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| shipname=Marshal
| shipname=Marshal
| caption=Marshal
| caption=Marshal
| class= Battleship
| class= Black Ops
| grouping=Special Edition Black Ops
| grouping=Special Edition Black Ops
| hulltype=Marshal Class
| hulltype=Marshal Class
| faction=CONCORD
| faction=CONCORD
| race=CONCORD
| roles=Covert Assault, Covert Bridging
| variations=
| variations=
| tech= 2
| tech= 2
| ecmprio=1


| powergrid=18,000 MW
| powergrid=18,000 MW
Line 40: Line 37:
| dronebay=
| dronebay=
| bandwidth=
| bandwidth=
 
| quote=Others fight for territory, wealth, ideology. We alone fight for peace and justice.
|quote_attribution=DED Star Marshal Kjersidur Elladall
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br>
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br>
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
Line 70: Line 68:
100% bonus to Shield Extender hitpoints<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints<br>
50% bonus to Cynosural Field Generator duration


| structurehp=4,000 HP
| structurehp=4,000 HP
Line 159: Line 158:


== Summary ==
== Summary ==
The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. The '''Marshal''' also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of [[Project Discovery]] or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy [[Clone states|Omega]] game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers.
The '''Marshal''' is the [[CONCORD]] Black Ops battleship. Like its counterparts, the [[Pacifier]] and the [[Enforcer]], the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's [[Security status]]. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of [[Project Discovery]] or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy [[Clone states|Omega]] game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers.


The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS.
The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS, while autocannons and smartbombs are also used to a lesser extent. With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km if using abyssal and/or officer disruptors); an officer heavy scram on a Marshal with full skills can reach out up to 2km more than normal scrams while still possessing up to 8 points of warp disruption, creating a niche use in which Marshals are used to hold down supercapital ships with their superior range. Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets. When used for hot-dropping, the Marshal is usually fit with a buffer armor tank; in part due to the balanced native resists, such tanks can usually reach up to hundreds of thousands of EHP, with blingier fits (ie. High-Grade Amulets and abyssal modules) easily reaching 600k effective hit points, though these fits sacrifice DPS to a certain extent. On the other hand, decently tanked Marshals still have a moderate amount of hitpoints while reaching over 1800 DPS.  


With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km). Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets.
Additionally, the Marshal also sees use in nullsec as a very fast (though expensive) escalation-running battlship, with the extra advantage of possessing a jump drive for extracting from dangerous situations. Marshals fitted for running DED sites usually use Cruise Missiles or Pulse Lasers and are shield-tanked to maximize application and repair rates. Blingier fits are quite capable of finishing a 10/10 (of any faction) in under 20 minutes, but usually require a cyno alt to extract safely and/or reach the next site.


However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets.
However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets, which historically has led to some Marshals being killed by smaller ships. Additionally the 8-7-7 slot layout can be rather awkward to fit for shields when compared to the eight slots other ships have, though the repair bonus helps to ameliorate this somewhat. One final point is that the Marshal, similar to other BLOPs and CONCORD ships, has slightly less "raw HP“, though the balanced resists help bring it up somewhat.


The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 6.5 billion for the BPC or 8 billion for the hull alone.
The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 10 billion for the BPC or 12 billion for the hull alone (Prices: August 2025).


== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
As one of the most expensive sub-capital ships in the game, the Marshal deserves very good fitting skills. T2 or even faction weapons are highly recommended before undocking, while armor and/or shield skills are a must-have depending on which you choose.


== Tactics ==
== Tactics ==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
As mentioned above, the Marshal can be used as a null-sec DED runner; additionally, if you want to take advantage of its jump drive capabilities you can utilize it as an extremely versatile and powerful Black Ops, with its bonuses to tackle range allowing it to successfully pin down enemies from surprisingly long ranges. However, bear in mind that the hull is over 15 times more pricey than standard BLOPs, and for that very reason, people can and will attempt to bait you into dropping on them. Caution is advised. (See Marshal losses to see what happens to foolhardy blops-droppers)


== Notes ==
== Notes ==
''You can write additional notes for {{PAGENAME}} here.''
According to its description, the Marshal is based on the [[Amarr Empire]]'s [[Apocalypse]] class battleship.


== Patch History ==
== Patch History ==
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Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 100% bonus to HP from all Shield Extenders
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'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
* Increased the cargo capacity by 100m3.
* Increased the cargo capacity by 100m3.
* Increased maximum target range by 30%.
* Increased maximum target range by 30%.
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''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists)
* All shield & armor resistances increased from 33% to 40% (+7%, 10.4% stronger resists)
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}
}}


{{ShipsMatrix|expgroup=other}}
{{ShipsMatrix|expgroup= other}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Special Edition Ships]]
[[Category:Special Edition Ships]]
[[Category:Special Edition Black Ops]]
[[Category:Special Edition Black Ops]]

Latest revision as of 04:07, 25 August 2025

EVE University Database
 
Ship Database
Marshal
Marshal
Marshal
CONCORD
CONCORD
CONCORD
Special Edition Black Ops
Marshal Class
Highlight
High amount of high slots
HIGHLIGHTS
Highlight
Increases security status gain
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Others fight for territory, wealth, ideology. We alone fight for peace and justice.
– DED Star Marshal Kjersidur Elladall


The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

SHIP BONUSES

Black Ops bonuses (per skill level):
10% bonus to Warp Scrambler and Warp Disruptor optimal range
20% to Stasis Webifier optimal range
10% bonus to warp speed and acceleration
Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Large Hybrid Turret tracking speed
Minmatar Battleship bonuses (per skill level):
10% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret falloff
Caldari Battleship bonuses (per skill level):
7.5% bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo flight time
Amarr Battleship bonuses (per skill level):
10% bonus to Large Energy Turret damage
10% bonus to Large Energy Turret optimal range
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
• Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
50% bonus to Cynosural Field Generator duration

Ship Attributes

Fittings
Powergrid
powergrid
18,000 MW
CPU
cpu output
800 tf
Capacitor
capacitor
5,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
6
Medium
medium slots
7
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/sec
Inertia Modifier
inertia modifier (agility)
0.07
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
14.56 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
91.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
40 points
Sig. Radius
signature radius
330 m
Scan Res.
scan resolution
235 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
150,000,000 kg
Volume
ship volume
450,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Fuel Capacity
capacity
2,150 m³
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
40
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
40
Shields
Shield Capacity
shield hitpoints
5,000 HP
Shield Resistances
EM
electromagnetic resistance
40
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
40


Summary

The Marshal is the CONCORD Black Ops battleship. Like its counterparts, the Pacifier and the Enforcer, the Marshal receives bonuses to weapons from all four empires, range bonuses to both warp disruptors/scramblers and webs, and also features a strong active tanking bonus connected with the pilot's Security status. The Marshal also has a very niche bonus to security status gains from killing non-capsuleer pirates. This bonus does have a use, however, in ensuring that you will always have the full 50% bonus to active reps from security status as long as you are not involved in lowsec or hisec ganking. Initially only available as a redeemable code to attendees of EVE Vegas 2017, BPCs are acquirable either as the level 500 reward of Project Discovery or as a reward for recruiting 40 players in the recruit a friend program, provided those recruits buy Omega game time on the EVE Online Website. This limited availability has kept the Marshal much more expensive than its empire peers.

The Marshal brings flexibility, utility, and fast-locking tackle to a blops fleet. With 7 medium and low slots (along with very generous fitting room) and 40% global shield and armor resists, the Marshal can be either armor or shield tanked, with larger blops fleets preferring armor buffer, and solo or smaller groups preferring active shield. Active tank on a Marshal also benefits from the Marshal's bonus to local repairers/shield boosters based on security status. The Marshal has bonuses to all racial weapons but is often fitted with torpedoes to maximize DPS, while autocannons and smartbombs are also used to a lesser extent. With bonuses to warp scramble/disruption range as well as web range, the Marshal provides excellent tackle capabilities, able to point targets at long range (up to around 60km if using abyssal and/or officer disruptors); an officer heavy scram on a Marshal with full skills can reach out up to 2km more than normal scrams while still possessing up to 8 points of warp disruption, creating a niche use in which Marshals are used to hold down supercapital ships with their superior range. Combined with its generous number of mid-slots and high native scan resolution, the Marshal can fit sensor boosters to quickly lock down its targets. When used for hot-dropping, the Marshal is usually fit with a buffer armor tank; in part due to the balanced native resists, such tanks can usually reach up to hundreds of thousands of EHP, with blingier fits (ie. High-Grade Amulets and abyssal modules) easily reaching 600k effective hit points, though these fits sacrifice DPS to a certain extent. On the other hand, decently tanked Marshals still have a moderate amount of hitpoints while reaching over 1800 DPS.

Additionally, the Marshal also sees use in nullsec as a very fast (though expensive) escalation-running battlship, with the extra advantage of possessing a jump drive for extracting from dangerous situations. Marshals fitted for running DED sites usually use Cruise Missiles or Pulse Lasers and are shield-tanked to maximize application and repair rates. Blingier fits are quite capable of finishing a 10/10 (of any faction) in under 20 minutes, but usually require a cyno alt to extract safely and/or reach the next site.

However, being the only battleship without a drone bay, Marshals have some difficulty solo engaging small targets, which historically has led to some Marshals being killed by smaller ships. Additionally the 8-7-7 slot layout can be rather awkward to fit for shields when compared to the eight slots other ships have, though the repair bonus helps to ameliorate this somewhat. One final point is that the Marshal, similar to other BLOPs and CONCORD ships, has slightly less "raw HP“, though the balanced resists help bring it up somewhat.

The main drawback of the Marshal, however, is its price, being only available from Project Discovery or the recruit a friend program and costing around 10 billion for the BPC or 12 billion for the hull alone (Prices: August 2025).

Skills

As one of the most expensive sub-capital ships in the game, the Marshal deserves very good fitting skills. T2 or even faction weapons are highly recommended before undocking, while armor and/or shield skills are a must-have depending on which you choose.

Tactics

As mentioned above, the Marshal can be used as a null-sec DED runner; additionally, if you want to take advantage of its jump drive capabilities you can utilize it as an extremely versatile and powerful Black Ops, with its bonuses to tackle range allowing it to successfully pin down enemies from surprisingly long ranges. However, bear in mind that the hull is over 15 times more pricey than standard BLOPs, and for that very reason, people can and will attempt to bait you into dropping on them. Caution is advised. (See Marshal losses to see what happens to foolhardy blops-droppers)

Notes

According to its description, the Marshal is based on the Amarr Empire's Apocalypse class battleship.

Patch History