Difference between revisions of "Marshal"
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| shipimg=Marshal.jpg | | shipimg=Marshal.jpg | ||
| shipname=Marshal | | shipname=Marshal | ||
− | | caption= | + | | caption=Marshal |
− | | class=Black Ops | + | | class= Black Ops |
| grouping=Special Edition Black Ops | | grouping=Special Edition Black Ops | ||
| hulltype=Marshal Class | | hulltype=Marshal Class | ||
| faction=CONCORD | | faction=CONCORD | ||
− | + | | variations= | |
− | + | | tech= 2 | |
− | | variations= | + | |
− | | tech=2 | ||
− | |||
| powergrid=18,000 MW | | powergrid=18,000 MW | ||
| cpu=800 tf | | cpu=800 tf | ||
| capacitor=5,000 GJ | | capacitor=5,000 GJ | ||
+ | |||
| highs=8 | | highs=8 | ||
| turrets=6 | | turrets=6 | ||
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| mediums=7 | | mediums=7 | ||
| lows=7 | | lows=7 | ||
+ | |||
| mass=150,000,000 kg | | mass=150,000,000 kg | ||
| volume=450,000 m³ | | volume=450,000 m³ | ||
+ | |||
| cargohold=800 m³ | | cargohold=800 m³ | ||
+ | | extraholdtype=Fuel | ||
| extrahold=2,150 m³ | | extrahold=2,150 m³ | ||
− | + | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | | quote=Others fight for territory, wealth, ideology. We alone fight for peace and justice. | ||
+ | |quote_attribution=DED Star Marshal Kjersidur Elladall | ||
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br> | | info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br> | ||
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br> | ||
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100% bonus to Shield Extender hitpoints<br> | 100% bonus to Shield Extender hitpoints<br> | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
− | 5% Additional bonus to Reinforced Bulkhead hitpoints | + | 5% Additional bonus to Reinforced Bulkhead hitpoints<br> |
+ | 50% bonus to Cynosural Field Generator duration | ||
+ | |||
| structurehp=4,000 HP | | structurehp=4,000 HP | ||
+ | |||
+ | | armorhp=5,000 HP | ||
+ | | armorem=40 | ||
+ | | armortherm=40 | ||
+ | | armorkin=40 | ||
+ | | armorexp=40 | ||
+ | |||
| shieldhp=5,000 HP | | shieldhp=5,000 HP | ||
| shieldem=40 | | shieldem=40 | ||
+ | | shieldtherm=40 | ||
+ | | shieldkin=40 | ||
| shieldexp=40 | | shieldexp=40 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=110 m/sec | | maxvelocity=110 m/sec | ||
| inertia=0.07 | | inertia=0.07 | ||
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=14.56 s | | warptime=14.56 s | ||
+ | |||
| targetrange=91.00 km | | targetrange=91.00 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=330 m | | sigradius=330 m | ||
− | | | + | | scanres=235 mm |
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=40 points | | sensorvalue=40 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Gallente Battleship|I}} | | reqskills=*{{RequiredSkill|Gallente Battleship|I}} | ||
** {{RequiredSkill|Gallente Battlecruiser|III}} | ** {{RequiredSkill|Gallente Battlecruiser|III}} | ||
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***** {{RequiredSkill|Navigation|I}} | ***** {{RequiredSkill|Navigation|I}} | ||
** {{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=81d 10h 45m 58s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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| highlights3= | | highlights3= | ||
| highlights4= | | highlights4= | ||
− | |||
− | |||
− | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------------------------------------- | <!----------------------------------------------------------------------------------------- | ||
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== Summary == | == Summary == | ||
− | The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable as the level 500 reward of [[Project Discovery]]. This limited availability has kept the Marshal much more expensive than its empire peers. | + | The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of [[Project Discovery]] or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy [[Clone states|Omega]] game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers. |
− | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room), the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a | + | The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS. Autocannons and smartbombs are also used to a lesser extent. With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets. When used for hot-dropping, the Marshal is usually fit with a buffer armor tank; in part due to the balanced native resists, such tanks can usually reach up to hundreds of thousands of EHP, with blingier fits (ie. High-Grade Amulets and abyssal modules) easily reaching 400k effective hit points. |
− | + | Additionally, the Marshal also sees use in nullsec as a very fast (though expensive) escalation-running battlship, with the extra advantage of possessing a jump drive for extracting from dangerous situations. Marshals fitted for running DED sites usually use Cruise Missiles or Pulse Lasers and are shield-tanked to maximize application and repair rates. Blingier fits are quite capable of finishing a 10/10 (of any faction) in under 20 minutes. | |
− | The main drawback of the Marshal, however, is its price, being only available from Project Discovery and costing around | + | However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets. Additionally the 8-7-7 slot layout can be rather awkward to fit for shields when compared to the eight slots other ships have, though the repair bonus helps to ameliorate this somewhat. |
+ | |||
+ | The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 12 billion for the BPC or 14 billion for the hull alone (Prices: April 2025). | ||
== Skills == | == Skills == | ||
− | + | As one of the most expensive sub-capital ships in the game, the Marshal deserves very good fitting skills. T2 or even faction weapons are highly recommended before undocking, while armor and/or shield skills are a must-have depending on which you choose. | |
== Tactics == | == Tactics == | ||
− | + | TBA | |
== Notes == | == Notes == | ||
− | ' | + | According to its description, the Marshal is based on the [[Amarr Empire]]'s [[Apocalypse]] class battleship. |
== Patch History == | == Patch History == | ||
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Brand new Role bonuses have been added to all battleships (excluding the Praxis). | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
− | |||
* 50% bonus to HP from all Armor Plates | * 50% bonus to HP from all Armor Plates | ||
* 100% bonus to HP from all Shield Extenders | * 100% bonus to HP from all Shield Extenders | ||
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'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | '''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes]) | ||
− | + | * Increased the cargo capacity by 100m3. | |
− | *Increased the cargo capacity by 100m3. | + | * Increased maximum target range by 30%. |
− | *Increased maximum target range by 30%. | + | * New Role Bonus: 50% reduction in Covert Cynosural Generator duration |
− | *New Role Bonus: 50% reduction in Covert Cynosural Generator duration | + | * New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). |
− | *New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus). | + | * Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. |
− | *Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue. | ||
− | *Updated Gallente Battleship bonuses (per skill level): | + | * Updated Gallente Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Hybrid Turret damage from 5% to 10%. | + | ** Increased the bonus to Large Hybrid Turret damage from 5% to 10%. |
− | *Updated Minmatar Battleship bonuses (per skill level): | + | * Updated Minmatar Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% . | + | ** Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% . |
− | *Updated Caldari Battleship bonuses (per skill level): | + | * Updated Caldari Battleship bonuses (per skill level): |
− | **Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%. | + | ** Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%. |
− | *Updated Amarr Battleship bonuses (per skill level): | + | * Updated Amarr Battleship bonuses (per skill level): |
− | **Increased the bonus to Large Energy Turret damage from 5% to 10%. | + | ** Increased the bonus to Large Energy Turret damage from 5% to 10%. |
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''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post] | ''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post] | ||
− | |||
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | * Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%) | ||
* All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | * All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists) | ||
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
− | |||
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) | * Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s) | ||
}} | }} | ||
− | {{ShipsMatrix|expgroup=other}} | + | {{ShipsMatrix|expgroup= other}} |
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Special Edition Ships]] | [[Category:Special Edition Ships]] | ||
[[Category:Special Edition Black Ops]] | [[Category:Special Edition Black Ops]] |
Latest revision as of 11:28, 17 April 2025
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RELATED UNI-WIKI REFERENCES
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Others fight for territory, wealth, ideology. We alone fight for peace and justice.
SHIP BONUSES
Black Ops bonuses (per skill level): Ship Attributes
|
Summary
The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of Project Discovery or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy Omega game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS. Autocannons and smartbombs are also used to a lesser extent. With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets. When used for hot-dropping, the Marshal is usually fit with a buffer armor tank; in part due to the balanced native resists, such tanks can usually reach up to hundreds of thousands of EHP, with blingier fits (ie. High-Grade Amulets and abyssal modules) easily reaching 400k effective hit points.
Additionally, the Marshal also sees use in nullsec as a very fast (though expensive) escalation-running battlship, with the extra advantage of possessing a jump drive for extracting from dangerous situations. Marshals fitted for running DED sites usually use Cruise Missiles or Pulse Lasers and are shield-tanked to maximize application and repair rates. Blingier fits are quite capable of finishing a 10/10 (of any faction) in under 20 minutes.
However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets. Additionally the 8-7-7 slot layout can be rather awkward to fit for shields when compared to the eight slots other ships have, though the repair bonus helps to ameliorate this somewhat.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 12 billion for the BPC or 14 billion for the hull alone (Prices: April 2025).
Skills
As one of the most expensive sub-capital ships in the game, the Marshal deserves very good fitting skills. T2 or even faction weapons are highly recommended before undocking, while armor and/or shield skills are a must-have depending on which you choose.
Tactics
TBA
Notes
According to its description, the Marshal is based on the Amarr Empire's Apocalypse class battleship.
Patch History
[show]A long, long time ago... |
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