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Stargates: Difference between revisions

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* '''Old Man Star to Villore gate''': a Gallente stargate that was built inside an asteroid, also a famous landmark with a unique backstory about it.
* '''Old Man Star to Villore gate''': a Gallente stargate that was built inside an asteroid, also a famous landmark with a unique backstory about it.
* '''Smuggler gate''': stargates constructed by pirates, smuggler stargates offer extremely long range jumping between different null-sec regions.
* '''Smuggler gate''': stargates constructed by pirates, smuggler stargates offer extremely long range jumping between different null-sec regions.
* '''Conduit gate''': conduits constructed by Triglavion Collective, acts as a traditional stargate that offers permanent connections between systems in Pochven.
* '''Conduit gate''': conduits constructed by Triglavian Collective, acts as a traditional stargate that offers permanent connections between systems in Pochven.
* '''Jovian gate''': giant stargates constructed by Jove Empire for jumping from and to [[Zarzakh]].


Additionally, there are some offline stargates in New Eden with their former routes removed from the map:
Additionally, there are some offline stargates in New Eden with their former routes removed from the map:
* '''Disrupted gate''': Stargates sabotaged by Triglavion Collective with mutaplasmids filled their structures, former connections between systems now in Pochven to empire space, permanently closed for interstellar traveling.
* '''Disrupted gate''': Stargates sabotaged by Triglavian Collective with mutaplasmids filled their structures, former connections between systems now in Pochven to empire space, permanently closed for interstellar traveling.


== Jump proximity ==
== Jump proximity ==
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| 8,998 m
| 8,998 m
| 15,998 m
| 15,998 m
| 28,102 km
| 28,102 m
|-
|-
! scope="row" style="text-align:left;"|Gallente
! scope="row" style="text-align:left;"|Gallente
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! scope="row" style="text-align:left;"|Pochven Conduit Gate
! scope="row" style="text-align:left;"|Pochven Conduit Gate
| 18,000 m
| 18,000 m
|-
! scope="row" style="text-align:left;"|Jovian stargate
| 68,000 m
|-
|-
|}
|}
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Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space.
Stagates to high security space can't be used by ships that can fit capital sized ship modules, this includes carriers, force auxiliaries, dreadnoughts, supercapitals, titans and [[Rorqual]]. Capital ships that cannot fit capital sized ship modules are allowed to jump to high security space, this includes freighters and jump freighters. Jumping from high security space is not restricted if the other side is not a high security space.


Most stargates allow anyone to use them, even if they are enemies to the owner faction of the stargate. The only exception is applied to stargates to one of three Triglavion Clade's Home systems (Archee, Kino and Niarja), which require 7.00 standing with Triglavian Collective. Jumping from their home systems is not restricted.
Stagates to [[Zarzakh]] can't be used by any capital sized ship, which includes freighters and jump freighters, but not [[Orca]]
 
Most stargates allow anyone to use them for free, even if they are enemies to the owner faction of the stargate. There are some exceptions:
* Stargates to one of three Triglavian Clade's Home systems (Archee, Kino and Niarja) require 7.00 standing with Triglavian Collective; Jumping from their home systems is not restricted.
* Stargates to Zarzakh demand a fee that start at 10k ISK and increasing with ship mass, unless the user is enlisted with pirates; Jumping from Zarzakh is not restricted.


If a stargate is disrupted by a stellar event or Triglavian activists, it will be temporarily deactivated. Deactivated stargates have their glowing particles disappear, and you cannot use it until it is back online. Stargates might only be disabled for one side and in this case, pilots from the other side can still use it. Most stargate deactivation events last 30 minutes.
If a stargate is disrupted by a stellar event or Triglavian activists, it will be temporarily deactivated. Deactivated stargates have their glowing particles disappear, and you cannot use it until it is back online. Stargates might only be disabled for one side and in this case, pilots from the other side can still use it. Most stargate deactivation events last 30 minutes.
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[[Filament]]s allow any ship to travel long distances, but only in one direction, and with a strong element of randomness.
[[Filament]]s allow any ship to travel long distances, but only in one direction, and with a strong element of randomness.
{{Structure_Links}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Structures]]
[[Category:Structures]]