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Smuggler Hideout: Difference between revisions

From EVE University Wiki
m Forgot summary in the other edit: provided detailed information about the ewar of the NPCs. removed the highsec only part. Described the spawns as they are random and vary a lot depending on ship used.
Chris Halsky (talk | contribs)
Removal of fits - content no longer in game
 
(5 intermediate revisions by 3 users not shown)
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|rating= Class 3
|rating= Class 3
|location= high, low, and null security
|location= high, low, and null security
|ship limit= T2 Battlecruiser, T2 Cruisers
|ship limit= T2 Battlecruiser, T3 Cruisers
|faction=  
|faction=  
|damage= {{Damagetype|omni}}
|damage= {{Damagetype|omni}}
Line 13: Line 13:
|signature strength=N/A
|signature strength=N/A
}}
}}
The Smuggler Hideout is a Capsuleer Day XIX event site. It consists of two gated [[Deadspace|pockets]]. You have to clear most of the NPCs in the first pocket to make the acceleration gate to the second pocket usable. In the second pocket your goal is to destroy the Smuggler Underboss which drops various loot. The number of NPC spawns and their size depends on the highest ship class used, especially T3 cruisers lead to significantly more NPCs.<ref>https://www.twitch.tv/videos/1473810479?t=3h45m33s "CCP_Fozzie:There is a mechanic that should cause that under some circumstances, but it's possible that it's happening in situations when it shouldn't"</ref> The number of ships entering doesn't affect the spawns though. If you use a battlecruiser, you have two waves per pocket.
The Smuggler Hideout is a Capsuleer Day XIX event site. It consists of two gated [[Deadspace|pockets]]. You have to clear most of the NPCs in the first pocket to make the acceleration gate to the second pocket usable. In the second pocket your goal is to destroy the Smuggler Underboss which drops various loot. The number of NPC spawns and their size depends on the highest ship class used, especially T3 cruisers lead to significantly more NPCs.<ref>https://www.twitch.tv/videos/1473810479?t=3h45m33s "CCP_Fozzie:There is a mechanic that should cause that under some circumstances, but it's possible that it's happening in situations when it shouldn't"</ref> The number of ships entering doesn't affect the spawns though. A full clear will net you 7.5 million ISK in bounties (before tax).


{{NPCTableHead|List of possible NPCs to face:}}
{{NPCTableHead|List of possible NPCs to face:}}
{{NPCTableRow|Frigate|1|Smuggler Raptor|point=yes}}
{{NPCTableRow|Frigate|0-3|Smuggler Raptor|point=yes}}
{{NPCTableRow|Frigate|1|Smuggler Hyena|ewar=Web|}}
{{NPCTableRow|Frigate|0-2|Smuggler Hyena|ewar=TP|ewar2=Web}}
{{NPCTableRow|Frigate|1|Smuggler Manticore|ewar=TP}}
{{NPCTableRow|Frigate|0-5|Smuggler Manticore|ewar=TP}}
{{NPCTableRow|Destroyer|1|Smuggler Draugur|ewar=Neut|note = damage spools up}}
{{NPCTableRow|Destroyer|0-3|Smuggler Draugur|ewar=Neut|note = Damage spools up, Triglavian salvage}}
{{NPCTableRow|Cruiser|1|Smuggler Cerberus|point=yes}}
{{NPCTableRow|Cruiser|0-2|Smuggler Cerberus|point=yes}}
{{NPCTableRow|Cruiser|1|Smuggler Rapier|ewar=Web}}
{{NPCTableRow|Cruiser|0-2|Smuggler Rapier|ewar=TP|ewar2=Web}}
{{NPCTableRow|Cruiser|1|Smuggler Ikitursa|ewar=Neut|note = damage spools up}}
{{NPCTableRow|Cruiser|0-2|Smuggler Ikitursa|ewar=Neut|note = Damage spools up, Triglavian salvage}}
{{NPCTableRow|Battlecruiser|1|Smuggler Tornado}}
{{NPCTableRow|Battlecruiser|0-2|Smuggler Tornado}}
{{NPCTableRow|Battleship|1|Smuggler Underboss (looking like a Typhoon)|ewar=Web|point=yes|note = also neuts|cargo = Smuggler Lockboxes, event boosters, hardwiring implants}}
{{NPCTableSeparator|Second Room Only}}
{{NPCTableRow|Battleship|1|Smuggler Underboss (looking like a Scorpion)|ewar=ECM|point=yes|note = also neuts and scrams|cargo = Smuggler Lockboxes, event boosters, hardwiring implants}}
{{NPCTableRow|Battleship|1|Smuggler Underboss|note = Panther hull|point=yes|ewar=Neut|ewar2=Web|cargo = Smuggler Lockboxes, event boosters, hardwiring implants}}
{{NPCTableRow|Battleship|1|Smuggler Underboss|note = Widow hull|point=yes|ewar=ECM|ewar2=Neut|cargo = Smuggler Lockboxes, event boosters, hardwiring implants}}
|}
|}
   
   
== Working fits ==
== External links ==
Please post below fits that you found working with the site, along with short description of specifics of fit and strategy used.
* [https://youtu.be/kLgQTBZtwLc Youtube video of the Smuggler Hideout in a Drekavac]
 
* [https://youtu.be/KINsnu9-nTo Youtube video of the Smuggler Hideout in an Gila]
=== Drake ElPassivo ===
{{ShipFitting
| ship=Drake
| fitName= ElPassivo
| fitID= ElPassivo
| high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high1typeID=25707
| high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high2typeID=25707
| high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high3typeID=25707
| high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high4typeID=25707
| high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high5typeID=25707
| high6name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high6typeID=25707
| high7name=Festival Launcher
| high7typeID=19660
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=Large Shield Extender II
| mid3typeID=3841
| mid4name=Missile Guidance Computer II
| mid4typeID=35790
| mid5name=Dread Guristas EM Shield Amplifier
| mid5typeID=14043
| mid6name=Dread Guristas Thermal Shield Amplifier
| mid6typeID=14035
| low1name=Shield Power Relay II
| low1typeID=1422
| low2name=Shield Power Relay II
| low2typeID=1422
| low3name=Shield Power Relay II
| low3typeID=1422
| low4name=Shield Power Relay II
| low4typeID=1422
| rig1name=Medium Core Defense Field Purger I
| rig1typeID=31802
| rig2name=Medium Core Defense Field Purger I
| rig2typeID=31802
| rig3name=Medium Core Defense Field Purger I
| rig3typeID=31802
| drone1name=Caldari Navy Hornet x5
| drone1typeID=31872
| charge1name=Forever 4-4 Firework x99
| charge1typeID=56745
| charge2name=Scourge Heavy Assault Missile x11761
| charge2typeID=20307
| charge3name=Missile Precision Script x1
| charge3typeID=35795
| skills=
| showSKILLS=N
| notes=1. Drone tank - if you stop being redboxed, recall drones immediately, and immediately send them again.</li><li>2. Try to remove biggest ship first, except boss - leave it for the end.</li><li>3. Due to low DPS and poor(ish) application site times are long.</li><li>4. Check in pyfa - I had 500 EHP/s . With 450 should be fine.
| showNOTES=Y
| difficulty=0
| version=2022.5.4
| showTOC=N
| alphacanuse=N
}}
 


==References==
==References==
<references />
<references />


{{Limited time events}}
{{Limited time events}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]
[[Category:Fittings]]