Difference between revisions of "Foreign Investment"
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Drebin 679 (talk | contribs) (Updated mission briefing and added lore blurb.) |
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− | {{NPCTableCSS}}{{MissionLinks}} | + | {{NPCTableCSS}} {{MissionLinks}} |
− | |||
{{Missiondetails | {{Missiondetails | ||
− | |Level=2 | + | |Level= 2 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective=Destroy the Federation Navy guards and their headquarters | + | |Objective= Destroy the Federation Navy guards and their headquarters |
− | |Faction1=Gallente Federation | + | |Faction1= Gallente Federation |
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
− | |EWAR=Gallente Navy frigates (Sensor Dampening) | + | |EWAR= Gallente Navy frigates (Sensor Dampening) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=Destroyer, Cruiser | + | |ShipSuggestion= Destroyer, Cruiser |
− | |Rewards=82,000 ISK + 113 LP + 75,000 ISK (time completion bonus) | + | |Rewards= 82,000 ISK + 113 LP + 75,000 ISK (time completion bonus) |
− | |StandingLoss=0.24 loss to Gallente Federation for killing the objective (the HQ, marked as Gallente Starbase Control Tower in logs) | + | |StandingLoss= 0.24 loss to Gallente Federation for killing the objective (the HQ, marked as Gallente Starbase Control Tower in logs) |
|Extra=Objective requires Large Collidable Structures to see on overview | |Extra=Objective requires Large Collidable Structures to see on overview | ||
}} | }} | ||
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So, we're getting loyal pod pilots like you together and sending them off to as many of the "company sites" as we can find. A local recon force recently found such a Gallente Navy headquarters nearby in Maurasi. Get out there and deal with them. This is a standard office complex; an outer layer of security with the offices behind them. Take out all of the guards, then go for their headquarters. | So, we're getting loyal pod pilots like you together and sending them off to as many of the "company sites" as we can find. A local recon force recently found such a Gallente Navy headquarters nearby in Maurasi. Get out there and deal with them. This is a standard office complex; an outer layer of security with the offices behind them. Take out all of the guards, then go for their headquarters. | ||
+ | |||
+ | Anyway, a local recon force recently found such a Gallente Navy headquarters nearby in <System>. Are you ready to act? | ||
}} | }} | ||
+ | {{MessageBox|Lore Blurb: '''Iyen-Oursta Loopholes''' | ||
+ | |Gallente Navy ships are not often allowed inside State borders – at least not officially. Conditions determined in the Iyen-Oursta Treaty at the end of the war place strict conditions on the manner in which each nation's fleets enter the other's sovereign space. | ||
+ | |||
+ | One of the current laws allows such deployments, though, if they are hired by a third party as part of usual trade business. Additionally, they must meet stringent size and composition requirements that greatly limit any damage they could potentially cause. Since official search and rescue missions are, by treaty, conducted exclusively by the nation that owns the space, further "hostile" forces cannot legally be sent to recover hired navy forces that go missing. | ||
+ | |collapsed= yes}} | ||
+ | |||
+ | |||
+ | Video: [[https://www.youtube.com/watch?v=luBUlSp_oss Corax] January 2013] Mission ends at 9:33 mark. | ||
=== Warp-In === | === Warp-In === | ||
− | |||
{{NPCTableHead|Initial Group, 25km (auto-aggro)}} | {{NPCTableHead|Initial Group, 25km (auto-aggro)}} | ||
− | {{NPCTableRow|Frigate|4|Gallente Navy|ewar=Damp}} | + | {{NPCTableRow|Frigate|4|Gallente Navy|ewar= Damp}} |
{{NPCTableRow|Destroyer|2|Gallente Navy}} | {{NPCTableRow|Destroyer|2|Gallente Navy}} | ||
|} | |} | ||
Line 33: | Line 41: | ||
=== Pocket 1 === | === Pocket 1 === | ||
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{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
{{NPCTableRow|Sentry|4|Gallente Light Missile Battery}} | {{NPCTableRow|Sentry|4|Gallente Light Missile Battery}} | ||
Line 40: | Line 47: | ||
− | == | + | == Loot == |
− | + | Tags: ~90k ISK (estimate) | |
+ | {| style="margin-left: 1em;" | ||
+ | |- | ||
+ | | Federation Navy Midshipman Insignia II || 3 | ||
+ | |- | ||
+ | | Federation Navy Midshipman Insignia III || 1 | ||
+ | |- | ||
+ | | Federation Navy Sergeant Insignia I || 2 | ||
+ | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 00:48, 19 February 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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There has been an ongoing situation in the entertainment industry, the gambling sector in particular. We've started to see Gallente companies buying out the smaller ones here and reaping profits from our own citizens. Worse, they've offered Navy vessels as security for these companies' spacebound offices, many of which are located in our own regions.
Make no mistake, <player>: This is in all likelihood just their first step. Their intentions are nothing short of an economic war with us over one of our key industries, followed by a direct assault in our own backyard once we're sufficiently weakened. So, we're getting loyal pod pilots like you together and sending them off to as many of the "company sites" as we can find. A local recon force recently found such a Gallente Navy headquarters nearby in Maurasi. Get out there and deal with them. This is a standard office complex; an outer layer of security with the offices behind them. Take out all of the guards, then go for their headquarters. Anyway, a local recon force recently found such a Gallente Navy headquarters nearby in <System>. Are you ready to act? |
Lore Blurb: Iyen-Oursta Loopholes |
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Gallente Navy ships are not often allowed inside State borders – at least not officially. Conditions determined in the Iyen-Oursta Treaty at the end of the war place strict conditions on the manner in which each nation's fleets enter the other's sovereign space.
One of the current laws allows such deployments, though, if they are hired by a third party as part of usual trade business. Additionally, they must meet stringent size and composition requirements that greatly limit any damage they could potentially cause. Since official search and rescue missions are, by treaty, conducted exclusively by the nation that owns the space, further "hostile" forces cannot legally be sent to recover hired navy forces that go missing. |
Video: [Corax January 2013] Mission ends at 9:33 mark.
Warp-In
WD | EWAR | L
| ||
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4 x Frigate Gallente Navy | ||||
2 x Destroyer Gallente Navy |
Pocket 1
WD | EWAR | L
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4 x Sentry Gallente Light Missile Battery | ||||
1 x Gallente Company HQ |
Loot
Tags: ~90k ISK (estimate)
Federation Navy Midshipman Insignia II | 3 |
Federation Navy Midshipman Insignia III | 1 |
Federation Navy Sergeant Insignia I | 2 |
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