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Teaching Classes at EVE University: Difference between revisions

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{{merge|Scheduling a class|discussion=Talk:Scheduling a class}}
{{See also|Teaching Department}}
{{See also|Teaching Department}}
{{eunispecific}}
{{eunispecific}}


[[File:teachinglogo.png||250px|right]]
[[File:Teaching-logo-2023.png||300px|right]]


Teaching is the main function of EVE University, which is why our Teachers and Guest Lecturers are some of our most important resources. Teaching at EVE University is a rewarding activity in many ways, not least because it gives you the opportunity to educate thousands of capsuleers as they begin their journey in [[New Eden]].
Teaching is the main function of EVE University; our teachers and guest lecturers are some of our most important resources. Teaching is a rewarding activity in many ways, not least because it gives you the opportunity to educate thousands of capsuleers as they begin their journey in [[New Eden]].


We are always looking for new volunteers willing to step up and teach what they have learned to a new generation of EVE pilots.
We are always looking for new volunteers willing to step up and teach what they have learned to a new generation of pilots.




{{Color box|color=#144f1d|border=#2f8f2f|width=50%|<center>'''Golden Rule'''</center>
{{Color box|color=#144f1d|border=#2f8f2f|width=50%|align= center|'''Golden Rule'''<br>
<center>If in doubt, reach out to the [[Teaching_Department#Current_Staff|Teaching Department]] via [[Discord]] (channel #teaching-general or PMs). We are always happy to help!</center>}}
If in doubt, reach out to the [[Teaching Department#Current Staff|Teaching Department]] via [[Discord]] (channel #educators-corner or PMs). We are always happy to help!}}




== Becoming a Teacher in EVE University ==
== Becoming a teacher ==


While most of our teachers are current members of EVE University, this is not a requirement: we often have guest lecturers holding classes, workshops, and talks. Some of them even put an alt character into the University to continue their teaching on a semi-regular basis.
While most of our teachers are current members of EVE University, this is not a requirement: we often have guest lecturers holding classes, workshops, and talks. Some of them even put an alt character into the University to continue their teaching on a semi-regular basis.


=== Why you should teach for EVE University? ===
=== Why teach? ===


* Give back to the community, share your knowledge with the next generation of capsuleers, foster your playstyle, and provide content for yourself and others.
* Give back to the community
* Learn by teaching your chosen topic. Advance your own understanding of the subject matter and hone your real-life presentation and public-speaking skills.
* Share your knowledge with the next generation of capsuleers
* If you're a member of EVE University, teaching can earn you credit towards the [[Medals|Educator Medal]], the [[Cross_Campus_Initiative|Cross Campus Initiative]], and [[Titles|Progression Titles]] like Sophomore and Graduate.
* Develop your deeper understanding of areas of gameplay that are important to you.
* Provide content.
* Improve your real-life presentation and public-speaking skills.
* Win monthly teaching prizes
* Earn credit towards the [[Medals|Educator Medal]] (EVE UNi members only)


=== What is expected of teachers? ===
=== What is expected? ===


* They must have a working knowledge of the subject area(s) they wish to teach, and be able to effectively communicate that knowledge; complete mastery is ''not'' required.
'''You do ''not'' have to be an expert in every area of EVE Online to teach classes''', nor do you have to know every last detail of your particular specialty. If you have a good working knowledge of a specific part of the game that you enjoy, that's a great place to start. You should be comfortable with most aspects of your chosen subject, be able to present them in a concise and understandable manner, and be able to answer student questions.  
* They are expected to comply with the standards outlined in this article.  
* They are expected to act appropriately as a member/guest of the University and set a positive example to students. [[EVE University Rules|EVE University’s general rules and guidelines]] must be kept.
* They are strongly encouraged to continue growing as educators, be it through self-observation, constructive feedback from students, or mentoring by the Teaching Staff.


=== What is required to teach classes? ===
{{CollapseBox|width= 82%|Example knowledge for "Introduction to Exploration"|* Know the procedures: how do you become an explorer?
 
* Know the mechanical parts: how do you scan down sites and hack them?
* Timely and correct scheduling (see below).
* Know the meta: which ships and fits do explorers use and why?
* Class-relevant content (slides, instructions for a practicals/workshops).
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.
* In-game assets for practicals such as BPCs, ships, etc; reach out to the [[Teaching_Department#Current_Staff|Teaching Department]] if this becomes financially or logistically complex.
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}
* Access to our public [[Mumble]] and (open) [[Discord].]
* Contact the [[Teaching_Department#Current_Staff|Teaching Department]] for Discord rights and any help you might need to make your class happen.
 
=== What support does the Teaching Department provide? ===


* A library of ready-to-teach [[Classes|CORE Classes]].
EVE University teachers are held to high standards and expected to:
* Assistance in creating your own non-CORE classes or practicals. Just contact a [[Teaching_Department#Current_Staff|Teaching Officer]] via Discord and they will be happy to assist you.
** Please note that non-Core classes '''must''' be checked and approved by an Teaching Officer at least '''one week in advance''' of the class.
* Mentoring by our [[Teaching_Department#Current_Staff|Teaching Officers]] (optional).
* Teaching assistance during your class, e.g. posting links, providing an in-game target to shoot/scan down, etc. Just approach any member of the [[Teaching_Department#Current_Staff|Teaching Department]] if this sounds useful.
** Please note that the presence of a Teaching Officer is '''mandatory for any guest lectures'''.
* In-game resources for practicals, because we see no reason for you to also pay ISK on top of your teaching efforts. Just get in contact with us and we'll try to figure something out!
* Constructive class feedback, gathered by students filling out the [http://www.eveuni.org/classfeedback Class Feedback Form] at the end of your class.


==Choosing a class/topic==
* have a working knowledge of the subject area(s) they wish to teach, and the ability to effectively communicate that knowledge
* comply with the standards outlined in this article.
* act appropriately and set a positive example to students: [[EVE University Rules|EVE University’s general rules and guidelines]] must be kept.
* continue growing as educators, be it through self-observation, constructive feedback from students, or mentoring by the Teaching Staff.


===CORE Classes===
Running classes requires:


In order to make teaching as accessible as possible and to provide students with the proper basic knowledge to find their way in New Eden, the [[Teaching_Department|Teaching Department]] offers a [[Classes|library of ready-to-teach "CORE" classes]]. Most new teachers are advised to start their teaching career with one of these.
* timely and correct scheduling (see below).
* class-relevant content (slides, instructions for practicals/workshops).
* access to our [[Discord]]. This is available to non-members, so out-of-corp Guest Lecturers are welcome!
** Contact the [[Teaching Department#Current staff|Teaching Department]] for any help you might need to make your class happen.


===Other classes===
=== Support from the Teaching Department ===


By their very nature, CORE Classes do not cover all areas of interest and expertise in EVE Online, and so we encourage experienced and/or specialized teachers to develop and hold their own classes. To ensure some quality control, though, there are a few extra steps to consider:
* An [[EVE University Class Library]] of ready-to-teach classes.
* We offer a slide template in our corporate branding.
* Assistance in creating your own classes or practicals. Just contact a [[Teaching Department#Current staff|Teaching Officer]] via Discord and they will be happy to assist you.
* We ask that you submit your class slides and/or practical instructions to the [[Teaching_Department#Current_Staff|Teaching Department]] at least one week ahead of your class.
* In-game resources for practicals (ships, BPCs, et cetera): you should not be out-of-=pocket for teachign classes for us
* Make sure you're willing and able to react to constructive feedback, and adjust your preparation accordingly.
* Mentoring from our [[Teaching Department#Current staff|Teaching Officers]] (optional).
* Equally, don't let the ''perfect'' be the enemy of the ''good''. A decent class that gets held and then improved is better than a perfect class that never actually happens.
* Teaching assistance during your class, e.g. posting links, providing an in-game target to shoot/scan down, etc.
* Constructive class feedback, gathered by students filling out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of your class.


=== "Do I know enough to teach this class?" ===
== Choosing a topic ==


You do ''not'' have to be an expert of every area of EVE Online to teach classes. Nor do you have to know every last iota of detail in your particular specialism. If you have a good working knowledge of a specific topic, that might be the right topic for you. You should be comfortable with most aspects of your chosen topic, be able to present them in a concise and understandable manner and be able to answer student questions.
=== CORE classes ===


{{CollapseBox|Example needs: Introduction to Exploration|
To make teaching as accessible as possible and to provide students with the proper basic knowledge to find their way in New Eden, the [[Teaching Department]] offers a [[Classes|library of ready-to-teach "CORE" classes]]. Most new teachers are advised to start their teaching career with one of these: they are easy to pick up, alwaqys needed, and relatively straightforward to teach if you have a working knowledge of the topic area.
* Know the procedures: how does one go about "doing exploration"?
* Know the mechanical parts: the process of scanning down signatures and the hacking minigame
* Know the "meta": which ships are favoured and the basics of common fittings.
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}


== Choosing how to present your class ==
=== Other classes ===


Different options (or a combination) can be used for different types of classes:
We encourage experienced and/or specialized teachers to develop and hold their own classes. Please check the [[EVE University Class Library]] for teaching materials on various topics that other teachers have already developed and shared with our department.


* Classic slide decks are a good way to present bundled up static information in a visual way.
* Reach out to the experienced teachers in the department for guidance and assistance with class development.
* Screen-sharing your EVE in-game view offers a great way to demonstrate things in real-time, and our Discord classroom is set up for this already.
* Don't let the ''perfect'' be the enemy of the ''good''. A decent class that gets held is better than a perfect class that never happens.
* Organising in-game practicals gives students hands-on experience and works well for some topics. (If you require ships/materials for these the Teaching Department is more than happy to help you out and foot the bill!)
* Please use our slide template in our corporate branding, which we can provide.


To hold classes, we most commonly use:
Players outside of EVE University who would like to contribute practically by leading educational fleets can do so through the [[Guest Fleet Commander Program]]. This can be a good way to share and foster types of advanced content and gameplay that the University itself lacks the resources to provide.


* [[Mumble|Mumble]] for voice communication.
== Class format options ==
* [[Discord|Discord]] for screen-sharing, slide presentations and typed questions.
* [[EVE_University_Chat_Channels#Public_channels|Class (EVE Uni)]] ingame channel for in-game links and sometimes also questions


Additional options include, but are not limited to:
Different options (or better still a combination of formats) can be used for different types of classes:
 
* Twitch streams
* YouTube videos


* Classic slide decks are a good way to present bundled up static information in a visual way.
* Open Q&A lets students pick out the topics and problems most pressing for them.
* Screen-sharing your EVE in-game view offers a great way to demonstrate things in real-time; our Discord classrooms are set up for this already.
* n-game practicals gives students hands-on experience and works well for most topics.
* Discussions, workshops, tutorials - feel free to suggest new and creative ways to best share your knowledge on any given subject!
* To hold classes, we most commonly use [[Discord]] for screen-sharing, slide presentations and typed questions.
* Additional options include, but are not limited to: [[Recording and Streaming Guide|Twitch streams]], YouTube videos etc.
Choose the right way to present for you and your topic.  It is common and natural to evolve your approach as you gain experience with the subject and better understand how students perceive the content.
Choose the right way to present for you and your topic.  It is common and natural to evolve your approach as you gain experience with the subject and better understand how students perceive the content.


== Scheduling your class ==
== Scheduling your class ==


* Try to schedule your class at least one week in advance, to give people a chance to hear about your class and make time in their schedule to attend. If you are expecting support for ships/modules or other manufactured items this is a minimum requirement and not optional.
* Try to schedule your class at least one week in advance if possible, to give people a chance to hear about your class and plan around attending.
* Check the UNI in-game calendar for available dates/times. Do NOT schedule a class at the same time as any other class or eventNon-University lecturers can get assistance with this from a Teaching Officer.
* If you need support with resources from the Teachign Department, make sure you give them enough time to arrange them.
* Try to leave a buffer of 15-30 minutes in between different classes to ideally give Students a break and more importantly avoid any overlap in case one class runs into overtime.
* Try not to schedule a class at the same time as any other class.  Check [[EVE University Calendar]] on EVE Uni's [[Discord]] server for available dates/times.
** If an overlap is inevitable, make sure you are scheduling it in a different classroom.
* A Teaching Officer can check the calendar and schedule events on behalf of guest lecturers from outside the University.


=== Creating a Discord Event  ===


===Forum Announcement===
* Create a Discord Event for your class, there are detailed instructions on [[EVE University Calendar]].
* If you lack permissions to create an event, please ask the [[Teaching Department]] to do this for you.
* Consider including the following details:
** What this class is, who it is intended for, how it might improve your game
** Event location (if it has an in-game element, or takes place on a different server / comms)
** Expected duration
** Topics covered
** Student requirements (is this entry-level? Any particular prerequisite knowledge / in-game skills required?)


* Post an advert as a new topic in the [http://forum.eveuniversity.org/viewforum.php?f=72 Scheduled Classes Forum], using the standard format described below.  
=== In-game calendar ===
* If you do not have access to this forum, please ask the [[Teaching_Department|Teaching Department]] to do this for you.
'''T'''eachers have the option (strongly encouraged) to add their class to the in-game calendar. This can be done if you hold the [[Student title]], if not - ask a Teaching Officer.


{{CollapseBox|Forum Template|<pre>[img]link to suitable image to illustrate class[/img]
* Include "[CLASS]" as a title prefix, followed by the name/topic of the class.
* Set availability to "Alliance" (preferred); the default is "Private", which only you can see. Do '''not''' tick the box labeled ''Important''.
* Set a realistic duration, leaving time for questions.


Short description of what this class is. Maybe who it's intended for, how it improves your game, etc. Feel free to pull from historical class announcements for the same class.
=== Pings ===
 
Please ping "@everyone" in the "#ping-class" Discord channel shortly before you start, and you can ping with advance notice beforehand.
[color=#00FFFF]When:[/color] Thursday 12th January, 20:00 EVE Time
# (optional) "@everyone x hour preparing for Intro to XYZ"
[color=#00FFFF]Where:[/color] Mumble and Class (EVE Uni)
# (recommended) "@everyone Intro to XYZ starting now / in 5 minutes"
[color=#00FFFF]Duration:[/color] 1 hour


[color=#00FFFF]Topics Covered:[/color]
== Rescheduling or Cancelling a class ==
[list][*]list points
[*]some more list points
[*]even more list points
[*]add more list points with the [ * ] prefix
[*]Q&A[/list]


[color=#00FFFF]Student requirements:[/color]
Sometimes you need to change or cancel a class after it has been announced. Please use the following guidance for how to ensure your audience knows about the changes.
[list][*]Public Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: [url]http://eveuni.org/publicmumble[/url]
[*]Access to the Class (EVE Uni) in-game chat channel
[*]If students need specific ships, or need to be in a specific place, here would be where you say that.[/list]


Additional information: This class is primarily lecture, delivered in public Mumble and the Class (EVE Uni) channel, followed by Q&A. There is no practical component.</pre>}}
* If you are cancelling your class, you can just delete the Discord Event, but please notify people, especially if it is short-notice
** If it is short-notice, place a ping in the #ping-class Discord channel, to @everyone, noting that the class has to be canceled.
** With more advance notice, consider posting a 'silent' ping in #ping-class (without the @everyone) and / or finding a substitute teacher
* If you need to cancel a class in a repeating Discord series just cancel that specific class (it will show to viewers as Cancelled)
** You can do that by clicking the 'triple dot' menu next to the individual date in a series, rather than the whole Event
* If you are rescheduling your class in Discord:
** Edit the Discord Event time, consider including 'RESCHEDULED' in the Event name or description
** If it is short-notice, ping the changes in #ping-class
** With more advance notice, consider posting a 'silent' ping in #ping-class (without the @everyone)
* In-game calendar entries are entirely optional, but if you did create one, make sure you delete / reschedule it in line with your Discord Event


=== Ingame Calendar ===
== Holding your class - Preparation ==
Create a class announcement on the ingame EVE Uni calendar (provided you hold the [[Sophomore]] title, if not, see above) make sure to:
* include [CORE], [Class], [Practical] or [Q&A] as a title prefix, followed by the name/topic of the class.
* set the availability to "Alliance" (preferred), the default is private which will mean no one apart from yourself is gonna see the event on their calendar. Do '''not''' tick the box ''Important''.
* set a realistic duration which leaves time for questions in the end. We generally prefer classes to last around 60 minutes, but 45-90 minutes is well acceptable.
* ensure that your class is not colliding with other classes. It's generally a good idea to leave at least 15-30 minutes in between classes so students can take a break and to avoid any overlaps.
* include a short outline of the class and a forum link in the Description


===Discord Pings===
* Make sure your hardware and software is functioning as expected
People often wonder how often to ping for their classes in the '#ping-class' discord channel, usually the answer is once or twice.
* Make sure you are comfortable with the content (slides, expected questions, examples etc)
# (optional) "@everyone x hour preparing for Intro to XYZ"
* If your class includes a practical, check you have the resources needed (ships, bookmarks, BPCs, materials etc
# (mandatory) "@everyone Intro to XYZ starting now/in 5 minutes"
* Prepare yourself: have water on hand, check that any notes you need are present etc.
Feel free to expand on those pings by providing the forum link or additional context to the class but keep it reasonably brief.


== Preparing your class ==
=== Holding your class - During class ===
* Prepare your hardware (microphone etc.)
* Prepare your software ([[Discord]], [[Mumble]] etc.)
* Prepare your lesson content:
** Prepare the slide deck and speaker notes if desired.
** Prepare an agenda to be followed, even if you're not using slides to stay on track.
* If your class includes a practical, check what you need:
** Prepare the ships/materials needed, or check they have been delivered as expected.
** Prepare the environment. For instance, many practicals benefit from having established bookmarks to streamline activities.
* Prepare yourself: have water on hand, and double check that any notes you need are present.


== Holding your class ==
*Take your time (and drink of water). People tend to talk faster when they are excited/nervous, so slow yourself down, breathe, and enjoy
*Follow a clear structured path; try not to jump all over the topic
*Leave room for questions after relevant 'chunks' of your class content and at the end.
*It's okay not to know something. Perhaps see if someone else knows the answer, or chase it up aftyer the class and get back to the student.
*Be assertive. It's okay to say 'we need to move on' etc to keep things on track. Make frequent references to the EVE University Wiki as needed and drop links in the [[Discord]] classroom channel text chats.
* The [[good teaching guide]] offers more detailed advice on preparation and delivery


=== Discord streaming ===
=== Holding your class - Discord streaming ===


<div style="float:right">
<div style="float:right">
{{Color box|color=#144f1d|border=#2f8f2f|width=60%|<center>'''Word of Caution'''</center>
{{Color box|color=#144f1d|border=#2f8f2f|width=60%|<center>'''Word of caution'''</center>
Please make sure to not stream any of your personal data on accident. It's probably a good idea to use a clean browser, desktop background, etc. to protect your own privacy and decency.}}
Please make sure to not stream any of your personal data on accident. It's probably a good idea to use a clean browser, desktop background, et cetera, to protect your own privacy and the class's decency.}}
</div>
</div>


To present your slides (or in-game view) we use the [[Discord|EVE University Discord]] channel #class-presentations.  This requires either one of the Discord roles “Teacher” or "Guest Lecturer (OOC)".  A member of the Teaching Staff can assist with these permissions.


Once you have the required permissions follow these steps (click to enlarge):
To present slides (or share in-game views) we use the [[Discord|EVE University Discord]]  #classroom-alpha or #classroom-bravo below, (click to enlarge):<gallery mode=packed heights=300px>
<gallery mode=packed heights=300px>
File:Discord presentation 1.JPG
File:Discord presentation 1.JPG
File:Discord presentation 2.JPG
File:Discord presentation 2.JPG
</gallery>
</gallery>
[[File:Classroom-chat.png|thumb|Joining a Classroom Chat Channel - Click the Chat Bubble Shown in a Red Box in the Image]]


=== The actual teaching ===
Be sure to open the chat for the class by clicking the "Show Chat" button in the upper right corner of the classroom channel!  This is where students will ask questions during the class, where you can drop links for further information and more!


* Be early and start on time
=== Holding your class - Feedback ===
* Follow a clear structured agenda (do not jump all over the topic)
* Take your time (and a drink of water). People tend to talk faster when they are excited/nervous, so slow yourself down…breathe.
* Leave room for questions after ‘chapters’ of your class and at the end.
* Be assertive. Do not shy away from banking certain questions for later or referring to additional classes/materials to not get derailed from your lesson plan.  Make frequent references to the EVE University WIKI as needed and drop links in the [[Discord]] channel #class-questions. For Guest Lecturers a Teaching Officer can assist you in this.
* Do not be afraid to NOT know something. Get back to students on questions that you don’t know or see if someone else in the class knows the right answer. Remember the goal is to learn, not to impress.


Ask your students to fill out the [https://docs.google.com/forms/d/e/1FAIpQLSea6iBf5UdkWK07wSvAeQan8bPzVpI8zdG0pSaOGrtPgmVkmQ/viewform Class Feedback Form] at the end of the lesson. The form is pinned on the Discord channel #teaching-general.


== Evaluating your class  ==
Reflect: what went great? What will you improve upon next time? Does the material need tweaks or edits?
* Ask your students to fill out the [http://www.eveuni.org/classfeedback Class Feedback Form] at the end of the lesson.  The form is also conveniently pinned on the [[Discord]] channel #class-questions.
* Rate yourself: What went great? What will you improve upon next time? Does the material need tweaks or edits?


* Now that you have made it to this point: Well done and thank you for your service!
Now that you have made it to this point, well done, and '''thank you for your service'''!


== Useful Resources and Links ==
== Useful resources ==
* [[Teaching Department]]
* [[Teaching Department]]
* [[Classes]]
* [[Classes]]
* [[Mumble]]
* [[Discord]]
* [[Discord]]
* [https://forum.eveuniversity.org/viewforum.php?f=72 Scheduled Class Forums]
* [https://forum.eveuniversity.org/viewforum.php?f=72 Scheduled Class Forums]
{{EVEUniversityNav}}
[[Category:Teaching Resources]]

Latest revision as of 07:35, 30 November 2025

See also: Teaching Department
E-UNI Emblem.png
This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


Teaching is the main function of EVE University; our teachers and guest lecturers are some of our most important resources. Teaching is a rewarding activity in many ways, not least because it gives you the opportunity to educate thousands of capsuleers as they begin their journey in New Eden.

We are always looking for new volunteers willing to step up and teach what they have learned to a new generation of pilots.


Golden Rule
If in doubt, reach out to the Teaching Department via Discord (channel #educators-corner or PMs). We are always happy to help!


Becoming a teacher

While most of our teachers are current members of EVE University, this is not a requirement: we often have guest lecturers holding classes, workshops, and talks. Some of them even put an alt character into the University to continue their teaching on a semi-regular basis.

Why teach?

  • Give back to the community
  • Share your knowledge with the next generation of capsuleers
  • Develop your deeper understanding of areas of gameplay that are important to you.
  • Provide content.
  • Improve your real-life presentation and public-speaking skills.
  • Win monthly teaching prizes
  • Earn credit towards the Educator Medal (EVE UNi members only)

What is expected?

You do not have to be an expert in every area of EVE Online to teach classes, nor do you have to know every last detail of your particular specialty. If you have a good working knowledge of a specific part of the game that you enjoy, that's a great place to start. You should be comfortable with most aspects of your chosen subject, be able to present them in a concise and understandable manner, and be able to answer student questions.

EVE University teachers are held to high standards and expected to:

  • have a working knowledge of the subject area(s) they wish to teach, and the ability to effectively communicate that knowledge
  • comply with the standards outlined in this article.
  • act appropriately and set a positive example to students: EVE University’s general rules and guidelines must be kept.
  • continue growing as educators, be it through self-observation, constructive feedback from students, or mentoring by the Teaching Staff.

Running classes requires:

  • timely and correct scheduling (see below).
  • class-relevant content (slides, instructions for practicals/workshops).
  • access to our Discord. This is available to non-members, so out-of-corp Guest Lecturers are welcome!

Support from the Teaching Department

  • An EVE University Class Library of ready-to-teach classes.
  • Assistance in creating your own classes or practicals. Just contact a Teaching Officer via Discord and they will be happy to assist you.
  • In-game resources for practicals (ships, BPCs, et cetera): you should not be out-of-=pocket for teachign classes for us
  • Mentoring from our Teaching Officers (optional).
  • Teaching assistance during your class, e.g. posting links, providing an in-game target to shoot/scan down, etc.
  • Constructive class feedback, gathered by students filling out the Class Feedback Form at the end of your class.

Choosing a topic

CORE classes

To make teaching as accessible as possible and to provide students with the proper basic knowledge to find their way in New Eden, the Teaching Department offers a library of ready-to-teach "CORE" classes. Most new teachers are advised to start their teaching career with one of these: they are easy to pick up, alwaqys needed, and relatively straightforward to teach if you have a working knowledge of the topic area.

Other classes

We encourage experienced and/or specialized teachers to develop and hold their own classes. Please check the EVE University Class Library for teaching materials on various topics that other teachers have already developed and shared with our department.

  • Reach out to the experienced teachers in the department for guidance and assistance with class development.
  • Don't let the perfect be the enemy of the good. A decent class that gets held is better than a perfect class that never happens.
  • Please use our slide template in our corporate branding, which we can provide.

Players outside of EVE University who would like to contribute practically by leading educational fleets can do so through the Guest Fleet Commander Program. This can be a good way to share and foster types of advanced content and gameplay that the University itself lacks the resources to provide.

Class format options

Different options (or better still a combination of formats) can be used for different types of classes:

  • Classic slide decks are a good way to present bundled up static information in a visual way.
  • Open Q&A lets students pick out the topics and problems most pressing for them.
  • Screen-sharing your EVE in-game view offers a great way to demonstrate things in real-time; our Discord classrooms are set up for this already.
  • n-game practicals gives students hands-on experience and works well for most topics.
  • Discussions, workshops, tutorials - feel free to suggest new and creative ways to best share your knowledge on any given subject!
  • To hold classes, we most commonly use Discord for screen-sharing, slide presentations and typed questions.
  • Additional options include, but are not limited to: Twitch streams, YouTube videos etc.

Choose the right way to present for you and your topic. It is common and natural to evolve your approach as you gain experience with the subject and better understand how students perceive the content.

Scheduling your class

  • Try to schedule your class at least one week in advance if possible, to give people a chance to hear about your class and plan around attending.
  • If you need support with resources from the Teachign Department, make sure you give them enough time to arrange them.
  • Try not to schedule a class at the same time as any other class. Check EVE University Calendar on EVE Uni's Discord server for available dates/times.
    • If an overlap is inevitable, make sure you are scheduling it in a different classroom.
  • A Teaching Officer can check the calendar and schedule events on behalf of guest lecturers from outside the University.

Creating a Discord Event

  • Create a Discord Event for your class, there are detailed instructions on EVE University Calendar.
  • If you lack permissions to create an event, please ask the Teaching Department to do this for you.
  • Consider including the following details:
    • What this class is, who it is intended for, how it might improve your game
    • Event location (if it has an in-game element, or takes place on a different server / comms)
    • Expected duration
    • Topics covered
    • Student requirements (is this entry-level? Any particular prerequisite knowledge / in-game skills required?)

In-game calendar

Teachers have the option (strongly encouraged) to add their class to the in-game calendar. This can be done if you hold the Student title, if not - ask a Teaching Officer.

  • Include "[CLASS]" as a title prefix, followed by the name/topic of the class.
  • Set availability to "Alliance" (preferred); the default is "Private", which only you can see. Do not tick the box labeled Important.
  • Set a realistic duration, leaving time for questions.

Pings

Please ping "@everyone" in the "#ping-class" Discord channel shortly before you start, and you can ping with advance notice beforehand.

  1. (optional) "@everyone x hour preparing for Intro to XYZ"
  2. (recommended) "@everyone Intro to XYZ starting now / in 5 minutes"

Rescheduling or Cancelling a class

Sometimes you need to change or cancel a class after it has been announced. Please use the following guidance for how to ensure your audience knows about the changes.

  • If you are cancelling your class, you can just delete the Discord Event, but please notify people, especially if it is short-notice
    • If it is short-notice, place a ping in the #ping-class Discord channel, to @everyone, noting that the class has to be canceled.
    • With more advance notice, consider posting a 'silent' ping in #ping-class (without the @everyone) and / or finding a substitute teacher
  • If you need to cancel a class in a repeating Discord series just cancel that specific class (it will show to viewers as Cancelled)
    • You can do that by clicking the 'triple dot' menu next to the individual date in a series, rather than the whole Event
  • If you are rescheduling your class in Discord:
    • Edit the Discord Event time, consider including 'RESCHEDULED' in the Event name or description
    • If it is short-notice, ping the changes in #ping-class
    • With more advance notice, consider posting a 'silent' ping in #ping-class (without the @everyone)
  • In-game calendar entries are entirely optional, but if you did create one, make sure you delete / reschedule it in line with your Discord Event

Holding your class - Preparation

  • Make sure your hardware and software is functioning as expected
  • Make sure you are comfortable with the content (slides, expected questions, examples etc)
  • If your class includes a practical, check you have the resources needed (ships, bookmarks, BPCs, materials etc
  • Prepare yourself: have water on hand, check that any notes you need are present etc.

Holding your class - During class

  • Take your time (and drink of water). People tend to talk faster when they are excited/nervous, so slow yourself down, breathe, and enjoy
  • Follow a clear structured path; try not to jump all over the topic
  • Leave room for questions after relevant 'chunks' of your class content and at the end.
  • It's okay not to know something. Perhaps see if someone else knows the answer, or chase it up aftyer the class and get back to the student.
  • Be assertive. It's okay to say 'we need to move on' etc to keep things on track. Make frequent references to the EVE University Wiki as needed and drop links in the Discord classroom channel text chats.
  • The good teaching guide offers more detailed advice on preparation and delivery

Holding your class - Discord streaming

Word of caution
Please make sure to not stream any of your personal data on accident. It's probably a good idea to use a clean browser, desktop background, et cetera, to protect your own privacy and the class's decency.


To present slides (or share in-game views) we use the EVE University Discord #classroom-alpha or #classroom-bravo below, (click to enlarge):

Joining a Classroom Chat Channel - Click the Chat Bubble Shown in a Red Box in the Image

Be sure to open the chat for the class by clicking the "Show Chat" button in the upper right corner of the classroom channel! This is where students will ask questions during the class, where you can drop links for further information and more!

Holding your class - Feedback

Ask your students to fill out the Class Feedback Form at the end of the lesson. The form is pinned on the Discord channel #teaching-general.

Reflect: what went great? What will you improve upon next time? Does the material need tweaks or edits?

Now that you have made it to this point, well done, and thank you for your service!

Useful resources