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Dragoon: Difference between revisions

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m Remove parameters caption and race; cosmetic changes
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
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  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | grouping=Standard Destroyers
  | grouping=Standard Destroyers
  | hulltype=Dragoon Class
  | hulltype=Dragoon Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| roles=Droneboat
  | variations=<i>{{Ship|Pontifex}}</i>
  | variations=<i>{{Ship|Pontifex}}</i>
  | tech=
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=58 MW
  | powergrid=58 MW
  | cpu=155 tf
  | cpu=155 tf
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  | dronebay=75 m³
  | dronebay=75 m³
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
| quote= Waste neither energy nor effort on unworthy labor.
| quote_attribution= Royal Heir Arim Ardishapur
  | info=The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.<br><br>As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
  | info=The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others.<br><br>As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.
  | bonuses=<b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>25% bonus to Drone max velocity<br>
  | bonuses=<b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Drone hitpoints and damage<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>25% bonus to Drone max velocity<br>
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The Dragoon is an [[Amarr Empire|Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.
The Dragoon is an [[Amarr Empire|Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while its drones do the hard work of dealing damage.


Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs.
Although drones offer fully-selectable damage, the Dragoon is not typically used for PvE combat, because its hull bonus to energy neutralizers is useless against NPCs. However, the Dragoon's 5 high slots, makes it a good potential PVE ship with salvage capability while keeping its full complement of launchers or turrets.


== Skills ==
== Skills ==


The Dragoon can field a full flight of drones, which makes {{sk|Drones|V}} an immediate desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable.
The Dragoon can field a full flight of drones, which makes {{sk|Drones|V}} an immediately desirable skill for piloting it; Amarr pilots will want to have Drones trained to V as they move up to cruiser hulls in any case, so it's worth getting this core skill out of the way. Drone support skills make a big difference to the Dragoon's potential DPS, and for serious PvP work T2 light drones are strongly desirable.


Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, {{sk|Capacitor Emission Systems}}. It's good to have these trained to at least IV.
Like other Amarr ships, the Dragoon lives by its capacitor, and capacitor skills—notably {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}—really help it, as does the skill which reduces the capacitor burden of energy neutralizers, {{sk|Capacitor Emission Systems}}. It's good to have these trained to at least IV.
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With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets.
With T2 drones and decent support skills, the Dragoon's drones can make short work of most frigates too slow to outrun them, and can add DPS to a gang's efforts against larger targets.
In PVE, the Dragoon's relatively low tank limits its ability to take on particularly large targets or large [[combat sites]], but a capsuleer can with relative ease take on level 3 combat sites by taking advantage of the drones and extending their control range letting you kite out of range of missile batteries and other defence platforms. The extra 2 high slots lets you use these for quicker salvage instead of capacitor warfare.


== Notes ==
== Notes ==