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Pilgrim: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m misstype to mistype; cosmetic changes
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
  * SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | shipimg=Pilgrim.jpg
  | shipimg=Pilgrim.jpg
  | shipname=Pilgrim
  | shipname=Pilgrim
| caption=Pilgrim
  | class=Force Recon Ship
  | class=Force Recon Ship
  | grouping=Recon Ships
  | grouping=Recon Ships
  | hulltype=Arbitrator Class
  | hulltype=Arbitrator Class
  | faction=Amarr Empire
  | faction=Amarr Empire
| race=Amarr
  | variations={{Ship|Curse}},{{Ship|Arbitrator}}
  | variations={{Ship|Curse}},{{Ship|Arbitrator}}
  | tech=2
  | tech=2  
| ecmprio=3
  | powergrid=1,000 MW
  | powergrid=1,000 MW
  | cpu=370 tf
  | cpu=370 tf
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  | dronebay=150 m³
  | dronebay=150 m³
  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
  | info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.  <br><br>
| quote=We carry the Lord's light, which means we also control the shadows it casts.
| quote_attribution=Minister of Internal Order Sin Callor
  | info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>20% reduction in Cloaking Devices CPU requirement<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
  | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>20% reduction in Cloaking Devices CPU requirement<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
  | structurehp=1,050 HP
  | structurehp=1,050 HP
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  | maxvelocity=198 m/sec
  | maxvelocity=198 m/sec
  | inertia=0.61
  | inertia=0.61
  | warpspeed=4.5 AU/s
  | warpspeed=4.0 AU/s
  | warptime=9.61 s
  | warptime=9.61 s
  | targetrange=104.00 km
  | targetrange=104.00 km
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== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot Pilgrim for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Pilgrim for a specific or its common role(s) can be written here.''


== Tactics ==
== Tactics ==
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For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].


== Patch History ==
== Patch history ==
{{Expansion past|
{{Expansion past|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''