Difference between revisions of "User:Amoni Panala/WIP/3"
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{{main|Alternate characters}}{{Template:Skillplan Navbar}} | {{main|Alternate characters}}{{Template:Skillplan Navbar}} | ||
− | Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take | + | Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using [[Skills_and_learning#Neural_remaps|neural remaps]] and +3 [[Implants#Attribute_Enhancers|implants]]. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner: |
*Basic scanner: Alpha exploration, seeding, and emergency backup scanner | *Basic scanner: Alpha exploration, seeding, and emergency backup scanner | ||
Line 532: | Line 532: | ||
== Perfect Scanner == | == Perfect Scanner == | ||
− | The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for [[gas cloud harvesting|gas]], [[ore]], or [[combat anomalies]]. Perfect scanning skills significantly reduce the amount of time spent scanning down [[cosmic signatures]]. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. | + | The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for [[gas cloud harvesting|gas]], [[ore]], or [[combat anomalies]]. Perfect scanning skills significantly reduce the amount of time spent scanning down [[cosmic signatures]]. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard. |
The skill plan has been broken up by remaps | The skill plan has been broken up by remaps | ||
Line 544: | Line 544: | ||
{{SkillQueue | {{SkillQueue | ||
|name=Shield tank, support, and scanning skills | |name=Shield tank, support, and scanning skills | ||
− | |desc= | + | |desc=Caldari/Minmatar |
|Shield Operation I | |Shield Operation I | ||
+ | Jury Rigging I | ||
Shield Operation II | Shield Operation II | ||
+ | Jury Rigging II | ||
+ | Jury Rigging III | ||
Shield Upgrades II | Shield Upgrades II | ||
Shield Management II | Shield Management II | ||
Line 569: | Line 572: | ||
EM Shield Compensation I | EM Shield Compensation I | ||
Thermal Shield Compensation I | Thermal Shield Compensation I | ||
+ | Astronautics Rigging I | ||
+ | Shield Rigging I | ||
Astrometric Pinpointing I | Astrometric Pinpointing I | ||
Kinetic Shield Compensation II | Kinetic Shield Compensation II | ||
Line 574: | Line 579: | ||
EM Shield Compensation II | EM Shield Compensation II | ||
Thermal Shield Compensation II | Thermal Shield Compensation II | ||
+ | Astronautics Rigging II | ||
+ | Shield Rigging II | ||
+ | Cybernetics II | ||
Astrometric Acquisition II | Astrometric Acquisition II | ||
Astrometric Rangefinding II | Astrometric Rangefinding II | ||
Line 581: | Line 589: | ||
EM Shield Compensation III | EM Shield Compensation III | ||
Explosive Shield Compensation III | Explosive Shield Compensation III | ||
+ | Astronautics Rigging III | ||
+ | Cybernetics III | ||
+ | Shield Rigging III | ||
Astrometric Rangefinding III | Astrometric Rangefinding III | ||
Astrometric Pinpointing III | Astrometric Pinpointing III | ||
Line 588: | Line 599: | ||
Explosive Shield Compensation IV | Explosive Shield Compensation IV | ||
EM Shield Compensation IV | EM Shield Compensation IV | ||
+ | Hull Upgrades IV | ||
+ | Cybernetics IV | ||
+ | Astronautics Rigging IV | ||
+ | Shield Rigging IV | ||
Thermal Shield Compensation IV | Thermal Shield Compensation IV | ||
+ | Astrometric Rangefinding IV | ||
+ | Astrometric Pinpointing IV | ||
+ | Astrometric Acquisition IV | ||
+ | Power Grid Management V | ||
+ | CPU Management V | ||
+ | Cybernetics V | ||
+ | Astrometric Rangefinding V | ||
+ | Astrometric Acquisition V | ||
+ | Astrometric Pinpointing V | ||
+ | Astrometrics V | ||
+ | Electronics Upgrades V | ||
+ | Cloaking I | ||
+ | Cloaking II | ||
+ | Cloaking III | ||
+ | Cloaking IV}} | ||
+ | |||
+ | {{Sk|Shield Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds | ||
+ | |||
+ | {{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds | ||
+ | |||
+ | {{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds | ||
+ | |||
+ | {{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes | ||
+ | |||
+ | {{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds | ||
+ | |||
+ | {{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds | ||
+ | |||
+ | {{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds | ||
+ | |||
+ | {{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds | ||
+ | |||
+ | {{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds | ||
+ | |||
+ | {{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds | ||
+ | |||
+ | {{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Armor tank, support, and scanning skills | ||
+ | |desc=Amarr/Gallente | ||
+ | |Armor Layering I | ||
+ | Jury Rigging I | ||
+ | Armor Layering II | ||
+ | Jury Rigging II | ||
+ | Jury Rigging III | ||
+ | Armor Layering III | ||
+ | Shield Upgrades III | ||
+ | Armor Layering IV | ||
+ | Capacitor Management IV | ||
+ | Electronics Upgrades IV | ||
+ | Armor Layering V | ||
+ | Capacitor Management V | ||
+ | Astrometrics IV | ||
+ | Kinetic Armor Compensation I | ||
+ | Explosive Armor Compensation I | ||
+ | EM Armor Compensation I | ||
+ | Thermal Armor Compensation I | ||
+ | Astronautics Rigging I | ||
+ | Armor Rigging I | ||
+ | Astrometric Pinpointing I | ||
+ | Kinetic Armor Compensation II | ||
+ | Explosive Armor Compensation II | ||
+ | EM Armor Compensation II | ||
+ | Thermal Armor Compensation II | ||
+ | Astronautics Rigging II | ||
+ | Armor Rigging II | ||
+ | Cybernetics II | ||
+ | Astrometric Acquisition II | ||
+ | Astrometric Rangefinding II | ||
+ | Astrometric Pinpointing II | ||
+ | Kinetic Armor Compensation III | ||
+ | Thermal Armor Compensation III | ||
+ | EM Armor Compensation III | ||
+ | Explosive Armor Compensation III | ||
+ | Astronautics Rigging III | ||
+ | Cybernetics III | ||
+ | Armor Rigging III | ||
+ | Astrometric Rangefinding III | ||
+ | Astrometric Pinpointing III | ||
+ | Astrometric Acquisition III | ||
+ | Mechanics IV | ||
+ | Kinetic Armor Compensation IV | ||
+ | Explosive Armor Compensation IV | ||
+ | EM Armor Compensation IV | ||
+ | Thermal Armor Compensation IV | ||
Hull Upgrades IV | Hull Upgrades IV | ||
+ | Cybernetics IV | ||
+ | Astronautics Rigging IV | ||
+ | Armor Rigging IV | ||
Astrometric Rangefinding IV | Astrometric Rangefinding IV | ||
Astrometric Pinpointing IV | Astrometric Pinpointing IV | ||
Astrometric Acquisition IV | Astrometric Acquisition IV | ||
+ | Mechanics V | ||
Power Grid Management V | Power Grid Management V | ||
CPU Management V | CPU Management V | ||
+ | Hull Upgrades V | ||
+ | Cybernetics V | ||
Astrometric Rangefinding V | Astrometric Rangefinding V | ||
Astrometric Acquisition V | Astrometric Acquisition V | ||
Line 605: | Line 731: | ||
Cloaking IV}} | Cloaking IV}} | ||
+ | {{Sk|Armor Layering|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds | ||
+ | |||
+ | {{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds | ||
+ | |||
+ | {{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes | ||
+ | |||
+ | {{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds | ||
+ | |||
+ | {{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds | ||
+ | |||
+ | {{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds | ||
+ | |||
+ | {{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds | ||
+ | |||
+ | {{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds | ||
+ | |||
+ | {{Sk|Hull Upgrades|V|mult=yes}} 9 day, 18 hours, 9 minutes, 40 seconds | ||
+ | |||
+ | {{Sk|Mechanics|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds | ||
+ | |||
+ | {{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | |||
+ | '''Remapping active: i27 p21 c17 w17 m17''' | ||
+ | {{SkillQueue | ||
+ | |name=Navigation skills - all factions | ||
+ | |Acceleration Control I | ||
+ | Evasive Maneuvering II | ||
+ | Acceleration Control II | ||
+ | High Speed Maneuvering II | ||
+ | Warp Drive Operation III | ||
+ | Acceleration Control III | ||
+ | Evasive Maneuvering III | ||
+ | High Speed Maneuvering III | ||
+ | Evasive Maneuvering IV | ||
+ | Acceleration Control IV | ||
+ | High Speed Maneuvering IV | ||
+ | Navigation IV | ||
+ | Warp Drive Operation IV | ||
+ | Warp Drive Operation V}} | ||
+ | |||
+ | |||
+ | {{Sk|Evasive Maneuvering|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds | ||
+ | |||
+ | {{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds | ||
+ | |||
+ | {{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds | ||
+ | |||
+ | {{Sk|Navigation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds | ||
+ | |||
+ | {{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds | ||
+ | |||
+ | |||
+ | '''Remap active: i17 p21 c17 w27 m17''' | ||
+ | {{SkillQueue | ||
+ | |name=Ship skills - Caldari (Buzzard) | ||
+ | |Caldari Frigate I | ||
+ | Caldari Frigate II | ||
+ | Caldari Frigate III | ||
+ | Spaceship Command IV | ||
+ | Caldari Frigate IV | ||
+ | Spaceship Command V | ||
+ | Caldari Frigate V | ||
+ | Covert Ops I | ||
+ | Covert Ops II | ||
+ | Covert Ops III | ||
+ | Covert Ops IV | ||
+ | Covert Ops V}} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Ship skills - Minmatar (Cheetah) | ||
+ | |Minmatar Frigate I | ||
+ | Minmatar Frigate II | ||
+ | Minmatar Frigate III | ||
+ | Spaceship Command IV | ||
+ | Minmatar Frigate IV | ||
+ | Spaceship Command V | ||
+ | Minmatar Frigate V | ||
+ | Covert Ops I | ||
+ | Covert Ops II | ||
+ | Covert Ops III | ||
+ | Covert Ops IV | ||
+ | Covert Ops V}} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Ship skills - Amarr (Anathema) | ||
+ | |Amarr Frigate I | ||
+ | Amarr Frigate II | ||
+ | Amarr Frigate III | ||
+ | Spaceship Command IV | ||
+ | Amarr Frigate IV | ||
+ | Spaceship Command V | ||
+ | Amarr Frigate V | ||
+ | Covert Ops I | ||
+ | Covert Ops II | ||
+ | Covert Ops III | ||
+ | Covert Ops IV | ||
+ | Covert Ops V}} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Ship skills - Gallente (Helios) | ||
+ | |GallenteFrigate I | ||
+ | Gallente Frigate II | ||
+ | Gallente Frigate III | ||
+ | Spaceship Command IV | ||
+ | Gallente Frigate IV | ||
+ | Spaceship Command V | ||
+ | Gallente Frigate V | ||
+ | Covert Ops I | ||
+ | Covert Ops II | ||
+ | Covert Ops III | ||
+ | Covert Ops IV | ||
+ | Covert Ops V}} | ||
+ | |||
+ | <Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds | ||
+ | |||
+ | {{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds | ||
+ | |||
+ | {{Sk|Covert Ops|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds | ||
+ | |||
+ | === Scanner example fits === | ||
+ | |||
+ | You can fit exploration fits to suit whatever need you have, but generally speaking you'll want '''scan rangefinding arrau''', '''scan pinpointing arrau''', and '''scan acquisition array'''. Scan pinpointing array requires {{Sk|Astrometrics|IV}} and at least {{Sk|Astrometric Pinpointing|I}}. | ||
+ | {{ShipFitting | ||
+ | | ship=Heron | ||
+ | | fitName=Alpha seed example fit | ||
+ | | fitID= | ||
+ | | high1name=Core probe launcher I | ||
+ | | high1typeID=17938 | ||
+ | | high2name=open | ||
+ | | high3name=open | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | mid1name=5MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5971 | ||
+ | | mid2name=Scan Rangefinding Array I | ||
+ | | mid2typeID=33180 | ||
+ | | mid3name=Rangefinding Array I | ||
+ | | mid3typeID=33180 | ||
+ | | mid4name=Scan Acquisition Array I | ||
+ | | mid4typeID=33176 | ||
+ | | mid5name=Ta3 Compact Ship Scanner | ||
+ | | mid5typeID=6527 | ||
+ | | low1name=Inertial Stabilizers I | ||
+ | | low1typeID=1403 | ||
+ | | low2name=Inertial Stabilizers I | ||
+ | | low2typeID=1403 | ||
+ | | rig1name=Small Gravity Capacitor Upgrade I | ||
+ | | rig1typeID=31213 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=open | ||
+ | | charge1name=Core Scanner Probe I x16 | ||
+ | | charge1typeID=30013 | ||
+ | | charge2name=Data Analyzer I | ||
+ | | charge2typeID=22175 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=Y | ||
+ | }}{{ShipFitting | ||
+ | | ship=Heron | ||
+ | | fitName=Alpha explorer | ||
+ | | fitID= | ||
+ | | high1name=Core probe launcher I | ||
+ | | high1typeID=17938 | ||
+ | | high2name=open | ||
+ | | high3name=open | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | mid1name=5MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5971 | ||
+ | | mid2name=Scan Rangefinding Array I | ||
+ | | mid2typeID=33180 | ||
+ | | mid3name=Rangefinding Array I | ||
+ | | mid3typeID=33180 | ||
+ | | mid4name=Scan Acquisition Array I | ||
+ | | mid4typeID=33176 | ||
+ | | mid5name=Relic Analyzer I | ||
+ | | mid5typeID=22177 | ||
+ | | low1name=Inertial Stabilizers I | ||
+ | | low1typeID=1403 | ||
+ | | low2name=Inertial Stabilizers I | ||
+ | | low2typeID=1403 | ||
+ | | rig1name=Small Gravity Capacitor Upgrade I | ||
+ | | rig1typeID=31213 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=open | ||
+ | | charge1name=Core Scanner Probe I x16 | ||
+ | | charge1typeID=30013 | ||
+ | | charge2name=Data Analyzer I | ||
+ | | charge2typeID=22175 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | {{ShipFitting | ||
+ | | ship=Buzzard | ||
+ | | fitName=Exploration example fit | ||
+ | | fitID= | ||
+ | | high1name=Core Probe Launcher II | ||
+ | | high1typeID=4258 | ||
+ | | high2name=Covert Ops Cloaking Device II | ||
+ | | high2typeID=11578 | ||
+ | | high3name=Compact Interdiction Nullifier | ||
+ | | high3typeID=58966 | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | mid1name=1MN Y-S8 Compact Afterburner | ||
+ | | mid1typeID=6001 | ||
+ | | mid2name=Scan Rangefinding Array I | ||
+ | | mid2typeID=33180 | ||
+ | | mid3name=Zeugma Integrated Analyzer | ||
+ | | mid3typeID=41534 | ||
+ | | mid4name=Scan Acquisition Array I | ||
+ | | mid4typeID=33176 | ||
+ | | mid5name=Scan Pinpointing Array I | ||
+ | | mid5typeID=33178 | ||
+ | | low1name=Inertial Stabilizers II | ||
+ | | low1typeID=1405 | ||
+ | | low2name=Inertial Stabilizers II | ||
+ | | low2typeID=1405 | ||
+ | | rig1name=Small Gravity Capacitor Upgrade I | ||
+ | | rig1typeID=31213 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=open | ||
+ | | charge1name=Sisters Core Scanner Probe x16 | ||
+ | | charge1typeID=30488 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
+ | | ship=Buzzard | ||
+ | | fitName=Perfect scanner example fit | ||
+ | | fitID= | ||
+ | | high1name= Sisters Expanded Probe Launcher | ||
+ | | high1typeID=28756 | ||
+ | | high2name=Covert Ops Cloaking Device II | ||
+ | | high2typeID=11578 | ||
+ | | high3name=Compact Interdiction Nullifier | ||
+ | | high3typeID=58966 | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | mid1name=1MN Y-S8 Compact Afterburner | ||
+ | | mid1typeID=6001 | ||
+ | | mid2name=Scan Rangefinding Array II | ||
+ | | mid2typeID=33201 | ||
+ | | mid3name=Rangefinding Array II | ||
+ | | mid3typeID=33201 | ||
+ | | mid4name=Scan Acquisition Array II | ||
+ | | mid4typeID=33197 | ||
+ | | mid5name=Scan Pinpointing Array II | ||
+ | | mid5typeID=33199 | ||
+ | | low1name=Inertial Stabilizers II | ||
+ | | low1typeID=1405 | ||
+ | | low2name=Inertial Stabilizers II | ||
+ | | low2typeID=1405 | ||
+ | | rig1name=Small Gravity Capacitor Upgrade I | ||
+ | | rig1typeID=31213 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=open | ||
+ | | charge1name=Sisters Core Scanner Probe x16 | ||
+ | | charge1typeID=30488 | ||
+ | | charge2name=Sisters Combat Scanner Probe x16 | ||
+ | | charge2typeID=30486 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes= | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
<!--[[Category:Accounts]] | <!--[[Category:Accounts]] | ||
[[Category:Exploration]]--> | [[Category:Exploration]]--> |
Latest revision as of 11:18, 18 March 2024
- Main article: Alternate characters
EVE University |
---|
Skill plans |
Skill training |
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
- Basic scanner: Alpha exploration, seeding, and emergency backup scanner
- Exploration scanner: exploration, scanning down a chain
- This plan assumes your character is on an Omega account
- Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
- This plan assumes your character is on an Omega account
Preparation
Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.
Pause Training
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.
Neural Remap
For basic scanner skill plan, no neural remap is required.
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
The perfect scanner will require all three neural remaps for efficiency.
Implants
All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.
Basic scanner
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.
Caldari basic scanner
Heron
Expand this box to view a Skill queue to use in-game
Caldari Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Caldari Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Caldari Frigate 4 Spaceship Command 4 Navigation 4
Minmatar basic scanner
Probe
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Minmatar Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Minmatar Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Minmatar Frigate 4 Spaceship Command 4 Navigation 4
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Management III (3x) 21 hours, 57 minutes, 8 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Gallente basic scanner
Imicus
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Gallente Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Gallente Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Gallente Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades 4
Amarr basic scanner
Magnate
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Amarr Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Amarr Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Amarr Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades IV
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are optional exploration skills if you are making an Alpha-clone explorer.
Exploration skills (optional)
Alpha-level explo skills
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Hacking 2 Archeology 2 Hacking 3 Archaeologyy 3
Hacking III (3x) 3 hours, 52 minutes, 52 seconds
Archaeology III (3x) 3 hours, 52 minutes, 52 seconds
Exploration scanner
No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.
Caldari ship skills
Buzzard
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Caldari Frigate I Acceleration Control I Evasive Maneuvering II Caldari Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Caldari Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Caldari Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Caldari Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Minmatar ship skills
Cheetah
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Minmatar Frigate I Acceleration Control I Evasive Maneuvering II Minmatar Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Minmatar Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Minmatar Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Minmatar Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Amarr ship skills
Anathema
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Amarr Frigate I Acceleration Control I Evasive Maneuvering II Amarr Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Amarr Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Amarr Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Amarr Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Gallente ship skills
Helios
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Gallente Frigate I Acceleration Control I Evasive Maneuvering II Gallente Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Gallente Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Gallente Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Gallente Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Evasive Maneuvering V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Navigation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Spaceship Command IV (1x) 20 hours, 41 minutes, 49 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Covert Ops IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.
Remap here before training these skills.
Remapping (active) : i27 p17 c17 w17 m21
Shield/support/scanning skills
Caldari/Minmatar
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Shield Operation I Jury Rigging I Shield Operation II Jury Rigging II Shield Operation III Jury Rigging III Shield Compensation I Shield Rigging I Astronautics Rigging I Cloaking I Shield Rigging II Astronautics Rigging II Astrometric Acquisition II Astrometric Rangefinding II Cloaking II Shield Rigging III Astronautics Rigging III Astrometric Acquisition III Astrometric Rangefinding III Cloaking III Capacitor Systems Operation IV Shield Rigging IV Astronautics Rigging IV Capacitor Management IV Astrometrics IV Astrometric Acquisition IV Astrometric Rangefinding IV Cloaking IV Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Astrometric Pinpointing IV Astrometrics V Hull Upgrades IV Mechanics IV Shield Operation IV Shield Management II Shield Management III Shield Management IV Shield Upgrades II Shield Upgrades III Shield Upgrades IV Tactical Shield Manipulation II Tactical Shield Manipulation III Tactical Shield Manipulation IV Shield Compensation II Shield Compensation III Kinetic Shield Compensation I Kinetic Shield Compensation II Kinetic Shield Compensation III Kinetic Shield Compensation IV Explosive Shield Compensation I Explosive Shield Compensation II Explosive Shield Compensation III Explosive Shield Compensation IV EM Shield Compensation I EM Shield Compensation II EM Shield Compensation III EM Shield Compensation IV Thermal Shield Compensation I Thermal Shield Compensation II Thermal Shield Compensation III Thermal Shield Compensation IV
Shield Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Shield Compensation III (2x) 7 hours, 19 minutes, 2 seconds
Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Armor/support/scanning skills
Amarr/Gallente
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Jury Rigging I Armor Layering I Jury Rigging II Armor Layering II Jury Rigging III Armor Layering III Armor Rigging I Astronautics Rigging I Cloaking I Shield Rigging II Astronautics Rigging II Astrometric Acquisition II Astrometric Rangefinding II Cloaking II Armor Rigging III Astronautics Rigging III Astrometric Acquisition III Astrometric Rangefinding III Cloaking III Capacitor Systems Operation IV Armor Rigging IV Astronautics Rigging IV Capacitor Management IV Armor Layering IV Astrometrics IV Astrometric Acquisition IV Astrometric Rangefinding IV Cloaking IV Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Astrometric Pinpointing IV Astrometrics V Hull Upgrades IV Mechanics IV Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Shield Compensation IV Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Thermal Armor Compensation IV
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Armor Layering IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Exploration skills
Perfect explo skills
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Hacking 2 Archeology 2 Hacking 3 Archaeologyy 3 Hacking 4 Archaeologyy 4 Hacking 5 Archaeologyy 5
Hacking V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Archaeology V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Perfect Scanner
The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for gas, ore, or combat anomalies. Perfect scanning skills significantly reduce the amount of time spent scanning down cosmic signatures. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.
The skill plan has been broken up by remaps
- Intelligence-Memory for support, scanning, and tank skills
- Intelligence-Perception for navigation skills
- Memory-Perception for ship skills
Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.
Remapping (active) : i27 p17 c17 w17 m21
Shield tank, support, and scanning skills
Caldari/Minmatar
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Shield Operation I Jury Rigging I Shield Operation II Jury Rigging II Jury Rigging III Shield Upgrades II Shield Management II Tactical Shield Manipulation II Shield Operation III Shield Upgrades III Shield Management III Tactical Shield Manipulation III Shield Operation IV Shield Upgrades IV Shield Management IV Tactical Shield Manipulation IV Tactical Shield Manipulation V Shield Management V Capacitor Management IV Electronics Upgrades IV Shield Operation V Capacitor Management V Astrometrics IV Kinetic Shield Compensation I Explosive Shield Compensation I EM Shield Compensation I Thermal Shield Compensation I Astronautics Rigging I Shield Rigging I Astrometric Pinpointing I Kinetic Shield Compensation II Explosive Shield Compensation II EM Shield Compensation II Thermal Shield Compensation II Astronautics Rigging II Shield Rigging II Cybernetics II Astrometric Acquisition II Astrometric Rangefinding II Astrometric Pinpointing II Kinetic Shield Compensation III Thermal Shield Compensation III EM Shield Compensation III Explosive Shield Compensation III Astronautics Rigging III Cybernetics III Shield Rigging III Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Mechanics IV Kinetic Shield Compensation IV Explosive Shield Compensation IV EM Shield Compensation IV Hull Upgrades IV Cybernetics IV Astronautics Rigging IV Shield Rigging IV Thermal Shield Compensation IV Astrometric Rangefinding IV Astrometric Pinpointing IV Astrometric Acquisition IV Power Grid Management V CPU Management V Cybernetics V Astrometric Rangefinding V Astrometric Acquisition V Astrometric Pinpointing V Astrometrics V Electronics Upgrades V Cloaking I Cloaking II Cloaking III Cloaking IV
Shield Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds
Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Armor tank, support, and scanning skills
Amarr/Gallente
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Armor Layering I Jury Rigging I Armor Layering II Jury Rigging II Jury Rigging III Armor Layering III Shield Upgrades III Armor Layering IV Capacitor Management IV Electronics Upgrades IV Armor Layering V Capacitor Management V Astrometrics IV Kinetic Armor Compensation I Explosive Armor Compensation I EM Armor Compensation I Thermal Armor Compensation I Astronautics Rigging I Armor Rigging I Astrometric Pinpointing I Kinetic Armor Compensation II Explosive Armor Compensation II EM Armor Compensation II Thermal Armor Compensation II Astronautics Rigging II Armor Rigging II Cybernetics II Astrometric Acquisition II Astrometric Rangefinding II Astrometric Pinpointing II Kinetic Armor Compensation III Thermal Armor Compensation III EM Armor Compensation III Explosive Armor Compensation III Astronautics Rigging III Cybernetics III Armor Rigging III Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Mechanics IV Kinetic Armor Compensation IV Explosive Armor Compensation IV EM Armor Compensation IV Thermal Armor Compensation IV Hull Upgrades IV Cybernetics IV Astronautics Rigging IV Armor Rigging IV Astrometric Rangefinding IV Astrometric Pinpointing IV Astrometric Acquisition IV Mechanics V Power Grid Management V CPU Management V Hull Upgrades V Cybernetics V Astrometric Rangefinding V Astrometric Acquisition V Astrometric Pinpointing V Astrometrics V Electronics Upgrades V Cloaking I Cloaking II Cloaking III Cloaking IV
Armor Layering V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds
Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds
Hull Upgrades V (2x) 9 day, 18 hours, 9 minutes, 40 seconds
Mechanics V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Remapping active: i27 p21 c17 w17 m17
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Acceleration Control I Evasive Maneuvering II Acceleration Control II High Speed Maneuvering II Warp Drive Operation III Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Evasive Maneuvering IV Acceleration Control IV High Speed Maneuvering IV Navigation IV Warp Drive Operation IV Warp Drive Operation V
Evasive Maneuvering IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds
Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
High Speed Maneuvering IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Navigation IV (1x) 20 hours, 41 minutes, 49 seconds
Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Remap active: i17 p21 c17 w27 m17
Ship skills - Caldari (Buzzard)
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Caldari Frigate I Caldari Frigate II Caldari Frigate III Spaceship Command IV Caldari Frigate IV Spaceship Command V Caldari Frigate V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV Covert Ops V
Ship skills - Minmatar (Cheetah)
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Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Spaceship Command IV Minmatar Frigate IV Spaceship Command V Minmatar Frigate V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV Covert Ops V
Ship skills - Amarr (Anathema)
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Amarr Frigate I Amarr Frigate II Amarr Frigate III Spaceship Command IV Amarr Frigate IV Spaceship Command V Amarr Frigate V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV Covert Ops V
Ship skills - Gallente (Helios)
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GallenteFrigate I Gallente Frigate II Gallente Frigate III Spaceship Command IV Gallente Frigate IV Spaceship Command V Gallente Frigate V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV Covert Ops V
<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
Spaceship Command V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Covert Ops V (4x) 19 days, 12 hours, 19 minutes, 20 seconds
Scanner example fits
You can fit exploration fits to suit whatever need you have, but generally speaking you'll want scan rangefinding arrau, scan pinpointing arrau, and scan acquisition array. Scan pinpointing array requires Astrometrics IV and at least Astrometric Pinpointing I.
Core probe launcher I
5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Ta3 Compact Ship Scanner
Inertial Stabilizers I
Inertial Stabilizers I
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Core Scanner Probe I x16
Data Analyzer I
- The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer.
Core probe launcher I
5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Relic Analyzer I
Inertial Stabilizers I
Inertial Stabilizers I
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Core Scanner Probe I x16
Data Analyzer I
Core Probe Launcher II
Covert Ops Cloaking Device II
Compact Interdiction Nullifier
1MN Y-S8 Compact Afterburner
Scan Rangefinding Array I
Zeugma Integrated Analyzer
Scan Acquisition Array I
Scan Pinpointing Array I
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Sisters Core Scanner Probe x16
Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
Compact Interdiction Nullifier
1MN Y-S8 Compact Afterburner
Scan Rangefinding Array II
Rangefinding Array II
Scan Acquisition Array II
Scan Pinpointing Array II
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I
Sisters Core Scanner Probe x16
Sisters Combat Scanner Probe x16