Difference between revisions of "Talk:Planetary buildings"
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+ | Walt: edited in the table below and made updates to align text and building to the incursions patch | ||
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* New Incursion building table: | * New Incursion building table: | ||
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+ | Scrapyard: Estimated yield differences compared to sticking to a perfect 24-hour extraction cycle. The 100% number would be if you did a full month of daily cycles. Very rough estimates, the days listed is the length of time before the extraction program finishes: | ||
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+ | 1 day 100% | ||
+ | 2 days 78% | ||
+ | 3 days 65% | ||
+ | 4 days 56% | ||
+ | 5 days 50% | ||
+ | 6 days 45% | ||
+ | 7 days 41% | ||
+ | 8 days 38% | ||
+ | 9 days 35% | ||
+ | 10 days 33% | ||
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+ | So if you decide to only check your planets every two days and use about a 48h extraction time, you will get about 78% of what someone who checks daily would get. And if you want an even more hands-off system, consider going with 4-6 day extraction times, yielding 45-56% of the monthly total while only having to touch the planet a few times per month instead of daily. | ||
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+ | I've added the merge tag to this page. Since Planetary Industry deals with the setup of a colony, it seems logical to me that everything should be in the same place to show the information and then provide an example (as the current Industry page does) [[User:Jason bouchard|Jason bouchard]] ([[User talk:Jason bouchard|talk]]) 03:32, 25 June 2014 (UTC) | ||
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+ | Removed the merge tag, since my opinion has changed after redoing the Industry page itself. I feel like it would just be overload to have it all on the same page. [[User:Jason bouchard|Jason bouchard]] ([[User talk:Jason bouchard|talk]]) 13:26, 26 June 2014 (UTC) |
Latest revision as of 05:00, 11 February 2017
Walt: edited in the table below and made updates to align text and building to the incursions patch
- New Incursion building table:
Building Type | CPU | Power | Storage | Cost (isk) | Volume(m³) |
---|---|---|---|---|---|
Basic Command Center (Level 0) | 1675 | 6000 | 500 | 90000 | 1000 |
Level 1 Command Center | 7057 | 9000 | 500 | 670000 | |
Level 2 Command Center | 12136 | 12000 | 500 | 1600000 | |
Level 3 Command Center | 17215 | 15000 | 500 | 2800000 | |
Level 4 Command Center | 21315 | 17000 | 500 | 3700000 | |
Level 5 Command Center | 25415 | 19000 | 500 | 6400000 | |
Extractor Control Unit | 400 | 2600 | 0 | 45000 | |
Extractor Head Unit | 110 | 550 | 0 | 0 | |
Basic Industrial Facility | 200 | 800 | 0 | 75000 | |
Advanced Industrial Facility | 500 | 700 | 0 | 250000 | |
High Tech Production Plant | 1100 | 400 | 0 | 525000 | |
Storage Facility | 500 | 700 | 5000 | 250000 | |
Launchpad | 3600 | 700 | 10000 | 900000 | |
Link* | 10 | 5 | 0 | 0 | |
Customs Office** | 0 | 0 | 25000 | 0 |
Scrapyard: Estimated yield differences compared to sticking to a perfect 24-hour extraction cycle. The 100% number would be if you did a full month of daily cycles. Very rough estimates, the days listed is the length of time before the extraction program finishes:
1 day 100% 2 days 78% 3 days 65% 4 days 56% 5 days 50% 6 days 45% 7 days 41% 8 days 38% 9 days 35% 10 days 33%
So if you decide to only check your planets every two days and use about a 48h extraction time, you will get about 78% of what someone who checks daily would get. And if you want an even more hands-off system, consider going with 4-6 day extraction times, yielding 45-56% of the monthly total while only having to touch the planet a few times per month instead of daily.
I've added the merge tag to this page. Since Planetary Industry deals with the setup of a colony, it seems logical to me that everything should be in the same place to show the information and then provide an example (as the current Industry page does) Jason bouchard (talk) 03:32, 25 June 2014 (UTC)
Removed the merge tag, since my opinion has changed after redoing the Industry page itself. I feel like it would just be overload to have it all on the same page. Jason bouchard (talk) 13:26, 26 June 2014 (UTC)