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Fighters: Difference between revisions

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m update ss fighter damage reduction to real ships
 
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== General Fighter Mechanics ==
== General Fighter Mechanics ==
In order to use fighters you need to train {{sk|Fighters}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=Yes}} increases fighter hangar size by 5% per level.


In order to use fighters you need to train {{sk|Fighters|icon=yes}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=No}} increases fighter hangar size by 5% per level.
If fighters are more than 300 km from your carrier or structure and you recall them to their launch tube, they will quickly warp back.


All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock.  
{{expansion past|width= 50%|
[https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel Citadel expansion April 2016]
 
Fighters used to warp after targets all around a solar system - the only escape from fighters was to jump system or to dock.  
}}


Fighters cannot receive remote assistance, such as repairs or shield boosting. However, they are vulnerable to [[ECM]], and with their weak sensor strengths, jamming fighters is a common strategy for reducing a carrier's damage potential.
Fighters cannot receive remote assistance, such as repairs or shield boosting. However, they are vulnerable to [[ECM]], and with their weak sensor strengths, jamming fighters is a common strategy for reducing a carrier's damage potential.


Each race has each its own fighters, their damage matches the race's primary damage type, and they follow the same racial patterns of damage versus speed which are present on ordinary drones.  
Each race has each its own fighters, their damage matches the race's primary damage type, and they follow the same racial patterns of damage versus speed which are present on ordinary drones.


Most Fighters have two weapons systems: a primary weapon which can be fired continuously, and a secondary weapon with high damage but a cooldown and limited ammunition. When firing, all (alive) fighters in a squadron fire together, and their damage is added together.
Most Fighters have two weapons systems: a primary weapon which can be fired continuously, and a secondary weapon with high damage but a cool-down and limited ammunition. When firing, all (alive) fighters in a squadron fire together, and their damage is added together.


Fighters have thick, regenerating Shields, but no Armor and only 100 Structure HP. As a fighter squadron sustains damage, the rightmost segment of its health indicators will shift color from green to yellow to red to black. When a fighter squadron sustains damage equal to the Shield (and Structure) HP of one of its fighters, one fighter is destroyed and the squadron's damage is reduced accordingly. Tech I fighters have 0% resistance to all damage, however Tech II fighters' shields come with a 30% bonus to their faction's primary resistance, and a 15% bonus to their faction's secondary resistance.
Fighters have thick, regenerating Shields, but no Armor and only 100 Structure HP. As a fighter squadron sustains damage, the rightmost segment of its health indicators will shift color from green to yellow to red to black. When a fighter squadron sustains damage equal to the Shield (and Structure) HP of one of its fighters, one fighter is destroyed and the squadron's damage is reduced accordingly. Tech I fighters have 0% resistance to all damage, however Tech II fighters' shields come with a 30% bonus to their faction's primary resistance, and a 15% bonus to their faction's secondary resistance.
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== Fighter Damage Mechanics ==
== Fighter Damage Mechanics ==
Fighter weapons use a variation of [[Missile mechanics#Missile damage formula|Missile damage mechanics]]: their weapons have explosion radii and velocities, and deal constant damage with no chance of missing. However, they also have optimal and falloff ranges, which obey the standard falloff curve of Turrets and Electronic Warfare modules.
Fighter weapons use a variation of [[Missile mechanics#Missile damage formula|Missile damage mechanics]]: their weapons have explosion radii and velocities, and deal constant damage with no chance of missing. However, they also have optimal and falloff ranges, which obey the standard falloff curve of Turrets and Electronic Warfare modules.


:<math> \displaystyle\rm\text{Total Damage} = \text{Base damage} \times {\it N} \times  
: <math> \displaystyle \text{Total Damage} = \text{Base damage} \times {\it N} \times \min \left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{DRF} \right) \times  
\min\left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{DRF} \right) \times  
0.5^{ \left(\frac{\max(0,\ Distance - Optimal )}{ Falloff } \right)^2} </math>
0.5^{\LARGE \left(\frac{\max(0,\ Distance - Optimal )}{ Falloff } \right)^2} </math>


Where
Where
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* DRF is the damage reduction factor. This is not visible either in-game, or in database statistics for fighters. In stead, it is calculated from two other values:
* DRF is the damage reduction factor. This is not visible either in-game, or in database statistics for fighters. In stead, it is calculated from two other values:


:<math> \displaystyle\text{DRF} = \frac{ \ln \left( \text{Damage reduction} \right) }{ \ln \left( \text{Damage sensitivity} \right) } </math>
: <math> \displaystyle \text{DRF} = \frac{ \ln \left( \text{Damage reduction} \right) }{ \ln \left( \text{Damage sensitivity} \right) } </math>


Where Damage Reduction is specific to the weapon the fighter is using, and Damage Sensitivity is always equal to 5.5. Because these values are constants, the resulting DRF values can be easily calculated.
Where Damage Reduction is specific to the weapon the fighter is using, and Damage Sensitivity is always equal to 5.5. Because these values are constants, the resulting DRF values can be easily calculated.


{| class="wikitable sortable"
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! Fighter type  
! Fighter type  
! Weapon
! Weapon
Line 66: Line 70:
|-
|-
| Heavy Long-Range || Cannons || 5.0 || 0.944091
| Heavy Long-Range || Cannons || 5.0 || 0.944091
|-
|}
|}


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== Light Fighters ==
== Light Fighters ==
Light fighters require the skill {{sk|Light Fighters|icon=yes}} (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.
Light fighters require the skill {{sk|Light Fighters}} (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.


=== Attack Fighters ===
=== Attack Fighters ===
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{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 9
| Squadron Size || 9
|-
|-
| [[File:Icon volume.png|22px|link=]]Volume || 1000m<sup>3</sup>
| [[File:Icon volume.png|22px|link=]] Volume || 1000m<sup>3</sup>
|-
| [[File:Icon ship sig.png|22px|link=]] Signature Radius || 110m
|-
| [[File:Icon shield.png|22px|link=]] Shield Capacity (T1) || 2190 HP
|-
| [[File:Icon shield.png|22px|link=]] Shield Capacity (T2) || 2420 HP
|-
|-
| [[File:Icon ship sig.png|22px|link=]]Signature Radius || 110m
| [[File:Icon shield.png|22px|link=]] Shield Capacity (Faction) || 3630 HP
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 5s
|-
|-
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T1) || 2190 HP
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]] Explosion Radius (cannon) || 185m
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 2420 HP
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]] Explosion Velocity (cannon) || 105m/s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (cannon) || 185m
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (cannon) || 5s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (cannon) || 105m/s
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]] Explosion Radius (rocket) || 400m
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (rocket) || 400m
| [[File:Icon missiles.png|22px|link=]][[File:Icon velocity.png|22px|link=]] Explosion Velocity (rocket) || 70m/s
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (rocket) || 70m/s
| [[File:Icon missiles.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (rocket) || 14s
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon target range.png|22px|link=]] Rocket range || 10,000m
|}
|}




{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"  
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! Tech
! <span style="cursor:help;" title="Rocket Damage per second (per fighter)">Rocket DPS</span>
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Rocket Damage per shot (per fighter)">Rocket Damage</span>
! <span style="cursor:help;" title="Cannon Optimal Range">Range</span>
! <span style="cursor:help;" title="Cannon Falloff Range">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=3|{{icon|amarr2}} Amarr
|Templar I
|rowspan=3|Templar  
|65 {{icon|em damage|24px}}
|Tech I
|119 {{icon|em damage|24px}}
|65 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 833 m/s
|119 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 4,165 m/s  
|[[File:Icon_target_range.png|24px|link=]] 8000m
|{{icon|orbit|24px}} 6,500 m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 833 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,165 m/s
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|-
|Tech II
|72 [[File:icon_damage_em.png|24px|link=]]
|131 [[File:icon_damage_em.png|24px|link=]]
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 9600m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 867 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 4,335 m/s  
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 7,300 m
|-
|Faction
|68.5 [[File:icon_damage_em.png|24px|link=]]
|125 [[File:icon_damage_em.png|24px|link=]]
|-
|rowspan=3|{{icon|caldari2}} Caldari
|rowspan=3|Dragonfly
|Tech I
|72 [[File:icon_damage_kin.png|24px|link=]]
|131 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 753 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,765 m/s
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|Tech II
|79 [[File:icon_damage_kin.png|24px|link=]]
|146 [[File:icon_damage_kin.png|24px|link=]]
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 785 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 3,925 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|Templar II
|Faction
|72 {{icon|em damage|24px}}
|75.5 [[File:icon_damage_kin.png|24px|link=]]
|131 {{icon|em damage|24px}}
|138.5 [[File:icon_damage_kin.png|24px|link=]]
|{{icon|vel|24px}} 867 m/s
|{{icon|vel|24px}} 4,335 m/s
|{{icon|orbit|24px}} 7,300 m
|-
|-
|rowspan=2|Caldari
|rowspan=3|{{icon|gallente2}} Gallente
|Dragonfly I
|rowspan=3|Firbolg
|72 {{icon|ki damage|24px}}
|Tech I
|131 {{icon|ki damage|24px}}
|75 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 753 m/s
|138 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 3,765 m/s  
|[[File:Icon_target_range.png|24px|link=]] 4000m
|{{icon|orbit|24px}} 4,500 m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 714 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,570 m/s
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Dragonfly II
|Tech II
|79 {{icon|ki damage|24px}}
|83 [[File:icon_damage_therm.png|24px|link=]]
|146 {{icon|ki damage|24px}}
|152 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 785 m/s
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|{{icon|vel|24px}} 3,925 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 743 m/s
|{{icon|orbit|24px}} 4,900 m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 3,715 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|rowspan=2|Gallente
|Faction
|Firbolg I
|79 [[File:icon_damage_therm.png|24px|link=]]
|75 {{icon|th damage|24px}}
|145 [[File:icon_damage_therm.png|24px|link=]]
|138 {{icon|th damage|24px}}
|{{icon|vel|24px}} 714 m/s
|{{icon|vel|24px}} 3,570 m/s
|{{icon|orbit|24px}} 4,500 m
|-
|-
|Firbolg II
|rowspan=3|{{icon|minmatar2}} Minmatar
|83 {{icon|th damage|24px}}
|rowspan=3|Einherji
|152 {{icon|th damage|24px}}
|Tech I
|{{icon|vel|24px}} 743 m/s
|62 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 3,715 m/s
|113 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|orbit|24px}} 4,900 m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|[[File:Icon_velocity.png|24px|link=]] 873 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,365 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|-
|-
|rowspan=2|Minmatar
|Tech II
|Einherji I
|68 [[File:icon_damage_exp.png|24px|link=]]
|62 {{icon|ex damage|24px}}
|124 [[File:icon_damage_exp.png|24px|link=]]
|113 {{icon|ex damage|24px}}
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|{{icon|vel|24px}} 873 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 908 m/s
|{{icon|vel|24px}} 4,365 m/s  
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 4,540 m/s  
|{{icon|orbit|24px}} 7,000 m
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 7,400 m  
|-
|-
|Einherji II
|Faction
|68 {{icon|ex damage|24px}}
|65 [[File:icon_damage_exp.png|24px|link=]]
|124 {{icon|ex damage|24px}}
|118.5 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 908 m/s
|{{icon|vel|24px}} 4,540 m/s
|{{icon|orbit|24px}} 7,400 m
|}
|}


=== Space Superiority ===
=== Space Superiority ===
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, are extremely efficient at killing hostile drones and fighters, however deal greatly reduced damage to real ships. Defensively, they can enact evasive manuevers that increase base speed by 200%, reduce signature radius by 80%, and increase all shield resists by 50%. Lastly, they can tackle hostile drones and fighters (but only drones and fighters), slowing them and disabling their warp drives.
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, are extremely efficient at killing hostile drones and fighters, however deal greatly reduced damage (-95% damage) to real ships. Defensively, they can enact evasive manuevers that increase base speed by 200%, reduce signature radius by 80%, and increase all shield resists by 50%. Lastly, they can tackle hostile drones and fighters (but only drones and fighters), slowing them and disabling their warp drives.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 12
| Squadron Size || 12
Line 196: Line 246:
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T1) || 1600 HP
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T1) || 1600 HP
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 1760 HP
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T2) || 1760 HP
|-
| [[File:Icon shield.png|22px|link=]]Shield Capacity (Faction) || 2640 HP
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 3s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]] Explosion Radius || 15m
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]] Explosion Radius || 15m
Line 202: Line 256:
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]] Explosion Velocity || 300m/s
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]] Explosion Velocity || 300m/s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate || 3.5s
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon target range.png|22px|link=]] Range || 18,000m
|-
| [[File:Icon stasis webifier i.png|22px|link=]][[File:Icon target range.png|22px|link=]] Fighter Tackle range || 18,000m
|}
|}


{| class="wikitable sortable drones"  
{| class="wikitable sortable drones"
|-  style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! Tech
! <span style="cursor:help;" title="Damage per shot(per fighter)">Damage</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Evasive Manuevering)">Speed (AB)</span>
! <span style="cursor:help;" title="Speed (Evasive Manuevering)">Speed (AB)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=3|{{icon|amarr2}} Amarr
|Equite I
|rowspan=3|Equite
|38 {{icon|em damage|24px}}
|Tech I
|{{icon|vel|24px}} 1,000 m/s
|38 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 2,000 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,000 m/s
|{{icon|orbit|24px}} 10,000 m
|[[File:Icon_velocity.png|24px|link=]] 2,000 m/s
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Tech II
|42 [[File:icon_damage_em.png|24px|link=]]
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,040 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 2,080 m/s
|-
|Faction
|40 [[File:icon_damage_em.png|24px|link=]]
|-
|rowspan=3|{{icon|caldari2}} Caldari
|rowspan=3|Locust
|Tech I
|40 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 905 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,810 m/s
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Tech II
|44 [[File:icon_damage_kin.png|24px|link=]]
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 941 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,882 m/s
|-
|-
|Equite II
|Faction
|42 {{icon|em damage|24px}}
|42 [[File:icon_damage_kin.png|24px|link=]]
|{{icon|vel|24px}} 1,090 m/s
|{{icon|vel|24px}} 2,180 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|-
|rowspan=2|Caldari
|rowspan=3|{{icon|gallente2}} Gallente
|Locust I
|rowspan=3|Satyr
|40 {{icon|ki damage|24px}}
|Tech I
|{{icon|vel|24px}} 905 m/s
|42 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 1,810 m/s
|[[File:Icon_velocity.png|24px|link=]] 857 m/s
|{{icon|orbit|24px}} 10,000 m
|[[File:Icon_velocity.png|24px|link=]] 1,714 m/s
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|Locust II
|Tech II
|44 {{icon|ki damage|24px}}
|46 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 941 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 892 m/s
|{{icon|vel|24px}} 1,882 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,784 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|-
|rowspan=2|Gallente
|Faction
|Satyr I
|44 [[File:icon_damage_therm.png|24px|link=]]
|42 {{icon|th damage|24px}}
|{{icon|vel|24px}} 857 m/s
|{{icon|vel|24px}} 1,714 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|-
|Satyr II
|rowspan=3|{{icon|minmatar2}} Minmatar
|46 {{icon|th damage|24px}}
|rowspan=3|Gram
|{{icon|vel|24px}} 892 m/s
|Tech I
|{{icon|vel|24px}} 1,784 m/s
|36 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|orbit|24px}} 10,000 m
|[[File:Icon_velocity.png|24px|link=]] 1,048 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,096 m/s
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|rowspan=2|Minmatar
|Tech II
|Gram I
|40 [[File:icon_damage_exp.png|24px|link=]]
|36 {{icon|ex damage|24px}}
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,090 m/s
|{{icon|vel|24px}} 1,048 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 2,180 m/s  
|{{icon|vel|24px}} 2,096 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|-
|Gram II
|Faction
|40 {{icon|ex damage|24px}}
|38 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 1,090 m/s
|{{icon|vel|24px}} 2,180 m/s
|{{icon|orbit|24px}} 10,000 m
|}
|}


== Heavy Fighters ==
== Heavy Fighters ==
Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighters, which follow the same damage and speed patterns as light fighters.  
Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighters, which follow the same damage and speed patterns as light fighters.


Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.
Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.
Line 276: Line 349:


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 6
| Squadron Size || 6
Line 288: Line 362:
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 4433 HP
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 4433 HP
|-
|-
| [[File:Icon shield.png|22px|link=]][[Image:Isis_sansha.png|22px|link=]]Shield Capacity (Shadow) || 5500 HP
| [[File:Icon warp time.png|22px|link=]] Refueling time || 10s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (cannon) || 3000m
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (cannon) || 3000m
Line 294: Line 368:
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (cannon) || 40m/s
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (cannon) || 40m/s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]][[Image:Isis_sansha.png|22px|link=]]Explosion Radius (Shadow) || 2000m
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (cannon) || 5s
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]][[Image:Isis_sansha.png|22px|link=]]Explosion Velocity (Shadow) || 60m/s
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (torpedo) || 5000m
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (torpedo) || 5000m
Line 302: Line 374:
| [[File:Icon missiles.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (torpedo) || 50m/s
| [[File:Icon missiles.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (torpedo) || 50m/s
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (torpedo) || 40s
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon target range.png|22px|link=]] Torpedo range (T1) || 10,000m
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon target range.png|22px|link=]] Torpedo range (T2) || 12,000m
|-
|
|-
| [[File:Icon shield.png|22px|link=]][[File:Isis_sansha.png|22px|link=]]Shield Capacity (Shadow) || 5500 HP
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]][[File:Isis_sansha.png|22px|link=]]Explosion Radius (Shadow) || 2000m
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]][[File:Isis_sansha.png|22px|link=]]Explosion Velocity (Shadow) || 60m/s
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]][[File:Isis_sansha.png|22px|link=]] Fire rate (Shadow) || 3.5s
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! Tech
! <span style="cursor:help;" title="Damage per second (Torpedo Salvo) (per fighter)">Torpedo DPS</span>
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Torpedo damage per shot (per fighter)">Torpedo Damage</span>
! <span style="cursor:help;" title="Cannon Optimal Range">Range</span>
! <span style="cursor:help;" title="Cannon Falloff Range">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=2|{{icon|amarr2}} Amarr
|Malleus I
|rowspan=2|Malleus
|316 {{icon|em damage|24px}}
|Tech I
|2,527 {{icon|em damage|24px}}
|316 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 576 m/s
|2,527 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 2,880 m/s  
|[[File:Icon_target_range.png|24px|link=]] 8000m
|{{icon|orbit|24px}} 6,500 m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 576 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,880 m/s  
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|-
|-
|Malleus II
|Tech II
|349 {{icon|em damage|24px}}
|349 [[File:icon_damage_em.png|24px|link=]]
|2,793 {{icon|em damage|24px}}
|2,793 [[File:icon_damage_em.png|24px|link=]]
|{{icon|vel|24px}} 600 m/s
|[[File:Icon_target_range.png|24px|link=]] 9600m
|{{icon|vel|24px}} 3,000 m/s  
|[[File:Icon_velocity.png|24px|link=]] 600 m/s
|{{icon|orbit|24px}} 7,300 m
|[[File:Icon_velocity.png|24px|link=]] 3,000 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,300 m
|-
|-
|rowspan=2|Caldari
|rowspan=2|{{icon|caldari2}} Caldari
|Mantis I
|rowspan=2|Mantis
|349 {{icon|ki damage|24px}}
|Tech I
|2,793 {{icon|ki damage|24px}}
|349 [[File:icon_damage_kin.png|24px|link=]]
|{{icon|vel|24px}} 521 m/s
|2,793 [[File:icon_damage_kin.png|24px|link=]]
|{{icon|vel|24px}} 2,605 m/s  
|[[File:Icon_target_range.png|24px|link=]] 4000m
|{{icon|orbit|24px}} 4,500 m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 521 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,605 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Mantis II
|Tech II
|386 {{icon|ki damage|24px}}
|386 [[File:icon_damage_kin.png|24px|link=]]
|3,087 {{icon|ki damage|24px}}
|3,087 [[File:icon_damage_kin.png|24px|link=]]
|{{icon|vel|24px}} 543 m/s
|[[File:Icon_target_range.png|24px|link=]] 4800m
|{{icon|vel|24px}} 2,715 m/s  
|[[File:Icon_velocity.png|24px|link=]] 543 m/s
|{{icon|orbit|24px}} 4,900 m
|[[File:Icon_velocity.png|24px|link=]] 2,715 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|rowspan=2|Gallente
|rowspan=2|{{icon|gallente2}} Gallente
|Cyclops I
|rowspan=2|Cyclops
|366 {{icon|th damage|24px}}
|Tech I
|2,926 {{icon|th damage|24px}}
|366 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 494 m/s
|2,926 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 2,470 m/s  
|[[File:Icon_target_range.png|24px|link=]] 4000m
|{{icon|orbit|24px}} 4,500 m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 494 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,470 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Cyclops II
|Tech II
|404 {{icon|th damage|24px}}
|404 [[File:icon_damage_therm.png|24px|link=]]
|3,324 {{icon|th damage|24px}}
|3,324 [[File:icon_damage_therm.png|24px|link=]]
|{{icon|vel|24px}} 514 m/s
|[[File:Icon_target_range.png|24px|link=]] 4800m
|{{icon|vel|24px}} 2,570 m/s  
|[[File:Icon_velocity.png|24px|link=]] 514 m/s
|{{icon|orbit|24px}} 4,900 m
|[[File:Icon_velocity.png|24px|link=]] 2,570 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|rowspan=2|Minmatar
|rowspan=2|{{icon|minmatar2}} Minmatar
|Tyrfing I
|rowspan=2|Tyrfing
|299 {{icon|ex damage|24px}}
|Tech I
|2,394 {{icon|ex damage|24px}}
|299 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 604 m/s
|2,394 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 3,020 m/s  
|[[File:Icon_target_range.png|24px|link=]] 4000m
|{{icon|orbit|24px}} 7,000 m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|[[File:Icon_velocity.png|24px|link=]] 604 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,020 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|-
|-
|Tyrfing II
|Tech II
|331 {{icon|ex damage|24px}}
|331 [[File:icon_damage_exp.png|24px|link=]]
|2,646 {{icon|ex damage|24px}}
|2,646 [[File:icon_damage_exp.png|24px|link=]]
|{{icon|vel|24px}} 628 m/s
|[[File:Icon_target_range.png|24px|link=]] 4800m
|{{icon|vel|24px}} 3,140 m/s  
|[[File:Icon_velocity.png|24px|link=]] 628 m/s
|{{icon|orbit|24px}} 7,400 m
|[[File:Icon_velocity.png|24px|link=]] 3,140 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,400 m
|-
|-
|Sansha
|Sansha
|Shadow
|Shadow
|400 {{icon|em damage|24px}}{{icon|th damage|24px}}
|Faction
|200 [[File:icon_damage_em.png|24px|link=]]<br/>200 [[File:icon_damage_therm.png|24px|link=]]
|N/A
|N/A
|{{icon|vel|24px}} 543 m/s
|[[File:Icon_target_range.png|24px|link=]] 9600m
|{{icon|vel|24px}} 9,500 m/s  
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|{{icon|orbit|24px}} 2,172 m
|[[File:Icon_velocity.png|24px|link=]] 543 m/s
|[[File:Icon_velocity.png|24px|link=]] 9,500 m/s  
|[[File:icon_orbit.png|24px|link=]] 2,172 m
|}
|}


=== Long Range Attack ===
=== Long Range Attack ===
Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] for range control, and are capable of launching unguided bombs (much like [[stealth bomber]]s but weaker). Fighter bombs have the same 30km range, 12s flight time, and 15km damage radius of regular bombs, and are ''immune'' to their given damage type (making it impossible for multiple matching bombs to destroy each other in flight). Usage of these bombs are disallowed in Low Security space.  
Long Range Attack fighters have faction specific long-range weaponry (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] for range control, and are capable of launching unguided bombs (much like [[stealth bomber]]s but weaker). Fighter bombs have the same 30km range, 12s flight time, and 15km damage radius of regular bombs, and are ''immune'' to their given damage type (making it impossible for multiple matching bombs to destroy each other in flight). Usage of these bombs are disallowed in Low Security space.


The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships.
The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships. This said though, long ranged fighter damage can be absolutely ''devastating'' to cruisers or battlecruisers with active microwarpdrives.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 6
| Squadron Size || 6
Line 400: Line 510:
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 4158 HP
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 4158 HP
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 2s
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (cannon) || 380m
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (cannon) || 380m
|-
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (cannon) || 80m/s
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon velocity.png|22px|link=]]Explosion Velocity (cannon) || 80m/s
|-
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (cannon) || 8s
|-
|-
| [[File:Icon missiles.png|22px|link=]] Damage (bomb) || 640
| [[File:Icon missiles.png|22px|link=]] Damage (bomb) || 640
Line 409: Line 523:
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (bomb) || 400m
| [[File:Icon missiles.png|22px|link=]][[File:Icon ship sig.png|22px|link=]]Explosion Radius (bomb) || 400m
|-
|-
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|range|22px}}Micro Jump Drive Range || 100km
| [[File:Icon gunnery turret.png|22px|link=]][[File:Icon turret volley.png|22px|link=]] Fire rate (bomb) || 60s
|-
| [[File:Icon micro jump drive.png|22px|link=]][[File:Icon_target_range.png|22px|link=]]Micro Jump Drive Range || 100km
|-
|-
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|time|22px}}MJD Activation Time || 10s
| [[File:Icon micro jump drive.png|22px|link=]][[File:icon warp time.png|22px|link=]]MJD Activation Time || 10s
|-
| [[File:Icon micro jump drive.png|22px|link=]]{{icon|sig|22px}}MJD Signature Penalty || +150%
|-  
|-  
| [[File:Icon micro jump drive.png|22px|link=]][[File:Icon_ship_sig.png|22px|link=]]MJD Signature Penalty || +150%
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Accuracy Falloff">Falloff</span>
! <span style="cursor:help;" title="Falloff Range">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Micro Jump Drive Distance">MJD Range</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=2|Amarr
|Ametat I
|Ametat I
|253 {{icon|em damage|24px}}
|253 [[File:icon_damage_em.png|24px|link=]]
|34 km {{icon|range|24px}}
|34 km [[File:Icon_target_range.png|24px|link=]]
|8,000 m {{icon|falloff|24px}}
|8,000 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 555 m/s
|[[File:Icon_velocity.png|24px|link=]] 555 m/s  
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 31.50 km
|{{icon|orbit|24px}} 31.50 km
|-
|-
|Ametat II
|Ametat II
|279 {{icon|em damage|24px}}
|279 [[File:icon_damage_em.png|24px|link=]]
|40.80 km {{icon|range|24px}}
|40.80 km [[File:Icon_target_range.png|24px|link=]]
|8,000 m {{icon|falloff|24px}}
|8,000 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 578 m/s
|[[File:Icon_velocity.png|24px|link=]] 578 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 36.60 km
|{{icon|orbit|24px}} 36.60 km
|-
|-
|rowspan=2|Caldari
|rowspan=2|Caldari
|Termite I
|Termite I
|279 {{icon|ki damage|24px}}
|279 [[File:icon_damage_kin.png|24px|link=]]
|30 km {{icon|range|24px}}
|30 km [[File:Icon_target_range.png|24px|link=]]
|12 km {{icon|falloff|24px}}
|12 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 502 m/s
|[[File:Icon_velocity.png|24px|link=]] 502 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 31.50 km
|{{icon|orbit|24px}} 31.50 km
|-
|-
|Termite II
|Termite II
|309 {{icon|ki damage|24px}}
|309 [[File:icon_damage_kin.png|24px|link=]]
|36 km {{icon|range|24px}}
|36 km [[File:Icon_target_range.png|24px|link=]]
|12 km {{icon|falloff|24px}}
|12 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 523 m/s
|[[File:Icon_velocity.png|24px|link=]] 523 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 36 km
|{{icon|orbit|24px}} 36 km
|-
|-
|rowspan=2|Gallente
|rowspan=2|Gallente
|Antaeus I
|Antaeus I
|293 {{icon|th damage|24px}}
|293 [[File:icon_damage_therm.png|24px|link=]]
|30 km {{icon|range|24px}}
|30 km [[File:Icon_target_range.png|24px|link=]]
|12 km {{icon|falloff|24px}}
|12 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 476 m/s
|[[File:Icon_velocity.png|24px|link=]] 476 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 31.50 km
|{{icon|orbit|24px}} 31.50 km
|-
|-
|Antaeus II
|Antaeus II
|323 {{icon|th damage|24px}}
|323 [[File:icon_damage_therm.png|24px|link=]]
|36 km {{icon|range|24px}}
|36 km [[File:Icon_target_range.png|24px|link=]]
|12 km {{icon|falloff|24px}}
|12 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 495 m/s
|[[File:Icon_velocity.png|24px|link=]] 495 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 36 km
|{{icon|orbit|24px}} 36 km
|-
|-
|rowspan=2|Minmatar
|rowspan=2|Minmatar
|Gungnir I
|Gungnir I
|239 {{icon|ex damage|24px}}
|239 [[File:icon_damage_exp.png|24px|link=]]
|26 km {{icon|range|24px}}
|26 km [[File:Icon_target_range.png|24px|link=]]
|16 km {{icon|falloff|24px}}
|16 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 582 m/s
|[[File:Icon_velocity.png|24px|link=]] 582 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 31.50 km
|{{icon|orbit|24px}} 31.50 km
|-
|-
|Gungnir II
|Gungnir II
|265 {{icon|ex damage|24px}}
|265 [[File:icon_damage_exp.png|24px|link=]]
|31.20 km {{icon|range|24px}}
|31.20 km [[File:Icon_target_range.png|24px|link=]]
|16 km {{icon|falloff|24px}}
|16 km [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 605 m/s
|[[File:Icon_velocity.png|24px|link=]] 605 m/s
|{{icon|vel|24px}} 100 km
|[[File:icon_orbit.png|24px|link=]] 36 km
|{{icon|orbit|24px}} 36 km
|}
|}


== Support Fighters ==
== Support Fighters ==
 
Support fighters are specialized fighters that each perform their own type of [[EWAR]]. They also each come with a Microwarpdrive, increasing their speed (and signature) by 500% for 20 seconds on a 60 second cooldown. However, they have no weapons. Unlike the others, the Siren warp disruption fighters have an Afterburner in stead of a Microwarpdrive, meaning they have a lower boost speed, but without the signature radius penalty. Support fighters require the {{sk|Support Fighters}} skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.
Support fighters are specialized fighters that each perform their own type of [[EWAR]]. They also each come with a Microwarpdrive, increasing their speed (and signature) by 500% for 20 seconds on a 60 second cooldown. However, they have no weapons. In addition, the Siren warp disruption fighters have an Afterburner ability in place of the Microwarpdrive ability, meaning they have a lower boost speed, but without the signature radius penalty. Support fighters require the {{sk|Support Fighters}} skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
| ! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 3
| Squadron Size || 3
Line 512: Line 619:
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 7500 HP
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 7500 HP
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 2s
|-
|-
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"  
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 527: Line 637:
|rowspan=2|Amarr
|rowspan=2|Amarr
|Cenobite I
|Cenobite I
|60 {{icon|energy neutralizer|24px}}
|60 [[File:icon_energy_neutralizer_i.png|24px|link=]]
|5,000 m {{icon|range|24px}}
|5,000 m [[File:Icon_target_range.png|24px|link=]]
|2,500 m {{icon|falloff|24px}}
|2,500 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 715 m/s
|[[File:Icon_velocity.png|24px|link=]] 715 m/s
|{{icon|vel|24px}} 4,290 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,290 m/s
|{{icon|orbit|24px}} 3,750
|[[File:icon_orbit.png|24px|link=]] 3,750
|-
|-
|Cenobite II
|Cenobite II
|80 {{icon|energy neutralizer|24px}}
|80 [[File:icon_energy_neutralizer_i.png|24px|link=]]
|10,000 m {{icon|range|24px}}
|10,000 m [[File:Icon_target_range.png|24px|link=]]
|5,000 m {{icon|falloff|24px}}
|5,000 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 744 m/s
|[[File:Icon_velocity.png|24px|link=]] 744 m/s
|{{icon|vel|24px}} 4,464 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,464 m/s
|{{icon|orbit|24px}} 7,500
|[[File:icon_orbit.png|24px|link=]] 7,500
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
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|rowspan=2|Caldari
|rowspan=2|Caldari
|Scarab I
|Scarab I
|1.6 {{icon|ecm|24px}}
|1.6 [[File:Icon_target_max.png|24px|link=]]
|5,000 m {{icon|range|24px}}
|5,000 m [[File:Icon_target_range.png|24px|link=]]
|5,625 m {{icon|falloff|24px}}
|5,625 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 715 m/s
|[[File:Icon_velocity.png|24px|link=]] 715 m/s
|{{icon|vel|24px}} 4,290 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,290 m/s
|{{icon|orbit|24px}} 5,300 m
|[[File:icon_orbit.png|24px|link=]] 5,300 m
|-
|-
|Scarab II
|Scarab II
|2.3 {{icon|ecm|24px}}
|2.3 [[File:Icon_target_max.png|24px|link=]]
|7,500 m {{icon|range|24px}}
|7,500 m [[File:Icon_target_range.png|24px|link=]]
|8,400 m {{icon|falloff|24px}}
|8,400 m [[File:Icon_falloff_mod.png|24px|link=]]
|{{icon|vel|24px}} 744 m/s
|[[File:Icon_velocity.png|24px|link=]] 744 m/s
|{{icon|vel|24px}} 4,464 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,464 m/s
|{{icon|orbit|24px}} 8,000 m
|[[File:icon_orbit.png|24px|link=]] 8,000 m
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Warp Disrupt Strength (per fighter)">Warp Disruption</span>
! <span style="cursor:help;" title="Warp Disrupt Strength (per fighter)">Warp Disruption</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Warp Disruption Range">Range</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (AB)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (AB)</span>
Line 582: Line 694:
|rowspan=2|Gallente
|rowspan=2|Gallente
|Siren I
|Siren I
|1 {{icon|warp disruptor|24px}}
|1 [[File:icon_warp_disruptor_i.png|24px|link=]]
|8 km {{icon|range|24px}}
|8 km [[File:Icon_target_range.png|24px|link=]]
|{{icon|vel|24px}} 715 m/s
|[[File:Icon_velocity.png|24px|link=]] 715 m/s
|{{icon|vel|24px}} 2,145 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,145 m/s
|{{icon|orbit|24px}} 4,000 m
|[[File:icon_orbit.png|24px|link=]] 4,000 m
|-
|-
|Siren II
|Siren II
|1 {{icon|warp disruptor|24px}}
|1 [[File:icon_warp_disruptor_i.png|24px|link=]]
|16 km {{icon|range|24px}}
|16 km [[File:Icon_target_range.png|24px|link=]]
|{{icon|vel|24px}} 744 m/s
|[[File:Icon_velocity.png|24px|link=]] 744 m/s
|{{icon|vel|24px}} 2,604 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,604 m/s
|{{icon|orbit|24px}} 8,000 m
|[[File:icon_orbit.png|24px|link=]] 8,000 m
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Web Velocity Reduction (per fighter)">Velocity Reduction</span>
! <span style="cursor:help;" title="Web Velocity Reduction (per fighter)">Velocity Reduction</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Web Range">Range</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
Line 607: Line 720:
|rowspan=2|Minmatar
|rowspan=2|Minmatar
|Dromi I
|Dromi I
|10% {{icon|stasis webifier|24px}}
|10% [[File:icon_stasis_webifier_i.png|24px|link=]]
|8 km {{icon|range|24px}}
|8 km [[File:Icon_target_range.png|24px|link=]]
|{{icon|vel|24px}} 715 m/s
|[[File:Icon_velocity.png|24px|link=]] 715 m/s
|{{icon|vel|24px}} 4,290 m/s  
|[[File:Icon_velocity.png|24px|link=]] 4,290 m/s  
|{{icon|orbit|24px}} 4,000 m
|[[File:icon_orbit.png|24px|link=]] 4,000 m
|-
|-
|Dromi II
|Dromi II
|15% {{icon|stasis webifier|24px}}
|15% [[File:icon_stasis_webifier_i.png|24px|link=]]
|16 km {{icon|range|24px}}
|16 km [[File:Icon_target_range.png|24px|link=]]
|{{icon|vel|24px}} 744 m/s
|[[File:Icon_velocity.png|24px|link=]] 744 m/s
|{{icon|vel|24px}} 4,464 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,464 m/s
|{{icon|orbit|24px}} 8,000 m
|[[File:icon_orbit.png|24px|link=]] 8,000 m
|}
|}


{{expansion past|
{{expansion past|width= 50%|
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]


Line 630: Line 743:


== Fighter Improving Modules ==
== Fighter Improving Modules ==
Many modules which improve Drones also improve Fighters. All modules in this list are subject to [[Stacking penalties]]
Many modules which improve Drones also improve Fighters. All modules in this list are subject to [[Stacking penalties]]


{|class=wikitable style="width: 900px;background:#111111"
{|class=wikitable
|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| High slot modules
| style="text-align: center;" colspan=2 | High slot modules


|-
|-
|[[File:Icon fighter support unit.png|link=|]]
| [[File:Icon fighter support unit.png|link=|]]
|'''{{co|wheat|Fighter support unit}}''' improves the rate of fire, velocity, shield HP, and shield recharge rate of fighters by 5% for T1 variants, and 6% for T2 variants. Since these modules boost rate of fire rather than raw damage, they do not share stacking penalties with Drone Damage Amplifiers.
| '''{{co|wheat|Fighter support unit}}''' improves the rate of fire, velocity, shield HP, and shield recharge rate of fighters by 5% for T1 variants, and 6% for T2 variants. Since these modules boost rate of fire rather than raw damage, they do not share stacking penalties with Drone Damage Amplifiers.


|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| Medium slot modules
| style="text-align: center;" colspan=2 | Medium slot modules


|-
|-
|[[File:Icon drone navigation computer.png|link=|]]
| [[File:Icon drone navigation computer.png|link=|]]
|'''{{co|wheat|Drone Navigation Computer}}''' increases fighter speed by 25% (30% for the Tech 2 variant).
| '''{{co|wheat|Drone Navigation Computer}}''' increases fighter speed by 25% (30% for the Tech 2 variant).


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
| [[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Link}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. Can be loaded with scripts to either double the range bonus or the application bonus, at the cost of eliminating the other bonus. Long-ranged heavy fighters can benefit from the range bonus, and all fighters can benefit from the application bonus when engaging cruisers and smaller ships. Unlike all other fighter-enhancing modules, these need to be activated to provide their effects.  
| '''{{co|wheat|Omnidirectional Tracking Link}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. Can be loaded with scripts to either double the range bonus or the application bonus, at the cost of eliminating the other bonus. Long-ranged heavy fighters can benefit from the range bonus, and all fighters can benefit from the application bonus when engaging cruisers and smaller ships. Unlike all other fighter-enhancing modules, these need to be activated to provide their effects.  


|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| Low slot modules
| style="text-align: center;" colspan=2 | Low slot modules


|-
|-
|[[File:Icon drone damage amplifier.png|link=|]]
| [[File:Icon drone damage amplifier.png|link=|]]
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your fighters deal by 15% (20.5% for the Tech 2 variant).  
| '''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your fighters deal by 15% (20.5% for the Tech 2 variant).  


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
| [[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
| '''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  


|}
|}




[[Category: Fitting]]
[[Category:Weapons]]