Difference between revisions of "Marshal"
(→Summary: inaccurate price. Be more vague to avoid being out of date.) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
− | * SHIP ATTRIBUTES SECTION (last update: | + | * SHIP ATTRIBUTES SECTION (last update: 2022-03-10) |
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
Line 10: | Line 10: | ||
| shipimg=Marshal.jpg | | shipimg=Marshal.jpg | ||
| shipname=Marshal | | shipname=Marshal | ||
− | | caption= | + | | caption=Marshal |
− | | class=Black Ops | + | | class= Black Ops |
| grouping=Special Edition Black Ops | | grouping=Special Edition Black Ops | ||
| hulltype=Marshal Class | | hulltype=Marshal Class | ||
| faction=CONCORD | | faction=CONCORD | ||
− | + | | variations= | |
− | + | | tech= 2 | |
− | | variations= | + | |
− | | tech=2 | ||
− | |||
| powergrid=18,000 MW | | powergrid=18,000 MW | ||
| cpu=800 tf | | cpu=800 tf | ||
| capacitor=5,000 GJ | | capacitor=5,000 GJ | ||
+ | |||
| highs=8 | | highs=8 | ||
| turrets=6 | | turrets=6 | ||
Line 28: | Line 27: | ||
| mediums=7 | | mediums=7 | ||
| lows=7 | | lows=7 | ||
+ | |||
| mass=150,000,000 kg | | mass=150,000,000 kg | ||
− | | volume=450,000 | + | | volume=450,000 m³ |
− | | cargohold=800 | + | |
− | + | | cargohold=800 m³ | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
+ | | extrahold=2,150 m³ | ||
+ | |||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | | quote=Others fight for territory, wealth, ideology. We alone fight for peace and justice. | ||
+ | |quote_attribution=DED Star Marshal Kjersidur Elladall | ||
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br> | | info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br> | ||
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | ||
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers. | ||
− | | bonuses= | + | | bonuses= '''Black Ops bonuses (per skill level):'''<br> |
− | + | 10% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | |
− | <br>20% to Stasis Webifier optimal range | + | 20% to Stasis Webifier optimal range<br> |
− | <br>10% bonus to warp speed and acceleration | + | 10% bonus to warp speed and acceleration<br> |
− | <br> | + | '''Gallente Battleship bonuses (per skill level):'''<br> |
− | + | 10% bonus to Large Hybrid Turret damage<br> | |
− | <br>7.5% bonus to Large Hybrid Turret tracking speed | + | 7.5% bonus to Large Hybrid Turret tracking speed<br> |
− | <br> | + | '''Minmatar Battleship bonuses (per skill level):'''<br> |
− | + | 10% bonus to Large Projectile Turret rate of fire<br> | |
− | <br>10% bonus to Large Projectile Turret falloff | + | 10% bonus to Large Projectile Turret falloff<br> |
− | <br> | + | '''Caldari Battleship bonuses (per skill level):'''<br> |
− | + | 7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br> | |
− | <br>10% bonus to Cruise Missile and Torpedo flight time | + | 10% bonus to Cruise Missile and Torpedo flight time<br> |
− | <br> | + | '''Amarr Battleship bonuses (per skill level):'''<br> |
− | + | 10% bonus to Large Energy Turret damage<br> | |
− | <br>10% bonus to Large Energy Turret optimal range | + | 10% bonus to Large Energy Turret optimal range<br> |
− | <br> | + | '''Role Bonus:'''<br> |
− | + | • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> | |
− | <br> | + | • No targeting delay after Cloaking Device deactivation<br> |
− | <br> | + | • Cloak reactivation delay reduced to 5 seconds<br> |
− | <br>75% reduction to effective distance traveled for jump fatigue | + | 75% reduction to effective distance traveled for jump fatigue<br> |
− | <br>10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship | + | 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship<br> |
− | <br> | + | • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%<br> |
− | <br>650% bonus to ship max velocity when using Cloaking Devices | + | 650% bonus to ship max velocity when using Cloaking Devices<br> |
+ | 100% bonus to Shield Extender hitpoints<br> | ||
+ | 50% bonus to Armor Plate hitpoints<br> | ||
+ | 5% Additional bonus to Reinforced Bulkhead hitpoints<br> | ||
+ | 50% bonus to Cynosural Field Generator duration | ||
+ | |||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
+ | |||
+ | | armorhp=5,000 HP | ||
+ | | armorem=40 | ||
+ | | armortherm=40 | ||
+ | | armorkin=40 | ||
+ | | armorexp=40 | ||
+ | |||
| shieldhp=5,000 HP | | shieldhp=5,000 HP | ||
| shieldem=40 | | shieldem=40 | ||
+ | | shieldtherm=40 | ||
+ | | shieldkin=40 | ||
| shieldexp=40 | | shieldexp=40 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=110 m/sec | | maxvelocity=110 m/sec | ||
| inertia=0.07 | | inertia=0.07 | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
− | | warptime= | + | | warptime=14.56 s |
+ | |||
| targetrange=91.00 km | | targetrange=91.00 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=330 m | | sigradius=330 m | ||
− | | | + | | scanres=235 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=40 points | | sensorvalue=40 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Gallente Battleship|I}} | | reqskills=*{{RequiredSkill|Gallente Battleship|I}} | ||
− | **{{RequiredSkill|Gallente Battlecruiser|III}} | + | ** {{RequiredSkill|Gallente Battlecruiser|III}} |
− | ***{{RequiredSkill|Gallente Cruiser|III}} | + | *** {{RequiredSkill|Gallente Cruiser|III}} |
− | ****{{RequiredSkill|Gallente Destroyer|III}} | + | **** {{RequiredSkill|Gallente Destroyer|III}} |
− | *****{{RequiredSkill|Gallente Frigate|III}} | + | ***** {{RequiredSkill|Gallente Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | *{{RequiredSkill|Caldari Battleship|I}} | + | * {{RequiredSkill|Caldari Battleship|I}} |
− | **{{RequiredSkill|Caldari Battlecruiser|III}} | + | ** {{RequiredSkill|Caldari Battlecruiser|III}} |
− | ***{{RequiredSkill|Caldari Cruiser|III}} | + | *** {{RequiredSkill|Caldari Cruiser|III}} |
− | ****{{RequiredSkill|Caldari Destroyer|III}} | + | **** {{RequiredSkill|Caldari Destroyer|III}} |
− | *****{{RequiredSkill|Caldari Frigate|III}} | + | ***** {{RequiredSkill|Caldari Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | *{{RequiredSkill|Amarr Battleship|I}} | + | * {{RequiredSkill|Amarr Battleship|I}} |
− | **{{RequiredSkill|Amarr Battlecruiser|III}} | + | ** {{RequiredSkill|Amarr Battlecruiser|III}} |
− | ***{{RequiredSkill|Amarr Cruiser|III}} | + | *** {{RequiredSkill|Amarr Cruiser|III}} |
− | **{{RequiredSkill|Amarr Destroyer|III}} | + | ** {{RequiredSkill|Amarr Destroyer|III}} |
− | ***{{RequiredSkill|Amarr Frigate|III}} | + | *** {{RequiredSkill|Amarr Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | *{{RequiredSkill|Minmatar Battleship|I}} | + | * {{RequiredSkill|Minmatar Battleship|I}} |
− | **{{RequiredSkill|Minmatar Battlecruiser|III}} | + | ** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | ***{{RequiredSkill|Minmatar Cruiser|III}} | + | *** {{RequiredSkill|Minmatar Cruiser|III}} |
− | **{{RequiredSkill|Minmatar Destroyer|III}} | + | ** {{RequiredSkill|Minmatar Destroyer|III}} |
− | ***{{RequiredSkill|Minmatar Frigate|III}} | + | *** {{RequiredSkill|Minmatar Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | *{{RequiredSkill|Black Ops|I}} | + | * {{RequiredSkill|Black Ops|I}} |
− | **{{RequiredSkill|Cloaking|IV}} | + | ** {{RequiredSkill|Cloaking|IV}} |
− | ***{{RequiredSkill|CPU Management|IV}} | + | *** {{RequiredSkill|CPU Management|IV}} |
− | **{{RequiredSkill|Jump Drive Calibration|IV}} | + | ** {{RequiredSkill|Jump Drive Calibration|IV}} |
− | ***{{RequiredSkill|Jump Drive Operation|V}} | + | *** {{RequiredSkill|Jump Drive Operation|V}} |
− | ****{{RequiredSkill|Navigation|V}} | + | **** {{RequiredSkill|Navigation|V}} |
− | ****{{RequiredSkill|Science|V}} | + | **** {{RequiredSkill|Science|V}} |
− | ****{{RequiredSkill|Warp Drive Operation|V}} | + | **** {{RequiredSkill|Warp Drive Operation|V}} |
− | *****{{RequiredSkill|Navigation|I}} | + | ***** {{RequiredSkill|Navigation|I}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
+ | | totaltraintime=81d 10h 45m 58s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
| externallinks= | | externallinks= | ||
| highlights1=High amount of high slots | | highlights1=High amount of high slots | ||
− | | highlights2= | + | | highlights2=Increases security status gain |
| highlights3= | | highlights3= | ||
| highlights4= | | highlights4= | ||
− | |||
− | |||
− | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------------------------------------- | <!----------------------------------------------------------------------------------------- | ||
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− | ==Summary== | + | == Summary == |
− | The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of [[Project Discovery]]. This limited availability has kept the Marshal much more expensive than its empire peers. | + | The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of [[Project Discovery]] or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy [[Clone states|Omega]] game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers. |
− | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either | + | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS. |
− | With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of | + | With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets. |
− | + | However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets. | |
− | + | The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 7.5 billion for the BPC or 10 billion for the hull alone (Prices: September 2024). | |
− | |||
− | ==Tactics== | + | == Skills == |
+ | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
+ | |||
+ | == Tactics == | ||
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | ' | + | According to its description, the Marshal is based on the [[Amarr Empire]]'s [[Apocalypse]] class battleship. |
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
− | + | * Increased the cargo capacity by 100m3. | |
− | *Increased the cargo capacity by 100m3. | + | * Increased maximum target range by 30%. |
− | *Increased maximum target range by 30%. | + | * New Role Bonus: 50% reduction in Covert Cynosural Generator duration |
− | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | + | * New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). |
− | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | + | * Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. |
− | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
− | *Updated Gallente Battleship bonuses (per skill level): | + | * Updated Gallente Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Hybrid Turret damage from 5% to 10%. | + | ** Increased the bonus to Large Hybrid Turret damage from 5% to 10%. |
− | *Updated Minmatar Battleship bonuses (per skill level): | + | * Updated Minmatar Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% . | + | ** Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% . |
− | *Updated Caldari Battleship bonuses (per skill level): | + | * Updated Caldari Battleship bonuses (per skill level): |
− | **Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%. | + | ** Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%. |
− | *Updated Amarr Battleship bonuses (per skill level): | + | * Updated Amarr Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Energy Turret damage from 5% to 10%. | + | ** Increased the bonus to Large Energy Turret damage from 5% to 10%. |
− | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/ | + | '''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes]) |
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post] | ''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post] | ||
− | |||
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | * Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | ||
* All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | * All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | ||
− | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
* Increased Scan Resolution by 30% for Marauders and Black Ops | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||
Line 199: | Line 217: | ||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
− | |||
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) | * Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) | ||
}} | }} | ||
− | {{ShipsMatrix|expgroup=other}} | + | {{ShipsMatrix|expgroup= other}} |
+ | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Special Edition Ships]] | [[Category:Special Edition Ships]] | ||
[[Category:Special Edition Black Ops]] | [[Category:Special Edition Black Ops]] |
Latest revision as of 12:39, 14 November 2024
RELATED UNI-WIKI REFERENCES
|
Others fight for territory, wealth, ideology. We alone fight for peace and justice.
SHIP BONUSES
Black Ops bonuses (per skill level): Ship Attributes
|
Summary
The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of Project Discovery or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy Omega game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS.
With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets.
However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 7.5 billion for the BPC or 10 billion for the hull alone (Prices: September 2024).
Skills
Further information about additional or recommended skills to pilot Marshal for a specific or its common role(s) can be written here.
Tactics
No sub-article about Marshal roles or piloting tactics. You can write them here.
Notes
According to its description, the Marshal is based on the Amarr Empire's Apocalypse class battleship.
Patch History
A long, long time ago... |
---|
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|