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Template:GetSkillPrice: Difference between revisions

Template page
Updated for the Equinox expansion.
Proton One (talk | contribs)
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(17 intermediate revisions by one other user not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1|}}}
<includeonly>{{#switch: {{{1|}}}
<!--------- SKILL GROUP: Armor ---------->
<!--------- SKILL GROUP: Armor ---------->
| Advanced Armor Layering = 15M
  | Armor Layering = 1M
  | Armor Layering = 1M
  | Capital Remote Armor Repair Systems = 10M
  | Capital Remote Armor Repair Systems = 10M
Line 22: Line 23:
<!--------- SKILL GROUP: Drones ---------->
<!--------- SKILL GROUP: Drones ---------->
  | Advanced Drone Avionics = 600k
  | Advanced Drone Avionics = 600k
  | Amarr Drone Specialization = 2-4M
  | Amarr Drone Specialization = 2–4M
  | Caldari Drone Specialization = 3-9M
  | Caldari Drone Specialization = 3–9M
  | Drone Avionics = 60k
  | Drone Avionics = 60k
  | Drone Durability = 100k
  | Drone Durability = 100k
Line 32: Line 33:
  | Fighter Hangar Management = 20M
  | Fighter Hangar Management = 20M
  | Fighters = 75M
  | Fighters = 75M
  | Gallente Drone Specialization = 3-9M
  | Gallente Drone Specialization = 3–9M
  | Heavy Drone Operation = 500k
  | Heavy Drone Operation = 500k
  | Heavy Fighters = 110M
  | Heavy Fighters = 110M
Line 42: Line 43:
  | Mining Drone Operation = 50k
  | Mining Drone Operation = 50k
  | Mining Drone Specialization = 10M
  | Mining Drone Specialization = 10M
  | Minmatar Drone Specialization = 3-9M
  | Minmatar Drone Specialization = 3–9M
  | Mutated Drone Specialization = 65M
  | Mutated Drone Specialization = 65M
  | Repair Drone Operation = 200k
  | Repair Drone Operation = 200k
Line 82: Line 83:
  | Weapon Upgrades = 80k
  | Weapon Upgrades = 80k
<!--------- SKILL GROUP: Gunnery ---------->
<!--------- SKILL GROUP: Gunnery ---------->
| Advanced Doomsday Operation = 250M
  | Capital Artillery Specialization = 30M
  | Capital Artillery Specialization = 30M
  | Capital Autocannon Specialization = 30M
  | Capital Autocannon Specialization = 30M
Line 88: Line 90:
  | Capital Energy Turret = 15M
  | Capital Energy Turret = 15M
  | Capital Hybrid Turret = 15M
  | Capital Hybrid Turret = 15M
  | Capital Precursor Weapon = 20-60M
  | Capital Precursor Weapon = 20–60M
  | Capital Projectile Turret = 15M
  | Capital Projectile Turret = 15M
  | Capital Pulse Laser Specialization = 30M
  | Capital Pulse Laser Specialization = 30M
Line 104: Line 106:
  | Large Energy Turret = 3M
  | Large Energy Turret = 3M
  | Large Hybrid Turret = 3M
  | Large Hybrid Turret = 3M
  | Large Precursor Weapon = 200k - 1M
  | Large Precursor Weapon = 200k 1M
  | Large Projectile Turret = 3M
  | Large Projectile Turret = 3M
  | Large Pulse Laser Specialization = 10M
  | Large Pulse Laser Specialization = 10M
  | Large Railgun Specialization = 10M
  | Large Railgun Specialization = 10M
  | Large Vorton Projector = 78M
  | Large Vorton Projector = 78M
  | Large Vorton Specialization = 80-150M
  | Large Vorton Specialization = 80–150M
  | Medium Artillery Specialization = 5M
  | Medium Artillery Specialization = 5M
  | Medium Autocannon Specialization = 5M
  | Medium Autocannon Specialization = 5M
  | Medium Beam Laser Specialization = 5M
  | Medium Beam Laser Specialization = 5M
  | Medium Blaster Specialization = 5M
  | Medium Blaster Specialization = 5M
  | Medium Disintegrator Specialization = 15-40M
  | Medium Disintegrator Specialization = 15–40M
  | Medium Energy Turret = 125k
  | Medium Energy Turret = 125k
  | Medium Hybrid Turret = 125k
  | Medium Hybrid Turret = 125k
  | Medium Precursor Weapon = 100-800k
  | Medium Precursor Weapon = 100–800k
  | Medium Projectile Turret = 125k
  | Medium Projectile Turret = 125k
  | Medium Pulse Laser Specialization = 5M
  | Medium Pulse Laser Specialization = 5M
  | Medium Railgun Specialization = 5M
  | Medium Railgun Specialization = 5M
  | Medium Vorton Projector = 40.5M
  | Medium Vorton Projector = 40.5M
  | Medium Vorton Specialization = 60-100M
  | Medium Vorton Specialization = 60–100M
  | Motion Prediction = 90k
  | Motion Prediction = 90k
  | Rapid Firing = 60k
  | Rapid Firing = 60k
Line 130: Line 132:
  | Small Beam Laser Specialization = 2M
  | Small Beam Laser Specialization = 2M
  | Small Blaster Specialization = 2M
  | Small Blaster Specialization = 2M
  | Small Disintegrator Specialization = 10-30M
  | Small Disintegrator Specialization = 10–30M
  | Small Energy Turret = 30k
  | Small Energy Turret = 30k
  | Small Hybrid Turret = 30k
  | Small Hybrid Turret = 30k
  | Small Precursor Weapon = 20-100k
  | Small Precursor Weapon = 20–100k
  | Small Projectile Turret = 30k
  | Small Projectile Turret = 30k
  | Small Pulse Laser Specialization = 2M
  | Small Pulse Laser Specialization = 2M
  | Small Railgun Specialization = 2M
  | Small Railgun Specialization = 2M
  | Small Vorton Projector = 26.5M
  | Small Vorton Projector = 26.5M
  | Small Vorton Specialization = 40-80M
  | Small Vorton Specialization = 40–80M
  | Surgical Strike = 1.5M
  | Surgical Strike = 1.5M
  | Tactical Weapon Reconfiguration = 25M
  | Tactical Weapon Reconfiguration = 25M
Line 150: Line 152:
  | Armored Command Specialist = 500k
  | Armored Command Specialist = 500k
  | Command Burst Specialist = 2.5M
  | Command Burst Specialist = 2.5M
| Expedition Command = 100k
| Expedition Command Specialist= 500k
  | Fleet Command = 35M
  | Fleet Command = 35M
  | Fleet Compression Logistics = 300M
  | Fleet Compression Logistics = 300M
Line 168: Line 172:
  | Auto-Targeting Missiles = 37.5k
  | Auto-Targeting Missiles = 37.5k
  | Bomb Deployment = 10M
  | Bomb Deployment = 10M
| Breacher Pod Clone Efficacity = TBD
| Breacher Pod Clone Longevity = TBD
| Breacher Pod Launcher Operation = TBD
| Breacher Pod Projection = TBD
| Breacher Pod Rapid Firing = TBD
  | Cruise Missile Specialization = 10M
  | Cruise Missile Specialization = 10M
  | Cruise Missiles = 750k
  | Cruise Missiles = 750k
Line 195: Line 204:
  | Acceleration Control = 50k
  | Acceleration Control = 50k
  | Afterburner = 35k
  | Afterburner = 35k
| Capital Jump Portal Generation = 250M
| Capital Micro Jump Drive Operation = 250M
  | Cynosural Field Theory = 10M
  | Cynosural Field Theory = 10M
  | Evasive Maneuvering = 35k
  | Evasive Maneuvering = 35k
Line 214: Line 225:
  | Infomorph Psychology = 1M
  | Infomorph Psychology = 1M
  | Infomorph Synchronizing = 5M
  | Infomorph Synchronizing = 5M
  | Neurotoxin Control = 3-8M
  | Neurotoxin Control = 3–8M
  | Neurotoxin Recovery = 20-60M
  | Neurotoxin Recovery = 20–60M
<!--------- SKILL GROUP: Planet Management ---------->
<!--------- SKILL GROUP: Planet Management ---------->
  | Advanced Planetology = 10M
  | Advanced Planetology = 10M
Line 231: Line 242:
  | Advanced Small Ship Construction = 100k
  | Advanced Small Ship Construction = 100k
  | Capital Ship Construction = 75M
  | Capital Ship Construction = 75M
  | Drug Manufacturing = 30-50M
  | Drug Manufacturing = 30–50M
  | Industry = 30k
  | Industry = 30k
  | Mass Production = 200k
  | Mass Production = 200k
Line 237: Line 248:
  | Supply Chain Management = 7.5M
  | Supply Chain Management = 7.5M
<!--------- SKILL GROUP: Resource Processing ---------->
<!--------- SKILL GROUP: Resource Processing ---------->
  | Abyssal Ore Processing = 20-40M
  | Abyssal Ore Processing = 20–40M
  | Advanced Mass Reactions = 30M
  | Advanced Mass Reactions = 30M
  | Astrogeology = 500k
  | Astrogeology = 500k
Line 255: Line 266:
  | Mercoxit Ore Processing = 500k
  | Mercoxit Ore Processing = 500k
  | Mining = 30k
  | Mining = 30k
| Mining Exploitation = 20M
| Mining Precision = 100k
  | Mining Upgrades = 100k
  | Mining Upgrades = 100k
  | Rare Moon Ore Processing = 27.5M
  | Rare Moon Ore Processing = 27.5M
Line 289: Line 302:
<!--------- SKILL GROUP: Science ---------->
<!--------- SKILL GROUP: Science ---------->
  | Advanced Laboratory Operation = 20M
  | Advanced Laboratory Operation = 20M
  | Amarr Encryption Methods = 0.1-1M
  | Amarr Encryption Methods = 100k – 1M
  | Amarr Starship Engineering = 15M
  | Amarr Starship Engineering = 15M
  | Astronautic Engineering = 5-20B
  | Astronautic Engineering = 5–20B
  | Caldari Encryption Methods = 100-500k
  | Caldari Encryption Methods = 100–500k
  | Caldari Starship Engineering = 15M
  | Caldari Starship Engineering = 15M
  | Core Subsystem Technology = 15M
  | Core Subsystem Technology = 15M
Line 300: Line 313:
  | Electronic Subsystem Technology = 10M
  | Electronic Subsystem Technology = 10M
  | Engineering Subsystem Technology = 10M
  | Engineering Subsystem Technology = 10M
  | Gallente Encryption Methods = 100-500k
  | Gallente Encryption Methods = 100–500k
  | Gallente Starship Engineering = 15M
  | Gallente Starship Engineering = 15M
  | Graviton Physics = 15M
  | Graviton Physics = 15M
Line 309: Line 322:
  | Mechanical Engineering = 15M
  | Mechanical Engineering = 15M
  | Metallurgy = 500k
  | Metallurgy = 500k
  | Minmatar Encryption Methods = 100-500k
  | Minmatar Encryption Methods = 100–500k
  | Minmatar Starship Engineering = 15M
  | Minmatar Starship Engineering = 15M
  | Molecular Engineering = 15M
  | Molecular Engineering = 15M
| Mutagenic Stabilization = 15M
  | Nanite Engineering = 15M
  | Nanite Engineering = 15M
  | Nuclear Physics = 15M
  | Nuclear Physics = 15M
Line 324: Line 338:
  | Scientific Networking = 10M
  | Scientific Networking = 10M
  | Sleeper Encryption Methods = 15M
  | Sleeper Encryption Methods = 15M
  | Sleeper Technology = 3-40M
  | Sleeper Technology = 3–40M
  | Takmahl Technology = 7-50M
  | Takmahl Technology = 7–50M
  | Talocan Technology = 3-100M
  | Talocan Technology = 3–100M
  | Triglavian Encryption Methods = 250-500k
  | Triglavian Encryption Methods = 250–500k
  | Triglavian Quantum Engineering = 75-250k
  | Triglavian Quantum Engineering = 75–250k
  | Upwell Encryption Methods = 300-330M
  | Upwell Encryption Methods = 300–330M
  | Upwell Starship Engineering = 10M
  | Upwell Starship Engineering = 10M
  | Yan Jung Technology = 10-50M
  | Yan Jung Technology = 10–50M
<!--------- SKILL GROUP: Sequencing ---------->
<!--------- SKILL GROUP: Sequencing ---------->
  | Advanced Induction Efficiency = 25M
  | Advanced Induction Efficiency = 25M
| Advanced Studio Management = 30M
  | Basic Induction = 5M
  | Basic Induction = 5M
  | Batch Sequencing = 1M
  | Batch Sequencing = 1M
| Executive Paragon Partnership = TBD
  | Hub Algorithm Optimization = 75M
  | Hub Algorithm Optimization = 75M
  | Hub Promotion = 30M
  | Hub Promotion = 30M
Line 342: Line 358:
  | Mass Sequencing = 20M
  | Mass Sequencing = 20M
  | Multi-thread Sequencing = 200M
  | Multi-thread Sequencing = 200M
| Paragon Relations = 20M
  | Parallel Sequencing = 40M
  | Parallel Sequencing = 40M
  | Peak Induction Acceleration = 45M
  | Peak Induction Acceleration = 45M
| Studio Management = 10M
<!--------- SKILL GROUP: Shields ---------->
<!--------- SKILL GROUP: Shields ---------->
  | Capital Shield Emission Systems = 15M
  | Capital Shield Emission Systems = 15M
Line 364: Line 382:
  | Distribution Connections = 10M
  | Distribution Connections = 10M
  | Fast Talk = 100k
  | Fast Talk = 100k
| Freelancing = 1M
  | Mining Connections = 10M
  | Mining Connections = 10M
  | Negotiation = 60k
  | Negotiation = 60k
Line 405: Line 424:
  | EDENCOM Frigate = 39.5M
  | EDENCOM Frigate = 39.5M
  | Electronic Attack Ships = 5M
  | Electronic Attack Ships = 5M
| Expedition Command = 100k
| Expedition Command Specialist= 500k
| Expedition Command Ships = 55M
  | Expedition Frigates = 5M
  | Expedition Frigates = 5M
  | Exhumers = 30M
  | Exhumers = 30M
Line 431: Line 453:
  | Marauders = 65M
  | Marauders = 65M
  | Mining Barge = 750k
  | Mining Barge = 750k
| Mining Destroyer = 100k
  | Mining Frigate = 50k
  | Mining Frigate = 50k
  | Minmatar Battlecruiser = 2.5M
  | Minmatar Battlecruiser = 2.5M
Line 446: Line 469:
  | ORE Freighter = 35M
  | ORE Freighter = 35M
  | ORE Hauler = 2.5M
  | ORE Hauler = 2.5M
  | Precursor Battleship = 2-5M
  | Precursor Battleship = 2–5M
  | Precursor Battlecruiser = 200k - 800k
  | Precursor Battlecruiser = 200–800k
  | Precursor Cruiser = 200k - 1M
  | Precursor Cruiser = 200k 1M
  | Precursor Dreadnought = 100-200M
  | Precursor Dreadnought = 100–200M
  | Precursor Destroyer = 50-100k
  | Precursor Destroyer = 50–100k
  | Precursor Frigate = 10-300k
  | Precursor Frigate = 10–300k
  | Recon Ships = 35M
  | Recon Ships = 35M
  | Spaceship Command = 30k
  | Spaceship Command = 30k
Line 460: Line 483:
  | Anchoring = 75k
  | Anchoring = 75k
  | Starbase Defense Management = 1M
  | Starbase Defense Management = 1M
| Mercenary Den Management = TBD
  | Structure Doomsday Operation = 5M
  | Structure Doomsday Operation = 5M
  | Structure Electronic Systems = 5M
  | Structure Electronic Systems = 5M
Line 511: Line 535:
  | Wholesale = 35M
  | Wholesale = 35M
<!--------- SKILL GROUP: Default ---------->
<!--------- SKILL GROUP: Default ---------->
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
  | #default = <span style="color: var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}&nbsp;ISK</includeonly><noinclude>
}}&nbsp;ISK</includeonly><noinclude>
{{documentation}}
{{documentation}}
</noinclude>
</noinclude>

Latest revision as of 08:46, 3 December 2025

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in this color on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillPrice | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillPrice|Mechanics}} gives 30k ISK
{{GetSkillPrice|Gallente Battleship}} gives 7.5M ISK
{{GetSkillPrice|Mining Director}} gives 500k ISK
{{GetSkillPrice|Wabbit-Hunting}} gives Wabbit-Hunting ISK

See also

  • {{GetSkillLink}}, {{GetSkillMult}}, and {{GetSkillAlpha}}: very similar templates for the skill page link, the skill training time multiplier, and the max skill level for Alpha clones.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillMult}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).
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