Difference between revisions of "Revelation Navy Issue"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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| hulltype= Revelation Class | | hulltype= Revelation Class | ||
| faction= Amarr Empire | | faction= Amarr Empire | ||
− | | variations= {{Ship|Revelation}}, {{Ship|Chemosh}} | + | | variations= {{Ship|Revelation}}, {{Ship|Bane}}, {{Ship|Chemosh}} |
− | | tech= F | + | | tech= F |
+ | |||
| powergrid= 825,000 MW | | powergrid= 825,000 MW | ||
| cpu= 770 tf | | cpu= 770 tf | ||
| capacitor= 60,000 GJ | | capacitor= 60,000 GJ | ||
+ | |||
| highs= 6 | | highs= 6 | ||
| turrets= 3 | | turrets= 3 | ||
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| mediums= 4 | | mediums= 4 | ||
| lows= 8 | | lows= 8 | ||
+ | |||
| mass= 1,290,000,000 kg | | mass= 1,290,000,000 kg | ||
| volume= 18,500,000 m³ | | volume= 18,500,000 m³ | ||
+ | |||
| cargohold= 2,175 m³ | | cargohold= 2,175 m³ | ||
+ | | extraholdtype= Fuel | ||
| extrahold= 8,000 m³ | | extrahold= 8,000 m³ | ||
− | | | + | | extrahold2type= Ship Maintenance Bay |
| extrahold2= 1,000,000 m³ | | extrahold2= 1,000,000 m³ | ||
− | | | + | | extrahold3type= Fleet Hangar |
| extrahold3= 10,000 m³ | | extrahold3= 10,000 m³ | ||
− | | | + | |
+ | | quote=Until all stand in the light, there is still work to be done. | ||
+ | | quote_attribution=Grand Admiral Kezti Sundara | ||
| info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. | | info= Imperial Navy planners regard the Revelation-class dreadnoughts as a mainstay of Amarr military capability, with numerous variants having been developed from the basic class, including several marks of planetary assault dreadnoughts. For fleet actions and sieges of space installations, the Ministry of War required that an upgraded Revelation Navy Issue be equipped with even heavier armor, the most powerful capital energy weapons possible, and an effective capacitor warfare capability. The enhanced naval variant of the storied Revelation-class is a divine beast that amply epitomizes the Amarr way of war. | ||
''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29 | ''"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band."'' – The Scriptures, Book of Graces 11:29 | ||
− | | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br> | + | | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> |
7.5% bonus to Capital Energy Turret damage<br> | 7.5% bonus to Capital Energy Turret damage<br> | ||
4% bonus to all armor resistances<br> | 4% bonus to all armor resistances<br> | ||
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• Can fit Siege modules<br> | • Can fit Siege modules<br> | ||
• 5x penalty to Entosis Link duration | • 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp= 169,500 HP | | structurehp= 169,500 HP | ||
+ | |||
+ | | armorhp= 169,500 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 25 | ||
+ | | armorexp= 20 | ||
+ | |||
| shieldhp= 177,150 HP | | shieldhp= 177,150 HP | ||
| shieldem= 0 | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
| shieldexp= 50 | | shieldexp= 50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity= 75 m/sec | | maxvelocity= 75 m/sec | ||
| inertia= 0.044 | | inertia= 0.044 | ||
| warpspeed= 1.5 AU/s | | warpspeed= 1.5 AU/s | ||
| warptime= 78.686 s | | warptime= 78.686 s | ||
+ | |||
| targetrange= 97.50 km | | targetrange= 97.50 km | ||
+ | | maxlockedtargets= 7 | ||
| sigradius= 11,100 m | | sigradius= 11,100 m | ||
− | | | + | | scanres= 85 mm |
| sensortype= RADAR | | sensortype= RADAR | ||
| sensorvalue= 42 points | | sensorvalue= 42 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
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*** {{RequiredSkill|Navigation|I}} | *** {{RequiredSkill|Navigation|I}} | ||
** {{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime= <!--107d 18h 28m 50s--> | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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== Summary == | == Summary == | ||
− | The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger | + | The Empire Faction Version of the sturdy [[Revelation]]. Compared to the [[Tech 1]] hull, the faction version has a 50% bigger DPS bonus per level of {{Sk|Amarr Dreadnought}}, an additional bonus to [[capacitor warfare]], an extra high slot, more CPU and powergrid, more base tank, and slightly higher sensor strength and scan resolution, |
== Skills == | == Skills == | ||
− | + | * {{sk|Amarr Dreadnought}} to IV preferably V. | |
+ | * Perfect Gunnery and Armor Support Skills. | ||
+ | * {{sk|Capital Capacitor Emission Systems}} to V to support Capital Energy Neutralizers. | ||
== Tactics == | == Tactics == | ||
− | + | The Revelation Navy Issue has displaced the Revelation as the most popular dreadnought in nullsec due to its better tank, extra hi-slot, and better damage. | |
== Notes == | == Notes == |
Latest revision as of 18:05, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Until all stand in the light, there is still work to be done.
"Let not your sword sleep easy in your hand, till the cities of God be built across heaven's band." – The Scriptures, Book of Graces 11:29 SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Empire Faction Version of the sturdy Revelation. Compared to the Tech 1 hull, the faction version has a 50% bigger DPS bonus per level of Amarr Dreadnought, an additional bonus to capacitor warfare, an extra high slot, more CPU and powergrid, more base tank, and slightly higher sensor strength and scan resolution,
Skills
- Amarr Dreadnought to IV preferably V.
- Perfect Gunnery and Armor Support Skills.
- Capital Capacitor Emission Systems to V to support Capital Energy Neutralizers.
Tactics
The Revelation Navy Issue has displaced the Revelation as the most popular dreadnought in nullsec due to its better tank, extra hi-slot, and better damage.
Notes
You can add notes about Revelation Navy Issue here.
Patch History
A long, long time ago... |
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2022-11-08 Patch notes News: Uprising Expansion
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