Difference between revisions of "Abyssal Battlefield"
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+ | '''Abyssal Battlefields''' are the [[Abyss]]al sites for [[Capsuleer Day XXI]]. The sites come in four tiers and require special event filaments. The event filaments are manufactured by capsuleers using the blueprints and materials obtained from event sites like [[Desolate Collapsed Conduit]] (hacking) and [[Treacherous Collapsed Conduit]] (combat), the Abyssal hacking sites and the Abyssal sites themself. | ||
− | + | The naming of the filaments functions similarly to the regular [[Abyssal filaments]] with the first part indicating the tier and the second part indicating the weather (Electric, Exotic, etc) having the same effects as regular filaments. | |
− | |||
− | == | + | == Time and space limits == |
+ | * Only one filament is required to create the conduit to enter the Abyssal battlefields, regardless of whether one ship or two are entering. | ||
+ | * Every Abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire. | ||
+ | * To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit. | ||
+ | * The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red boundary in ordinary abyssal deadspace beyond which the player's ship will explode, this blue boundary will teleport the player to the opposite side of the arena. | ||
+ | * Unlike regular Abyss sites the event sites have only one weather type per tier. | ||
+ | |||
+ | == Clouds == | ||
+ | Like Abyssal deadspace, the event pockets may contain Abyssal clouds, listed below. | ||
+ | |||
+ | === Anti-Tachyon cloud === | ||
+ | Purple-ish cloud that provides the following effects to all ships inside: | ||
+ | * 100% ship inertia increase | ||
+ | * 67% ship speed decrease | ||
+ | * 100% signature radius decrease | ||
+ | |||
+ | === Tachyon cloud === | ||
+ | White cloud that provides the following effects to all ships inside: | ||
+ | * 100% ship inertia decrease | ||
+ | * 67% ship speed increase | ||
+ | * 100% signature radius increase | ||
+ | |||
+ | == Sites == | ||
+ | The sites come in 2 variants, either Triglavian or Drifter. | ||
+ | |||
+ | The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones. The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it. Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km. They have low effective HP and die fast. | ||
+ | |||
+ | The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers. The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough. Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles. The turrets have a 70-80 km falloff, the missiles can hit you from much further away. Like the Werposts the towers have very little EHP and take very little effort to destroy. | ||
+ | |||
+ | Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left. | ||
+ | |||
+ | === Tier 1 === | ||
+ | Requires a Sinister Exotic Filament. | ||
+ | |||
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Structures}} |
+ | {{NPCTableRow|Container|0-1|EDENCOM Surveyor/Scout Debris|note= Rarely spawns|cargo= Blueforce SKINs, Capsuleer XXI fireworks, among others.}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Origin Conduit}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Triglavian variant}} | ||
+ | {{NPCTableRow|Frigate|2|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when both are defeated.}} | ||
+ | {{NPCTableRow|Battleship|1|Ruptured Shackling Leshak|ewar= Web|note= Horrible tracking.|cargo= (please finish)}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Drifter variant}} | ||
{{NPCTableSeparator|Initial fleet}} | {{NPCTableSeparator|Initial fleet}} | ||
− | {{NPCTableRow|Frigate|2|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when | + | {{NPCTableRow|Frigate|1|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship.}} |
− | {{NPCTableRow|Battleship|1|Impaired Shackling Leshak|ewar= | + | {{NPCTableRow|Battleship|1|Ruptured/Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} |
+ | |} | ||
+ | |||
+ | === Tier 2 === | ||
+ | Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease). | ||
+ | |||
+ | {{NPCTableHead|Triglavian variant}} | ||
+ | {{NPCTableRow|Frigate|4-5|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when all are defeated.}} | ||
+ | {{NPCTableRow|Sentry|2|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}} | ||
+ | {{NPCTableRow|Battleship|1|Battered Shackling Leshak|ewar= Web|note= Horrible tracking. Spawns with 40% shield, 20% armor, and 36% structure. Collective EHP of around 40k(?)|cargo= Filament construction materials, filament blueprints}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Drifter variant}} | ||
+ | {{NPCTableRow|Frigate|4|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} | ||
+ | {{NPCTableRow|Sentry|2|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | ||
+ | {{NPCTableRow|Battleship|1|Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} | ||
+ | |} | ||
+ | |||
+ | === Tier 3 === | ||
+ | Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt. | ||
+ | |||
+ | Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | ||
+ | {{NPCTableHead|Triglavian variant}} | ||
+ | {{NPCTableRow|Frigate|7|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when all are defeated.}} | ||
+ | {{NPCTableRow|Sentry|4|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}} | ||
+ | {{NPCTableRow|Battleship|1|Impaired Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Drifter variant}} | ||
+ | {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} | ||
+ | {{NPCTableRow|Sentry|4|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | ||
+ | {{NPCTableRow|Battleship|1|Impaired Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} | ||
|} | |} | ||
+ | === Tier 4 === | ||
+ | Requires a Calamitous Firestorm Filament. | ||
+ | Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit. | ||
+ | {{NPCTableHead|Triglavian variant}} | ||
+ | {{NPCTableRow|Frigate|?|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when both are defeated.}} | ||
+ | {{NPCTableRow|Sentry|8|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}} | ||
+ | {{NPCTableRow|Battleship|1|Dievas Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Drifter variant}} | ||
+ | {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship.}} | ||
+ | {{NPCTableRow|Sentry|8|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | ||
+ | {{NPCTableRow|Battleship|1|Tyrannos Typhon|note= Tracking value of 30, speed-tanking will not work. Deals roughly 200-250 DPS|cargo= filament components and blueprints, possible Genolution implants}} | ||
+ | |} | ||
− | + | [[Category:Game events]] |
Latest revision as of 10:49, 11 October 2024
Abyssal Battlefields are the Abyssal sites for Capsuleer Day XXI. The sites come in four tiers and require special event filaments. The event filaments are manufactured by capsuleers using the blueprints and materials obtained from event sites like Desolate Collapsed Conduit (hacking) and Treacherous Collapsed Conduit (combat), the Abyssal hacking sites and the Abyssal sites themself.
The naming of the filaments functions similarly to the regular Abyssal filaments with the first part indicating the tier and the second part indicating the weather (Electric, Exotic, etc) having the same effects as regular filaments.
Time and space limits
- Only one filament is required to create the conduit to enter the Abyssal battlefields, regardless of whether one ship or two are entering.
- Every Abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire.
- To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit.
- The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red boundary in ordinary abyssal deadspace beyond which the player's ship will explode, this blue boundary will teleport the player to the opposite side of the arena.
- Unlike regular Abyss sites the event sites have only one weather type per tier.
Clouds
Like Abyssal deadspace, the event pockets may contain Abyssal clouds, listed below.
Anti-Tachyon cloud
Purple-ish cloud that provides the following effects to all ships inside:
- 100% ship inertia increase
- 67% ship speed decrease
- 100% signature radius decrease
Tachyon cloud
White cloud that provides the following effects to all ships inside:
- 100% ship inertia decrease
- 67% ship speed increase
- 100% signature radius increase
Sites
The sites come in 2 variants, either Triglavian or Drifter.
The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones. The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it. Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km. They have low effective HP and die fast.
The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers. The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough. Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles. The turrets have a 70-80 km falloff, the missiles can hit you from much further away. Like the Werposts the towers have very little EHP and take very little effort to destroy.
Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left.
Tier 1
Requires a Sinister Exotic Filament.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
WD | EWAR | L
| ||
---|---|---|---|---|
0-1 x EDENCOM Surveyor/Scout Debris | ||||
1 x Origin Conduit |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Igniting Swarmer | ||||
1 x Battleship Ruptured Shackling Leshak |
WD | EWAR | L | ||
---|---|---|---|---|
Initial fleet | ||||
1 x Frigate Awoken Preserver | ||||
1 x Battleship Ruptured/Battered Drifter Battleship |
Tier 2
Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).
WD | EWAR | L
| ||
---|---|---|---|---|
4-5 x Frigate Igniting Swarmer | ||||
2 x Sentry Damaged Werpost | ||||
1 x Battleship Battered Shackling Leshak |
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Awoken Preserver | ||||
2 x Sentry Damaged Restless Sentry | ||||
1 x Battleship Battered Drifter Battleship |
Tier 3
Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Frigate Igniting Swarmer | ||||
4 x Sentry Damaged Werpost | ||||
1 x Battleship Impaired Shackling Leshak |
WD | EWAR | L
| ||
---|---|---|---|---|
? x Frigate Awoken Preserver | ||||
4 x Sentry Damaged Restless Sentry | ||||
1 x Battleship Impaired Drifter Battleship |
Tier 4
Requires a Calamitous Firestorm Filament.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
WD | EWAR | L
| ||
---|---|---|---|---|
? x Frigate Igniting Swarmer | ||||
8 x Sentry Damaged Werpost | ||||
1 x Battleship Dievas Shackling Leshak |
WD | EWAR | L
| ||
---|---|---|---|---|
? x Frigate Awoken Preserver | ||||
8 x Sentry Damaged Restless Sentry | ||||
1 x Battleship Tyrannos Typhon |