Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sentinel: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove roles= attribute
Warp speed reduced. Add incomplete patch history section. (Edited using AutoWikiBrowser)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
Line 15: Line 15:
  | faction=Amarr Empire  
  | faction=Amarr Empire  
  | variations={{Ship|Crucifier}}, {{Ship|Crucifier Navy Issue}}
  | variations={{Ship|Crucifier}}, {{Ship|Crucifier Navy Issue}}
  | tech=2
  | tech=2  
| ecmprio=4 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=40 MW
  | powergrid=40 MW
  | cpu=195 tf
  | cpu=195 tf
Line 32: Line 31:
  | dronebay=60 m³
  | dronebay=60 m³
  | bandwidth=20 Mbit/sec
  | bandwidth=20 Mbit/sec
  | info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
| quote=Reclaim that which I have given.
| quote_attribution=The Scriptures, Book of Reclaiming 22:13
  | info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>20% bonus to Energy Vampire and Energy Neutralizer drain amount<br>7.5% bonus to Weapon Disruptor effectiveness<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>80% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>40% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>5% reduction in ship capacitor recharge time<br>
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>20% bonus to Energy Vampire and Energy Neutralizer drain amount<br>7.5% bonus to Weapon Disruptor effectiveness<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>80% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>40% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>5% reduction in ship capacitor recharge time<br>
  | structurehp=375 HP
  | structurehp=375 HP
Line 47: Line 48:
  | maxvelocity=340 m/sec
  | maxvelocity=340 m/sec
  | inertia=4.25
  | inertia=4.25
  | warpspeed=5.5 AU/s
  | warpspeed=5.0 AU/s
  | warptime=7.21 s
  | warptime=7.21 s
  | targetrange=64.00 km
  | targetrange=64.00 km
Line 97: Line 98:


== Notes ==
== Notes ==
== Patch history ==
{{expansion past|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 5.5 AU/s to 5.0 AU/s
}}


{{ShipsMatrix|expgroup=frigates}}
{{ShipsMatrix|expgroup=frigates}}