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m Add Mutagenic Stabilization. |
Add skill Freelancing. |
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<includeonly>{{#switch: {{{1|}}} | <includeonly>{{#switch: {{{1|}}} | ||
<!--------- SKILL GROUP: Armor ----------> | <!--------- SKILL GROUP: Armor ----------> | ||
| Advanced Armor Layering = 0 | |||
| Armor Layering = I | | Armor Layering = I | ||
| Capital Remote Armor Repair Systems = 0 | | Capital Remote Armor Repair Systems = 0 | ||
| Line 82: | Line 83: | ||
| Weapon Upgrades = V | | Weapon Upgrades = V | ||
<!--------- SKILL GROUP: Gunnery ----------> | <!--------- SKILL GROUP: Gunnery ----------> | ||
| Advanced Doomsday Operation = 0 | |||
| Capital Artillery Specialization = 0 | | Capital Artillery Specialization = 0 | ||
| Capital Autocannon Specialization = 0 | | Capital Autocannon Specialization = 0 | ||
| Line 150: | Line 152: | ||
| Armored Command Specialist = 0 | | Armored Command Specialist = 0 | ||
| Command Burst Specialist = 0 | | Command Burst Specialist = 0 | ||
| Expedition Command = 0 | |||
| Expedition Command Specialist = 0 | |||
| Fleet Command = 0 | | Fleet Command = 0 | ||
| Fleet Compression Logistics = 0 | | Fleet Compression Logistics = 0 | ||
| Line 168: | Line 172: | ||
| Auto-Targeting Missiles = 0 | | Auto-Targeting Missiles = 0 | ||
| Bomb Deployment = 0 | | Bomb Deployment = 0 | ||
| Breacher Pod Clone Efficacity = 0 | |||
| Breacher Pod Clone Longevity = 0 | |||
| Breacher Pod Launcher Operation = 0 | |||
| Breacher Pod Projection = 0 | |||
| Breacher Pod Rapid Firing = 0 | |||
| Cruise Missile Specialization = 0 | | Cruise Missile Specialization = 0 | ||
| Cruise Missiles = IV | | Cruise Missiles = IV | ||
| Line 258: | Line 267: | ||
| Mercoxit Ore Processing = 0 | | Mercoxit Ore Processing = 0 | ||
| Mining = IV | | Mining = IV | ||
| Mining Exploitation = 0 | |||
| Mining Precision = III | |||
| Mining Upgrades = IV | | Mining Upgrades = IV | ||
| Rare Moon Ore Processing = 0 | | Rare Moon Ore Processing = 0 | ||
| Line 338: | Line 349: | ||
<!--------- SKILL GROUP: Sequencing ----------> | <!--------- SKILL GROUP: Sequencing ----------> | ||
| Advanced Induction Efficiency = 0 | | Advanced Induction Efficiency = 0 | ||
| Advanced Studio Management = 0 | |||
| Basic Induction = 0 | | Basic Induction = 0 | ||
| Batch Sequencing = 0 | | Batch Sequencing = 0 | ||
| Hub Algorithm Optimization = 0 | | Hub Algorithm Optimization = 0 | ||
| Hub Promotion = 0 | | Hub Promotion = 0 | ||
| Executive Paragon Partnership = 0 | |||
| Induction Efficiency = 0 | | Induction Efficiency = 0 | ||
| Industrial Sequencing = 0 | | Industrial Sequencing = 0 | ||
| Mass Sequencing = 0 | | Mass Sequencing = 0 | ||
| Multi-thread Sequencing = 0 | | Multi-thread Sequencing = 0 | ||
| Paragon Relations = 0 | |||
| Parallel Sequencing = 0 | | Parallel Sequencing = 0 | ||
| Peak Induction Acceleration = 0 | | Peak Induction Acceleration = 0 | ||
| Studio Management = 0 | |||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 0 | | Capital Shield Emission Systems = 0 | ||
| Line 368: | Line 383: | ||
| Distribution Connections = II | | Distribution Connections = II | ||
| Fast Talk = 0 | | Fast Talk = 0 | ||
| Freelancing = V | |||
| Mining Connections = II | | Mining Connections = II | ||
| Negotiation = II | | Negotiation = II | ||
| Line 409: | Line 425: | ||
| EDENCOM Frigate = 0 | | EDENCOM Frigate = 0 | ||
| Electronic Attack Ships = 0 | | Electronic Attack Ships = 0 | ||
| Expedition Command Ships = 0 | |||
| Expedition Frigates = 0 | | Expedition Frigates = 0 | ||
| Exhumers = 0 | | Exhumers = 0 | ||
| Line 435: | Line 452: | ||
| Marauders = 0 | | Marauders = 0 | ||
| Mining Barge = 0 | | Mining Barge = 0 | ||
| Mining Destroyer = II | |||
| Mining Frigate = IV | | Mining Frigate = IV | ||
| Minmatar Battlecruiser = IV | | Minmatar Battlecruiser = IV | ||
| Line 464: | Line 482: | ||
| Anchoring = I | | Anchoring = I | ||
| Starbase Defense Management = 0 | | Starbase Defense Management = 0 | ||
| Mercenary Den Management = 0 | |||
| Structure Doomsday Operation = 0 | | Structure Doomsday Operation = 0 | ||
| Structure Electronic Systems = 0 | | Structure Electronic Systems = 0 | ||
| Line 515: | Line 534: | ||
| Wholesale = 0 | | Wholesale = 0 | ||
<!--------- SKILL GROUP: Default ----------> | <!--------- SKILL GROUP: Default ----------> | ||
| #default = <span style="color: | | #default = <span style="color:var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> | ||
Latest revision as of 12:25, 2 December 2025
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
- Dependencies
-
- Used by
- {{Skill}}
- {{SkillAlphaBar}}
- Syntax
- {{GetSkillAlpha|<skill>}}
- Parameters
-
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser, notGallente strategic cruiser).
- Sample
{{GetSkillAlpha|Mechanics}}gives V{{GetSkillAlpha|Fleet Compression Logistics}}gives 0{{GetSkillAlpha|Wabbit-Hunting}}gives Unknown
- See also
{{GetSkillLink}},{{GetSkillMult}}and{{GetSkillPrice}}, very similar templates for the skill page link, skill training multiplier and the NPC-seeded skillbook price.{{SkillAlphaInfo}}can use this template to look-up its parameter.
- Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}},{{GetSkillMult}}and{{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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