Difference between revisions of "New Player Index"
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− | This page serves as an entry point for players who are new to EVE Online. It gives a very brief overview of the most important concepts for new players, with links to more detailed pages about the core aspects of EVE. | + | This page serves as an entry point for players who are new to EVE Online. It gives a very brief overview of the most important concepts for new players, with links to more detailed pages about the core aspects of EVE. |
− | Complementary pages: | + | Complementary pages: |
* A list of pages [[:Category:Getting Started|aimed at new players]] | * A list of pages [[:Category:Getting Started|aimed at new players]] | ||
* [[Getting Started in EVE Online|Getting started in EVE Online]] | * [[Getting Started in EVE Online|Getting started in EVE Online]] | ||
Line 10: | Line 10: | ||
== Star systems == | == Star systems == | ||
− | + | {{main|Topology}} | |
− | + | EVE Online's universe is composed of about 8000 star systems, connected by [[stargates]] and [[wormholes]]. Ships can travel within star systems (using sub-lightspeed or warp-speed propulsion), and jump between star systems (through stargates and wormholes), but they cannot travel to any arbitrary point in space between star systems. The in-game [[Star Map|star map]] helps players to navigate both inside and between star systems. | |
− | Each star system is unique, and may contain ( | + | Each star system is unique, and may contain (among other things): |
* Stations (either NPC-built or player-built), where players can dock their ships and [[#trade|trade]], [[#manufacture|manufacture]], and much more | * Stations (either NPC-built or player-built), where players can dock their ships and [[#trade|trade]], [[#manufacture|manufacture]], and much more | ||
* Planets, where resources can be collected through [[Planetary Industry]] | * Planets, where resources can be collected through [[Planetary Industry]] | ||
− | * Asteroid fields, ice fields, and gas clouds, which can be [[mining|mined]] for [[Asteroids and | + | * Asteroid fields, ice fields, and gas clouds, which can be [[mining|mined]] for [[Asteroids and ore|ore]], [[Ice harvesting|ice]], and [[Gas cloud harvesting|gas]]. |
* (More or less) hidden areas ([[Cosmic Signatures]] and [[Cosmic Anomalies]], respectively) which, once [[exploration|explored]], can contain resources, wormhole entrances, or NPC-controlled hostile ships | * (More or less) hidden areas ([[Cosmic Signatures]] and [[Cosmic Anomalies]], respectively) which, once [[exploration|explored]], can contain resources, wormhole entrances, or NPC-controlled hostile ships | ||
− | Systems have a [[System Security|security level]], which gives an indication of how hazardous a system is, and what activities are permitted there. | + | Systems have a [[System Security|security level]], which gives an indication of how hazardous a system is, and what activities are permitted there. |
− | + | == Overview == | |
{{main|Overview}} | {{main|Overview}} | ||
− | The overview window is a filtered list of every object in the vicinity of your ship, and is a vital tool for navigating through space. Learning how to set it up and use it properly is one of the most valuable skills for a new player to learn. | + | The overview window is a filtered list of every object in the vicinity of your ship, and is a vital tool for navigating through space. Learning how to set it up and use it properly is one of the most valuable skills for a new player to learn. |
== Ships == | == Ships == | ||
{{main|Ship}} | {{main|Ship}} | ||
− | When in space, player characters are housed in one-person pods called [[capsule]]s, which can fly through space (but not do much else) on their own, or which can attach themselves to larger [[ship]]s (in which case the player will be piloting the ship directly). Ships are the main tools through which players interact (be it travelling, fighting, transporting, supporting, and much more) with the universe of EVE Online. There are over three hundred different types of ship in EVE, ranging from small and nimble [[frigate]]s to enormous, lumbering [[titan]]s; each ship type has strengths and weaknesses. Furthermore, [[modules]]s and [[rig]]s can be [[Fitting Guidelines|fitted]] to ships to give them additional capabilities or change their characteristics. | + | When in space, player characters are housed in one-person pods called [[capsule]]s, which can fly through space (but not do much else) on their own, or which can attach themselves to larger [[ship]]s (in which case the player will be piloting the ship directly). Ships are the main tools through which players interact (be it travelling, fighting, transporting, supporting, and much more) with the universe of EVE Online. There are over three hundred different types of ship in EVE, ranging from small and nimble [[frigate]]s to enormous, lumbering [[titan]]s; each ship type has strengths and weaknesses. Furthermore, [[modules]]s and [[rig]]s can be [[Fitting Guidelines|fitted]] to ships to give them additional capabilities or change their characteristics. |
When a ship is destroyed, the player's capsule is automatically ejected and, assuming it isn't also destroyed by the attackers, can fly away. Of the things the ship was carrying (modules, cargo...), about half are destroyed and the other half will be left floating in space for anyone to pick up. | When a ship is destroyed, the player's capsule is automatically ejected and, assuming it isn't also destroyed by the attackers, can fly away. Of the things the ship was carrying (modules, cargo...), about half are destroyed and the other half will be left floating in space for anyone to pick up. | ||
Line 33: | Line 33: | ||
== Combat == | == Combat == | ||
{{main|Combat Primer for Complete Beginners}} | {{main|Combat Primer for Complete Beginners}} | ||
− | Combat is conducted over a range of kilometers in a fully three-dimensional environment. This means that the relative position and motion of the target ship (as well as the characteristics and capabilities of the two ships) play an important role in combat. | + | Combat is conducted over a range of kilometers in a fully three-dimensional environment. This means that the relative position and motion of the target ship (as well as the characteristics and capabilities of the two ships) play an important role in combat. |
Combat ships can be fitted with different weapon systems, the most prevalent of which are: | Combat ships can be fitted with different weapon systems, the most prevalent of which are: | ||
Line 40: | Line 40: | ||
* [[Drones]], which are small semi-autonomous spaceships | * [[Drones]], which are small semi-autonomous spaceships | ||
− | Combat is sometimes differentiated by whether one is fighting NPC-controlled ships ([[PvE]]) or player-controlled ships ([[PvP]]). Players can fight battles by themselves, or they may group up with other players to form [[fleet]]s, with potentially hundreds of players acting together. | + | Combat is sometimes differentiated by whether one is fighting NPC-controlled ships ([[PvE]]) or player-controlled ships ([[PvP]]). Players can fight battles by themselves, or they may group up with other players to form [[fleet]]s, with potentially hundreds of players acting together. |
== PvP == | == PvP == | ||
{{main|Annotated Index to PvP}} | {{main|Annotated Index to PvP}} | ||
− | One of the defining aspects of EVE is its emphasis on player-versus-player (PvP) combat. Unlike in some other MMO | + | One of the defining aspects of EVE is its emphasis on player-versus-player (PvP) combat. Unlike in some other MMO games, in EVE you can attack or be attacked by other players almost anywhere and any time you're in space; only when your ship is docked inside an NPC-controlled station are you completely safe (but playing a spaceship game without ever going out into space isn't much fun!). |
− | In star systems with a high [[System Security|security level]], [[CONCORD]] ( | + | In star systems with a high [[System Security|security level]], [[CONCORD]] (NPC-controlled "police") punishes anyone who breaks the law (for instance, attacking another player without due cause) by destroying their ship—but not necessarily before they've destroyed their target. Knowingly losing one's ship in exchange for the destruction of an attractive target is known as [[Suicide ganking#Suicide Gank|suicide ganking]]. The lower the security level, the slower the CONCORD response - until it stops altogether in systems with a security level of 0.4 or below (referred to as [[low-sec]]), where free-for-all combat becomes more prevalent. |
=== Scams === | === Scams === | ||
{{main|Scams in EVE Online}} | {{main|Scams in EVE Online}} | ||
− | PvP in EVE extends beyond fighting in ships, notably into scamming unsuspecting victims to steal their resources or items. With a few exceptions, scamming is allowed | + | PvP in EVE extends beyond fighting in ships, notably into scamming unsuspecting victims to steal their resources or items. With a few exceptions, such scamming is allowed within EVE's game rules, so pilots should always beware of deals that look too good to be true. |
+ | |||
+ | Note that harassment and real-life threats are not permitted and can be reported, and that characters inside EVE University are not allowed to scam. | ||
== Skills == | == Skills == | ||
{{main|Skills and Learning}} | {{main|Skills and Learning}} | ||
− | Skills in EVE govern the abilities of your character, such as what ships you can fly, what modules you can use, and how well they perform. Skills are trained in real time (even when you are not logged into the game), and while the first few levels of | + | Skills in EVE govern the abilities of your character, such as what ships you can fly, what modules you can use, and how well they perform. Skills are trained in real time (even when you are not logged into the game), and while the first few levels of many key skills can be trained in minutes and hours, the final levels of some advanced skills can take a month or more to train.. This distribution of training time means that characters can rapidly become quite effective in specific areas of activity but must train for a long time to achieve completely optimum effectiveness. |
+ | |||
+ | Skills are cumulative and, given enough time, any character can potentially learn any skill; there is no formal system of character "classes". | ||
== Industry == | == Industry == | ||
=== Manufacturing === | === Manufacturing === | ||
:''Main articles: [[Industry Overview]], [[Manufacturing]]'' | :''Main articles: [[Industry Overview]], [[Manufacturing]]'' | ||
− | Nearly all ships, modules and items (and even some space stations) in EVE were constructed by players. Manufacturing scales from individuals making ammunition for their weapons, to large groups of players working together for months to build a [[Citadels|Citadel]] space station or a [[ | + | Nearly all ships, modules and items (and even some space stations) in EVE were constructed by players. Manufacturing scales from individuals making ammunition for their weapons, to large groups of players working together for months to build a [[Citadels|Citadel]] space station or a [[Capital Ship|Supercapital]] ship. The raw materials for manufacturing come from (amongst other) players [[mining]] asteroids in space, [[Planetary Industry|extracting resources]] from planets, and [[salvaging]] destroyed ships. |
=== Buying and selling === | === Buying and selling === | ||
{{main|Trading}} | {{main|Trading}} | ||
− | Players can buy and sell items and ships in [[#Star systems|stations]], using the in-game currency [[ISK]]. With a few exceptions, the market is entirely player-run, with players manufacturing the items for sale, and buyers and sellers together determining the price through market forces. Markets are local - you can only sell something that you currently have stored in that station, and the buyer must pick it up in the same station - so there is a significant demand for [[hauling]] goods around the universe. There are even a non-trivial number of players who spend most (or even all) of their time buying and selling items to make a profit. | + | Players can buy and sell items and ships in [[#Star systems|stations]], using the in-game currency [[ISK]]. With a few exceptions, the market is entirely player-run, with players manufacturing the items for sale, and buyers and sellers together determining the price through market forces. Markets are local - you can only sell something that you currently have stored in that station, and the buyer must pick it up in the same station - so there is a significant demand for [[hauling]] goods around the universe. There are even a non-trivial number of players who spend most (or even all) of their time buying and selling items to make a profit. |
=== PLEX === | === PLEX === | ||
− | The in-game | + | The in-game currency [[PLEX]] can be used (among other things) to pay for a month worth of [[Clone_states|Omega]] play time. It can be bought for real-world money, as well as bought and sold for in-game money (ISK). This means that it offers players the possibility of either paying for their game subscription with ISK, or obtaining ISK in-game by paying real-world money. |
− | Even though the former offers the tantalising prospect of playing the game "for free", PLEX are very expensive (when paying in ISK), and players should consider how much enjoyment they would derive from the activities necessary to earn sufficient quantities of ISK (which is very challenging to do on a regular basis, even for experienced players). | + | Even though the former offers the tantalising prospect of playing the entire game "for free", PLEX are very expensive (when paying in ISK), and players should consider how much enjoyment they would derive from the activities necessary to earn sufficient quantities of ISK (which is very challenging to do on a regular basis, even for experienced players). |
== Careers == | == Careers == | ||
Line 74: | Line 78: | ||
EVE is a "sandbox"-game, which means that players are actively encouraged to pursue their own interests and goals, rather than following a pre-determined path through the game. There are almost as many ways to play EVE as there are players in EVE, and many activities that are minor diversions in other games can be full-fledged occupations in EVE. Some examples: | EVE is a "sandbox"-game, which means that players are actively encouraged to pursue their own interests and goals, rather than following a pre-determined path through the game. There are almost as many ways to play EVE as there are players in EVE, and many activities that are minor diversions in other games can be full-fledged occupations in EVE. Some examples: | ||
* [[Mining]] ore, ice and gas, [[manufacturing]] items and ships, [[Hauling|transporting]] them, and/or [[Trading|buying and selling]] them on the market | * [[Mining]] ore, ice and gas, [[manufacturing]] items and ships, [[Hauling|transporting]] them, and/or [[Trading|buying and selling]] them on the market | ||
− | * Completing [[missions]] given by NPCs | + | * Completing [[missions]] given by NPCs |
* [[Exploration|Exploring]] the galaxy to look for hidden valuables | * [[Exploration|Exploring]] the galaxy to look for hidden valuables | ||
* Join (or eventually manage!) a [[#corporation|corporation]] to work together with other players on common goals | * Join (or eventually manage!) a [[#corporation|corporation]] to work together with other players on common goals | ||
Line 82: | Line 86: | ||
== Corporations == | == Corporations == | ||
{{main|Corporation}} | {{main|Corporation}} | ||
− | Player-run corporations are groups of players who are working together on mutual goals, similar to "guilds" in other MMO-type games, but with many more possibilities. Corporations can be small or enormous (thousands of players), with a wide variety of goals and structures. Players in corporations have access to corporation resources such as shared hangars, but (most importantly) to a community of (hopefully) like-minded players. A number of corporations (notably [[EVE University]], although there are, of course, others) specialise in teaching new players how to better play EVE. | + | Player-run corporations are groups of players who are working together on mutual goals, similar to "guilds" in other MMO-type games, but with many more possibilities. Corporations can be small or enormous (thousands of players), with a wide variety of goals and structures. Players in corporations have access to corporation resources such as shared hangars, but (most importantly) to a community of (hopefully) like-minded players. A number of corporations (notably [[EVE University]], although there are, of course, others) specialise in teaching new players how to better play EVE. |
== Clone states == | == Clone states == | ||
− | {{main|Clone | + | {{main|Clone states}} |
− | + | It's possible to play EVE in two different ways: | |
− | * You can pay no subscription fee, but you will only be able to fly cruiser-sized ships (or smaller) of your character's race, and only be able to use certain modules and train certain [[#Skills|skills]] (precluding you from using, amongst others, advanced ("Tech 2") modules). | + | * You can pay no subscription fee, but you will only be able to fly cruiser-sized ships (or smaller) of your character's race, and only be able to use certain modules and train certain [[#Skills|skills]] (precluding you from using, amongst others, advanced ("Tech 2") modules). Characters taking this option have the "Alpha" clone state. |
− | * By paying a monthly subscription fee (either in real-world money or by purchasing [[PLEX]] with ISK), you can fly any ship and use any module. | + | * By paying a monthly subscription fee (either in real-world money or by purchasing [[PLEX]] with ISK), you can fly any ship and use any module. Characters taking this option have the "Omega" clone state. |
− | == Getting help == <!-- Create a redirect to this --> | + | == Getting help == <!-- Create a redirect to this --> |
EVE is a very complex game, with many interlocking mechanics. Fortunately there are many resources (in addition to the [[Main Page|EVE University Wiki]] that you're reading right now) dedicated to helping new players find their feet. | EVE is a very complex game, with many interlocking mechanics. Fortunately there are many resources (in addition to the [[Main Page|EVE University Wiki]] that you're reading right now) dedicated to helping new players find their feet. | ||
=== For all players === | === For all players === | ||
* In-game chat channels | * In-game chat channels | ||
** The official "Rookie Help" or "English Help" chat channels | ** The official "Rookie Help" or "English Help" chat channels | ||
− | ** EVE University's main chat channel [[EVE University Chat Channels#Public Channels|E-UNI]] | + | ** EVE University's main chat channel [[EVE University Chat Channels#Public Channels|EVE University (E-UNI)]] |
− | * EVE University organises regular [[classes]] about many aspects of the game. You can attend a class "live" (where an experienced instructor will teach you, you can participate in practical exercised, and you can ask questions), or listen to [[EVE University Class Library|class recordings]] at your leisure. | + | * EVE University organises regular [[classes]] about many aspects of the game. You can attend a class "live" (where an experienced instructor will teach you, you can participate in practical exercised, and you can ask questions), or listen to [[EVE University Class Library|class recordings]] at your leisure. The [[Classes#CORE Classes|"CORE" classes]] cover fundamental, basic topics especially useful to new players. <!-- differentiate from this page better --> |
=== For members of EVE University === | === For members of EVE University === | ||
In the medium term, joining a [[#Corporation|corporation]] is often an excellent way to learn more about the game. EVE University specialises in training and helping new players, anyone can [[Applying to EVE University|apply to join]]. Once your application has been accepted, EVE University has a [[Welcome to EVE University|wide range of resources]] to help players improve, including: | In the medium term, joining a [[#Corporation|corporation]] is often an excellent way to learn more about the game. EVE University specialises in training and helping new players, anyone can [[Applying to EVE University|apply to join]]. Once your application has been accepted, EVE University has a [[Welcome to EVE University|wide range of resources]] to help players improve, including: | ||
+ | |||
+ | * [[Communities]] in many locations, which specialize in teaching activities relevant to those locations | ||
+ | * The [[Mentor Program]] which joins students up with more experienced players who share their interests | ||
+ | * The [[Skillbook Program]] which reimburses characters for many basic skill purchases | ||
+ | * The [[The +3 Implants Program|+3 Implants Program]] which subsidizes the purchase of learning implants | ||
* Dedicated [[EVE University Chat Channels|chat channels]] for discussing aspects of the game | * Dedicated [[EVE University Chat Channels|chat channels]] for discussing aspects of the game | ||
− | * | + | * An [[EVE University Forum]] and a [[Discord]] server for coordination |
− | + | ||
− | + | {{GettingStartedNav}} | |
[[Category:Getting Started]] | [[Category:Getting Started]] |
Latest revision as of 07:28, 5 November 2024
This page serves as an entry point for players who are new to EVE Online. It gives a very brief overview of the most important concepts for new players, with links to more detailed pages about the core aspects of EVE.
Complementary pages:
- A list of pages aimed at new players
- Getting started in EVE Online
- Tips for new players
- Golden rules of EVE Online
- Notes for RPG players new to EVE Online
- An explanation of common terms and abbreviations used in EVE Online
Star systems
- Main article: Topology
EVE Online's universe is composed of about 8000 star systems, connected by stargates and wormholes. Ships can travel within star systems (using sub-lightspeed or warp-speed propulsion), and jump between star systems (through stargates and wormholes), but they cannot travel to any arbitrary point in space between star systems. The in-game star map helps players to navigate both inside and between star systems.
Each star system is unique, and may contain (among other things):
- Stations (either NPC-built or player-built), where players can dock their ships and trade, manufacture, and much more
- Planets, where resources can be collected through Planetary Industry
- Asteroid fields, ice fields, and gas clouds, which can be mined for ore, ice, and gas.
- (More or less) hidden areas (Cosmic Signatures and Cosmic Anomalies, respectively) which, once explored, can contain resources, wormhole entrances, or NPC-controlled hostile ships
Systems have a security level, which gives an indication of how hazardous a system is, and what activities are permitted there.
Overview
- Main article: Overview
The overview window is a filtered list of every object in the vicinity of your ship, and is a vital tool for navigating through space. Learning how to set it up and use it properly is one of the most valuable skills for a new player to learn.
Ships
- Main article: Ship
When in space, player characters are housed in one-person pods called capsules, which can fly through space (but not do much else) on their own, or which can attach themselves to larger ships (in which case the player will be piloting the ship directly). Ships are the main tools through which players interact (be it travelling, fighting, transporting, supporting, and much more) with the universe of EVE Online. There are over three hundred different types of ship in EVE, ranging from small and nimble frigates to enormous, lumbering titans; each ship type has strengths and weaknesses. Furthermore, moduless and rigs can be fitted to ships to give them additional capabilities or change their characteristics.
When a ship is destroyed, the player's capsule is automatically ejected and, assuming it isn't also destroyed by the attackers, can fly away. Of the things the ship was carrying (modules, cargo...), about half are destroyed and the other half will be left floating in space for anyone to pick up.
Combat
- Main article: Combat Primer for Complete Beginners
Combat is conducted over a range of kilometers in a fully three-dimensional environment. This means that the relative position and motion of the target ship (as well as the characteristics and capabilities of the two ships) play an important role in combat.
Combat ships can be fitted with different weapon systems, the most prevalent of which are:
- Energy, hybrid or projectile turrets, which fire lasers or solid projectiles
- Missile launchers, which fire guided missiles
- Drones, which are small semi-autonomous spaceships
Combat is sometimes differentiated by whether one is fighting NPC-controlled ships (PvE) or player-controlled ships (PvP). Players can fight battles by themselves, or they may group up with other players to form fleets, with potentially hundreds of players acting together.
PvP
- Main article: Annotated Index to PvP
One of the defining aspects of EVE is its emphasis on player-versus-player (PvP) combat. Unlike in some other MMO games, in EVE you can attack or be attacked by other players almost anywhere and any time you're in space; only when your ship is docked inside an NPC-controlled station are you completely safe (but playing a spaceship game without ever going out into space isn't much fun!).
In star systems with a high security level, CONCORD (NPC-controlled "police") punishes anyone who breaks the law (for instance, attacking another player without due cause) by destroying their ship—but not necessarily before they've destroyed their target. Knowingly losing one's ship in exchange for the destruction of an attractive target is known as suicide ganking. The lower the security level, the slower the CONCORD response - until it stops altogether in systems with a security level of 0.4 or below (referred to as low-sec), where free-for-all combat becomes more prevalent.
Scams
- Main article: Scams in EVE Online
PvP in EVE extends beyond fighting in ships, notably into scamming unsuspecting victims to steal their resources or items. With a few exceptions, such scamming is allowed within EVE's game rules, so pilots should always beware of deals that look too good to be true.
Note that harassment and real-life threats are not permitted and can be reported, and that characters inside EVE University are not allowed to scam.
Skills
- Main article: Skills and Learning
Skills in EVE govern the abilities of your character, such as what ships you can fly, what modules you can use, and how well they perform. Skills are trained in real time (even when you are not logged into the game), and while the first few levels of many key skills can be trained in minutes and hours, the final levels of some advanced skills can take a month or more to train.. This distribution of training time means that characters can rapidly become quite effective in specific areas of activity but must train for a long time to achieve completely optimum effectiveness.
Skills are cumulative and, given enough time, any character can potentially learn any skill; there is no formal system of character "classes".
Industry
Manufacturing
- Main articles: Industry Overview, Manufacturing
Nearly all ships, modules and items (and even some space stations) in EVE were constructed by players. Manufacturing scales from individuals making ammunition for their weapons, to large groups of players working together for months to build a Citadel space station or a Supercapital ship. The raw materials for manufacturing come from (amongst other) players mining asteroids in space, extracting resources from planets, and salvaging destroyed ships.
Buying and selling
- Main article: Trading
Players can buy and sell items and ships in stations, using the in-game currency ISK. With a few exceptions, the market is entirely player-run, with players manufacturing the items for sale, and buyers and sellers together determining the price through market forces. Markets are local - you can only sell something that you currently have stored in that station, and the buyer must pick it up in the same station - so there is a significant demand for hauling goods around the universe. There are even a non-trivial number of players who spend most (or even all) of their time buying and selling items to make a profit.
PLEX
The in-game currency PLEX can be used (among other things) to pay for a month worth of Omega play time. It can be bought for real-world money, as well as bought and sold for in-game money (ISK). This means that it offers players the possibility of either paying for their game subscription with ISK, or obtaining ISK in-game by paying real-world money.
Even though the former offers the tantalising prospect of playing the entire game "for free", PLEX are very expensive (when paying in ISK), and players should consider how much enjoyment they would derive from the activities necessary to earn sufficient quantities of ISK (which is very challenging to do on a regular basis, even for experienced players).
Careers
- Main article: Careers
EVE is a "sandbox"-game, which means that players are actively encouraged to pursue their own interests and goals, rather than following a pre-determined path through the game. There are almost as many ways to play EVE as there are players in EVE, and many activities that are minor diversions in other games can be full-fledged occupations in EVE. Some examples:
- Mining ore, ice and gas, manufacturing items and ships, transporting them, and/or buying and selling them on the market
- Completing missions given by NPCs
- Exploring the galaxy to look for hidden valuables
- Join (or eventually manage!) a corporation to work together with other players on common goals
- Look for other players to fight, either free-form or in the more structured setting of Factional Warfare
- EVE also offers many opportunities for players to engage with the community in unconventional ways, such as by hosting contests, writing third-party applications, or creating out-of-game artwork and fan-fiction.
Corporations
- Main article: Corporation
Player-run corporations are groups of players who are working together on mutual goals, similar to "guilds" in other MMO-type games, but with many more possibilities. Corporations can be small or enormous (thousands of players), with a wide variety of goals and structures. Players in corporations have access to corporation resources such as shared hangars, but (most importantly) to a community of (hopefully) like-minded players. A number of corporations (notably EVE University, although there are, of course, others) specialise in teaching new players how to better play EVE.
Clone states
- Main article: Clone states
It's possible to play EVE in two different ways:
- You can pay no subscription fee, but you will only be able to fly cruiser-sized ships (or smaller) of your character's race, and only be able to use certain modules and train certain skills (precluding you from using, amongst others, advanced ("Tech 2") modules). Characters taking this option have the "Alpha" clone state.
- By paying a monthly subscription fee (either in real-world money or by purchasing PLEX with ISK), you can fly any ship and use any module. Characters taking this option have the "Omega" clone state.
Getting help
EVE is a very complex game, with many interlocking mechanics. Fortunately there are many resources (in addition to the EVE University Wiki that you're reading right now) dedicated to helping new players find their feet.
For all players
- In-game chat channels
- The official "Rookie Help" or "English Help" chat channels
- EVE University's main chat channel EVE University (E-UNI)
- EVE University organises regular classes about many aspects of the game. You can attend a class "live" (where an experienced instructor will teach you, you can participate in practical exercised, and you can ask questions), or listen to class recordings at your leisure. The "CORE" classes cover fundamental, basic topics especially useful to new players.
For members of EVE University
In the medium term, joining a corporation is often an excellent way to learn more about the game. EVE University specialises in training and helping new players, anyone can apply to join. Once your application has been accepted, EVE University has a wide range of resources to help players improve, including:
- Communities in many locations, which specialize in teaching activities relevant to those locations
- The Mentor Program which joins students up with more experienced players who share their interests
- The Skillbook Program which reimburses characters for many basic skill purchases
- The +3 Implants Program which subsidizes the purchase of learning implants
- Dedicated chat channels for discussing aspects of the game
- An EVE University Forum and a Discord server for coordination