Difference between revisions of "Claymore"
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| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}} | | variations= {{Ship|Cyclone}}, {{Ship|Cyclone Fleet Issue}} | ||
− | | tech=2 | + | | tech=2 |
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| powergrid=1,100 MW | | powergrid=1,100 MW | ||
| cpu=525 tf | | cpu=525 tf | ||
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| dronebay=75 m³ | | dronebay=75 m³ | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
+ | |quote=Swift and decisive. Resilient and responsive. This is leadership. | ||
+ | |quote_attribution=Sebiestor Chief Acassa Midular | ||
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | ||
− | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile | + | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range |
| structurehp=3,400 HP | | structurehp=3,400 HP | ||
| shieldhp=4,700 HP | | shieldhp=4,700 HP |
Latest revision as of 05:11, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Swift and decisive. Resilient and responsive. This is leadership.
SHIP BONUSES
Command Ships bonuses (per skill level):
Ship Attributes
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Summary
The Claymore is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. The Claymore is also the fastest Command Ship, allowing it to more easily keep up with Heavy Assault Cruiser or tech 1 Battlecruiser fleets.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or its common role(s) can be written here.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.
Patch History
A long, long time ago... |
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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