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AIR New Player Experience: Difference between revisions

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[[File:Meet-vesper.png|thumb|Vesper, AIR's Vice President of Operation.]]
[[File:Meet-vesper.png|thumb|Vesper, AIR's Vice President of Operation.]]
After your Capsule is destroyed, you will wake up in a new Capsule in your Home Station. Vesper Calytrix, AIR's Vice President of Operation, will help you get back on your feet: equip a module, train [[Skills]] and travel to meet the [[Career Agents]].
After your Capsule is destroyed, you will wake up in a new Capsule in your Home Station. Vesper Calytrix, AIR's Vice President of Operation, will help you get back on your feet: equip a module, train [[Skills]] and travel to meet the [[Career Agents]].
 
# Open the Air Career Program in the [[Neocom]].
# Click the '''Claim All''' to claim your [[ISK]] rewards.
# Close the Air Career Program window.
# Click the [[Neocom#Redeem_Items | Redeem Items]] button to optionally redeem your ISK rewards.
# Close the Redeem Items window.
# Click '''Board my Corvette''' in the Station Services Panel to board a new Ship.
# Click '''Board my Corvette''' in the Station Services Panel to board a new Ship.
# Open your [[Neocom#Inventory_2|Inventory]] by clicking the Inventory button in the [[Neocom|NEOCOM]]. Here you can see what Ships and Items you have stored in the Station.
# Undock using the '''Undock''' button in the Station Services Panel.
# Open up your [[Neocom#Item_Hangar|Item Hangar]] to see the Mining Laser Upgrade I module.
# Select the system's sun in the Overview.
# Open your [[Fitting]] interface. Here you can see your Ship statistics. Drag-and-drop your Mining Laser Upgrade I module from your Item Hangar to an empty Low Slot in the Fitting interface.
# Click the highlighted '''Warp to Within (0m)''' button.
# The Mining Laser Upgrade I module is grey. Bring it Online by clicking on it in the Fitting interface.
# Select one of the three highlighted '''[Air] Bowhead Wreck''' in your Overview.
# You do not have the Skills required to activate the module. Fear not because a [[Skillbooks|Skillbook]] has appeared in your Item Hangar. Hover over it and click [[Skill_trading#Skill_Injectors|Inject Skill]] to learn it.
# Click the highlighted '''Open Cargo''' button to loot a Civilian Mining Laser Upgrade module. Note that all three wrecks will contain one, but you only need 1 to proceed.
# Open your Skill interface, then open the AIR Skill Plan, then finally click Add skills to training queue
# Close the [[Neocom#Inventory_2|Inventory]] window.
# Click Apply Skill Points and Confirm to quickly learn the new Skills. This process is called Skill Injection.
# Select the highlighted AIR Laboratories station.
# Go back, close the Skill interfaces and click on the grayed out Mining Laser Upgrade I module in your Fitting interface to Online it.
# Click the highlighted '''Dock''' icon.
# Open your [[Neocom#Inventory_2|Inventory]] by clicking the Inventory button in the Neocom. Here you can see what Ships and Items you have stored in the Station.
# Open your [[Fitting]] interface. Here you can see your Ship statistics. Drag-and-drop your Civilian Mining Laser Upgrade module from your ship's Cargo Hold to an empty Low Slot in the Fitting interface.
# The Civilian Mining Laser Upgrade module is grey. Bring it Online by clicking on it in the Fitting interface.
# You do not have the Skills required to activate the module. Fear not because you will soon be provided the means to obtain them.
# Select the highlighted '''Add To Queue''' button.  
# Open the highlighted Skills interface from the Neocom.
# Click the the highlighted '''Apply Skill Points''' button and then '''Confirm''' to quickly learn the new Skills. This process is called Skill Injection.
# Click the highlighted AIR Skill Plan, then click '''Start Training'''.
# Close the Skill interface and click on the grayed out Civilian Mining Laser Upgrade module in your Fitting interface to Online it.
# Close the Fitting and Inventory interfaces.
# Close the Fitting and Inventory interfaces.
# Open the highlighted Opportunities interface from the Neocom, and then select '''Introductions'''.
# Select '''Hidden Prospects''' then click '''Accept'''.
# Undock.
# Undock.


=== Mining NPE ===
=== Hidden Prospects (Mining NPE) ===


# Click '''Warp To Location''' in the Tutorial panel
# Click '''Warp To Site''' in the Opportunities interface.
# Approach the Nephrite asteroid and lock it.
# Approach the Nephrite asteroid and lock it.
# Once you are within 10km of the asteroid, stop your ship and activate your Mining Laser.
# Once you are within 10km of the asteroid, stop your ship and activate your Mining Laser.
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# Select the third asteroid, approach until you're within 10km, and, again, activate your Mining Laser.
# Select the third asteroid, approach until you're within 10km, and, again, activate your Mining Laser.
# Once the asteroid is depleted, a {{sh|Dramiel}} wreck will spawn. Approach it, then open its cargo using the '''Open Cargo''' button, and click '''Loot All'''.
# Once the asteroid is depleted, a {{sh|Dramiel}} wreck will spawn. Approach it, then open its cargo using the '''Open Cargo''' button, and click '''Loot All'''.
# Select the AIR station on your overview and click '''Align To'''.
# Select the AIR Laboratories station on your overview and click '''Dock'''.
# You will automatically warp. Once you've arrived, click '''Dock'''.
# Open your Cargo Hold and drag the ore that you've mined to your Item Hangar.
# Open your cargohold and drag the ore that you've mined to your Item Hangar.
# Right-click on the ore and select '''Sell This Item'''.
# Right-click on the ore and select '''Sell This Item'''.
# Press '''Sell'''.
# Press '''Sell'''.
# Click your Wallet, and press '''Market Transactions'''.
# Click your Wallet, and press '''Market Transactions'''.
# Click '''Transactions''' and then close your Wallet and Inventory.
# Click '''Transactions''' and then close your Wallet and Inventory.
# Open the Agency and click '''Resource Harvesting'''.
# Open the '''AIR Career Program''' and select any of the paths.
# Select '''Agents and Missions''' and then '''Career Agents'''.
# Select '''Career Agent Missions''' , then '''Complete <Path> Mission 2''', and finally '''Track'''
# Select an agent (it doesn't matter which one, they're all at the same place and you can do a different one later) and click '''Set Destination'''.
# Select '''Find Career Agents''' to open the Agency.
# Close the Agency and undock.
# In the Agency interface, click '''Set Destination'''.
# Close the Agency and Air Career Program interfaces and undock.
# Click '''Jump'''. Once you've arrived, repeat with the next two gates until you've arrived.
# Click '''Jump'''. Once you've arrived, repeat with the next two gates until you've arrived.
# Select the highlighted station and click '''Dock'''.
# Select the highlighted station and click '''Dock'''.
# Select your preferred Career Agent and click '''Start Conversation'''.
# Select your preferred Career Agent and click '''Start Conversation'''.
# Click '''Accept'''.
# Click '''Accept'''.
#Congratulations! You've now finished the AIR NPE.  
# Open the Skill interface and select the AIR skill plan corresponding to your chosen Career Agent.
# Congratulations! You've now finished the AIR New Player Experience.
# Tutorial prompts will continue to guide you as you complete your accepted mission.
 
== Tutorial Systems in EVE ==
 
After you finish the tutorial, you will spawn in one of the Tutorial systems. The system is dependent on the corporation you pick when you create the character. As an example, creating a new Minmatar character with a corporation of "Republic Military School" will place you in Ammold.
 
=== Amarr ===
*[https://evemaps.dotlan.net/station/Sehmy_VIII_-_Moon_2_-_Hedion_University Sehmy VIII - Moon 2 - Hedion University]
*[https://evemaps.dotlan.net/station/Emrayur_III_-_Moon_1_-_Royal_Amarr_Institute_School Emrayur III - Moon 1 - Royal Amarr Institute]
*[https://evemaps.dotlan.net/station/Chaven_VIII_-_Moon_1_-_Imperial_Academy Chaven VIII - Moon 1 - Imperial Academy]
 
=== Caldari ===
*[https://evemaps.dotlan.net/station/Todaki_VI_-_Moon_1_-_School_of_Applied_Knowledge Todaki VI - Moon 1 - School of Applied Knowledge]
*[https://evemaps.dotlan.net/station/Kisogo_VII_-_State_War_Academy Kisogo VII - State War Academy]
*[https://evemaps.dotlan.net/station/Amsen_VI_-_Moon_1_-_Science_and_Trade_Institute_School Amsen VI - Moon 1 - Science and Trade Institute]
 
=== Gallente ===
*[https://evemaps.dotlan.net/station/Cistuvaert_V_-_Moon_12_-_Center_for_Advanced_Studies_School Cistuvaert V - Moon 12 - Center for Advanced Studies]
*[https://evemaps.dotlan.net/station/Duripant_VII_-_Moon_6_-_Federal_Navy_Academy Duripant VII - Moon 6 - Federal Navy Academy]
*[https://evemaps.dotlan.net/station/Bourynes_VII_-_Moon_2_-_University_of_Caille Bourynes VII - Moon 2 - University of Caille]
 
=== Minmatar ===
*[https://evemaps.dotlan.net/station/Hulm_VIII_-_Moon_2_-_Republic_University Hulm VIII - Moon 2 - Republic University]
*[https://evemaps.dotlan.net/station/Ammold_V_-_Republic_Military_School Ammold V - Republic Military School]
*[https://evemaps.dotlan.net/station/Ryddinjorn_VI_-_Moon_2_-_Pator_Tech_School Ryddinjorn VI - Moon 2 - Pator Tech School]


Your designated [[Home Station]] will initially be your starting station, although you can move it to any other station should you wish to.


{{GettingStartedNav}}
{{GettingStartedNav}}