.
  • CaldariCaldari Navy Hookbill: Similar to the Kestrel. Good at kiting enemies around the field.
  • GallenteFederation Navy Comet: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers.
  • MinmatarRepublic Fleet Firetail: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery.

Exploration Faction Frigate

The Exploration faction frigates are more offensive variants of the base exploration frigates. They trade out the salvaging skill bonus for a large bonus to a racial weapon type and gain an extra role bonus that reduces the CPU requirements of probe launchers. Each frigate comes with increased powergrid at the expense of less CPU, an extra point of sensor strength, more base tank, and in the case of the Imicus Navy Issue, an extra target lock.

  • AmarrMagnate Navy Issue: Functions similarly to a Punisher but with an additional midslot, has a capacitor issue so it's usually reserved for a capacitor booster.
  • CaldariHeron Navy Issue: Functions similarly to a Kestrel but gains a midslot for more control or tank, also has 2 utility highslots if you choose to not fit a probe launcher.
  • GallenteImicus Navy Issue: Functions similarly to a Comet in fight characteristics but trades the hull buffer for an additional midslot, damage is split over drones and hybrid turrets so it can be harder to work with.
  • MinmatarProbe Fleet Issue: Functions similalrly to a Firetail in it's ability to fit either shield or armor tank well, Extremely fast firerate and 2 utility highslots if you choose to not fit a probe launcher.

EWAR Faction Frigate

The EWAR faction frigates are based on the empire's T1 EWAR frigate. They have an EWAR bonus corresponding to their empire, a weapon bonus, and improved base stats. These makes them more viable as solo PvP ships compared to the T1 EWAR frigates.

  • AmarrCrucifier Navy Issue: Short-ranged but high-efficiency weapons disruptors, and high damage lasers
  • CaldariGriffin Navy Issue: Short-ranged, efficient ECM. Unfortunately left without a good role after the ECM rework
  • GallenteMaulus Navy Issue: Rather than using sensor dampers, it gains greatly strengthened Warp Scramblers, allowing it to efficiently pin down highly stabilized targets such as Deep Space Transports
  • MinmatarVigil Fleet Issue: Long-ranged Webs, and high-damage Nova Rockets allow it to hold away and tear apart other frigates

Pirate Faction Frigates

Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP.

  • Sisters of EVEAstero: A Sisters of EVE exploration frigate, and the lowest skill requirement for any ship able to use a Covert Ops Cloaking Device. Also has durable armor and a large drone bay, making it a capable hunter as well.
  • Blood RaiderCruor: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers.
  • SerpentisDaredevil: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches.
  • Angel CartelDramiel: Fantastic speed and agility; good solo or as a (very expensive) small-gang tackler.
  • Mordu's LegionGarmur: Very long range and high damage missiles while holding targets in place with long range warp disruptors. Extremely effective, but requires skill to pilot effectively.
  • Sansha's NationSuccubus: Excellent evasion with its high-speed afterburner, and high laser damage.
  • GuristasWorm: Extremely powerful and durable light drones, supported by high-damage missiles. Also fields the thickest shields of any tech 1 frigate.

Tech 2 Frigates

Tech 2 ships are in general specialized versions of T1 ships. Tech 2 frigates are no exception in this regard. You need the frigate skill of the corresponding faction at five to fly a T2 frigate and of course its specialization skill. This makes them significantly more skill intensive than T1 ships but if you choose only one hull you can still train into it reasonably fast. So, if you enjoy flying a certain T1 hull very much you might consider to train into the corresponding T2 hull.

Electronic Attack Ships

These are basically frigate-sized version of the combat recon ships, but their proportion of usefulness to cost varies from ship to ship. Each race's electronic attack frigate is based on the hull of that race's Tech 1 electronic warfare frigate.

  • AmarrSentinel: Long-range high-power neutralizers, tracking disruptors, a very solid drone bay, and can be heavily armored. Can be used in solo PvP by shutting out enemies' capacitors.
  • CaldariKitsune: Scarily powerful ECM jamming for how small it is. However, still made of paper.
  • GallenteKeres: Enhanced sensor dampeners, and very long ranged Warp Disruptors and Scramblers make it the bane of small attack gangs.
  • MinmatarHyena: Enhanced target painters, and extended web range. An effective support ship, but difficult to keep out of harm's way.

Interceptors

Main article: Interceptors

Interceptors ("'ceptors", "inties") are the fastest of fast tackle frigates. They feature very high warp speeds, flight speeds, and agility, and low signature radii, but somewhat thin defenses. They are commonly used as scouts and initial tackle. However, their straight combat abilities are limited (and often nonexistent).

Fleet Interceptor

Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of warp disruption bubbles.

Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as travel ceptors.

Combat Interceptor

Combat interceptors use turret weapons and feature a bonus to prop mod Overheat effects. They don't have the range bonuses of fleet interceptors, but they have significantly more damage potential. Unfortunately, their damage and durability are far below those of an Assault Frigate, and so they are not commonly fielded.

Covert Ops

The Covert Ops class is split into two sub classes with significantly different roles, both of which have the ability to warp while cloaked.

Covert Ops

Main article: Covert Ops

Covert Ops frigates can warp while cloaked, and have bonuses to scanning and hacking. As scouts they can stealthily gather intelligence and use their scanning bonus to probe out enemy targets. They can watch enemy targets while in cloak and provide a warp coordinate for a much larger gang of heavy hitting ships in an organized surprise attack. Explorers can use the same scanning bonus to probe down PvE exploration sites. Due to their extreme fragility, cov-ops frigates should not generally be used in a tackling role, and are typically invisible at all times. In E-Uni Covert Ops are mainly used as a forward scout or rear scout.

Stealth Bombers

Main article: Stealth Bombers

Stealth bombers are very specialized ships which can warp cloaked and don't have a sensor recalibration delay preventing them from locking targets after decloaking. They can fit torpedo launchers (battleship sized missile launchers) and bomb launchers, which fire area-of-effect weapons that can only be used in nullsec or wormhole space. Stealth bombers put out extraordinary alpha strike damage and die very fast if anyone manages to put some damage on them, so bomber pilots will typically fire a few salvos and/or a single bomb then recloak. They are the bane of large ships, especially in nullsec. In groups and flown well, stealth bombers can take down a capital ship.

Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated damage type.

  • AmarrPurifier EM Torpedoes and bombs, Low CPU. Effective against shielded targets
  • CaldariManticore Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu.
  • GallenteNemesis Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
  • MinmatarHound Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.

Assault Frigates

Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.

To aid their evasion, Assault Frigates suffer less from the signature penalties of microwarpdrives. To aid their survival, Assault Frigate benefit from full strength (75%/50%) T2 Resists, and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12-14 seconds of near-invulnerability.

Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.

Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.

Tanking Assault

  • AmarrVengeance: Uses rockets. Tough ship with three midslots. Bonus resistances
  • CaldariHarpy: Uses hybrid turrets. Commonly fit with railguns as a mini-sniper. Commonly used in large numbers to volley-snipe enemies. Bonus resistances.
  • CaldariHawk: Uses missile launchers. Strong solo and small gang PvP ship, helpful in PvE. Bonus to local repairs.
  • MinmatarJaguar: Missiles/rockets. Decent DPS, very high speed. Four midslots, usually shield tanked, sometimes successful solo. Bonus to local repairs. Most infamous as the "Ramjag", an unarmed fast tackle fit using two Medium Ancillary Shield Boosters for survival.
  • Triglavian CollectiveNergal: Long-term ramping disintegrator damage. Not commonly used, as the time require to reach its full damage is often longer than its life expectancy. Bonus resistances.

Damage Dealer Assault

  • AmarrRetribution: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity.
  • GallenteEnyo: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS.
  • GallenteIshkur: Drone boat supported by hybrid turrets. Weak damage bonuses but 50m3 drone bay allowing for a full backup flight.
  • MinmatarWolf: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked.

Logistics Frigates

Logistics Frigates have substantial bonuses to logistics module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam.

  • AmarrDeacon: Bonuses to remote armor rep and armor tank.
  • CaldariKirin: Bonuses to remote shield rep and shield tank.
  • GallenteThalia: Bonuses to remote armor rep and reduced signature radius.
  • MinmatarScalpel: Bonuses to remote shield rep and reduced signature radius.

Expedition Frigates

Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering.

  • OREEndurance: The Endurance specializes in ice harvesting on a frigate scale. It has a 19,000 m³ mining hold, 15 MBit/Sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device.
  • OREProspect: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's gas harvesting yield, but has a 12,500 m³ mining hold, making it the best ship in the game for gas harvesting.

Rare and Unique Frigates

  • CaldariCambion: A reward for the winners of the 10th alliance tournament. Extraordinarily powerful missiles and is able to overheat far longer than other frigates.
  • Angel CartelChremoas: The second place prize of the 11th alliance tournament. A more powerful Dramiel that can use a Covert Ops Cloak. One of the strongest Covert Ops frigates in the game.
  • MinmatarFreki: The second place prize of the 7th alliance tournament. Long ranged webs and reduction in propulsion module activation costs combined with range bonuses make for an extremely powerful kiting frigate.
  • MinmatarGeri:Prize ship for the 18th alliance tournament. A total of 140 ships has been rewarded.
  • AmarrGold Magnate: Awarded to the victors of the Amarr tournament. The fastest, most powerful, and rarest frigate in the entire game.
  • Sansha's NationImp: Prize for the top four teams of the 8th alliance tournament. Fast afterburner velocity, strong turret bonuses and long ranged tackle along with ample tank. A very powerful interceptor.
  • AmarrMalice: Awarded to the winners of the 9th alliance tournament. With powerful lasers, thick armor and strong capacitor warfare capabilities, the Malice can quickly drain ships of their capacitor, while keeping its own relatively safe.
  • AmarrSilver Magnate: Awarded to the runners up of the Amarr tournament. While not as strong as the Gold Magnate, it still holds its own with strong lasers and armor.
  • GallenteUtu: A reward for the winners of the 8th alliance tournament. An upgraded Ishkur, it has range bonuses to warp disruption modules along with ample drone damage, sturdy armor, and reduction from overheating damage.
  • GuristasWhiptail: Prize for the top four teams of the 7th alliance tournament. A beefed up version of the Worm, the Whiptail has missile damage bonuses and shield resistances, along with extreme damage bonuses to its drones.

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