Difference between revisions of "Laelaps"
Drebin 679 (talk | contribs) (Base ship page creation.) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Laelaps.jpg | | shipimg=Laelaps.jpg | ||
| shipname=Laelaps | | shipname=Laelaps | ||
− | |||
| class=Cruiser | | class=Cruiser | ||
| grouping=Special Edition Heavy Interdiction Cruisers | | grouping=Special Edition Heavy Interdiction Cruisers | ||
| hulltype=Orthrus Class | | hulltype=Orthrus Class | ||
− | | faction=Mordu's Legion | + | | faction=Mordu's Legion |
− | |||
− | |||
| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech=F | + | | tech=F |
− | |||
| powergrid=900 MW | | powergrid=900 MW | ||
| cpu=560 tf | | cpu=560 tf | ||
Line 29: | Line 25: | ||
| lows=4 | | lows=4 | ||
| mass=10,298,000 kg | | mass=10,298,000 kg | ||
− | | volume=101,000 | + | | volume=101,000 m³ |
− | | cargohold=420 | + | | cargohold=420 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=25 | + | | dronebay=25 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
+ | | quote=Once the jaws lock, there's no escape. | ||
+ | | quote_attribution=Muryia Mordu | ||
| info=<i>"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.'<br><br>"Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly."</i><br><br>– Muryia Mordu, quoting the War Commentaries of dos Rouvenor | | info=<i>"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.'<br><br>"Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly."</i><br><br>– Muryia Mordu, quoting the War Commentaries of dos Rouvenor | ||
− | | bonuses=<b>Heavy Interdiction Cruisers bonuses (per skill level)</b><br>20% bonus to Warp Disruption Field Generator scramble range<br><b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to missile reload time<br><b>Caldari Cruiser bonuses (per skill level):</b><br>20% bonus to missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile, and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br> | + | | bonuses=<b>Heavy Interdiction Cruisers bonuses (per skill level)</b><br>20% bonus to Warp Disruption Field Generator scramble range<br><b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to missile reload time<br><b>Caldari Cruiser bonuses (per skill level):</b><br>20% bonus to missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile, and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>• Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>50% penalty to missile flight time<br>100% reduction to signature radius penalty from Warp Disruption Field Generator<br>200% bonus to missile velocity |
| structurehp=2,300 HP | | structurehp=2,300 HP | ||
| shieldhp=3,540 HP | | shieldhp=3,540 HP | ||
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| scanres=300 mm | | scanres=300 mm | ||
| reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Caldari Destroyer|III}} | + | ** {{RequiredSkill|Caldari Destroyer|III}} |
− | ***{{RequiredSkill|Caldari Frigate|III}} | + | *** {{RequiredSkill|Caldari Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Gallente Cruiser|V}} | + | * {{RequiredSkill|Gallente Cruiser|V}} |
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Gallente Destroyer|III}} | + | ** {{RequiredSkill|Gallente Destroyer|III}} |
− | ***{{RequiredSkill|Gallente Frigate|III}} | + | *** {{RequiredSkill|Gallente Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Heavy Interdiction Cruisers|I}} | + | * {{RequiredSkill|Heavy Interdiction Cruisers|I}} |
− | **{{RequiredSkill|Propulsion Jamming|V}} | + | ** {{RequiredSkill|Propulsion Jamming|V}} |
− | ***{{RequiredSkill|CPU Management|III}} | + | *** {{RequiredSkill|CPU Management|III}} |
− | ***{{RequiredSkill|Navigation|II}} | + | *** {{RequiredSkill|Navigation|II}} |
− | **{{RequiredSkill|Graviton Physics|IV}} | + | ** {{RequiredSkill|Graviton Physics|IV}} |
− | ***{{RequiredSkill|Science|V}} | + | *** {{RequiredSkill|Science|V}} |
− | ***{{RequiredSkill|Power Grid Management|V}} | + | *** {{RequiredSkill|Power Grid Management|V}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
| totaltraintime=101d 18h 39m | | totaltraintime=101d 18h 39m | ||
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− | ==Summary== | + | == Summary == |
− | The '''Laelaps''' is a special edition [[Heavy Interdiction Cruiser]], and was introduced as one of the prize ships for [[Alliance Tournament]] XVII. A total of 140 ships were given out, distributed among the top 16 teams. | + | The '''Laelaps''' is a special edition [[Heavy Interdiction Cruiser]], and was introduced as one of the prize ships for [[Alliance Tournament]] XVII, alongside the [[Raiju]]. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII. |
− | Compared to the [[Orthrus]] upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and | + | Compared to the [[Orthrus]] upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and targeting range. It is slightly heavier than the Orthrus, however. Like other AT ships, it also gains tech II [[natural resistances]] and an additional 50 calibration points (from 350 to 400). In terms of traits, The Orthrus' warp disruption/scrambler range bonuses are shifted to the HIC-exclusive warp disruption field generators, and gains a unique reload speed bonus, offsetting the usual normal long reloads of rapid light missile launchers. Like the previously introduced HIC AT ship, the [[Fiend]], it gains the HIC standard resist bonus, and an additional bonus negating signature bloom from warp disruption field generators. |
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Laelaps for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Laelaps for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Laelaps roles or piloting tactics. You can write them here.'' | ''No sub-article about Laelaps roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
− | Though not explicitly stated, the Laelaps' scramble range bonus also applies to focused warp disruption scripted and unscripted warp disruption field generators. | + | Though not explicitly stated, the Laelaps' scramble range bonus also applies to focused warp disruption scripted and unscripted warp disruption field generators. |
− | ==Patch History== | + | In Greek mythology, Laelaps (''Λαῖλαψ'') was a semi-divine hunting dog which always caught its quarry. |
+ | |||
+ | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
'''Version 20.02 - 2022-02-08.1 - Build: 1999199''' ([https://www.eveonline.com/news/view/patch-notes-version-20-02 Patch Notes]) | '''Version 20.02 - 2022-02-08.1 - Build: 1999199''' ([https://www.eveonline.com/news/view/patch-notes-version-20-02 Patch Notes]) | ||
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{{ShipsMatrix|expgroup=special edition}} | {{ShipsMatrix|expgroup=special edition}} | ||
+ | |||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
+ | [[Category:Special Edition Ships]] | ||
+ | [[Category:Special Edition Heavy Interdiction Cruisers]] |
Latest revision as of 22:30, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Once the jaws lock, there's no escape.
SHIP BONUSES
Heavy Interdiction Cruisers bonuses (per skill level)
Ship Attributes
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Summary
The Laelaps is a special edition Heavy Interdiction Cruiser, and was introduced as one of the prize ships for Alliance Tournament XVII, alongside the Raiju. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII.
Compared to the Orthrus upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and targeting range. It is slightly heavier than the Orthrus, however. Like other AT ships, it also gains tech II natural resistances and an additional 50 calibration points (from 350 to 400). In terms of traits, The Orthrus' warp disruption/scrambler range bonuses are shifted to the HIC-exclusive warp disruption field generators, and gains a unique reload speed bonus, offsetting the usual normal long reloads of rapid light missile launchers. Like the previously introduced HIC AT ship, the Fiend, it gains the HIC standard resist bonus, and an additional bonus negating signature bloom from warp disruption field generators.
Skills
Further information about additional or recommended skills to pilot Laelaps for a specific or its common role(s) can be written here.
Tactics
No sub-article about Laelaps roles or piloting tactics. You can write them here.
Notes
Though not explicitly stated, the Laelaps' scramble range bonus also applies to focused warp disruption scripted and unscripted warp disruption field generators.
In Greek mythology, Laelaps (Λαῖλαψ) was a semi-divine hunting dog which always caught its quarry.
Patch History
A long, long time ago... |
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Version 20.02 - 2022-02-08.1 - Build: 1999199 (Patch Notes) Ship introduced. |